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BG2 Completed Mods => Unfinished Business => Topic started by: cliffette on August 08, 2004, 12:56:05 AM

Title: Minsc quest bugs - UB v12 onwards
Post by: cliffette on August 08, 2004, 12:56:05 AM
Please report any bugs you find in the Minsc quest from version 12 of Unfinished Business here.
When reporting a bug, do be as specific as possible. Letting me know what the last line of dialogue was, or what action/choices you made - these details will really help me pinpoint what went wrong.

NB: Being unable to kill a certain snotty noblewoman is not a bug.
Title: Re: Minsc quest bugs - UB v12 onwards
Post by: Barren on August 12, 2004, 07:37:21 AM
Just a small nitpick about the Readme: Nalia's aunt is called Delcia Caan, not Delcia De'Arnise!
Title: Re: Minsc quest bugs - UB v12 onwards
Post by: cliffette on August 12, 2004, 07:40:31 AM
Oops! That'll be changed for UBv13. Thanks. :)
Title: Re: Minsc quest bugs - UB v12 onwards
Post by: hlidskialf on August 12, 2004, 04:05:24 PM
NB: Being unable to kill a certain snotty noblewoman is not a bug.

Heh, that's why I always install a little custom-code. (Since I never keep Nalia.)
Code: [Select]

// New Trigger:
EXTEND_BOTTOM DELCIA 11 14
IF ~CheckStatGT(LastTalkedToBy,16,INT)~ THEN REPLY ~You are a textbook example of noble breeding. Or should I say inbreeding? Your lack of intellegence blinds you to the fact that the skills of leadership come from a combination of the innate and environment that lie outside the sphere of the "noble" as often as within.~ GOTO TheBitch1
END

// New reply block:
APPEND DELCIA
IF ~~ THEN BEGIN TheBitch1 // From 14.0 11.0
  SAY ~How dare you say such a thing! How dare you compare one with my blood to the blood of the great unwashed!~
  IF ~~ THEN REPLY ~Indeed, your blood comes from the same stock. Your "noble" ancestor was little more than a lucky bandit who managed to stay alive long enough to amass some wealth. I daresaymy holdings in Baldur's Gate could buy and sell your lands a dozen times over.~ GOTO TheBitch2
END

IF ~~ THEN BEGIN TheBitch2
  SAY ~I will Ignore the insult to the first Lord of this keep you just made, as you are too uneducated to know of the breeding and culture instilled in my line since then. Things you so apparently lack.~
  IF ~~ THEN REPLY ~ I was raised in a center of learning. Your education has revealed itself as little more than a joke. As for comparing bloodlines, heh, mine contains the truely divine. But enough debate with the narrowminded, feel free to use your "superior ability" to find your way out. There are no beasts, merely your keep's own defences between here and the exit now.~ GOTO TheBitch3
END

IF ~~ THEN BEGIN TheBitch3
  SAY ~Your uncouth dialog convinces me that nobility cannot be explained or taught, merely displayed. I will leave you now.~
  IF ~~ THEN DO ~SetGlobal("DelceaMove","GLOBAL",1)
ActionOverride("kpsold01",EscapeArea())
SetGlobal("DelciaLeave","GLOBAL",1)
MoveToPoint([372.1065])
ReallyForceSpell(Myself,TRAP_ARROW_SLAYING)
Kill(Myself)
~ UNSOLVED_JOURNAL ~The de'Arnise Keep has been invaded.

Nalia's aunt, Lady Delcia, had been rescued.  She has attempted to leave the keep on her own, now that I have cleared the path.  The fact that she was too stupid to do so without killing herself via the keep's original defenses I believe proves my point about noble inbreeding. Heh!~ EXIT
END
END

 ;D
Title: Major (and minor) Minsc quest bugs (possible spoilers)
Post by: Nukenin on August 12, 2004, 06:40:57 PM
Some folks doing the Minsc quest in the past have reported seeing unusually low THAC0 and natural ACs for Minsc once (the real) Boo has been returned to him.  This is due to the "WWBOO.SPL" spell being applied to Minsc twice--this results in Minsc having a THAC0 +5 better than he should (e.g. 7 instead of 12 for a 9th level Minsc), and a natural (armorless) AC of 5 (3 with the +2 bonus granted by his default 16 dexterity) instead of 10 (8 w/ his dex bonus).

