Pocket Plane Group
BG1 Completed Mods => BG1Tutu General => Topic started by: LadeJarl on June 07, 2005, 10:01:18 AM
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I have one weidued and ready to go. :)
I need a host though.
The mod is now available from our very own Tutu Enhancements page (http://www.pocketplane.net/tutumods). - Ding0
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That would really, really rule. I'm guessing it's too big to e-mail. Can you make it onto IRC, or transfer over MSN or something?
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That's great! BTW it should not be too big for email (at least by today's standards)
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The file is 16Mb, but IRC should works fine though.
I'll try to get some screenshots up later, my ISP seems to have some technical problems.
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I got an error telling me the Ladejarl contained a reserved name
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I would love it!!! ;D
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(http://mods.pocketplane.net/bg1tutu/tutuinterface1.jpg)
(http://mods.pocketplane.net/bg1tutu/tutuinterface2.jpg)
(http://mods.pocketplane.net/bg1tutu/tutuinterface3.jpg)
(http://mods.pocketplane.net/bg1tutu/tutuinterface4.jpg)
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That's pretty damn bitchin'. Good work!
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Finally Tutu will feel like BG1! Hats off!
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The download is available here:
http://mods.pocketplane.net/bg1tutu/TutuGUI.exe
For now, it should ONLY be used with ToB v26498 (the version of BG1 isn't important). This will be addressed in a future release.
Thanks, LadeJarl!
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The readme says "Run (click on) "Setup-Tutufix.exe"." :)
Also "This mod should be installed last." - is this also a leftover from some other readme or should it be really installed last? I thought those file were not touched by other mods. Also I asume it will work with normal BG2 (no tutu)?
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Oh. Uh. Yeh, run Setup-TutuCHU.exe if you haven't already figured that out. :)
It'll work with normal BG2, but it'll disable ToB, so you probably don't want that unless you're Ghrey.
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Kick. Ass.
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Huzzah! Back to the stone age. Now if only I could get TuTu to run at al. :/
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I kiss you!! :-*
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I kiss you!! :-*
Thanks. ;)
I'll atempt to have an updated version ready by monday.
This version will include support for the 640x480 resolution. Taking a scond look at that
task I see that the rest-button in the gameworld screen will have to be sendt off-screen.
The restbutton will overlap with the clockwork animation if I am to leave enough space
for the multi-player options button.
The rest button will still be available in for example the record screen.
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@Ladejarl - It's really great! BTW since you seem to have a lot of talent :) maybe you could tackle the world map for tutu? (I know I'm trying to use you, no denying that ;) )
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The rest button will still be available in for example the record screen.
Could you not moosh the Party AI and Select All button down a bit, and have the rest button there with them? I think one of the many features of Tutu is that you have a rest-button available on the main game screen. I'd vote for keeping it.
Also, yeah, switching to 800x600 resolution shows just how spiffy this thing looks. Very nice. I'm totally looking forward to the 640x480 version, though. (As perverse as it may sound, I think playing Tutu in 640x480 helps bring back the BG1 flavour for me. What can I say? I'm weird.)
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It's a great Mod! On the contrary of Ghreyfain I don't look forward to a 640x480 mode (I love 1024x768) but I agree with him about the Rest button. It was one of the really better things of the BG2 interface. Again congratulations!
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What a totally fantastic idea!
Such a good job, too. Hats off. This. Rules. H-A-R-D. :pirate
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Could you not moosh the Party AI and Select All button down a bit, and have the rest button there with them? I think one of the many features of Tutu is that you have a rest-button available on the main game screen. I'd vote for keeping it.
I'm actually kinda indifferent, when I think about it. While it seems more convenient to have the button on the main screen, I think one of the things I preferred about BG1 was that it encouraged you to think about when you rested rather than just mashing the button and hoping for the best, not least because the command was hard to get to.
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What happens to rest button in "vanilla" BG2 when you switch to 640x480 (sorry I have only tutu with this skin installed at the moment, so can't check)
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The BG2 clock is smaller than in BG1, so it fits just above it.
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Brilliant stuff. :D
I assume it'll work for BGII, too, if desired?
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@Ladejarl - It's really great! BTW since you seem to have a lot of talent :) maybe you could tackle the world map for tutu? (I know I'm trying to use you, no denying that ;) )
Are you refering to the somewhat colorless, non-glowing map icons? Sloving that means makeing some 2000+ ? frames for the bam file in question.
Making the icons darker and more bg I like is less tedious but since it's part of tutufix you should ask them.
The rest button will still be available in for example the record screen.
Could you not moosh the Party AI and Select All button down a bit, and have the rest button there with them? I think one of the many features of Tutu is that you have a rest-button available on the main game screen. I'd vote for keeping it.
There are two problems:
As you can see from the screenshot of the inventory screen, there is no rest button. This is because I noted that the corresponding chu file could be transfered directly.
BG I has the rest button on the right-hand side with same controll ID as SoA/Tob but hardcoded woe. I attempted to add the controll to the left-hand side of the inventory
screen using DLTC but the editor acted up and corrupted the save. Both the game and the editor hated that save.
Nevertheless, I suspect that trying to add the restbutton on the left-hand in the gameworld screen will be prevented by a similar hardcoded limitation.
On a possitive note, infinity engine willing I have managed to get around another space issue involving the clock. In the next version the clock won't disappere when you minimize
the left-hand menu.
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Brilliant stuff. :D
I assume it'll work for BGII, too, if desired?
Yes, but the ToB button will have to be put in it's propper place on the start menu and some appropriate backgrounds created (visualize the SoA/Tob
backgrounds with BG I button placement)
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Yes I meant the map icons ,they currently look "strange" and for some reason Tutu fix team seem to want to make them BG2 style while I'd love somebody to give them their old BG1 look.
As for rest the button - why not press "z" on your keyboard? ;D
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Yes I meant the map icons ,they currently look "strange" and for some reason Tutu fix team seem to want to make them BG2 style while I'd love somebody to give them their old BG1 look.
Don't look at me. I prefer the BG1 style map by a mile, but I don't have a graphical skills to modify 2000-odd frames to make the BG1 map work properly.
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Is it possible to make it look at similiar to BG1? (I'm shoooting in the dark, I have no idea how this works)
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As Sim said, you'd need to modify 2000 or so frames so that the white background is actually transparent. Then you'd have to add the glow.
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Is it possible to make it look at similiar to BG1? (I'm shoooting in the dark, I have no idea how this works)
I could make them look darker that's only 52 frames. Will do the GUI fixes first though.
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That wouldn't include the selection glow, though. And are they darker in BG1? I know they should be transparent so that the brown map shows up, instead of the current white bits in Tutu.
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Is it possible to make it look at similiar to BG1? (I'm shoooting in the dark, I have no idea how this works)
I could make them look darker that's only 52 frames. Will do the GUI fixes first though.
Hey, that's exactly what I meant (just skipped few words, bloody brain) if it's not feasible to make them properly, then a little tweak would be better than nothing, darker look would be just fine.
