Pocket Plane Group

BG2 Completed Mods => Unfinished Business => Finished Business => Topic started by: icelus on February 26, 2005, 04:51:08 PM

Title: Misc v14 stuff which has been done/ stuff not to be included.
Post by: icelus on February 26, 2005, 04:51:08 PM
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AR0516 (the astral prison) had incorrect data for it's rest spawns (it has the number of creatures listed as 2, but didn't have any creatures actually listed). The title of the spawn was ELAIR, so I added some elementals. This probably isn't a bug fix.
If it doesn't go here, I'd like to see it in UB.

EDIT: In my local copy this has ELAIR in already.
Title: DO STUFF HERE ANDY! Randomness
Post by: icelus on February 27, 2005, 06:54:57 PM
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COPY_EXISTING ~AR2400.ARE~ ~OVERRIDE~
 WRITE_ASCII 0x8898 ~UMBHUL01~
 WRITE_ASCII 0x88a0 ~UMBHUL01~
 WRITE_ASCII 0x88c0 ~UMBHUL01~
 WRITE_ASCII 0x88c8 ~UMBHUL01~
 WRITE_ASCII 0x88d0 ~UMBHUL01~
 WRITE_ASCII 0x88d8 ~UDDWARF~
 WRITE_ASCII 0x88e0 ~UMBHUL01~
BUT_ONLY_IF_IT_CHANGES

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AR2400 had a bunch of non-NUL junk in it's rest spawn list, so I changed it to stuff that looked right. It's not a fix (not to mention that it looks like I forgot to update the number of creatures value).

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It's meant to spawn Umber Hulks. I figure it's worth fixing.

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The rest spawn changes in ar2400 are not definitive enough for me to consider a fix. They are, however, good UB candidates.

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For completeness, you may want to add WRITE_ASCII ~~ #8 to the offsets I listed in AR2400, since the fields are filled with high ASCII junk (instead of NULs).
Title: DO STUFF HERE ANDY! Randomness
Post by: CamDawg on February 28, 2005, 06:05:42 AM
The ar2400 stuff needs further fixing; use this instead:

Code: [Select]
COPY_EXISTING ~AR2400.ARE~ ~override~
  READ_LONG 0xc0 "rest_off"
  SAY         ("%rest_off%" + 0x40) #10134
  WRITE_ASCII ("%rest_off%" + 0x48) ~umbhul01~
  WRITE_ASCII ("%rest_off%" + 0x50) ~umbhul01~
  WRITE_ASCII ("%rest_off%" + 0x58) ~umbhul01~
  WRITE_ASCII ("%rest_off%" + 0x60) ~umbhul01~
  WRITE_ASCII ("%rest_off%" + 0x68) ~umbhul01~
  WRITE_ASCII ("%rest_off%" + 0x70) ~uddwarf~ #8
  WRITE_ASCII ("%rest_off%" + 0x78) ~umbhul01~
  WRITE_LONG  ("%rest_off%" + 0x80) 0
  WRITE_LONG  ("%rest_off%" + 0x88) 0
  WRITE_LONG  ("%rest_off%" + 0x90) 0
  WRITE_SHORT ("%rest_off%" + 0x98) 7
  BUT_ONLY_IF_IT_CHANGES
Title: DO STUFF HERE ANDY! Randomness
Post by: Andyr on February 28, 2005, 07:52:36 PM
<CamDawg> Free Unfinished Business:
<CamDawg> REPLACE_TRIGGER_TEXT_REGEXP ~\(aataqah\)\|\(trgyp03\)~  ~Name(LastTalkedToBy,"\([a-z|A-Z|0-9]+\)")~ ~Name("\1",LastTalkedToBy)~
<CamDawg> The trademeet gypsy appears to have all sorts of character specific dialogue that's being blocked by bad Name triggers.
<CamDawg> That'll also fix the Aataqah trigger for Imoen. :)
* Andyr copy-pastes
<Andyr> thanks :)
Title: DO STUFF HERE ANDY! Randomness
Post by: icelus on March 29, 2005, 10:43:37 PM
Quote from: CamDawg,Mar 29 2005, 10:19 PM
For the load hints, I don't have a problem replacing the NWN reference (as it is just wrong), though you're correct that the rest are really UB's domain. I'll let Andyr or Icelus bribe you for your holdout line.

http://forums.gibberlings3.net/index.php?showtopic=3365&view=findpost&p=32473
Title: DO STUFF HERE ANDY! Randomness
Post by: SixOfSpades on March 30, 2005, 12:57:07 PM
And correct the Load hint about Trolls, to include Poison among the elements that will kill them. Or treak the Trolls so that Poison won't kill them, or whatever.
Title: DO STUFF HERE ANDY! Randomness
Post by: Andyr on April 12, 2005, 05:41:56 PM
And correct the Load hint about Trolls, to include Poison among the elements that will kill them. Or treak the Trolls so that Poison won't kill them, or whatever.

Not going to do this, not UB - will mention it to Cam, though. :)

Going to try and get this cleared up soon.