Pocket Plane Group

BG2 Completed Mods => Unfinished Business => Topic started by: Nerik on October 10, 2004, 03:01:31 PM

Title: Boo Kidnapping - Reward
Post by: Nerik on October 10, 2004, 03:01:31 PM
How about instead of Minsc gaining the 'summon Boolet' ability, Boo becomes something like a familiar (i.e. Minsc can release him from his info screen, or maybe his quick item icon, and he can reveal the map like a familiar).
 
Of course, Boo would be kind of vulnerable, but you could give him a Min1hp item, and script him to flee back into Minsc's inventory if he takes damage :)
 
Charles
Title: Re: Suggestion: alternative reward for Boo kidnapping quest
Post by: cliffette on October 12, 2004, 01:26:32 AM
But- no squeak!

It's a cute idea though. :)
Title: Re: Suggestion: alternative reward for Boo kidnapping quest
Post by: Pirengle on October 12, 2004, 01:47:25 AM
You could have Boo squeak when he's clicked for options like a familiar.
Title: Re: Suggestion: alternative reward for Boo kidnapping quest
Post by: cliffette on October 12, 2004, 02:13:17 AM
(Psst... It was an excuse not to do any extra work.)

The dialog options would be limited though.
Title: Re: Suggestion: alternative reward for Boo kidnapping quest
Post by: Piotyr on October 13, 2004, 12:17:13 PM
Yeah I like the idea of making boo be a useable item like the spider figure better then sending 10000000s of clones to their doom.
Title: Boo's Quest
Post by: SimDing0™ on February 08, 2005, 03:21:06 AM
Cool quest. Semi-jokeish, but in an acceptable way.

Typo: "50 gold is alot for a young woman to be carrying"

There seems to be an awful lot of ~What-~ = ~What is the meaning of this?~ Looks a bit odd to me. ~What-- what is the meaning of this?~ would be better, I suspect.

Why does Eleanya end and initiate dialogue again between each of her riddles?

The Cowled Wizards teleporting in at the end seems somewhat random. Is there a particular reason/story behind that?
Title: Re: Boo's Quest
Post by: Reverendratbastard on February 08, 2005, 05:04:47 AM
 
  wasn't magic being used?
  (not that it's 'consistent' for them to pay attention to NPCs, which is what threw me at first...)
Title: Re: Boo's Quest
Post by: SimDing0™ on February 08, 2005, 05:44:09 AM
They don't mention use of magic, but rather, they thank you for ridding the district of Eleanya and give you a licence for it. Such a reward seems very odd for the Cowled Wizards, and I generally find it a strange ending that the quest wraps up and then that extra little encounter is tacked on.
Title: Re: Boo's Quest
Post by: Reverendratbastard on February 08, 2005, 05:53:48 AM
 well, they don't mention magic when they show up to slay the party either.
 but i too found it too much, reward-wise, after already resolving the boo issue (even if not for maximum return)...
Title: Re: Boo's Quest
Post by: SimDing0™ on February 08, 2005, 05:57:07 AM
Yeh, actually, licence + Jade Hound + loads of gems = extreme. :)
Title: Re: Boo's Quest
Post by: Reverendratbastard on February 08, 2005, 06:05:08 AM
  not even having to fight for any of it...  cliffette might consequently be thought of as a softie, if she wasn't already an unabashed anomen-fan... :P
  forgot about the jade hound.  yep, definitely on the monty haul tip.
Title: Re: Boo's Quest
Post by: jester on February 08, 2005, 06:19:17 AM
I never got a jade hound, but I always refused the license and now you can turn it down and still slaughter the CWs on the streets. The granting of a license makes sense though as it means almost nothing to the authorities, but can be seen as a great reward to the player who wants it. I think you get the gems you talk her out of wearing for the evening IIRC.
Title: Re: Boo's Quest
Post by: Caswallon on February 08, 2005, 09:49:33 AM
Eleanya says at some point that she practices her magic in Athkatla as there are no other wizards about to interfere, and the Cowled ones would know better than to meddle with a de'Lyl girl - so she's using magic without a licence and bragging about it, and they can't do anything. With that background, I think the licence idea is quite nice.
It might be explained a bit better, though. If you're feeling stingy, you also could just give a discount on the licence. :)