Minsc already is rewarded enough by the strength boost the quest grants him (19, up slightly from his original 18/93), IMHO.  While some folks might not mind Minsc being excessively rewarded with the THAC0 bonus (and natural AC, though since Minsc is usually armoured that's not as much of an issue), my protagonist (ever in a race with Minsc to see who gets the most kills) does.  Therefore, I've fixed this problem (see below for the patch).  Note that I haven't tested all possible paths in which Boo is restored to Minsc--this only resolves the problem as it occurred after answering the riddles at least somewhat correctly.

In exploring the THAC0 discrepancies, I noticed that some of the gem rewards erroneously listed "MINC34" instead of "MISC34" for the garnet stone.  Methinks someone was typing M I N S C a lot during the writing of this quest.  :)  I've addressed these also in my patch below.

The second patch below is to the setup file--if you achieved the best reward, Minsc gained a special ability, titled "".  :)  I've patched the setup file to properly assign the intended name for this ability.

This forum system doesn't seem to like lines in code blocks with single spaces at the beginning, but those lines are merely contextual anyway--for those unfamiliar with this style of contextual diff, the changes are denoted by the "-" (old line) and "+" (new line) characters appearing at the beginning of a line.

Hope this helps!  Now I can get back to my game without worrying about Minsc being a little too good after his reunification with Boo.  :)

Boo Restoration (and Garnet) fixes:
Code: [Select]
--- ub/Minsc/Dialogue/wwminscub.d-orig Wed Jun 16 23:25:10 2004
+++ ub/Minsc/Dialogue/wwminscub.d Thu Aug 12 18:01:37 2004
@@ -643,7 +643,7 @@
 = @168
 IF ~~ THEN DO ~GiveItemCreate("HELM19",Player1,0,0,0)   // Ioun
  GiveItemCreate("MISC36",Player1,0,0,0)   // Pearl
- GiveItemCreate("MINC34",Player1,0,0,0)  // Garnet
+ GiveItemCreate("MISC34",Player1,0,0,0)  // Garnet
  GiveItemCreate("MISC42",Player1,0,0,0)  // Diamond
  GiveItemCreate("AMUL12",Player1,0,0,0)  // Laeral's tear
  GiveItemCreate("MISC41",Player1,0,0,0) // Sapphire
@@ -656,7 +656,7 @@
 = @168
 IF ~~ THEN DO ~GiveItemCreate("HELM19",Player1,0,0,0)   // Ioun
  GiveItemCreate("MISC36",Player1,0,0,0)   // Pearl
- GiveItemCreate("MINC34",Player1,0,0,0)  // Garnet
+ GiveItemCreate("MISC34",Player1,0,0,0)  // Garnet
  GiveItemCreate("MISC42",Player1,0,0,0)  // Diamond
  GiveItemCreate("MISC43",Player1,0,0,0)  // Emerald
  GiveItemCreate("AMUL12",Player1,0,0,0)  // Laeral's tear
@@ -668,7 +668,7 @@
 = @177
 IF ~~ THEN DO ~GiveItemCreate("HELM19",Player1,0,0,0)   // Ioun
  GiveItemCreate("MISC36",Player1,0,0,0)   // Pearl
- GiveItemCreate("MINC34",Player1,0,0,0)  // Garnet
+ GiveItemCreate("MISC34",Player1,0,0,0)  // Garnet
  GiveItemCreate("MISC42",Player1,0,0,0)  // Diamond
  GiveItemCreate("MISC43",Player1,0,0,0)  // Emerald
  GiveItemCreate("MISC41",Player1,0,0,0) // Sapphire
@@ -685,7 +685,7 @@
 
 IF ~~ Rewards
 SAY @180
-IF ~!G("WWEllyQuestions",0)~ THEN DO ~ActionOverride("Minsc",ReallyForceSpellRES("wwboo",Myself))~ EXTERN WWELLE NotAFool
+IF ~!G("WWEllyQuestions",0)~ THEN EXTERN WWELLE NotAFool
 IF ~G("WWEllyQuestions",0)~ THEN EXTERN WWELLE CompleteFool
 END