Sorry for nugging and thanx if you care for personal story about your creation - my wife never played BG1 (and I couldn't "make" her due to low res and no pause in inventory), we were playing tutu together and I was grumbling how it's just not the same with BG2 interface so now not only is she happy cause my grambling stopped but she says it looks and "feel" nicer.
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I just found a bug with the GUI. Using 800x600 resolution, the area maps have a thin band of blackness at the bottom (roughly half a screen). This is caused by the mapnotes bar overlapping it.
Edit: Added screenshot.
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I just found a bug with the GUI. Using 800x600 resolution, the area maps have a thin band of blackness at the bottom (roughly half a screen). This is caused by the mapnotes bar overlapping it.
The black area is the map area control not extending to the frame, killing bug. Thought I had changed it so the text floated at the top of the map though...
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Another small bug. The "Do you wish to rest?" window from when you click Rest on the area map screen is that of BG2.
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Another small bug. The "Do you wish to rest?" window from when you click Rest on the area map screen is that of BG2.
Noted.
I've followed up a suggestion to do something about the floating text buttons in the journal screen.
And after accidentally pressing "start over" instead of "back" a couple of times I desided to do somthing about that
as well.
(http://home.online.no/~josthaug/artimages/bgchargen.jpg)
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@Ladejarl - very nice, are this changes implemented in the download or is it still "internal" version?
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@Ladejarl - very nice, are this changes implemented in the download or is it still "internal" version?
Internal...
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The v1.1 release is now available from the Tutu Enhancements page (http://www.pocketplane.net/tutumods).
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Using 800x600 resolution, the middle Quickslot is not usable on the mainscreen, there is just a blank space. At 1024x768 it is there, working fine.
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Using 800x600 resolution, the middle Quickslot is not usable on the mainscreen, there is just a blank space. At 1024x768 it is there, working fine.
Here is quick patch http://home.online.no/~josthaug/artimages/TutuCHUsp1.exe
Unpack to your game folder (e.g. C:\Program Files\Black Isle\BGII - SoA\) and say yes when asked to overwrite.
Run "Setup-TutuCHU.exe" again and choose the re-install option.
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A quick note: Version 1.1 can be used without tutu.
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Hi,
I just wanted to state a (minor?) problem I had with the BG1 GUI for TUTU.
The problem I encountered actually occurs right at the main-menu-screen of BG (single player, multiplayer, quit, movies). When the game starts an this screen is loaded I just see the background-image WITHOUT buttons. They only appear as I click somewhere in the free space where I guess the buttons would be. After they have appeared, my cursor somehow "erases" the buttons again as I move over them.
This just happens in the main-menu-screen (and subscreens). The menus while creating a character or ingame are unaffected.
Maybe this is just a special problem concerning my graphics-card (G4 TI-4200) and settings?
Two further things I noticed:
1) when I turned off 3D-acceleration the buttons are invisible at first as well, though the cursor does not erase them.
2) after I installed the "quick patch" (TutuCHUsp1.exe) the problem also occurred in the ingame menus.
Hope I'm not wasting anybody's time with the just stated problem...
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Make sure you use version 1.1 of the GUI mod. You will still need the quickpatch though.
Anyway list your instalation. Makes any bugs more easy to hunt down.
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Thanks for the quick reply...
I just noticed that I was using version 1.0 (downloaded it just a week ago).
Now I extracted version 1.1 to my BGII directory and reinstalled the BG1 GUI. Nevertheless nothings changes. Then I applied the quickpatch and nothing changed as well.
Here my install-details:
1) BG Original Saga
2) BG II - Collector's Edition + patch
3) BG1tutu v4
4) tutufix v13
5) BG1GUI v1.1 + quickpatch (reinstalled after v1.0)
6) tutusounds v3
I'm thankful for any help...
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Try to do a complete re-install.
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I'd hoped you wouldn't suggest that :-)
I guess I'll do that some other time - not enough time & patience to do a full reinstall, and as there are only the title menus affected there is no real obstacle in actually playing the game.
Many thanks anyway!
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Kickass stuff, and two things:
- The clock is wrong way around - it's on blue side when it's day and on yellow when it's night;
- Bags of holding "Close Container" button is messed(Wrong type&placement).
That's minor though. Again, great job.
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I'd hoped you wouldn't suggest that :-)
I guess I'll do that some other time - not enough time & patience to do a full reinstall, and as there are only the title menus affected there is no real obstacle in actually playing the game.
Many thanks anyway!
I may have another suggestion.
To any and all: Does BGII Collectors edition clean up the override folder ?
Kickass stuff, and two things:
- The clock is wrong way around - it's on blue side when it's day and on yellow when it's night;
- Bags of holding "Close Container" button is messed(Wrong type&placement).
That's minor though. Again, great job.
Thanks! :)
Bugs noted.
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To any and all: Does BGII Collectors edition clean up the override folder ?
I'm 99% sure that no.
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Take a look in your override folder and see if the file AR6200.are exists.
If the installer dont find that file in the override folder it will install the SoA version of the mod, which is the cause of
the problem.
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I got no such file in the override folder of BGII... the installer of BG1 GUI needs this file?
Did I make something wrong during the install of tutu or tutufix? Where do I get this file from?
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I used that file to check for ToB. I'll change the way the installer does that, so expect a new version sometime this
weekend (need to try to fix that animation bug Koki reported).
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v1.2 is now available from the usual place: http://www.pocketplane.net/tutumods
Changes in this version are as follows:
-Fixed bag of holding store screen button /graphics glitch
-Fixed clock dial indicating the wrong time of day.
-Fixed loadhints showing when using the GUI mod with ToB (the game).
-Fixed start screen glitch when the BGII Collector's edition is used.
-Some minor graphics work was done.
It is important to note that previous versions should be uninstalled and deleted completely prior to installation of this release.
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v1.2 still calls itself TutuCHU in the readme. ;)
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What's it called now? ChuchuTu has a nice ring to it.
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It was changed to TutuGUI in v1.2.
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TutuCHU does have a nice ring to it, but your average user doesn't really have much idea what a CHU is.
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I'd have gone with Chutu personally.
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Then nobody would even realise it was for Tutu, let alone a GUI mod.
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How about Chewy Gooey Pa-TooTooey (CHUI GUI PaTutu-ey)?
Suggestion with lots of sarcasm ::) ::) ::)
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What's wrong with TutuGUI? Fancy names aren't that fancy...
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Just in case anyone wonders: Tutu GUI works with version 6 of tutu.
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Couple things...
1) I love the new GUI. Err... the old GUI. Whatever. :D Amazing job.
2) Currently running the the new GUI v 1.2 with BG2 (not Tutu), at 1024x768, so the following "issues" apply only to that setting so far as I know.
3) looting corpses: would it be possible to center the two sets of inventory slots? For some reason (probably because I've been playing these IE games for the last 6 years and have gotten used to things being in a certain place :)) having them closer to the right hands side of the screen is a little jarring.
4) loading screens, the BG1-style images... some of them don't seem to be centred on the scroll quite right. One in particular I keep noticing, there's a fighter on the left and someone else on the right, looking off into the distance. Definitely tending toward the lower right of the scroll on that one.