One thing I noticed (just played the quest for the first time yesterday - yeah): Corneil in the Government building (the guy who usually grants the licence) doesn't have anything to say on the matter - you still can buy a licence for the usual 5.000 gp from him.
Title: Re: Boo's Quest
Post by: Reverendratbastard on February 08, 2005, 05:18:01 PM
Corneil in the Government building (the guy who usually grants the licence) doesn't have anything to say on the matter . . .

  yep, even without boo's quest (TOPIC PLUNGE!), corneil has far too little to say (or be asked/told) for The Representative of the CWs...
Title: Re: Boo's Quest
Post by: the bigg on February 08, 2005, 05:35:42 PM
One thing I noticed (just played the quest for the first time yesterday - yeah): Corneil in the Government building (the guy who usually grants the licence) doesn't have anything to say on the matter - you still can buy a licence for the usual 5.000 gp from him.
It's because, pretty much like the Italian state, they drink your blood much more than Bodh's guild ever could (read: ask for taxes and other unfair ways to make you poor and they rich). It appears the two CWs who gave you one for free had just drunk too much at the party they were having just before jumping in :)

But I can endure that to keep the other rewards (last but not least the +1 to Minsc's Stre score  :o :o)
Title: Re: Boo's Quest
Post by: Reverendratbastard on February 08, 2005, 06:34:21 PM

But I can endure that to keep the other rewards (last but not least the +1 to Minsc's Stre score  :o :o)

  +2 levels, really (but don't get me started on how poorly the ie handles that whole bit - unless of course something can be done)
Title: Re: Boo's Quest
Post by: SixOfSpades on February 08, 2005, 07:21:39 PM
Yeh, actually, licence + Jade Hound + loads of gems = extreme. :)
I agree (although, personally, I hold either the Ioun Stone or the Gem Bag to be the best loot). If I were writing this, I would remove the Jade Hound not only because of the Monty Haul factor, but also because I'd rather see a more in-character placement in the game. I like the fact that cliffette reintroduced a 'forgotten' item, but frankly, it'd make a lot more sense as part of a quest specific to Monks. Or Elves.
Title: Re: Boo's Quest
Post by: Caswallon on February 08, 2005, 08:08:54 PM
One thing I noticed (just played the quest for the first time yesterday - yeah): Corneil in the Government building (the guy who usually grants the licence) doesn't have anything to say on the matter - you still can buy a licence for the usual 5.000 gp from him.
It's because, pretty much like the Italian state, they drink your blood much more than Bodh's guild ever could (read: ask for taxes and other unfair ways to make you poor and they rich). It appears the two CWs who gave you one for free had just drunk too much at the party they were having just before jumping in :)

Well, what irritated me was not that he asked for the money, but that I couldn't even tell him that someone had already granted me the licence. Thing is - maybe not Corneil, but at least the Enforcing Department of the Cowled Wizards do respect that decision: I can cast in the city without them showing up. Maybe they should get a crash course in Italian bureaucracy. ;D
Title: Re: Boo's Quest
Post by: cliffette on February 17, 2005, 11:56:43 PM
Welcome to the amazing post of lengthiness!

Erm, yeah, I went overboard with the rewards. I'm supposed to have extended the entire quest to include combat and a meeting with the originally planned Perth near the druid grove (possibly with a name change, seeing as a Perth already exists in the game) thus meaning more combat potential, but have been much too lazy (and also don't want to go into my crappy code again).

El's start/ending conversations between questions was implemented because the point scoring was not working without it. Don't know why. On half my tests, I wouldn't get the correct score, despite the code appearing correct to me when I worked through it. Starting and ending the conversations prevented incorrect scoring from happening.

Caswallon, the last version of UB that contained changes to the Minsc/Boo quest should have fixed that Corneil issue, unless I missed a dialogue option somewhere. Technically Corneil shouldn't even mention the license, though I am noting the calls for Corneil commentary on the issue, unless I take out the whole CW involvement.

As for the CW, well, I took hold of the creative reins and rode off into the sunset with them. I agree that the quest is really unbalanced and too linear at this stage and there will hopefully be some moment in the future where I actually have the free time and impetus to finish the thing. :)

Which leads me to the point that I am going on hiatus again for a month and a half possibly, most likely unreachable by email or any other means, and it's all going to happen again a month after that, which means that Boo's quest isn't going to change for a while. Unless someone wants to fix it for me, in which case, go for it. :) But I'll follow this thread when I can, so continue to make suggestions for how the quest could be better balanced.