"Summon Boolet" ability name fix:
Code: [Select]
--- setup-ub.tp2-orig Fri Aug  6 21:26:28 2004
+++ setup-ub.tp2 Thu Aug 12 18:37:17 2004
@@ -113,8 +113,8 @@
      ~ub/Minsc/Cre/wwarro2.cre~   ~Override/wwarro2.cre~ SAY NAME1 @9  SAY NAME2 @9
 COPY ~ub/Minsc/Cre/wwrati.cre~    ~Override/wwrati.cre~  SAY NAME1 @10 SAY NAME2 @10
 COPY ~ub/Minsc/items~   ~Override~
-COPY ~ub/Minsc/Items/wwblet.spl~  ~Override/wwblet.spl~
-     ~ub/Minsc/Items/wwboo.spl~   ~Override/wwboo.spl~
+COPY ~ub/Minsc/Items/wwblet.spl~  ~Override/wwblet.spl~ SAY ~0x08~ @11  SAY ~0x50~ @11
+COPY ~ub/Minsc/Items/wwboo.spl~   ~Override/wwboo.spl~
      ~ub/Minsc/Items/wwfboo.spl~  ~Override/wwfboo.spl~
      ~ub/Minsc/Items/wwnoboo.spl~ ~Override/wwnoboo.spl~ SAY ~0x08~ @12  SAY ~0x50~ @12
 COPY ~ub/Minsc/Items/wwnboo.itm~  ~Override/wwnboo.itm~  SAY NAME1 @13 SAY NAME2 @13 SAY DESC @14
Title: Re: Minsc quest bugs - UB v12 onwards
Post by: cliffette on August 13, 2004, 02:58:38 AM
Nukenin, you have my eternal gratitude. :)
Title: Re: Minsc quest bugs - UB v12 onwards
Post by: Rathwellin the Bard on August 13, 2004, 08:10:12 AM
Hmm.  In my game Minsc already had 19 Str before he started the quest.  I had played TuTu first & there had given him the book of Str.  Had I done Watcher's Keep in in Chapter 2 it's possible that he could have had 20 or even 21 Str (Lum's Machine & Deck of Many Things).  Even had I not bumped him myself it' theoretically possible for his Str to already be 20 before the quest.

Are you trying to bump him up or just set it to 19?
Title: Re: Minsc quest bugs - UB v12 onwards
Post by: Nukenin on August 13, 2004, 10:19:16 AM
Nukenin, you have my eternal gratitude. :)
No problem!  It's an enjoyable quest; I just want to make sure Minsc doesn't reap too much in the way of reward out of so carelessly losing his Boo. :)

Hmm.  In my game Minsc already had 19 Str before he started the quest.  I had played TuTu first & there had given him the book of Str.  Had I done Watcher's Keep in in Chapter 2 it's possible that he could have had 20 or even 21 Str (Lum's Machine & Deck of Many Things).  Even had I not bumped him myself it' theoretically possible for his Str to already be 20 before the quest.

Are you trying to bump him up or just set it to 19?
This may be reason enough to just have Minsc' STR be decremented by 8 at the onset of the quest and then incremented by 9 upon successful resolution.  Not every player has the protagonist hog the STR gains found throughout the game.  :)

Currently the spell effect that "debilitates" Minsc sets his STR to 60% of its current value, which works out to 10 from the 18/93 base.  But the spell that "rehabilitates" Minsc sets his STR directly to 19 (or just back to 18/93 if you use a fake Boo).

When I first ran the quest and, one Crooked Crane lich kill and one Umar Hills roaming later, realized Minsc had an insane THAC0, I thought maybe I'd glitched the quest since he had been wearing the Belt of Hill Giant Strength at the time (I was using him to hold it for Valygar or Mazzy).  That's what led me to figure out why the inordinate THAC0 boost was occurring.

Of course, now I need to kill that @#$%^&* lich again.  (I'd had Yoshimo steal Daystar without turning the lich red using aggressive pause/rehide techniques, but I couldn't leave that lich lurking below the innocent Inn patrons, especially with that secret door left wide open.  :) )  Unfortunately he proved a bear for me to kill using cheeseless techniques.  I finally resorted to using two scrolls of protection from fire (gained as random loot, not bought) to render my protagonist immune to his fire shield, so I could then just bash away hasted and eventually clobber him (using Daystar's Sunray too to soften him up of course).  For some reason he just was being stubborn about dying until I used those prot fire scrolls.  :)
Title: Re: Minsc quest bugs - UB v12 onwards
Post by: Frank on October 06, 2004, 12:19:49 AM
I've left the dock area, for 5 days came back and
I still can't get the kid (Billy) to say anything but "I didn't do nothing! Nothing at all! Go away!".
Actually once earlier, I think he told me had 1 gold piece and he bet I didn't, or something like that.

