Pocket Plane Group

BG1 Completed Mods => The Fields of the Dead => Topic started by: ElfBane on June 02, 2005, 03:37:35 PM

Title: Cloakwood Mine missing level
Post by: ElfBane on June 02, 2005, 03:37:35 PM
 :'(
I'm missing the level that Yeslick is on, I think. The assertion error is causing me to miss a level I think. Shouldn't the Cloakwood Mine be stuctured like this;

A: Cloakwood Mine L1= the level you get the "river plug" quest
B: CM L2= the level Yeslick is on, and has a lot of trapped halls, I get an assertion error when trying to enter this
                level and the game crashes to desktop
C: CM L3= the level with the ogre mage and Natasha, and boatloads of hobgoblins.
D: CM L4= the level of Davaeorn's Lair

What is the area code for the level Yeslick is on? I want to recruit him.

I get the assertion error when trying to travel from L1 to L2,,,and when trying to travel from L3 to L2.
Title: Re: Cloakwood Mine missing level
Post by: Ghreyfain on June 02, 2005, 03:54:38 PM
AR1804 is the second level.
Title: Re: Cloakwood Mine missing level
Post by: ElfBane on June 02, 2005, 04:30:06 PM
Ok, A little more troubleshooting.... AR1804 seems to be corrupt for me. I can't even CLUA there, I get an assertion(the one mentioned in a previous post) error and crash to desktop. Any suggestions? Should I reload the patch? The whole mod?
Title: Re: Cloakwood Mine missing level
Post by: Echon on June 02, 2005, 04:43:06 PM
I tried checking the area with DLTCEP and it reported some errors regarding invalid open bounding boxes in some of the doors. I fixed these and the area still works for me, I can travel to any of the other areas. I do not know if it will solve your problem but it is worth a try. Just extract the file to your override folder. If this turns out to be what is wrong, it would be an error from the original game.

-Echon
Title: Re: Cloakwood Mine missing level
Post by: ElfBane on June 02, 2005, 04:52:34 PM
Extract the file from where? My original disks? And if so, won't that make the level the vanilla version? I don't really care if it's the vanilla version, I just want to get Yeslick and then go flood the mine so I can move on to BG.
Title: Re: Cloakwood Mine missing level
Post by: Ghreyfain on June 02, 2005, 05:53:33 PM
The file that he's attached to the post.
Title: Re: Cloakwood Mine missing level
Post by: ElfBane on June 03, 2005, 03:01:18 AM
The file that he's attached to the post.
Duhh!?! Sorry, Didn't notice the attachment. I extracted the file to the Override folder, No Joy. 2.35 kb seems kind of small for an entire area, is that correct?
Title: Re: Cloakwood Mine missing level
Post by: Echon on June 03, 2005, 03:58:40 AM
Yes it is. This files does not contain the area graphics.

-Echon
Title: Re: Cloakwood Mine missing level
Post by: ElfBane on June 03, 2005, 01:39:55 PM
I need some suggestions. The AR1804 file did not fix the problem. Isn't there a way to purge the cache and force the game to reload that area? Could I extract the file from the original disks and paste it over?(that would make it vanilla BG, but I don't mind,,,,unless I'm missing some really good treasure!) I guess if all else fails I could CLUA Yeslick in, but I would like to avoid that. Any help appreciated. :-\

Add: I guess I would need to CLUA in Rill the slave leader so he's on board with the escape attempt. I don't want to flood the mines with the slaves in there.

I have DLTCEP so I removed ALL actors from the area, still get the assertion error. Echon, if you have one, would you send me a 'vanilla' AR1804 and let me try that?
I reloaded the mod,,,No Joy.
Title: Re: Cloakwood Mine missing level
Post by: Ghreyfain on June 03, 2005, 04:11:45 PM
Delete the data folder in your cache directory.  If it exists.  I couldn't find one in my BG1 folder, and even loading a saved game doesn't do anything.  Maybe BG1 doesn't have a cache.
Title: Re: Cloakwood Mine missing level
Post by: ElfBane on June 03, 2005, 04:51:02 PM
Delete the data folder in your cache directory.  If it exists.  I couldn't find one in my BG1 folder, and even loading a saved game doesn't do anything.  Maybe BG1 doesn't have a cache.
I don't see a cache directory. Maybe what I'm thinking of can only be done in BG2.
Title: Re: Cloakwood Mine missing level
Post by: Ghreyfain on June 03, 2005, 04:58:56 PM
I just tried CLUAing to it with FotD installed, and it worked fine.  Um... what if you uninstalled FotD and tested to see if the area works?  Start a new game, then CLUA to it.  If it doesn't crash, then it's FotD, and we can keep looking from there.
Title: Re: Cloakwood Mine missing level
Post by: Fatal Error on June 03, 2005, 05:52:37 PM
The area files are in the Data folder.
Title: Re: Cloakwood Mine missing level
Post by: Ghreyfain on June 03, 2005, 09:02:30 PM
Don't go deleting those!
Title: Re: Cloakwood Mine missing level
Post by: Fatal Error on June 04, 2005, 12:18:47 AM
I assume I'm wrong - so yeah, don't delete it.