The general outline of changes was as follows (thanks to Juan, though he's probably long gone). Insert spoiler warning:

After Smethy magics you out of the pet shop, you're at the gates or something. Smethy directs you to Perth instead of Eleanya. You know that Perth is hanging out at Trademeet, so you trundle along and talk to the merchants there. You'll figure out that Perth is somewhere in the druid grove, so you'll fight through newly spawned trolls (with Minsc debilitated) to get to him. This means the reward is a little less unbalanced, though I am planning to take away the gem rewards in any case. You can fight/bribe Perth, who'll then direct you to Eleanya who will be spawned in as appropriate. I could turn her into a normal little girl again, so that you can feel suitably rotten for taking a cute pet away from a child or revel in it, Mr Burns-style. This would get rid of the CW problem.

Not to mention the introduction of the conflict between Jaheira's curse quest and Minsc's desperation to get Boo back, which is where Juan's ideas were really great. There's an entire component where you have to placate both parties and risk losing one of them if you don't deal with the situation well.

Thinking about the jade hound issue, maybe you could buy that off Perth and swap Boo for it when you get to the theoretical child Elly... unless you have the ghost child's teddy (from the cemetary quest), in which case you can give that to her instead, therefore keeping the hound and getting Boo back. Mwahahahahah, role-playing opportunities galore!!

Oooh, and then the ghost can come along and haunt Elly, which is a whole new miniquest in itself (though some will ask why the ghost didn't haunt you). :>

So good players get Boo back and not really much else, except a warm roleplaying glow. And some XP.
Neutral can go any way really. Keep the hound and lose Minsc and Boo, or whatever.
Evil ones will most likely get to keep both Boo and the hound. And XP. Who says there's no mod for the wicked?
Title: Re: Boo's Quest
Post by: Qwinn on February 18, 2005, 01:14:43 AM
Very interesting.  I've played through Boo's Quest several times now, and never found a Jade Hound.  Guess I'll have to try playing it through again!  I did a search and didn't find any hints anywhere about how to actually acquire it - care to throw a minor spoiler our way? ;)  (Fully expecting "no" as the answer, heh)

I thought getting a Wizard license was a pretty cool idea, actually.  I can see getting rid of the gems, that was a bit too much reward-wise, although I really did like the succession of riddles and how flattering her got the best result.  Maybe just a single gem, so as to validate that whole bit.  Then again, if the whole thing is going to be rewritten soon as cliffette has said, never mind :)

In version 13 Corneil has not offered me a license after I get one from the quest.  His conversational skills are pretty much non-existent once you get the license.

Overall, an excellent, funny and well-written quest, cliffette - very well done *cheers* :)

Qwinn
Title: Re: Boo's Quest
Post by: FluffigtDjur on February 18, 2005, 08:47:14 AM
Actually Minsk getting better strength is good enough reward... and I somewhat regret I wasn't playing an evil party at the time I tested this rather brilliant quest... ooooh have I wanted to pull a stab, grab and run on that woman.  ;D

"The stronger they are, the more loot they got" as the neutral evil version of the saying goes.
Title: Re: Boo's Quest
Post by: SimDing0™ on February 18, 2005, 09:15:00 AM
El's start/ending conversations between questions was implemented because the point scoring was not working without it. Don't know why. On half my tests, I wouldn't get the correct score, despite the code appearing correct to me when I worked through it. Starting and ending the conversations prevented incorrect scoring from happening.
Try SetGlobal instead of SG.
Title: Re: Boo's Quest
Post by: Belanos on April 10, 2005, 06:46:52 PM

 but i too found it too much, reward-wise, after already resolving the boo issue (even if not for maximum return)...

I thought it was a bit much too. I got Boo back by answering her questions, but the Cowled Wizards seemed to intimate that I had killed her. I think that ending would have been better if I actually did. Otherwise I thought it was a cool adventure, and well done as well.
Title: Re: Boo's Quest
Post by: Grim Squeaker on April 12, 2005, 07:26:24 AM
El's start/ending conversations between questions was implemented because the point scoring was not working without it. Don't know why. On half my tests, I wouldn't get the correct score, despite the code appearing correct to me when I worked through it. Starting and ending the conversations prevented incorrect scoring from happening.
Try SetGlobal instead of SG.