What to do?
Title: Re: Minsc quest bugs - UB v12 onwards
Post by: cliffette on October 06, 2004, 02:04:39 AM
Has the quest begun yet? You have to leave the Docks area one more time, and Minsc will discover that Boo is missing.

The only other thing I can think of is that you're playing with UB version that is lower than 12. There were problems with the older versions.  :-\
Title: Re: Minsc quest bugs - UB v12 onwards
Post by: Frank on October 06, 2004, 08:16:06 AM
I double checked - it's UnfinishedBusiness12.exe.

And poor Boo has been missing for awhile. I've left and came back to the docks a few times.

One thing I'm wondering - I did install this after the game was underway (although still chapter 1, or early in chapter 2) - not sure if that is the problem but I read somewhere that might not've been a good idea.

Would hate to have to re-start at this point. Is there any option, other than dropping Minsc?  :(

thanks for any help.
Title: Re: Minsc quest bugs - UB v12 onwards
Post by: irenicus on October 06, 2004, 02:54:00 PM
THEY STOLE BOO NOOOOOOOOOOO
Title: Re: Minsc quest bugs - UB v12 onwards
Post by: cliffette on October 06, 2004, 05:38:33 PM
Oops - the advice before was only relevant if Boo hadn't gone missing yet.

I think the solution here then is to set the following globals via the CLUA console (don't forget to set the LOCALS on with the cursor over Billy):

   G("WWBooGone",1)
   Global("WWBillyBackupText","LOCALS",0)

After that, talk to Billy and it should work. :)
Title: Re: Minsc quest bugs - UB v12 onwards
Post by: Frank on October 06, 2004, 07:19:00 PM
ok - figured out how to get CLUA started, but not sure how to set the locals on.
Knowing nothing, I tried anyway - highlighted Billy with the mouse and tried "LOCALS=1"

Both before and after I did that I get:

Iua: call expression not a function
Active Stack:
Active Stack:

Not sure what that means. I'm sure I'm making a basic mistake.
Title: Re: Minsc quest bugs - UB v12 onwards
Post by: Frank on October 06, 2004, 07:20:37 PM
What I mean above is, I get the

Iua: call expression not a function
Active Stack:
Active Stack:

message whenever I try to enter either of these lines from CLUA
   G("WWBooGone",1)
   Global("WWBillyBackupText","LOCALS",0)

Title: Re: Minsc quest bugs - UB v12 onwards
Post by: cliffette on October 06, 2004, 07:39:53 PM
Oops - I'll be more specific..

You use this command in the CLUA console:
CLUAConsole:SetGlobal("WWBooGone","GLOBAL",1)

For the following command, make sure the cursor is over Billy. You don't have to click on him... just make sure he is under the cursor:
CLUAConsole:SetGlobal("WWBillyBackupText","LOCALS",0)

Title: Re: Minsc quest bugs - UB v12 onwards
Post by: Frank on October 06, 2004, 08:01:22 PM
I did that and no error messages this time. However Billy still won't talk.
I left the district for 3 days and came back, still no go.

Not sure what's wrong.
Title: Re: Minsc quest bugs - UB v12 onwards
Post by: cliffette on October 06, 2004, 08:25:00 PM
I don't know either. The installation shouldn't have affected anything.

Ok, try:

CLUAConsole:CreateCreature("WWBILLY")

This will create another instance of Billy... maybe he will work properly. Make sure you're just outside the Sea's Bounty though.


If that still doesn't work, then the following hopefully will.
Go inside the Sea's Bounty (the top floor)
Use the command above to create an instance of Billy inside.
Then use the following commands to set a couple of globals. This should continue the quest.

CLUAConsole:SetGlobal("WWHelpFindBoo","GLOBAL",10)
CLUAConsole:SetGlobal("WWBillySeen","GLOBAL",2)


If that doesn't work, kill off the four thugs, Vivick, Sten, Eforf and Delag, who are hanging around the back of the inn. Make sure Minsc is in your party, and Billy should offer to lead you to a pet shop. 

