Pocket Plane Group
BG2 Completed Mods => Unfinished Business => Topic started by: the bigg on May 13, 2004, 02:33:57 PM
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When you follow this quest, Jafir's script increments a variable and then talks to Player1. If the variable adding were assigned to the dialogue, instead of the script, the quest will go on as expected if you force-talk him.
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So, you're saying that you'd rather just have to talk to him yourself than have him talk to you when you get close?
Yeah, I have no objections to that, if you reckon it'd be better. :)
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well, the problem is that, if you accidentally force-talk him, his talk count variable doesn't increase, so when he has to talk to you because he is at 1HP he doesn't.
(hmm, sorry for the ranting gibberish... 8) )
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Ok, I getcha. I can send Ice an updated file, or he can change it if he wants?
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I'd send him corrected files, but, seeing how I fared in the Universal Weapons suggestion, I see that I make a lot of typ0s in scripts, so better to leave this to more expert coders ;)
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I have Ub V13 installed. (Have you got a version comment in the .tp2 yet?)
I did the tent, followed the journal clues to the Crooked Crane. I wasn't very generous to the Genie and the Genie has gone, but the quest item is stil in my active journal.
Is there more to do? Or have I discovered a bug? Or is this fixed in V13+
If more detail is required WRT to my conversation with the Genie. I'll try and remember it.
I have two question marks; I am not sure if this is a bug, or whether the occurence is part of which quest.
Any ideas?
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I don't remember if we ever added the Remove Journal Entry thing for the quest... I shall check, and if not then I'll make sure it is removed. Thanks. :)
There is nothing more to do, though, if you have used the lamp.
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Spoiler -
I've now played through it a second time.
You only get 1000 XP + 1 pt of rep if you wish to free the Genie. Is this an attempt to meet the people who complain that being evil sucks? ;D
If you're selfish you get a wish :'(
Where'd you get such stingyness from?
--
Lennon
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I don't think freeing the genie is worth more than 1,000XP... I guess sometimes being selfish pays off. ;)
And yeh, I am one of the people that thinks in general quest XP rewards are too high.
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UB (and other mods) should probably endeavour to match BG2's XP rewarding scheme rather than taking the moral highground and standing out as a result, though. I'm sure someone's made an XP reducing mod if that's what people are after.
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Wel,l how much XP should freeing a genie really merit? It's not exactly hard to accomplish.
If I was going to increase it then I'd put a cap equal to the XP value of said freed creature - looking at various .CRE files, most of them are 5000 XP.
Isn't a good deed reward enough in itself? You get a Reputation boost too.
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The point Sim's trying to make is that if you want to have lower rewards for quests, use DEF JAM, but if a mod has a reward of 1000 XP, that'll become a paltry 10, for example. And look at the other quest rewards you get in the circus quest. 10000+ for answering a riddle? It's obviously there just to boost people level so they don't die off in the course of the following BG2 quests.
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I had just finished the circus tent quest and left the tent to talk with Hannah's son. About halfway through the dialogue, the girl that gives the Kalah quest (sorry, forgot her name) shows up and interrupts the current conversation and starts into hers.
After I got the Kalah quest, I was able to talk to Hannah's kid again to get the experience for saving his mother so this is a minor annoyance.
Could you add something to make the dialogues with both the guard outside the circus tent and Hannah's kid pausing? I know that a few tweak packs include this component, but for those of us that don't want this it would be an annoyance fix.
I've already written up the code to accomplish this and am more than willing to send it to you to be included in the next version of the mod as well as complete instructions as to how to integrate it.
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Yeh. :) So, what number then? Is 5,000 XP enough to pacify people?
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I didn't realise this happened. Sure, post the code and I'll add it, thanks. :) I've not experienced it because I use said tweak packs but will add it.
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Works for me.
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On a related note is the way that Jafir's Death Fog was a lot more damaging than it should have been on my current game--he cast it, I understandably told my party to get out of the area of effect, but one of them blundered too close to Aaluva and Tiiro, and had to have a nice long chat with them while the rest of the party sucked poison. Since UB deals with the young lovers, technically this is UB.
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Well I guess I could change his AI scripting. That might make sense, since he'd not want to use Death Fog in close quarters.
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Sounds about right.
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Changed.
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Why not? It doesn't affect him, does it?
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Changed.
Having started it, I missed the debate :'( - I reckon 6000, one thousand each if playing with five companions.
At least I feel rightous in using the cheat tools. :)
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My actual implied request was to have the Aulava-Tiiro dialogue pause the rest of the game, not to affect Jafir's spell selection.
Although, now that I think about it, where does a single Rakshasa get off telling a group of adventurers that he's more powerful than they are? Even a Spectral Harpist is tougher than a Rakshasa.
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He's a pretty decent spellcaster--more so than the rank-and-file Rakshasas you meet in the game, at least. And the party may well be fairly low level when they meet him. I tried him right after the circus + first meeting with Gaelan Bayle, and while I beat him, he provided a pretty good challenge. His arrogance may be unwarrented (and eventually fatal), but it's not *entirely* ridiculous.
