Pocket Plane Group

BG2 Completed Mods => Unfinished Business => Topic started by: the bigg on May 13, 2004, 02:33:57 PM

Title: Archived Posts - Kalah
Post by: the bigg on May 13, 2004, 02:33:57 PM
When you follow this quest, Jafir's script increments a variable and then talks to Player1. If the variable adding were assigned to the dialogue, instead of the script, the quest will go on as expected if you force-talk him.
Title: Re: Suggestion for the Kalah quest
Post by: Andyr on May 14, 2004, 12:33:57 PM
So, you're saying that you'd rather just have to talk to him yourself than have him talk to you when you get close?

Yeah, I have no objections to that, if you reckon it'd be better. :)
Title: Re: Suggestion for the Kalah quest
Post by: the bigg on May 14, 2004, 02:21:24 PM
well, the problem is that, if you accidentally force-talk him, his talk count variable doesn't increase, so when he has to talk to you because he is at 1HP he doesn't.
(hmm, sorry for the ranting gibberish...  8) )
Title: Re: Suggestion for the Kalah quest
Post by: Andyr on May 14, 2004, 04:19:12 PM
Ok, I getcha. I can send Ice an updated file, or he can change it if he wants?
Title: Re: Suggestion for the Kalah quest
Post by: the bigg on May 16, 2004, 02:42:26 AM
I'd send him corrected files, but, seeing how I fared in the Universal Weapons suggestion, I see that I make a lot of typ0s in scripts, so better to leave this to more expert coders  ;)
Title: Fault or Feature? : Kalah Quest? Genie denoument
Post by: lennon on December 23, 2004, 02:26:47 PM
I have Ub V13 installed. (Have you got a version comment in the .tp2 yet?)

I did the tent, followed the journal clues to the Crooked Crane. I wasn't very generous to the Genie and the Genie has gone, but the quest item is stil in my active journal.

Is there more to do? Or have I discovered a bug? Or is this fixed in V13+

 If more detail is required WRT to my conversation with the Genie. I'll try and remember it.

I have two question marks; I am not sure if this is a bug, or whether the occurence is part of which quest.

Any ideas?
Title: Re: Fault or Feature? : Kalah Quest? Genie denoument
Post by: Andyr on December 23, 2004, 07:06:11 PM
I don't remember if we ever added the Remove Journal Entry thing for the quest... I shall check, and if not then I'll make sure it is removed. Thanks. :)

There is nothing more to do, though, if you have used the lamp.
Title: Re: Fault or Feature? : Kalah Quest? Genie denoument
Post by: lennon on January 10, 2005, 09:22:34 AM
Spoiler -

I've now played through it a second time.

You only get 1000 XP + 1 pt of rep if you wish to free the Genie. Is this an attempt to meet the people who complain that being evil sucks?  ;D

If you're selfish you get a wish  :'(

Where'd you get such stingyness from?

--
Lennon
Title: Re: Fault or Feature? : Kalah Quest? Genie denoument
Post by: Andyr on January 10, 2005, 10:16:16 AM
I don't think freeing the genie is worth more than 1,000XP... I guess sometimes being selfish pays off. ;)

And yeh, I am one of the people that thinks in general quest XP rewards are too high.
Title: Re: Fault or Feature? : Kalah Quest? Genie denoument
Post by: SimDing0™ on January 10, 2005, 10:23:09 AM
UB (and other mods) should probably endeavour to match BG2's XP rewarding scheme rather than taking the moral highground and standing out as a result, though. I'm sure someone's made an XP reducing mod if that's what people are after.
Title: Re: Fault or Feature? : Kalah Quest? Genie denoument
Post by: Andyr on January 10, 2005, 10:51:09 AM
Wel,l how much XP should freeing a genie really merit? It's not exactly hard to accomplish.

If I was going to increase it then I'd put a cap equal to the XP value of said freed creature - looking at various .CRE files, most of them are 5000 XP.