Otherwise, you're looking at having to go back to a saved game... but I don't get what happened. You can email the current, non-working savegame to me if you want (preferably one before you made any changes to the globals), and I can take a look at it. supercliffette / at / yahoo/ . com/ .au  (remove slashes and spaces, etc) :)
Title: Re: Minsc quest bugs - UB v12 onwards
Post by: Frank on October 06, 2004, 09:49:35 PM
Step 1 above did the trick! Thank you!!!
Title: Re: Minsc quest bugs - UB v12 onwards
Post by: Frank on October 06, 2004, 10:28:28 PM
1 last thing, I do so however that after I've reunited Minsc with Boo, that he does have an abnormally high THAC0.
Right now it's:
Base THAC0 = 0 (lvl 10 Ranger, STR 19)

I read the above post about fixing that (and the garnet stone) but I'm not sure how to apply/where to put the code...or any other way to go about fixing this (haven't used but have heard of Shadowkeeper which seems like it might be able to do something like that).
Title: Re: Minsc quest bugs - UB v12 onwards
Post by: cliffette on October 06, 2004, 10:33:14 PM
Shadowkeeper's probably the easiest way. I'm glad that was resolved! *wipes forehead*

If anybody else runs into a problem like this, please let me know.. it's a worry!
Title: Re: Bug Reports - v13
Post by: Guyh27 on October 15, 2004, 09:54:37 PM
Well i'm not sure if this was a problem in the last version but i was in the middle of the minsc and boo quest and i installed v13. I finished the quest and got boo back by killing the guards but in the diologue box it still has minsc talking about missing boo.  his strength has gone to 19 and it even says in the journal that the quest is completed. any suggestions?
Title: Re: Bug Reports - v13
Post by: cliffette on October 15, 2004, 10:07:03 PM
I thought I'd squished that bug.. but back to it. Thanks.
Title: Re: Minsc quest bugs - UB v12 onwards
Post by: Cantrip on December 15, 2004, 03:41:15 AM
I go to the docks after minsc says boo is missing, but I can't find billy or anybody else to help me...
I do find the four thugs, though - they don't provoke an attack.  :'(
Title: Re: Minsc quest bugs - UB v12 onwards
Post by: cliffette on December 15, 2004, 03:53:17 AM
Billy is kind of easy to miss in the newer version as you have to click on him to continue the quest (the thugs won't say anything useful until you've had a word with Billy). Billy's a kid in orange shorts just outside the Sea's Bounty Tavern.

If he isn't there, try the following command in the CLUA console:

CLUAConsole:SetGlobal("WWBillyExists","AR0300",0)

Or if that doesn't work, then
CLUAConsole:CreateCreature("WWBILLY")
should work.
Title: Re: Minsc quest bugs - UB v12 onwards
Post by: Cantrip on December 15, 2004, 04:53:41 AM
Done.
Completed Quest.
How do I get the boolet ability though?
Plus, I had accustom minsc portrait and after boo was returned, I became the normal one...
Title: Re: Minsc quest bugs - UB v12 onwards
Post by: cliffette on December 15, 2004, 05:14:02 AM
To get the boolet ability, you had to answer all of Eleanya's questions in the most stomach-twisting, crawling manner possible (ie flatter her vain soul). :)

Sorry about the second problem - I think that's a limitation of the game engine, as the portrait change has to refer to a specific portrait file. For most players, this is the original Minsc (the files named NMINSCM.bmp and NMINSCS.bmp). I assume that your custom files are named something else, in which case you might have to use a savegame editor to change his portrait back to the custom version.
Title: Re: Minsc quest bugs - UB v12 onwards
Post by: Murdane on December 15, 2004, 02:31:14 PM
Actually, I didn't think Eleanya was all that bad, compared to a lot of other people you meet (like Delcia). :)

By the way, what exactly does the Boolet ability do again?
Title: Re: Minsc quest bugs - UB v12 onwards
Post by: cliffette on December 15, 2004, 11:48:15 PM
The Boolet ability allows you to summon a rodent who will fight for you. :)
Title: Re: Minsc quest bugs - UB v12 onwards
Post by: Murdane on December 16, 2004, 01:23:22 AM
The Boolet ability allows you to summon a rodent who will fight for you. :)

Thanks for clearing that up. :)
Title: Re: Minsc quest bugs - UB v12 onwards
Post by: underdog on December 16, 2004, 02:16:08 PM
How many boolets do you get?

Are they one time uses?

Went to windspear after that, was standing around don't remember what i did, but found a Boo sitting on the ground,
it didn't want to talk to me or Minsc,so just left it, on the way out some hobgoblins attacked, so i used Minsc's Boolet Ability, got a Boolet that killed a hobgoblin with 26 point attack, then got killed himself. Do I get anymore boolets?