5) Casting spells: currently, the "Jump to mage spells" icon for cleric/mages is the same icon used for "defend". Don't know if you want to change that or not.
6) Did I mention how much I like this GUI? No? Well, lemme just say... I like this GUI!
Haven't been playing with it long, but so far, those are the only things I've noticed that could be considered "off".
You, Ladejarl, do hereby "kick arse".
:D
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I've noticed two issues with this and beta 6. The text on the chapter screens is not in the correct place, though the images (and text) are correct. Also, when looting bodies or chests or whatever, two boxes appear--one for the player's inventory and the other for the content of the chest/body/container. The two columns in the player inventory swap when you use the arrows to scroll. I don't know how better to explain it; I can also take some screenshots if it'll help.
Otherwise, it looks phenomenal. Great work.
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Cam,
The text on the chapter screens is not in the correct place, though the images (and text) are correct
this is a Tutu6 bug, not related to the GUI. I've got it too and I don't use the old GUI, besides the prologue text is centered ???
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I figured as much with the chapter bumps. There'll need to be some form of version detection.
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MO,
Thank you for your kind words. :)
The load screens are as they are due to me having to work around hardcoded issues. Taking another look I have noticed that one screen
was left somewhat sentered; I'll fix that one for sake of consistency and see what I can do with the icon bug and the inventory slots.
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Hmm...
The "defend" and "cast spell" icons appears normal at my end.
MO, you are talking about the icons in the screen like the one shown in the screenshots in this thread?
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I think he was referring to the icon to switch between mage and cleric spells when you're casting with a cleric/mage.
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I think he was referring to the icon to switch between mage and cleric spells when you're casting with a cleric/mage.
A icon bugfix is in the works...
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Here is a servicepack for TutuGUI version 1.2.
Edit: Removed link.
It upgrades TutuGUI to version 1.3. Unpack to your SoA/ToB directory and run Setup-TutuGUIsp.exe
New in version 1.3: -Fixed a bug with a GUI icon: The icon to switch between mage and
cleric spells when you're casting with a cleric/mage no longer
uses the "guard icon".
-Adjusted some graphics.
A full version will be around soon. Have fun!
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The full v1.3 package is now available from the download page as usual.
A couple of notes:
- I'm also seeing the issue Cam mentioned. When you're picking up a ground item, scrolling in the right-hand pane causes the two columns of item slots to invert.
- I'm also not entirely sure item BAMs are quite centered in the inventory slots. Some appear to be overlapping the stone outline.
I also tried installing the mod on a regular ToB game rather than Tutu this time, and I have to say, the new menu art for that is every bit as good as the rest of it. :)
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The full v1.3 package is now available from the download page as usual.
A couple of notes:
- I'm also seeing the issue Cam mentioned. When you're picking up a ground item, scrolling in the right-hand pane causes the two columns of item slots to invert.
- I'm also not entirely sure item BAMs are quite centered in the inventory slots. Some appear to be overlapping the stone outline.
Could have swore I had fixed the "Cam" issue (Note to self: Use the save function, it's there for a reason!).
I have observed some instances of allmost overlap with inventory bams but had decied to let it pass since most bams just touch the gray of the slots.
Anyway, I did a small edit to the stoneslot bam...
Here's another service pack:
http://home.online.no/~josthaug/TutuGUIsp2.rar
Download, unpack to game folder and run the setup. The servicepack is cumulative with the last one and can be installed on top of versions 1.2 and 1.3 of TutuGUI.
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Okay, I've uploaded v1.31 to the site. However, I'm afraid I'm still seeing the inverting issue with the ground piles even in this version.
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Strange... the item inversion was fixed for me with the service pack for v 1.3, and v 1.31 works as well.
I have noticed one other thing, though. :)
1. the clock in the lower left hand corner disappears from the GUI during conversations when the left interface panel is hidden (ie. the visible interface consists only of the bottom and right panels). The "indentation" for it is still there, it's just the sun/moon-and-gears device that's missing. Only during conversations and "you have died, quit or load?" screens, though. Otherwise, it's there ticking away just as you'd expect.
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Oh. Wait. It's possible that the inversion was fixed for Tutu, but I'm testing the GUI over regular ToB for speed. I'll make sure I check everything on a Tutu game in future.
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Worked for me under both Tutu and ToB. I made a point of checking before posting.
Incidentally, I also found that there's a good reason why the Readme says the GUI should be installed after Tutu, or more specifically, if using the GUI with ToB, why TutuGUI should be completely uninstalled and then reinstalled once Tutu's done setting itself up. You get some weird combinations there with the main menu screen and the loading screens. Reinstalling the mod doesn't help in that particular situation, either.
Just so we're both clear on my current installation, though:
BG1 (original 5 disk version) + TotSC (patched to US5512) (fresh install)
SoA (original 4 disk version) + ToB (patched to 26498) (fresh install)
the BG2 paperdoll fix
a single .itm scroll with a scribe-able Dimension Door on it (I'm a mage junkie, but haven't made use of the scroll yet)
BG1Tutu v6 (I was Tutu-ing until encountering the bug in the Nashkel Mine with Mulahey's scroll and couldn't progress to Chapter 3, then uninstalled it to putter around in SoA/ToB for a bit, still with the GUI installed)
TutuGUI v 1.31 (started using this at v 1.2, completely uninstalled it and removed all associated folders when v 1.3 came out, then patched that with the service pack, then completely uninstalled the SP and then the GUI itself, and deleted all associated folders to install v 1.31)
This gist of it is that my installation had changed a fair bit, but I've kept things as distinct as possible.
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Oh, and when you're on a Buy & Sell screen, and you're trying to sell something directly from a gem bag or scroll case (I can only assume it applies to bags of holding and potion cases as well, but I haven't found either of those yet, so I can't say definitively), the "Close Container" button still appears in the SoA GUI format.
Still with v. 1.31 there.
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Oh. Wait. It's possible that the inversion was fixed for Tutu, but I'm testing the GUI over regular ToB for speed. I'll make sure I check everything on a Tutu game in future.
The only part of the GUI that's affected by whether Tutu is installed or not sould be the loadscreens. Chapter loadscreens that is...
MO: Bugs noted.
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Side note: @Ladejarl - how do you like the IWD1 gui? What do you think of making it for BG2 your new project ;D?
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can you upload this in non rar format, as 7 zip is the devil?
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??? I thought it is RAR? At least winrar and Total Commander both open it with no problems.
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Side note: @Ladejarl - how do you like the IWD1 gui? What do you think of making it for BG2 your new project ;D?
I am allready working on two other non-GUI projects, but I'll keep their nature secreet a while longer.
IDW1 has a nice GUI though. ;)
can you upload this in non rar format, as 7 zip is the devil?
I'll make the next upgrade self-unpacking.
1. the clock in the lower left hand corner disappears from the GUI during conversations when the left interface panel is hidden (ie. the visible interface consists only of the bottom and right panels). The "indentation" for it is still there, it's just the sun/moon-and-gears device that's missing. Only during conversations and "you have died, quit or load?" screens, though. Otherwise, it's there ticking away just as you'd expect.