Isn't a good deed reward enough in itself? You get a Reputation boost too.
Title: Re: Fault or Feature? : Kalah Quest? Genie denoument
Post by: Ghreyfain on January 10, 2005, 10:54:49 AM
The point Sim's trying to make is that if you want to have lower rewards for quests, use DEF JAM, but if a mod has a reward of 1000 XP, that'll become a paltry 10, for example.  And look at the other quest rewards you get in the circus quest.  10000+ for answering a riddle?  It's obviously there just to boost people level so they don't die off in the course of the following BG2 quests.
Title: Minor Annoyance with Kalah Component
Post by: Rastor on January 10, 2005, 12:39:23 PM
I had just finished the circus tent quest and left the tent to talk with Hannah's son.  About halfway through the dialogue, the girl that gives the Kalah quest (sorry, forgot her name) shows up and interrupts the current conversation and starts into hers.

After I got the Kalah quest, I was able to talk to Hannah's kid again to get the experience for saving his mother so this is a minor annoyance.

Could you add something to make the dialogues with both the guard outside the circus tent and Hannah's kid pausing?  I know that a few tweak packs include this component, but for those of us that don't want this it would be an annoyance fix.

I've already written up the code to accomplish this and am more than willing to send it to you to be included in the next version of the mod as well as complete instructions as to how to integrate it.
Title: Re: Fault or Feature? : Kalah Quest? Genie denoument
Post by: Andyr on January 10, 2005, 02:36:42 PM
Yeh. :) So, what number then? Is 5,000 XP enough to pacify people?
Title: Re: Minor Annoyance with Kalah Component
Post by: Andyr on January 10, 2005, 02:37:52 PM
I didn't realise this happened. Sure, post the code and I'll add it, thanks. :) I've not experienced it because I use said tweak packs but will add it.
Title: Re: Fault or Feature? : Kalah Quest? Genie denoument
Post by: Ghreyfain on January 10, 2005, 02:39:59 PM
Works for me.
Title: Re: Minor Annoyance with Kalah Component
Post by: SixOfSpades on January 10, 2005, 04:51:36 PM
On a related note is the way that Jafir's Death Fog was a lot more damaging than it should have been on my current game--he cast it, I understandably told my party to get out of the area of effect, but one of them blundered too close to Aaluva and Tiiro, and had to have a nice long chat with them while the rest of the party sucked poison. Since UB deals with the young lovers, technically this is UB.
Title: Re: Minor Annoyance with Kalah Component
Post by: Andyr on January 10, 2005, 07:05:39 PM
Well I guess I could change his AI scripting. That might make sense, since he'd not want to use Death Fog in close quarters.
Title: Re: Fault or Feature? : Kalah Quest? Genie denoument
Post by: Caedwyr on January 10, 2005, 07:27:02 PM
Sounds about right.
Title: Re: Fault or Feature? : Kalah Quest? Genie denoument
Post by: Andyr on January 11, 2005, 04:25:10 PM
Changed.
Title: Re: Minor Annoyance with Kalah Component
Post by: Barren on January 11, 2005, 09:51:37 PM
Why not? It doesn't affect him, does it?
Title: Re: Fault or Feature? : Kalah Quest? Genie denoument
Post by: lennon on January 12, 2005, 06:47:15 AM
Changed.

Having started it, I missed the debate   :'(  - I reckon 6000,  one thousand each if playing with five companions.

At least I feel rightous in using the cheat tools.  :)
Title: Re: Minor Annoyance with Kalah Component
Post by: SixOfSpades on January 12, 2005, 01:24:30 PM
My actual implied request was to have the Aulava-Tiiro dialogue pause the rest of the game, not to affect Jafir's spell selection.

Although, now that I think about it, where does a single Rakshasa get off telling a group of adventurers that he's more powerful than they are? Even a Spectral Harpist is tougher than a Rakshasa.
Title: Re: Minor Annoyance with Kalah Component
Post by: belboz on January 12, 2005, 03:47:46 PM
He's a pretty decent spellcaster--more so than the rank-and-file Rakshasas you meet in the game, at least. And the party may well be fairly low level when they meet him. I tried him right after the circus + first meeting with Gaelan Bayle, and while I beat him, he provided a pretty good challenge. His arrogance may be unwarrented (and eventually fatal), but it's not *entirely* ridiculous.
Title: Re: Fault or Feature? : Kalah Quest? Genie denoument
Post by: Andyr on January 12, 2005, 06:26:00 PM
Ah, but at that point of the game people may well have less than 5 companions. ;) I often do the Circus straight out of CI, largely because it's easy to walk right into.