Surely IncrementGlobal is what needs to be used for point scoring.  Then again I haven't looked at how its coded.
Title: Re: Boo's Quest
Post by: SimDing0™ on April 12, 2005, 07:50:15 AM
Um, yeh. IncrementGlobal too. Just avoid anything that clogs the action list, which I'm fairly sure SG does. (And stuff like DestroyItem, if that's used.)
Title: Re: Boo's Quest
Post by: Moongaze on April 13, 2005, 06:40:43 AM
Actually Minsk getting better strength is good enough reward... and I somewhat regret I wasn't playing an evil party at the time I tested this rather brilliant quest... ooooh have I wanted to pull a stab, grab and run on that woman.  ;D

"The stronger they are, the more loot they got" as the neutral evil version of the saying goes.

About Minsc's strength-gaining, I once had him equip the Girdle of Hill Giant Strength (sets strength to 19). Suddenly Boo's quest popped up, so I completed. Afterwards, his strength-stat was messed up. I'm guessing it happened because of the strength-set item/magic, because that bug never occurred without those things.
Title: Boo Kidnapping - Reward
Post by: Lord Kain on May 26, 2005, 01:29:00 AM
OH come on, Minsc gets a strength boost to 19, the party either gets a magic license or a partial refund. But now the summon boolet? come on, the only more powerful summons are the epic powers.

Come on its dealing 21 damage!. couldn't you have had him do 1-4 and blind people "go for the eyes boo go for they eyes" I know its a joke, but its a real powerful spell kinda joke.
Title: Re: I can't beleave I never noticed this before...
Post by: Da_venom on July 25, 2005, 07:24:08 AM
so your point being?
Title: Re: I can't beleave I never noticed this before...
Post by: SimDing0™ on July 25, 2005, 07:26:45 AM
Yes, we've all commented on the Minsc quest reward at some stage or other, and my understanding is that it *is* going to be changed (at some point).
Title: Re: I can't beleave I never noticed this before...
Post by: cliffette on August 22, 2005, 03:10:21 AM
I have begun doing some random coding stuff, believe it or not.

But I give full permission for anyone to change this (or redo the Minsc quest) if they want to.
Title: Where the Hell is Boo?
Post by: Jack-Blade99 on May 28, 2006, 05:22:59 PM
I might be really blind, but I checked every inch of the docks, looked in every barrel, and talked to every lowsey commoner in every building in the area. What did I miss? Someone help?
Title: Re: Where the Hell is Boo?
Post by: Grim Squeaker on May 28, 2006, 05:46:27 PM
I might be really blind, but I checked every inch of the docks, looked in every barrel, and talked to every lowsey commoner in every building in the area. What did I miss? Someone help?

Outside the Sea's Bounty there should be a little child that runs inside.  Follow him.
Title: Boo Kidnapping - Reward
Post by: rook on May 28, 2006, 06:42:36 PM
I was wondering about the various rewards for completing the Boo quest. So far depending on how I answer the mage lady's questions I've either gotten the Summon Boolets ability for Minsc or a Jade Hound figurine*. So:

A) Could someone tell me what all the possible rewards for this quest are?

B) Is Summon Boolets good for anything other than being cute? My gut instinct is to pick that as the reward because it's a new ability for Minsc, and since it's what I got for answering all the riddles correctly I have to assume it's the best reward.

*From her dialogue when I got the figurine for a second I thought she was giving me my own little crazy animal pet. Then I saw the Hound's icon and thought "neat, I got a lizard!" Was kind of disappointed when it was something that was actually useful, heh.
Title: Minsc gone!
Post by: Wander on September 01, 2006, 07:29:26 AM
This is my first time playing UB, and so far I like it a lot. I messed up Minsc's quest though. While I encountererd the 'nearly impossible to destroy' trolls Misc allmost died and left the party. I thought it wouldn't be a big deal and he'd show up after the fight, but he didn't came back. Now I saved right after the fight and I do not have any previous saves. Is it at all possible to get Misc back in the party. Or have I messed up and will he be gone forever??
Title: Re: Minsc gone!
Post by: Andyr on September 01, 2006, 07:35:50 AM
What do you mean "left the party"? Did he just vanish, or was there some dialogue? If the latter, do you remember any lines?