This is a hardcoded issue which I have no control over.
A note about the next version: I'll add BG1 like chapter and NPC epilogue screens to the SoA/Tob only install.
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Side note: @Ladejarl - how do you like the IWD1 gui? What do you think of making it for BG2 your new project ;D?
I am allready working on two other non-GUI projects, but I'll keep their nature secreet a while longer.
IDW1 has a nice GUI though. ;)
Not even a itsy-bitsy hint? ;)
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An upgrade of TutuGUI is ready.
http://home.online.no/~josthaug/TutuGUIsp.exe (Size: 5.8 Mb)
Version 1.4:-Fixed button in container screen. Old GUI button was used when selling from container.
-Added BG1 style chapter intro screens and NPC epilogue screen to SoA/Tob only instalation.
-Re-worked the bg1 style area loadscreens and added that feature to the ToB part of the game.
This upgrade can be installed on top of TutuGUI version 1.2 or higher.
A full version will be made available as well.
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You, sir, may also help yourself to a cookie.
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Okay, the full version is up. Sorry for the delay. It's also in SFX form this time.
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You, sir, may also help yourself to a cookie.
Oooh! Cookie! ;D
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*has found a new "permanent mod" for the games*
I like the SoA chapter screens... very nice.
*thumbs up* ;D
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Don't have a big enough Hard Drive on my antique to download Tutu, but downloaded this to use with SOA + TOB.
G O R G E O U S, especially combined with 1 Pixel Productions and the G3 Tweaks.
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Thank you, my lady. :)
I will be releasing one more version of the GUI in a short while as I have noted a few odds and ends. I have noted these while playing with
Sims quest pack, which has so few bugs that it brings tears to once eyes. ;)
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@Ladejarl - how much can you do with the GUI - e.g. adding a scroll bar to kit selection menu wouldn't be possible? From what I know it would effectively lift the limit to the kit number.
PS. Once again - Great work!
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@Ladejarl - how much can you do with the GUI - e.g. adding a scroll bar to kit selection menu wouldn't be possible? From what I know it would effectively lift the limit to the kit number.
Scoll bars are hardcoded and can't be added by other means. The patching done to the exe by the mod are limited to changing a text string (file name) as they are easy to locate.
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An upgrade of TutuGUI is ready (Final version, I hope).
http://home.online.no/~josthaug/TutuGUIsp.exe (Size: 5.8 Mb)
Version 1.5:-Character export when pre-generating characters for multiplayer sesions using old GUI background was fixed.
-Another re-work of the area loadscreens was done. The last one, promise.
-Adjustments was done to the position of text in the character generation /level-up stats screen, and the player statistics screen.
-Color correction of the animation file which is used to display spellcasting icon, turn undead icon, etc.
-Corrected wrong font in character sounds options screen.
-Upgraded WEIDU to v.185.
As allways, this upgrade can be installed on top of TutuGUI version 1.2 or higher.
A full version will be made available as soon as I catch Sim in IRC.
A teaser, the new loadscreen format:
(http://home.online.no/~josthaug/loadscrn.jpg)
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The full v1.5 release is now available at http://www.pocketplane.net/tutumods/
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The new loadscreens are magnificent! Great job!
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Can this baby be used with BG:ToB without TUTU?
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Si.
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Really an astonishing accomplishment. Every serious TuTu player *must* have this MOD installed! ;)
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Been using this beautiful mod but have one problem with it. When I do an NPC kickout it seems that there is a blank for the 3rd npc slot. This also happened in the prevoius release. Anyone else notice this?
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After being blown away by how great the screenshots look I tried installing Tutu and BG1GUI last night and ran into more then a few problems. I put in the TotSC CD and nothing had changed, and BG2 wouldnt play at all. Then after doing a system restore I was completely unable to access my hardrive, CD drive or floppy (but that's hopefully unrelated). Im not too knowledgeable about this mod, what it's effects are, (or modding at all really) but those results are too great to pass up.
I had previously installed:
Full patched original release of BG1 and fully patched SoA and ToB.
Gatekeeper on BG1
Shadowkeeper
Baldurdash bugfix
and Ascension on BG2
I had a couple of questions.
Can the BG1GUI be installed alone, without the original BG1Tutu to have the same effects of those in the screenshots (the original Tutu seemed ALOT more complicated)?
How do I run BG1 after the mod(s) have been installed? Like, which CD set?
Do I need to install the 'keepers' and Ascension AFTER I do the GUI, or does that not matter? Is there a particular order they must be done in?
Thanks alot in advance, LadeJarl it looks wonderful!
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When you have installed Tutu, you access it with your BG2 CDs just like you were playing BG2. Essentially, your BG2 installation becomes Tutu.
The BG1 GUI can, I think, be installed on top of regular BG2 if you want. Order probably won't matter.
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The BG1 GUI can, I think, be installed on top of regular BG2 if you want. Order probably won't matter.
I use it for SOA/TOB and install it after G3Tweaks. Except for that one problem mentioned above it works beautifully.
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Been using this beautiful mod but have one problem with it. When I do an NPC kickout it seems that there is a blank for the 3rd npc slot. This also happened in the prevoius release. Anyone else notice this?
Hi,
I have fixed this. A service pack is found here: http://home.online.no/~josthaug/TutuGUIsp.exe
A full updated version will be made available as well.
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My thanks - downloaded the patch and the problem has disappeared.
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You'll have to get Jason to upload the full version, sorry. I have yet to make FTP access work from uni.
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You'll have to get Jason to upload the full version, sorry. I have yet to make FTP access work from uni.
Will do, as soon as I have added support for BGT-Weidu.
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Version 1.7 of TutuGUI is up at: http://www.pocketplane.net/tutumods
It introduces support for BGT-Weidu.
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Ladejarl,
the menu screen of the Options is screwed up in my BGT insallation with TuTuGUI 1.7
Is this a known issue ? Thanks!
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For the resolution 1280x960 I think, it doesn't need much to be done that this mod is working with it. Only the main menu and the clock are messed up there, so it shouldn't be difficult, should it?
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Can I throw in a suggestion for a possible future release?
The only detail it needs to make the game look identical to BG1 is, I think, the font that's used in the dialogue box.
Since it's not a hard thing to do (I did it manually for my install), maybe you could throw in a component that places the BG1 font in the override folder. Maybe it could even let you choose between the original one and the one that comes with TotSC (larger, more easily readable).
What do you think? Other than that, congratulations... indeed, an essential mod to give Tutu a "real" BG1 feel.
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Will this work with Normal SOA and TOB?
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Will this work with Normal SOA and TOB?
Perfectly will.
Also recommend One Pixel Productions paperdolls.
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Can I throw in a suggestion for a possible future release?
The only detail it needs to make the game look identical to BG1 is, I think, the font that's used in the dialogue box.
Since it's not a hard thing to do (I did it manually for my install), maybe you could throw in a component that places the BG1 font in the override folder. Maybe it could even let you choose between the original one and the one that comes with TotSC (larger, more easily readable).