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Ah, but at that point of the game people may well have less than 5 companions. ;) I often do the Circus straight out of CI, largely because it's easy to walk right into.
I think 5,000 is plenty, personally. :)
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Six: Rakshasa are incredibly arrogant, believing themselves superior to other creatures, even when that's not the truth. Their mental stats are also actually pretty good. As are their natural casting abilities - I think they're meant to be level 9 arcane casters or something. So that's pretty powerful. ;)
Barren: I think Death Fog does affect the caster - when you cast it it can harm party members... Also, in pnp Rakshasa also tend to fight differently than the BioWare scripts would suggest.
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Yes, but does Death Fog go through magic resistance? Don't rakshasas have a really high MR?
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They've got decent MR, yes.
However in view of:
- Them not really behaving that way in pnp
- It affecting other UB material
- It being a concealed area, so the spell'd probably be pretty unpleasant
I think I will change his combat script. :)
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It really becomes easy to follow the white rabbit down the hole ie I'm not sure that this thread is healthy to continue but :)
I was playing today and you get 11, 500 points for making the dog stew in the D'Arnise Keep, you also get a dead easy 15,000 in the Realm of the Air in Irenicus' dungeon for freeing the Genie ::) :o
I think your very mean with the XP ;D
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No, Bioware were far, far too generous.
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ah, yes. The wonderful GAME BALANCE(TM).
I liked the game balance of Green Beret/Rush and Attack.
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@Six: Blame that on Bioware's idea of game balance... Rakshasi are supposed to be capable and challenging enemies, and in fact, the only way to defeat one easily should be by using a Blessed Bolt (and Bioware scrapped that idea too... We still have to restore it, guys, remember?)
@Andyr and belboz: It's more than magic resistance. Rakshasi are immune to spells ranging from level 1 to 8, inclusively.
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What, completely immune? Are you sure? In 2E I don't know, but in 3E I don't think they are immune.
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In 3.0 a hit with a blessed crossbow bolt instatly slayed a Rakshasha (but they could be killed through more mundane means) and they were immune to spells of 8th level and below.
In 3.5 they've got DR 15/piercing and magic, and the equivalent of 85% MR.
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Gah? Another reason why 3.5E is an abomination! (As if gnomes having bard as their favored class wasn't enough...)
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Making Rakshasas only killable using a certain item would be a pretty poor restoration. They may be super-badass in PnP, but in BG2 there's nothing to separate them from other mid-level enemies. If I had to use a Blessed Bolt to kill them, I'd be asking what made them so special.
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... in BG2 there's nothing to separate them from other mid-level enemies.
Yes, there is: The comedy value of sending a single Skeleton Warrior against 50 Rakshasa. ;D
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Making Rakshasas only killable using a certain item would be a pretty poor restoration. They may be super-badass in PnP, but in BG2 there's nothing to separate them from other mid-level enemies. If I had to use a Blessed Bolt to kill them, I'd be asking what made them so special.
The blessed bolt isn't the only way to kill rakshasi, it's just the easiest way. But of course, with Bioware's "the party should be able to kill anything so that any social misfit playing the game can get a feeling of superiority out of it" idea of balance, it's definitely not needed.
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I do not think making Jafir, or other Rakshasi, immune to level 1-8 spells fits in with UB.
However, it'd be something I'd think about for LoI. :) I checked, same rules in 3.0 too.
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It's not just in P&P rules. It's in (or at least strongly implied in) the BGII manual.
Which I know is not a very good source for anything. But you *could* use it to make the claim that it's UB, since apparently at one point the devs intended it to go in.
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Then again, it could also be called a design decision, because they didn't just skip it, they added something else instead (85% MR). I recall playing a game called... um, Curse of the Silver Shield/Swords/Something, and you had to fight Rakshasa. I'm pretty sure they were implemented in proper PnP style, but I had no clue about PnP, since for me it was just a computer game. Had a hell of a time trying to kill them, and I think I wound up quitting because of the Rakshasa.
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I don't think it's UB material (although adding the Blessed Bolt back in might be), but it's certainly something I'd like to see!
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Is the Blessed Bolt explicitly listed in the manual? I don't have mine.
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Is the Blessed Bolt explicitly listed in the manual? I don't have mine.
in case you forgot to check eventually -
definitely explicit in the 1e manual...
not mentioned at all in the 3.5 manual...
and naturally, my 2e compendium, with all expansions and inserts, has gone missing. >:(!!! if anyone sees one wandering aimlessly, please whack it across the 'spine', bind and package it, and drop me a pm. :P
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I meant BG2 manual as opposed to pnp, as I know it is in pnp. :) If it'd said something about it in the BG2 manual then it may have been something to restore.
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oops, thought you were checking on its currency.
i'd have to emphatically deny the possibility that something that obscure and achilles'-heel-y would have been originally written into bg2.
without looking. :P (the denial, not the writing)
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There's nothing about it in the manual, thank god.