But aren't the contents of the Data folder the cache files for BG1? I'm sure that way back when before I realized how to do a "full" install I used to delete the contents of the data folder when load times became a drawn out affair.
Title: Re: Cloakwood Mine missing level
Post by: Ghreyfain on June 04, 2005, 12:33:41 AM
No, that's where the files are actually installed to.  Unless I've done something entirely bizarre, since I only have a cd6 folder in BG1.  The rest of the biffs are in the data folder.

After deleting files from the data folder, do they get repopulated as you play the game?  Otherwise you're just deleting data that the game needs to read (perhaps it just checks the CDs if it can't find it on the hard drive?)
Title: Re: Cloakwood Mine missing level
Post by: Fatal Error on June 04, 2005, 01:40:38 AM
No, that's where the files are actually installed to.  Unless I've done something entirely bizarre, since I only have a cd6 folder in BG1.  The rest of the biffs are in the data folder.

After deleting files from the data folder, do they get repopulated as you play the game? 

Yes, they do; at least anyway they used to. What used to happen was that with a partial install the cache (and this is what I'm considering the BG1 Data folder to be) would fill up every so often during a playthrough and it would take forever and then some for new areas to load. Typically this would happen whenever I first entered the BG sewers. I got in the habit of emptying the Data folder when I first got to the city of BG. If I re-entered any areas that had been deleted they would be re-installed as needed from the CDs.

However, now that I've actually looked at the current Data folder, I can't recall recall there previously being any files there other than the area bifs - there are other ones there now. Regardless, it used to be the case that the entire content of the Data folder could be safely deleted.

Quote
Otherwise you're just deleting data that the game needs to read (perhaps it just checks the CDs if it can't find it on the hard drive?)

Yeah, it would get it from the CD. I don't know much (and that's an understatement) about the infinity engine or weidu or any of this stuff - and it's probably not correct to call the Data folder "cache" as I do but really, there used to be no adverse consequences for purging it whenever you wanted to do so. But I am not arguing that it should now be deleted. I just don't know much (and I'll leave it at that.)
Title: Re: Cloakwood Mine missing level
Post by: ElfBane on June 04, 2005, 03:10:25 AM
Update: Ghreyfain, tried your ideas, here are the results. I did what I could before I had to leave, more
             troubleshooting later.
A: Uninstalled FOTD, started new game. I could CLUA to AR1804 fine.
B: Installed FOTD, started new game. I could CLUA to AR1804 fine.
C: Tried to CLUA there with savegame,,Assertion error. Perhaps bad save(but I tried 2 different saves when I first had the problem!). I will try removing characters from the party later today.
Title: Re: Cloakwood Mine missing level
Post by: Hendryk on June 04, 2005, 08:12:51 AM
Sounds like your saved game file includes a copy of the corrupted area.  If you know NI, you can open up the SAV file and delete that area from your saved game.  Then when you try  to enter it, it will load the correct version.
Title: Re: Cloakwood Mine missing level
Post by: ElfBane on June 05, 2005, 07:54:59 AM
Sounds like your saved game file includes a copy of the corrupted area.  If you know NI, you can open up the SAV file and delete that area from your saved game.  Then when you try  to enter it, it will load the correct version.
I have NI......I can even get it to work, I think it's working anyway. When I open the save....it has no AR1804.
Title: Re: Cloakwood Mine missing level
Post by: Hendryk on June 05, 2005, 09:16:03 AM
Oops.  In tutu, the BG1 areas are prefaced by 'FW' rather than 'AR' so look for 'FW1804'.  Or, if you're in basic BG1, so that the area should be AR1804, make sure that BG1 is the default game folder that NI opens.
Title: Re: Cloakwood Mine missing level
Post by: ElfBane on June 06, 2005, 09:11:50 AM
Update: I have a save that will CLUA to AR1804, but I would have to redo the ENTIRE Cloakwood forest. So I decided to just CLUA in the characters I need. So I...