What do you think? Other than that, congratulations... indeed, an essential mod to give Tutu a "real" BG1 feel.
This will give everyone that installs it the BG /TotSC fonts http://home.online.no/~josthaug/TutuGUIFONT.exe
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The GUI is great, I like the stone look so much better than the BG2 gui. One problem, though. Recently the sidebar with all the buttons (rest, inventory, spells, etc) has disappeared from the main screen. The problem persists in my saved games, too. It seemed to happen right after one of my npcs made a comment when I entered a new area. (I've got the BG1 NPC project mod installed, and Shar-Teel made a sarcastic remark upon entering the area N of Nashkel.) The timing could just be a coincidence, though. Is this a common bug? Any way to fix it? I tried uninstalling and reinstalling the GUI mod, but no luck.
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Hello -
The GUI is great, I like the stone look so much better than the BG2 gui. One problem, though. Recently the sidebar with all the buttons (rest, inventory, spells, etc) has disappeared from the main screen. The problem persists in my saved games, too. It seemed to happen right after one of my npcs made a comment when I entered a new area. (I've got the BG1 NPC project mod installed, and Shar-Teel made a sarcastic remark upon entering the area N of Nashkel.) The timing could just be a coincidence, though. Is this a common bug? Any way to fix it? I tried uninstalling and reinstalling the GUI mod, but no luck.
The drop-away side panels are a feature of the BG2 engine. From memory, I think 'Y' and 'U' and the hotkeys for toggling them.
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Hello -
The drop-away side panels are a feature of the BG2 engine. From memory, I think 'Y' and 'U' and the hotkeys for toggling them.
Ha! You're absolutely right. I feel a bit stupid now, heh. Thanks for the information!
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I tried installing the latest Tutu GUI (that is, the one that's linked to on the front page- I assume it is the latest version), but every time I run the Setup-TutuGUI.exe file I get the same error message.
ERROR: Unable to find DIALOG.TLK in:
dialog.tlk
Please run this program in your Infinity Engine game directory.
FATAL ERROR: Failure("Unable to find DIALOG.TLK")
Press ENTER to exit.
I'm completely new to all of this, and I'm clueless as to what exactly the Infinity Engine is and so I don't know how to solve this problem. Any help and/or explanation would be most welcome, as I really like the look of this. :'(
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Hello
Please run this program in your Infinity Engine game directory.
This is the important bit. You did not extract the TutuGUI package to the folder of the BG installation which you are trying to mod.
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It's weird, actually, because I put all the files in the Tutu folder. I managed to run it properly now that I restarted my computer. Thanks for the help. :)
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I've already installed this tutu 1.5, but now, wenever I start the game is the same messege:
An Assertion failed in D: \Dev\Baldur\UIControl\Buttons cpp at line number 4661
This messege don't let me play!! :'( and I'm new in this thing, Tutu's. What must I DOOO!!!! :'(
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Hello -
I've already installed this tutu 1.5, but now, wenever I start the game is the same messege:
An Assertion failed in D: \Dev\Baldur\UIControl\Buttons cpp at line number 4661
This messege don't let me play!! :'( and I'm new in this thing, Tutu's. What must I DOOO!!!! :'(
Are you using conventional Tutu or EasyTutu?
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Just Conventional. Why?
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Hello -
Just Conventional. Why?
If you are a PC user playing in English and aren't too far along in your game to restart, consider EasyTutu (http://www.usoutpost31.com/easytutu). It tends to eliminate a lot of the variables which can lead to odd problems such as this. To convert, you'd need to:
* Uninstall BG2
* Delete the old BG2 folder to eliminate all traces of Tutu
* Reinstall + patch BG2
* Install EasyTutu
Also, the latest BG1GUI is actually v1.7.
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I've put together a Mac-compatible version of TutuGUI; it can be downloaded from here (http://files.filefront.com/TutuGUI_v17___OSX/;6223130;;/fileinfo.html) (Also, TutuGUIFont is here (http://files.filefront.com/TutuGUI_Font___OSX/;6223131;;/fileinfo.html)). I've tested it extensively on TotSC-SoA and TotSC-ToB combinations, but it should be compatible with any flavour of Tutu or BG II.
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This mod is simply w-o-n-d-e-r-f-u-l.
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Hi there! I found this mod two or three days ago, and once applied to EasyTutu, it was almost like playing BG1 for the first again - simply brilliant! Just wanted to thank you for that.
However, I've noticed a bug that creeps up every now and then. The game crashes sometimes when I loot a deader's stuff (the things s/he dropped on death, y'know) from the mainview (not the inventory screen), and I click on an empty slot instead of one that contains loot. This has happened both in EasyTutu and in vanilla BG2 (+ToB). It doesn't seem to happen everytime I mis-click, but it happens often enough, that looting has become a slightly time consuming affair :) The way it crashes, if it's any help, is that the controls become unresponsive, the music starts looping for a few seconds, then it crashes to the desktop.
Oh, and apart from EasyTutu, I've only got the Dungeon-Be-Gone mod installed.
Cheers!
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Pardon the double-post, but just for the sake of completeness:
I'm using BG1GUI v. 1.7
BG2 ToB is patched
EasyTutu is the latest version (5 Feb. 2007)
Cheers!
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Hello -
Are you running at a resolution higher than 800x600?
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According to BGConfig, no. Just the regular 800x600
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Hello -
OK. I seem to recall CamDawg posting about such a thing recently. You might try searching on his name...I can't remember what the verdict was re: the problem.
EDIT: the thread just got bumped (http://forums.pocketplane.net/index.php/topic,23657.0.html).
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I've noticed a bug that creeps up every now and then. The game crashes sometimes when I loot a deader's stuff
To paraphrase another mod maker: "I',m not dead, you know. Just thoughtful."
Unpack this to the override folder: http://home.online.no/~josthaug/STONSLOT.rar
I'll hold of on a new version until I'm sure this fixes it. And sorry for not responding earlier.
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Nice to see you alive and kicking, LadeJarl! ;)
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Hi, I just started to get into BGtutu, and I figured I'd try the GUI out. I installed everything just fine, but when I ran the game, it crashed at the menu screen. I don't know what is wrong, as I followed the directions exactly and didn't get any errors. I'm running a mac at 10.4, with MacEasyTutu and no mods. Could anyone give some insight to what went wrong?
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I installed everything just fine, but when I ran the game, it crashed at the menu screen. I don't know what is wrong, as I followed the directions exactly and didn't get any errors. I'm running a mac at 10.4, with MacEasyTutu and no mods. Could anyone give some insight to what went wrong?
As it turns out, 3D acceleration needs to be enabled for Mac TutuGUI to work (run the BGII Config application to enable it).
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Oh! If there's going to be a new version soon, I have a small request: could you please place the .tp2 file inside the mod folder, for convenience?
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Awww, my computer can't run BG with3D Acceleration on. Oh well. :(
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Oh! If there's going to be a new version soon, I have a small request: could you please place the .tp2 file inside the mod folder, for convenience?