I think 5,000 is plenty, personally. :)
Title: Re: Minor Annoyance with Kalah Component
Post by: Andyr on January 12, 2005, 06:29:24 PM
Six: Rakshasa are incredibly arrogant, believing themselves superior to other creatures, even when that's not the truth. Their mental stats are also actually pretty good. As are their natural casting abilities - I think they're meant to be level 9 arcane casters or something. So that's pretty powerful. ;)

Barren: I think Death Fog does affect the caster - when you cast it it can harm party members... Also, in pnp Rakshasa also tend to fight differently than the BioWare scripts would suggest.
Title: Re: Minor Annoyance with Kalah Component
Post by: belboz on January 12, 2005, 07:12:21 PM
Yes, but does Death Fog go through magic resistance? Don't rakshasas have a really high MR?
Title: Re: Minor Annoyance with Kalah Component
Post by: Andyr on January 12, 2005, 07:27:12 PM
They've got decent MR, yes.

However in view of:

- Them not really behaving that way in pnp
- It affecting other UB material
- It being a concealed area, so the spell'd probably be pretty unpleasant

I think I will change his combat script. :)
Title: Re: Fault or Feature? : Kalah Quest? Genie denoument
Post by: lennon on January 15, 2005, 05:47:37 PM
It really becomes easy to follow the white rabbit down the hole ie I'm not sure that this thread is healthy to continue but :)

I was playing today and you get 11, 500 points for making the dog stew in the D'Arnise Keep, you also get a dead easy 15,000 in the Realm of the Air in Irenicus' dungeon for freeing the Genie  ::)  :o

I think your very mean with the XP   ;D
Title: Re: Fault or Feature? : Kalah Quest? Genie denoument
Post by: NiGHTMARE on January 15, 2005, 06:05:11 PM
No, Bioware were far, far too generous.
Title: Re: Fault or Feature? : Kalah Quest? Genie denoument
Post by: Aristothenes on January 16, 2005, 01:14:23 AM
ah, yes. The wonderful GAME BALANCE(TM).
I liked the game balance of Green Beret/Rush and Attack.
Title: Re: Minor Annoyance with Kalah Component
Post by: Barren on January 16, 2005, 09:47:35 PM
@Six: Blame that on Bioware's idea of game balance... Rakshasi are supposed to be capable and challenging enemies, and in fact, the only way to defeat one easily should be by using a Blessed Bolt (and Bioware scrapped that idea too... We still have to restore it, guys, remember?)

@Andyr and belboz: It's more than magic resistance. Rakshasi are immune to spells ranging from level 1 to 8, inclusively.
Title: Re: Minor Annoyance with Kalah Component
Post by: Andyr on January 17, 2005, 11:05:55 AM
What, completely immune? Are you sure? In 2E I don't know, but in 3E I don't think they are immune.
Title: Re: Minor Annoyance with Kalah Component
Post by: Mr.WaeseL on January 18, 2005, 06:50:59 AM
In 3.0 a hit with a blessed crossbow bolt instatly slayed a Rakshasha (but they could be killed through more mundane means) and they were immune to spells of 8th level and below.