A: CLUA'd in Rill the slave leader so he would be on board about the slave escape, so they wouldn't drown.
B: CLUA'd in Yeslick,,,, and guess what? You don't get him at average party level, you get him at level 1 with
    0 XP. Just wonderfull, I'll just finish the game with Viccy.
Title: Re: Cloakwood Mine missing level
Post by: Echon on June 06, 2005, 09:15:57 AM
You can CLUA in Yeslick at the level you want. The files are called YESLIC#.CRE, ranging from 1 to 8.

-Echon
Title: Re: Cloakwood Mine missing level
Post by: ElfBane on June 06, 2005, 09:30:11 AM
You can CLUA in Yeslick at the level you want. The files are called YESLIC#.CRE, ranging from 1 to 8.

-Echon
Thanks!
Title: Re: Cloakwood Mine missing level
Post by: Shadowblade on September 15, 2005, 11:32:37 AM
This is happening to me as well, except I thought the cells were a level lower than the Ogre Mage.

So what can we do if this AR1804 dowload doesn't work? This is something that really has to get fixed, like the Coronation Stall.


Do I need to download NI as well? What is it? Where is it?


~
Title: Re: Cloakwood Mine missing level
Post by: Shadowblade on September 15, 2005, 11:33:44 AM
PS Can we have a list of all the area file codes and the corresponding areas?

~
Title: Re: Cloakwood Mine missing level
Post by: Shadowblade on September 16, 2005, 03:24:15 AM
This is a big problem as I have a save at the bandit camp, Day 93 and the next is in the mines, Day 138! And I don't want to do the Cloakwood backwards, anyway

But if I replay, surely the files will get corrupted again?

If I remove any of the files from the Data folder, it asks for the CD to be inserted into drive C:\, as that is where I installed from. Putting the AR files into Overrides seems to do nothing to help.

Does everyone except Echon get this problem?


~
Title: Re: Cloakwood Mine missing level
Post by: Andyr on September 16, 2005, 01:02:50 PM
PS Can we have a list of all the area file codes and the corresponding areas?

~

There's one in the IESDP. http://iesdp.gibberlings3.net/appendices/bg1aref.htm
Title: Re: Cloakwood Mine missing level
Post by: Shadowblade on September 18, 2005, 09:53:01 AM
Cheers.

Maybe the saved game gets corrupted at the point that we CLUA in the WRONG code and move to level 3 instead of level 2?

If that's the case, it's Echon's fault for telling us the wrong area code to jump to!   >:(

Let's have some support, Echon! We are your playtesters and you don't seem interested in anything unless you can reproduce it yourself. Don't give us that load of old "it's hard to work on a fix when my version doesn't have those errors" twaddle. At least CHECK the advice you give out before you give it. There's a list of area codes at the link above, what's so hard about checking it or trying it on your PC before telling us to do something that corrputs our saved games?

 ???

What can we do to get to AR1804 when NI doesn't show AR1804 in the saved file but it does have AR1803, I.E. we have jumped to the wrong area so the areas explored flags have popped up out of sequence (assuming that's what's going on)?


Cheers

 ;)

~




Title: Re: Cloakwood Mine missing level
Post by: Echon on September 18, 2005, 02:48:23 PM
Let's have some support, Echon! We are your playtesters and you don't seem interested in anything unless you can reproduce it yourself. Don't give us that load of old "it's hard to work on a fix when my version doesn't have those errors" twaddle. At least CHECK the advice you give out before you give it. There's a list of area codes at the link above, what's so hard about checking it or trying it on your PC before telling us to do something that corrputs our saved games?

The best I can do is fiddle with the area at random since I do not know what is wrong. I played through the entire game with FotD installed and the error did occur. It also did not occur on a fresh install I just made. I did check the new area as far as it is possible to test the solution to an unknown problem.

Quote
What can we do to get to AR1804 when NI doesn't show AR1804 in the saved file but it does have AR1803, I.E. we have jumped to the wrong area so the areas explored flags have popped up out of sequence (assuming that's what's going on)?

There is no order in which you have to visit the areas, so it has got nothing to do with going to one before the other. I am sorry but I have got no solution.

-Echon
Title: Re: Cloakwood Mine missing level
Post by: Shadowblade on September 19, 2005, 11:33:42 AM
I'm just wondering if it happened at the point we jumped to the wrong level, because I have a save in the bandit camp and it works, but the next save is 45 days later, after I jumped, and I get the assertion error. It's like the game got confused or something.

My own fault for not having a first and last save for every area, one when I first entered the map and one when I cleared it, rather than saving over and over again on the same "CLoakwood 1" file.

  :-[

~