I'll do that. :)
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Hello! Thank you for the great mod! Unfortunately, I simply can't get it to work. I have easytut and no other mods installed. I run the exe in my BG2-tob directory and it says it was successfully installed. Yet, when I run BGTuTu I still have the new-looking BG2 GUI. Any ideas?
Thanks again!
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You should unpack and run this mod in your EasyTutu directory, not BG2 ToB directory.
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Thank you for your reply.
I did do that, unfortunately it told me that I was running it in the incorrect directory. As well, I read the readme and it told me to unzip it and run it in the SoA/ToB directory. This is incorrect?
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If you run it in your ToB directory, you will have TUTU GUI for your ToB game, not your EasyTUTU game.
Make sure you are unpacking the entire mod in your EasyTUTU directory - that is, that it has dialog.tlk, baldur.exe, an override directory, {BG1 NPC Project/other TUTU mods installed, if any}, etc.
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If you run it in your ToB directory, you will have TUTU GUI for your ToB game, not your EasyTUTU game.
Make sure you are unpacking the entire mod in your EasyTUTU directory - that is, that it has dialog.tlk, baldur.exe, an override directory, {BG1 NPC Project/other TUTU mods installed, if any}, etc.
Hmm, well that seems to be where the problem lies then. I download this exact file: TutuGUIv17.rar. Within the compressed file is a TutuGUI folder (which contains many subfolders) and a setup exe file. The subfolders do not contain any of the files/folders that you mentioned. no baldur.exe, override directory, etc. Am I missing an additional download for this mod maybe?
Again, I thank you for your replies. :)
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Update:
I just tried upacking it again, and running the setup again, in the TUTU directory. And this time the installation was successful! So I am almost certain it will work. I can't actually check because I am using remote desktop from work to my home computer :)
I have no idea what I did wrong before, but thank you so much again for your kind help. I look forward to playing with this mod!
Actually, if you don't mind, I do have one more question. Does anyone ever experience any lag with TuTu? Obviously my computer is certainly good enough (I am also playing Oblivion at almost max settings) but yet when enemies come onto the screen with TuTu, I often get a good amount of lag for some reason.
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I just tried upacking it again, and running the setup again, in the TUTU directory.
Which is exactly what I've advised you to do before, yes. :)
Actually, if you don't mind, I do have one more question. Does anyone ever experience any lag with TuTu? Obviously my computer is certainly good enough (I am also playing Oblivion at almost max settings) but yet when enemies come onto the screen with TuTu, I often get a good amount of lag for some reason.
Usually not. It might have to do with the mods you have installed for TUTU. Or - did you have BG2 mods installed on your ToB install before running installing your EasyTUTU conversion?
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Which is exactly what I've advised you to do before, yes. :)
Not to worry my friend! I know you were asking me to do that, my response before was that I had already tried it but for some reason it didnt work :) But no matter, it worked this time!
Usually not. It might have to do with the mods you have installed for TUTU. Or - did you have BG2 mods installed on your ToB install before running installing your EasyTUTU conversion?
The only mod I had installed that alters BG2 in any way is the baldurdash fixpack. Do you think that could be the cause of my lag?
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I am afraid I do not know - I usually use BG2Fixpack, Core Fixes, and it hasn't been giving me trouble.
I recommend you to start a new thread with a description of your lag in this forum - hopefully Macready, EasyTUTU creator, will be able to have a look at this.
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Ambient sounds cause major lag in some area of Tutu, IIRC. To my knowledge this has never been resolved and it's cause is unkown. Some areas (those around Nashkel for me and Cloakwood 4 are really bad for me) are worse than others. Turning off ambient sounds solves this problem (just turn the volume down to zero in the in game control panel). If you turn down the ambient sound to zero and still get lag, it is likely mod related.
-Starcrunch
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Hello -
I recommend you to start a new thread with a description of your lag in this forum - hopefully Macready, EasyTUTU creator, will be able to have a look at this.
My suspicion is that the slowdowns are an engine issue. I've never been able to duplicate them on my machine.
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I'll hold of on a new version until I'm sure this fixes it.
Oh! If there's going to be a new version soon, I have a small request: (...)
Me too, but somewhat bigger. You see, this GUI is supposed to be international however there are some circumstances in case of Polish installation. Like:
1)lack of Polish specific diacratic signs in provided new font;
2)some strings don't fit well few boxes;
Both of the issues are solved by Zed Nocear's patch (http://hrothgar.webd.pl/wieza/download/BG1GUI-fixPLv2.rar), so no problem. But if there's going to be a new version, will it be merged with it? I have no idea about technical possibility of it... If not then I'm afraid of breaking compatibility of this patch with future TUTUGUI releases.
Regards, Nugrud.
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I'll hold of on a new version until I'm sure this fixes it.
Oh! If there's going to be a new version soon, I have a small request: (...)
Me too, but somewhat bigger. You see, this GUI is supposed to be international however there are some circumstances in case of Polish installation. Like:
1)lack of Polish specific diacratic signs in provided new font;
2)some strings don't fit well few boxes;
Both of the issues are solved by Zed Nocear's patch (http://hrothgar.webd.pl/wieza/download/BG1GUI-fixPLv2.rar), so no problem. But if there's going to be a new version, will it be merged with it? I have no idea about technical possibility of it... If not then I'm afraid of breaking compatibility of this patch with future TUTUGUI releases.
Regards, Nugrud.
I'll add merging to the todo list. Have to ask the maker of the patch for permission.
If there are there other international versions of the game that has simmilar problems, I would like to know.
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Hi. :) I tried to install the GUI but after I do everything is still the same. Here's what happens after I install it:
http://img379.imageshack.us/my.php?image=untitledbh3.jpg
Any help? Thanks! ;D
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I fixed it ;D I just had to install it to the baldur's gate tutu dir. My hat goes off to you for a top notch mod! :o
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Hey all, ive been running Easytutu for a very long time and have only just decided to add the GUI mod (I prefer the look Ive just never bothered)
Anyway I was able to get it working for BG2 but I cant seem to be able to get it working for the Easytutu mod - ino ther words I still have the BG2 interface with Etutu
Does anyone know specifically where i should run the program???
I tried it in my BG Tutu folder but all it says is I dont have the lasted SOA or TOB installed (Which I most definately do)
http://img459.imageshack.us/img459/5927/zdasdasdea3.jpg
Shot at 2007-07-10
I just need the specific folder :(
Thanks in advance all
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Hello -
Hey all, ive been running Easytutu for a very long time and have only just decided to add the GUI mod (I prefer the look Ive just never bothered)
Anyway I was able to get it working for BG2 but I cant seem to be able to get it working for the Easytutu mod - ino ther words I still have the BG2 interface with Etutu
Does anyone know specifically where i should run the program???
You picked the location of EasyTutu at install time. If you blew past that screen without changing anything, the default location is C:\Program Files\BaldursGateTutu.
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Yeah the image link I posted is what pops up when I try it in BGtutu
It says I dont have the correct BG SOA or TOB installed when I do have the latest available patches and everything required
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Yay I got it working lol - just had to move a few things around - thx a lot btw and keep up the good work!!!