(Note: I don't know exactly what this quest is meant to do, so I am not sure why he would leave if near death.)
Title: Re: Minsc gone!
Post by: Wander on September 01, 2006, 07:47:13 AM
He said something like he could not die without Boo. So I figured he would go to the government district without me, but he obviously didn't.
Title: Re: Minsc gone!
Post by: WizWom on September 01, 2006, 08:01:33 AM
Errr... there are no Trolls in "The Kidnapping of Boo"
So, I think you somehow got your quests confused, and Minsc figured you didn't want to help.
Check your Journal, you should have an entry about Minsc going off to find Boo.  If you do, then you can't get Minsc back.  If you don't, then it wasn't the Kidnapping of Boo quest that made him leave.

And, um - try loading your Autosave - that should be before the fight, unless you left the area you were in looking for Minsc.
Title: Re: Minsc gone!
Post by: DavidW on September 01, 2006, 08:36:53 AM
Unless I'm badly misreading the code (which is perfectly possible), then

- yes, it is part of the mod, and deliberate (Minsc leaves the party if he hasn't got Boo and if his hit points get below 5 or 5%, whichever is lower

- no, you can't get him back (sorry...)
Title: Re: Minsc gone!
Post by: berelinde on September 01, 2006, 10:31:13 AM
There are trolls in Boo's kidnapping, but indirectly. The party winds up teleported to the Druid Grove, by the Troll Mound, and is confronted with several unkillable trolls.
Title: Re: Minsc gone!
Post by: Andyr on September 01, 2006, 11:35:23 AM
As an aside, I've spoken to Cliffette and she's going to revert to the behaviour of earlier versions of the quest re:the Druid Grove.
Title: Re: Minsc gone!
Post by: Wander on September 04, 2006, 11:18:45 AM
Thanks all for the quick reply! At least I can stop searching for Minsc now :) I guess I'll have Minsc back in ToB anyway.
Title: Re: Minsc gone!
Post by: Guest on September 07, 2006, 08:29:29 AM
As an aside, I've spoken to Cliffette and she's going to revert to the behaviour of earlier versions of the quest re:the Druid Grove.

So are we likely to see a completely bug-free version of the quest (I seem to recall something about Minsc's THAC0 being altered)?
Title: Re: Minsc gone!
Post by: cmorgan on September 07, 2006, 01:10:07 PM
Quote
completely bug-free version of the quest
To paraphrase The Princess Bride,

"Life IS bugs, Princess. Anyone trying to tell you otherwise is trying to sell you something!" :) 
Title: Re: Minsc gone!
Post by: SixOfSpades on September 07, 2006, 11:18:23 PM
The THAC0 business is Minsc recieving a THAC0 boost--it goes down by 4 or 5 points or so. It's not exactly permanent: Either it wears off when Minsc next Levels Up (his THAC0 is reset to where it would normally be), or gradually over the next 4 levels: When he gains a new level, his THAC0 does not improve until his actual level has "caught up with" his enhanced THAC0. Since the quest can only be started in Chapters 2-3, and it takes quite a long time to get a Ranger up to Level 21 (at which point a Warrior's THAC0 stope improving), the benefit is practially guaranteed to not be permanent.
Title: Re: Minsc gone!
Post by: WizWom on September 07, 2006, 11:29:16 PM
Dude, that's, um, cheesy.

A THAC0 bonus of 5 is huge.  if you want to give minsc that, fine, do it as an effect, don't set the THAC0 to 5 better.  Saying he'll eventually level and fix it is silly.
Title: Re: Minsc gone!
Post by: Andyr on September 09, 2006, 03:38:59 AM
As an aside, I've spoken to Cliffette and she's going to revert to the behaviour of earlier versions of the quest re:the Druid Grove.

So are we likely to see a completely bug-free version of the quest (I seem to recall something about Minsc's THAC0 being altered)?

Well, I hope so.
Title: Re: Minsc gone!
Post by: SixOfSpades on September 12, 2006, 01:30:46 AM
Dude, that's, um, cheesy. A THAC0 bonus of 5 is huge.
I'm inclined to agree. Perhaps Cliffette wanted to give Minsc something to bring him up to the general Tanking level of Jaheira and/or Korgan, but even then, the permanent (but small) STR bonus should be enough. Not to mention the generous loot. Don't get me wrong, loot and EXP are well and good, but some bit of noble fluff shaking off jewels like they were rocks in her shoes?
Title: Re: Minsc gone!
Post by: WizWom on September 12, 2006, 12:10:26 PM
Er, yeah.  Thhere's a reason I don't put in that one or "What Kalah was promised."