In 3.5 they've got DR 15/piercing and magic, and the equivalent of 85% MR.
Title: Re: Minor Annoyance with Kalah Component
Post by: Barren on January 18, 2005, 10:32:06 AM
Gah? Another reason why 3.5E is an abomination! (As if gnomes having bard as their favored class wasn't enough...)
Title: Re: Minor Annoyance with Kalah Component
Post by: SimDing0™ on January 18, 2005, 11:25:44 AM
Making Rakshasas only killable using a certain item would be a pretty poor restoration. They may be super-badass in PnP, but in BG2 there's nothing to separate them from other mid-level enemies. If I had to use a Blessed Bolt to kill them, I'd be asking what made them so special.
Title: Re: Minor Annoyance with Kalah Component
Post by: SixOfSpades on January 18, 2005, 03:09:51 PM
... in BG2 there's nothing to separate them from other mid-level enemies.
Yes, there is: The comedy value of sending a single Skeleton Warrior against 50 Rakshasa.  ;D
Title: Re: Minor Annoyance with Kalah Component
Post by: Barren on January 18, 2005, 09:18:11 PM
Making Rakshasas only killable using a certain item would be a pretty poor restoration. They may be super-badass in PnP, but in BG2 there's nothing to separate them from other mid-level enemies. If I had to use a Blessed Bolt to kill them, I'd be asking what made them so special.

The blessed bolt isn't the only way to kill rakshasi, it's just the easiest way. But of course, with Bioware's "the party should be able to kill anything so that any social misfit playing the game can get a feeling of superiority out of it" idea of balance, it's definitely not needed.
Title: Re: Minor Annoyance with Kalah Component
Post by: Andyr on January 25, 2005, 08:21:42 PM
I do not think making Jafir, or other Rakshasi, immune to level 1-8 spells fits in with UB.

However, it'd be something I'd think about for LoI. :) I checked, same rules in 3.0 too.
Title: Re: Minor Annoyance with Kalah Component
Post by: belboz on January 26, 2005, 01:49:32 PM
It's not just in P&P rules. It's in (or at least strongly implied in) the BGII manual.

Which I know is not a very good source for anything. But you *could* use it to make the claim that it's UB, since apparently at one point the devs intended it to go in.
Title: Re: Minor Annoyance with Kalah Component
Post by: Ghreyfain on January 26, 2005, 02:02:58 PM
Then again, it could also be called a design decision, because they didn't just skip it, they added something else instead (85% MR).  I recall playing a game called... um, Curse of the Silver Shield/Swords/Something, and you had to fight Rakshasa.  I'm pretty sure they were implemented in proper PnP style, but I had no clue about PnP, since for me it was just a computer game.  Had a hell of a time trying to kill them, and I think I wound up quitting because of the Rakshasa.
Title: Re: Minor Annoyance with Kalah Component
Post by: Barren on January 26, 2005, 08:39:38 PM
I don't think it's UB material (although adding the Blessed Bolt back in might be), but it's certainly something I'd like to see!
Title: Re: Minor Annoyance with Kalah Component
Post by: Andyr on January 27, 2005, 09:38:25 AM
Is the Blessed Bolt explicitly listed in the manual? I don't have mine.
Title: Re: Minor Annoyance with Kalah Component
Post by: Reverendratbastard on February 04, 2005, 03:51:34 PM
Is the Blessed Bolt explicitly listed in the manual? I don't have mine.

  in case you forgot to check eventually -
 
  definitely explicit in the 1e manual...
 
  not mentioned at all in the 3.5 manual...
 
  and naturally, my 2e compendium, with all expansions and inserts, has gone missing.  >:(!!!  if anyone sees one wandering aimlessly, please whack it across the 'spine', bind and package it, and drop me a pm. :P 
Title: Re: Minor Annoyance with Kalah Component
Post by: Andyr on February 04, 2005, 05:32:53 PM
I meant BG2 manual as opposed to pnp, as I know it is in pnp. :) If it'd said something about it in the BG2 manual then it may have been something to restore.
Title: Re: Minor Annoyance with Kalah Component
Post by: Reverendratbastard on February 04, 2005, 07:00:55 PM
  oops, thought you were checking on its currency.
  i'd have to emphatically deny the possibility that something that obscure and achilles'-heel-y would have been originally written into bg2.
  without looking.  :P (the denial, not the writing)
Title: Re: Minor Annoyance with Kalah Component
Post by: SimDing0™ on February 07, 2005, 04:35:53 AM
There's nothing about it in the manual, thank god.