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Hi! The bg1gui looks great! Thanks!
Sorry for noob question: does bg1 show my armor class correctly, because if I use protection from evil spell, the game says my armor class goes from -3 to -5 , and I'm using a cloak.. I thought only one of every source of armor class could be used at same time... now I seem to have bonus from cloak and from protection of evil spell... is this normal in bg1?
Sources of Deflection Armor Class
Item: Ring AC Bonus (+1-20)
Item: Belt AC Bonus (+1-20)
Item: Helm AC Bonus (+1-20)
Item: Cloak AC Bonus (+1-20)
Item: Weapon AC Bonus (+1-20)
Feat: Epic Mage Armor (+5)
Spell: Shield (+4)
Spell: Mage Armor (+1)
Spell: Shield of Faith (+2-5)
Spell: Protection from Evil (+2 versus selected alignment)
Spell: Aura Versus Alignment (+4 versus selected alignment)
Spell: Magic Circle of Protection (+2 versus selected alignment)
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The only things in BG1 that shouldn't stack are the items "of Protection" with themselves or magic armour (as you can only equip one at a time). Additionally, you only use the best value out of anything that sets your base AC, like physical armour, Braces of AC, or the arcane Armor spells. The other spells and items that boost AC should stack fine on top of these. On a different note, that list you provided looks to be from a NWN guide, which uses quite a different set of rules than BG does, so I wouldn't rely on it too much.
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yea I noticed it's from NWN... so if I use protection from evil and it gives me AC bonus of 2, it's ok? :)
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Yes.
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Hi
I think that the mod is realy great. Nevertheless, a problem aroused when I bought a laptop. As I intended to play BG on it, I've installed The Bigg's "widescreen mod" as to be able to play in 1280x800. Unfortunately, the bg1gui is not working with such a big res. Is there a way to make it compatibile? (widescreen mod stretches the field area hud to the desired resolution and leaves the in-game screens at the size from 1024x768 res)
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Time for a new and hopefully final version of TutuGUI!
The update will be uploaded as soon as I get a reponse from our Lord and Master.
This time around I have added partial support for The Biggs widescreen mod. The reported green colour problem is solved at the price of a messed-up
clock when you minimise the lefthand bar in the game world.
I have fixed a problem with the loot screens and font files are no longer overwritten which sould make TutuGUI compatible with non-english versions of the game.
Some time ago Salk asked me why BGT users don't get the original BG1 startcreen.
The reason is that I felt having the Bioware logo on the same screen as the Baldurs Gate Trilogy title could cause people to think that BGT was Bioware endorsed.
Besides BGT do deserve a custom start screen which I have attempted to beautify a little.
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I've done the site update.
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I've done the site update.
Those who want BG1 fonts need to install this after TutuGUI (English only):
http://home.online.no/~josthaug/TutuGUIFONT.exe
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LadeJarl,
thanks for this new release!
I confess, I had hoped to see the beautiful STARTbg.mos finally adapted to the BGT game as well.
I understand your reasons for having a custom BGT screen although, despite the beutification, it can't really compare.
But this is just a minor whine of mine while all the rest is absolutely fantastic!
Thanks again!
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I've done the site update.
Those who want BG1 fonts need to install this after TutuGUI (English only):
http://home.online.no/~josthaug/TutuGUIFONT.exe
Oh, but that's lovely.
Could we please have a link on the site, too? (For the time being, I'll update the modlist with this link.)
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Hello all,
I was hoping someone could help with this problem. It's the same problem that Kree has posted above... TutuGUI saying that I don't have the right version, but I do. I see that Kree solved the problem, but I was curios as to how exactly? I've installed this mod on three installs: MacEasyTutu, and vanilla SoA & ToB (no other mods), and each time it says I'm out of version. I heard about this mod at the Macinfinity site, but the version there is one older and crashes the game at the WotC logo screen everytime. Is this version even Mac compatible?
Thanks as always :)
Az
PS: Posting at Macinfinty too.
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Is this version even Mac compatible?
Not at the moment - haven't gotten around to converting the new version. The "wrong version" error happens because the .tp2 tries to edit the game executable in a few places, and of course it doesn't recognize the Mac equivalent as valid. The quick way to get around this would be to remove the exe-modifying section of the .tp2. Do note that it's pretty well established that TutuGUI needs 3D acceleration to be enabled - if it isn't, it crashes. This is likely to be the cause of the crashes you get with the most recent Mac-compatible version; IIRC I've never had that version crash as long as 3D acceleration is enabled.
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Thanks Gorilym... responded at Macinfinity :)
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I'm having a totally different problem. I installed the mod and pointed it to the Baldur's GateTutu folder then ran the game : same old BG2 interface. Then I found the read me file which tells you to 'click' (I assume it means doule-click) the set.exe file. I did that but I'm then informed : 'Unable to find DIALOG.TLK in dialog.tlk. Please run this program in your Infinity Engine game directory. FATAL ERROR : Failure (Unable to find DIALOG.TLK)'. I'm probably doing something stupidly wrong but I don't know what it is : the mod is definitely in the right folder (Baldur's Gate Tutu). Any help would be appreciated.
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Hello -
Make sure you extracted the mod to your EasyTutu folder. Make sure you don't have the actual game running while you're trying to install mods.
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I did extract the mod to my EasyTutu folder and the game wasn't running. The mod shows up in the EasyTutu folder but the interface is still that of BG2. When I double-click the set-up.exe file the message I get is the one I've posted above ('Unable to find DIALOG.TLK). I've done a fresh reinstall of both BG1 + TotSC (+patch) and BG2 + Tob (+patch), installed EasyTutu, EasyTutu Degreenifier, EasyTutu NPC Kit Selection and BG1 NPC Project ( in that order ) : all of this works perfectly but for some reason (possibly something I'm not understanding) the GUI mod just doesn't seem to work. It's not that important but I'd like to see the old stone interface. All the other stuff is great, btw, and the whole thing looks tremendous. Thanks !
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I believe that's because the default extracting of the v1,8 rar to the Tutu directory places the TUTUGUI folder and the Setup-TutuGUI.exe inside a folder called TutuGUIv18 in the Tutu directory.
Move the TUTUGUI folder and the Setup-TutuGUI.exe into your Tutu directory. It should work then.
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Maybe I overread it, but which widescreen resolutions work with the BG1 Tutu GUI? (Cause I noticed that extra support installation point in v1.8 )
1280x800 would be cool. (and I tried this one, the GUI looked, well, not good, many graphical bugs)
No no, it would be REALLY cool =) the aka 1024x768 for widescreen-TFTs...
Or do I have to install them in a specific order?
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nobody knows? ???
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Not sure if you're asking if it's compatible with the Widescreen mod - maybe that should be addressed in the Widescreen forum. Otherwise, it should be compatible with the native game resolutions (800x600, 640x480) and the "unsupported" 1024x768.
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Would it be possible to somehow use this GUI with the original BG + the widescreen mod so that the GUI actually fits the screen?