Both give rewards too great too early.  For far too little.
Title: Any info about Boolet??
Post by: Jude-The-Obscure on July 09, 2007, 12:28:29 PM
I'm valiantly resisting the urge to make really bad puns ... honest, you won't get a squeak out of me even tho it's wheely hard to resist *boohoo*

*ducks rotten tomatoes*  :P

Actually my real question is about Summon Boolet. What does boolet (the miniature,  miniature giant space hamster) actually do?
 My apologies if it's already been said -  I've tried my hardest to search for this nfo and failed dismally
Title: Boo quest: Minsc THAC0
Post by: Annihilator on August 28, 2007, 01:29:46 PM
Heyaz, this is my first post in PPG. After finishing BG2 for 450 times I finally installed some mods. Kudos to all of you developers, there's some really neat stuff here that will keep the game playable for me.

Anyways, I did a bit of research and saw that the extreme Minsc THAC0 bonus problem wasn't unheard of. In fact, my Kensai with an +3 Long Sword (with grandmastery) has 3 THAC0, while now Minsc (with the +2 Sarevok's two-handed and only two slots in proficiency) has -5.   :o

This makes the game unplayable for me, and how do I solve this ? I heard that when he gains a level it'll be fixed (which I tried with cluaconsole and it didn't happen) or I simply have to wait until his "legal" THAC0 bonus will be more than the "illegal" one (which will happen around... level 150). So isn't there a way to get rid of that ?
Title: Re: Boo quest: Minsc THAC0
Post by: Cashews on August 28, 2007, 01:46:01 PM
Personally, the first time I finished this quest, I corrected his Thac0 and Strength with Shadowkeeper. I don't know if his strength increase is a bug or a bonus however. I could see it as such, now that he has his precious Boo back, but the Thac0 thing is definitely an error.
Title: Re: Boo quest: Minsc THAC0
Post by: CamDawg on August 28, 2007, 01:53:34 PM
The timing modes on Minsc's THAC0 adjustments are incorrect (http://forums.pocketplane.net/index.php/topic,22835.msg296201.html#msg296201). The issue should fix itself at the next level-up, however.
Title: Re: Boo quest: Minsc THAC0
Post by: Annihilator on August 29, 2007, 09:49:03 AM
The timing modes on Minsc's THAC0 adjustments are incorrect (http://forums.pocketplane.net/index.php/topic,22835.msg296201.html#msg296201). The issue should fix itself at the next level-up, however.

Yeah well, but when I added XP via the console and leveled him up, it wasn't fixed.
Title: Re: Boo quest: Minsc THAC0
Post by: Shaitan on August 30, 2007, 01:58:06 PM
also did get this permanent thac0 bonus
Title: Re: Boo quest: Minsc THAC0
Post by: Qwinn on January 22, 2008, 01:12:09 AM
Just thought I'd add, since no one seems to have noted it:

It -does- fix itself on levelup... sorta.  Very slowly.  What happened in my game is that I wouldn't get further improvements to Minsc's THACO until he had caught up to his "enhanced" THACO.  Then he'll start getting improvements to his THACO again.

So, to be specific:  I did the quest with Minsc at level 9, and the bug made his THACO base 7, which it shouldn't be until he hits level 13.  Minsc won't get any more THACO improvements until he hits level 14, when his THACO will then correctly become 6.

So it's not "permanent".  But it will last a pretty long while, with the bug's effect slowly diminishing over time and levels.

Qwinn
Title: Boo Kidnapping - Reward
Post by: MacrosB on February 24, 2008, 11:17:46 AM
I just finished the kidnapping of Boo quest with the usual groveling and saying that she didn't need any gems to make her beautiful.  I thought I remembered in the past that she then gave you several gems as a reward since she didn't need them.  This time she just returned Boo and did the bootlet spell but I did not receive any gems.  Am I not remembering this corectly or has this changed?  Thank-you for your help.
Title: Re: Boo Kidnapping - Reward
Post by: MacrosB on February 27, 2008, 08:36:22 PM
Well finally found in another thread that someone else was not able to get the bundle of gems in version 16.  Has anyone played version 16 and received the bundle of gems that it seems to say you should be getting?
Title: Re: Boo Kidnapping - Reward
Post by: Qwinn on February 27, 2008, 08:53:17 PM
You probably saw my post about it.  Yeah, I couldn't get the gem reward either, but I did get a gem bag if you tell her to use all her jewelry.

Oh, and v16 is just v15 with spanish translations added.

Qwinn
Title: Re: Boo Kidnapping - Reward
Post by: SixOfSpades on February 27, 2008, 11:49:02 PM
I think it was decided that a big ol' handful of jewels was an over-the-top reward for a conversation quest that early in the game, especially with all the other benefits you could get . . . it made the quest too much of a candy store.
Title: Re: Boo Kidnapping - Reward
Post by: Qwinn on February 28, 2008, 03:23:16 PM
Fair enough.  Can't really argue with that at all.  The free license to cast in Athlatka is a pretty good reward all by itself, and Minsc's strength boost on top of that doesn't really require anything else to make it very worthwhile (even if it was unintended, heh).

Qwinn
Title: Re: Boo Kidnapping - Reward
Post by: MacrosB on February 29, 2008, 06:00:24 PM
Thats good to know.  I was just worried I had a bug popping up.  Can't complain about them taking the gems out with all the other stuff you get.  Though they modify the dialouge a little. like "I would give you these gems but you would probably spend them on cheap ale and cheaper women".   Nalia: "hey, why were you looking at me when you said that!"
Title: Re: Boo Kidnapping - Reward
Post by: onerous on April 20, 2008, 09:29:41 AM
My two cents.

I'm not too thrilled with being transported to the druid grove since it causes continuity issues with the game if the party hasn't heard of Trademeet yet. Also after all of that hassle on getting Boo back, fighting the unkillable trolls, being confronted with druid nonsense, and trying to fight my way through the grove without proper troll killing spells like flame and acid arrow, etc., I expected those gem stones when brown-nosing that elitist mage. But no those were taken out too. On top of that I forgot that you can get the license for ridding the CWs of the mage's presence. Triply denied!

My point is that it would be better to have the characters transported somewhere close by instead of halfway across Amn. Someone suggested the random area in the sewer section of the Copper Coronet, the one with the minotaur. You can even dress it up with whatever. I think this would be more appropriate considering the gems are cut from the reward. As it is now the quest was too much of a pain.

I miss those gems! :(
Title: Re: Boo Kidnapping - Reward
Post by: yorgi on August 28, 2008, 06:54:34 AM
Hi everyone.
I cann't complete Boo quest( Boo just disappeared, and i go in docks, but there are no characters, or signs that lead to completing this quest. I walked every corner of docs, and talked to everyone, and nothing(( I digged web to find walkthrough of this quest, but found nothing again( I Just read that if i will leave docks, Minsc will go away soon, and i don't want that. Please, help me with completing this quest. Where should i go first?
Thanks!
Title: Re: Boo Kidnapping - Reward
Post by: Ankhesenpaaten on August 28, 2008, 09:42:50 AM
Iirc you have to go into the top level of the Sea's Bounty and talk to the boy there by a few men.  The quest will continue from there.  Did you talk to them or did you just speak to everyone outside in the Dock's area?
Title: Re: Boo Kidnapping - Reward
Post by: yorgi on August 28, 2008, 10:51:16 AM
THANKS A LOT!
i missed that damn kid(
now quest is going on!
thanks again!
Title: Re: Boo Kidnapping - Reward
Post by: Ankhesenpaaten on August 28, 2008, 04:37:53 PM
Cool!  Enjoy!    :)
Title: Re: Boo Kidnapping - Reward
Post by: Ayce on December 21, 2008, 06:46:56 PM
Hmm, just emailed cliffette about the gem issue, I had replayed that encounter 20+ times trying to figure out how to obtain the gems spoken of in the spoilers section of the cut-quest readme.  Ok, now I know.  I'm feeling a little deprived that I never got the gems and stuff......................