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Would it be possible to somehow use this GUI with the original BG + the widescreen mod so that the GUI actually fits the screen?
I'm running a special version of TuTuGui I found on the Widescreen Forum, in 1680x1050.
http://forums.gibberlings3.net/index.php?showtopic=12885&view=findpost&p=112520
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Would it be possible to somehow use this GUI with the original BG + the widescreen mod so that the GUI actually fits the screen?
I'm running a special version of TuTuGui I found on the Widescreen Forum, in 1680x1050.
http://forums.gibberlings3.net/index.php?showtopic=12885&view=findpost&p=112520
I use that also but I'm talking about the actual GUI stretching to fit the screen.
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Has anyone tried TutuGUI v1.8 with Lordrea's fixed guiw10.chu and guwbtp10.mos?
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Would it be possible to somehow use this GUI with the original BG + the widescreen mod so that the GUI actually fits the screen?
I'm running a special version of TuTuGui I found on the Widescreen Forum, in 1680x1050.
http://forums.gibberlings3.net/index.php?showtopic=12885&view=findpost&p=112520
I use that also but I'm talking about the actual GUI stretching to fit the screen.
That would kinda go against the idea of the widescreen mod, which tries to NOT make the GUI stretch.
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Is anyone working on attempting to make the other GUI screens to fit the full size, most of the menus aren't a big deal, but the world map is can be a pain with only such a small area viewable.
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Has anyone tried TutuGUI v1.8 with Lordrea's fixed guiw10.chu and guwbtp10.mos?
I assume all the 4:3 resolutions listed work without the green bar, but these 16:10 ones have a small solid green rectangle above the missing clock:
1440 x 900
1680 x 1050
1920 x 1200
Also tried 960 x 600 and it got a worse flashing green bar all along the bottom of the feedback window, but that isn't a very "normal" resolution, despite it being a good 4:1 pixel map.
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However, I've noticed a bug that creeps up every now and then. The game crashes sometimes when I loot a deader's stuff (the things s/he dropped on death, y'know) from the mainview (not the inventory screen), and I click on an empty slot instead of one that contains loot. This has happened both in EasyTutu and in vanilla BG2 (+ToB). It doesn't seem to happen everytime I mis-click, but it happens often enough, that looting has become a slightly time consuming affair :) The way it crashes, if it's any help, is that the controls become unresponsive, the music starts looping for a few seconds, then it crashes to the desktop.
I feel that I should mention... I still get this bug with TutuGUI v18, which has the fixed STONSLOT.bam inside. Same bug, verbatim. Still quite random. I looked at the BAM in DLCTEP and nothing out of the ordinary seems to be visible...
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Hi all,
The link on Pocket Plane doesn't seem to work. Can someone post a link to the file? Am desperate to get this and can't find a download link.
Cheers
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Hi all,
The link on Pocket Plane doesn't seem to work. Can someone post a link to the file? Am desperate to get this and can't find a download link.
Cheers
Actually, end panic. The link to the .rar file doesn't seem to work on Safari for Macs, but I got it through Firefox.
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Just installed both Easy Tutu and this mod for the first time! I can't wait to start replaying the original saga again! Sir, I take my hat off to you for the great interface. The original BG GUI is far far nicer than the "art nouveau" of BG 2. However, does anyone know of a way of playing BG2 with the origninal BG1 interface? If I could play from Candlekeep through to Watchers Keep with the same interface, I'll be a very happy gamer! ;)
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the link on PPG doesn't seem to work. it's supposed to be:
http://usoutpost31.com/easytutu/
right? i get a "could not locate remote server" error when i try to access that page.
could someone provide a bit of help plz? tia~
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ah the link's working now, sorry for the double post.
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Just installed both Easy Tutu and this mod for the first time! I can't wait to start replaying the original saga again! Sir, I take my hat off to you for the great interface. The original BG GUI is far far nicer than the "art nouveau" of BG 2. However, does anyone know of a way of playing BG2 with the origninal BG1 interface? If I could play from Candlekeep through to Watchers Keep with the same interface, I'll be a very happy gamer! ;)
You can play BGT with LadeJarl's GUI installed, no problem.
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Hi all I have a question: Is it possible to extract 800x600 gui and install it on bg 1 with widescreen mod?
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Hi there.
not sure if people still read this forum but ill try asking here anyway.
useing TutuGui v.18
Im getting the crash when I click on an empty inventory spot. I used that STONSLOT.bam fix that was made and it seems to have fixed the upper slots clicked causeing a crash, but not the lower 3. In any case its not really a bad bug, just thought id see if anyone knew of a fix for it :)
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Hello there... I think there 2 bugs in tutugui v 1.8:
The more serious one is the up/down beads on the journal screen being turned upside-down (http://postimage.org/image/u8bxztqn1/) and the other is the scroll handle used on character screen and item description screen being moved sideways by one pixel (http://postimage.org/image/vr7c4sx7h/).
I fixed those locally by changing the relevant .BAMs :
http://postimage.org/image/4qtjg88wt/ (http://postimage.org/image/4qtjg88wt/)
http://postimage.org/image/nfbl3jztp/ (http://postimage.org/image/nfbl3jztp/)
comparison with BG1 UI:
http://postimage.org/image/wbmd7hqfx/ (http://postimage.org/image/wbmd7hqfx/)
http://postimage.org/image/bvbcp9g65/ (http://postimage.org/image/bvbcp9g65/)
you can get the BAM's here:
http://www.mediafire.com/?1dl2m2j274xk3s8
I also thought I'd mention that as you can see from the screenshots, Tutugui has bigger font size than BG1. Because of that, Tutugui has more line breaks on the character screen than BG1 gui, despite the scroll-string being moved to the right.
It would be neat if there was an option to switch the the smaller font.
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Great job, mxtu!
Much appreciated! :pirate
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Another tiny fix:
The "you may not rest here" box "done" button text field has an incorrect height of 88, which moves "done" below the actual button. The height should be 22. (GUIREC.chu)
I've bundled the corrected CHU with mxtu's previous fixes for your convenience: download (https://tinyurl.com/yxhzelh2). Drop the files into override after installing TutuGUI.
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I've made some more fixes:
- Fonts have been made consistent with BG1 (including the window titles which were still using BG2's blue font, and the AC/HP badges)
- Included optional component for full-stone window borders (as an alternative to LadeJarl's borders which use the wooden bars from IWD)
It's a WeiDU installer - you just have to install it after the base TutuGUI mod.
It includes all the fixes listed above by skellytz and mxtu.
Download link: https://drive.google.com/file/d/1AH1qbep_LBx43qiMXlRMKM5MCSySefcQ/view?usp=sharing
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There's a new version of the Patch that fixes a small bug on 1024x768 resolutions. It also allows restoring the BG2 fonts (if your language isn't compatible with the BG1 fonts) and installing a larger font for the dialogue window (pulled from the TotSC CD).
Download link: https://drive.google.com/file/d/1wsBwQzvcHWNYJNWp6G1KTL4I_cTD875u/view?usp=sharing