Anyway, I also changed Minsc's Thaco and strength back with shadowkeeper (assuming they were bugs, especially when minsc's 93% was still there).  The strength bonus is OK, but +5 THACO is way too much, I'd rather see that go than the gems.  My $.02

Lastly, what are the changes in v17, the readme hasn't been updated (that I noticed anyway).
Title: Re: Boo Kidnapping - Reward
Post by: Ayce on December 21, 2008, 06:51:40 PM
BTW, regarding the boolet spell.  I've noticed two cre files in the mod wwwrat and wwrati, wwwrat is a rat with high resistance to damage while wwrati is boo (I think) with guaranteed saves and 100% magic resistance.  Why are there two creatures and do you have any control over which one you get with the spell, or is it random., or is one just obsolete?

I've read a couple of posts here that say they deal out damage.  Really?   Never noticed my boolets make a successful attack, they seem to be nothing more than decoys.................

Am I right, or am I not realizing the full potential of boolets?
Title: Re: Boo Kidnapping - Reward
Post by: Icarus300 on November 19, 2019, 10:42:26 PM
So.... 11 years is a long time to necro this thread, but just thought I'd point out this issue apparently still isn't fixed. Thanks to wwboo.spl (apparently wwfboo.spl does the same) Minsc not only gets a huge adjustment to THAC0 of 5 which persists for a good chunk of the game, there's also a permanent -1 adjustment to his Armor Class. It's either an embarrassingly overpowered reward or a bug.
Title: Re: Boo Kidnapping - Reward
Post by: Icarus300 on November 24, 2019, 06:17:34 PM
Apparently the issue isn't wwboo.spl itself or wwfboo.spl... it's the fact WWELLE.dlg can apply the spell TWICE rather than just once that's the issue, which ends up applying the THAC0 improvement twice (it's supposed to apply once so that Minsc can recover from his initial thac0 penalty that happens when his strength drops to 10 etc upon finding out Boo is missing).
Title: Re: Boo Kidnapping - Reward
Post by: Icarus300 on December 04, 2021, 07:48:44 PM
And... this issue with the massive thac0 bonus still persists.
Title: Re: Boo Kidnapping - Reward
Post by: Cane on August 30, 2022, 12:03:30 AM
Just posting to confirm what Icarus300 has said: Minsc received a *titanic* upgrade to his THAC0. Furthermore, the reported best reward (getting the gems) didn't work.

This quest seems utterly broken.
Title: Re: Boo Kidnapping - Reward
Post by: ithildur on September 27, 2022, 08:19:11 PM
Wow. This quest's bug is STILL not fixed after all these years...  ;D >:( ???
It's a rather silly quest to begin with; as implemented it's one of the components of UB that feels more obviously fanmade and... this bug makes it even sillier.

At this point the bug almost feels like a feature that's appropriately adding to the silliness.
Title: Re: Boo Kidnapping - Reward
Post by: Angel on November 03, 2022, 04:47:35 PM
I'm working on it.  I don't think there is much I can do about the general silliness of the quest without massive rewriting for which I am absolutely not qualified, but the issues with the reward I can definitely fix.

A common misconception seems to be that UB is all about restorations.  It's not and never was.  It's about putting in stuff that was missing.  Restorations were only a part of that, finishing up loose ends, closing up plot holes and addressing other cases where players felt left hanging was the rest.  Some of it was based on stuff in the game files, some came from interviews with the devs like David Gaider, and some were just "Hey wouldn't it be cool if...?"

Yes, Minsc's quest is mostly original content, because Minsc didn't have a personal quest like most of the other recruit-able NPCs did.  The only part of it that is an actual restoration is the jade figurine, that really is a dummied out item.
Title: Re: Boo Kidnapping - Reward
Post by: jastey on November 07, 2022, 02:25:58 AM
Quote
Yes, Minsc's quest is mostly original content
If you write original content I get confused, because "original" to me means "inside the game files, written by the devs", but I guess you mean original as in "written by the UB modders"? Is this an native speaker/ESL thing?
Title: Re: Boo Kidnapping - Reward
Post by: ithildur on January 14, 2023, 10:43:43 AM
Quote
Yes, Minsc's quest is mostly original content
If you write original content I get confused, because "original" to me means "inside the game files, written by the devs", but I guess you mean original as in "written by the UB modders"? Is this an native speaker/ESL thing?
Pretty sure he meant 'original' in the sense of 'original new material made up by modder', not 'original bioware material'. There's no way in hell the writing for this component is original Bioware.

Confusing, yes.