Title: Re: Minsc quest bugs - UB v12 onwards
Post by: cliffette on December 16, 2004, 11:53:57 PM
You should. It works like a summon animals spell, except that you summon a hamster (ok, a rat) instead of a wolf/bear.


BTW, I'm on hiatus until January sometime. So I won't be able to help you with any bugs until partway through January sometime. We apologise for the inconvenience. Oh, and the bug.  :)

Edit: Now sort of temporarily off hiatus. Show me a bug and I might change my mind. :)
Title: Re: Minsc quest bugs - UB v12 onwards
Post by: mantaS of Umar on February 01, 2005, 11:17:17 AM
Ok, I have UB v.13.
Minsc realizes Boo is gone, we go to the Docks, and the game crashes during his dialog about "...every hampster dropping"

I have installed Banter pack, NPC Flirt, and the fixes from Baldurdash.
thanks
Title: Re: Minsc quest bugs - UB v12 onwards
Post by: Qwinn on February 01, 2005, 12:54:38 PM
"so i used Minsc's Boolet Ability, got a Boolet that killed a hobgoblin with 26 point attack"

LOL - seriously?!  It never even occurred to me that the Boolets might actually be capable of significant combat ability.  I just figured it was a scouting toy.  So far the only thing I ever used it for was as a sacrifice to Demogorgon in the kuo-toa cave (bwahahahahaha)

Qwinn
Title: Re: Minsc quest bugs - UB v12 onwards
Post by: cliffette on February 01, 2005, 05:11:12 PM
Okay, neither of those things were supposed to happen!

mantaS, so the game actually crashes back to desktop? Nobody else has had that problem before, so I'd suggest the reinstall.

Qwinn, I'll take a look at the Boolet spell, but I'm pretty sure he shouldn't be capable of such things. He's got a fast attack, but he's really weak. And using Boolet as a hamster sacrifice? Minsc =  :'(
Title: Re: Minsc quest bugs - UB v12 onwards
Post by: mantaS of Umar on February 01, 2005, 05:34:39 PM
Ok, I will do that tonight when I get home, I going to reinstall the whole darn thing.

1. BG2 (I don't have ToB)
2. Bioware official update
3.Balderdash for SoA

Once that is done, which mods should I avoid? If I want to do UB?
I would like banter, flirt, and quests, but don't have too if it is going to mess up my game.

Thanks again everyone
Title: Re: Minsc quest bugs - UB v12 onwards
Post by: cliffette on February 01, 2005, 05:40:49 PM
A warning if you want to uninstall - you should have a savegame that existed before the quest began, otherwise you risk getting weird dialogues that are out of place.

I'd suggest asking Andyr or someone who knows the rest of UB better than me about which mods to avoid. The banter and flirt packs shouldn't affect anything (though generally you should install flirt packs last).

Make sure any mods you want to install are ok to go without ToB as well. I'd recommend picking up a copy of ToB as they're pretty cheap now and many mods use actions from ToB. To my dim memory, the Minsc quest is okay without ToB, but other parts of UB might not be.
Title: Re: Minsc quest bugs - UB v12 onwards
Post by: Janneia on February 18, 2005, 07:44:15 PM
I recall something about Edwin being a Necromancer, but "Enchanter" would work as well.

I remember taking a snapshot of the said incident, but I can't find it in my folder. Maybe it's because I took a near 700. I'm pretty sure it was this mod... Anyway, I was reading it and I thought he was a Conjurer?

I'm pretty sure it was this mod. Anyway, when I find that snapshot, I'll post it here.  :)
Title: Re: Minsc quest bugs - UB v12 onwards
Post by: cliffette_ on February 19, 2005, 09:37:29 PM
Yes, it's in the Minsc quest. That quote goes to show how much I know (or care) about Edwin. ;)
Title: Re: Minsc quest bugs - UB v12 onwards
Post by: esabulao on April 01, 2005, 06:35:05 AM
Um, I have UB v13 but Minsc's quest never triggered for me. I went to the docks, moved around and got to meet the boy (willy?), left for a few days at a time several times and still Minsc never discovered that Boo is missing. I eventually had to let him go so I could get my final party members. This was before I went to Spellhold.

Does anybody have any ideas on what's wrong? Thank you in advance.
Title: Re: Minsc quest bugs - UB v12 onwards
Post by: Moongaze on April 13, 2005, 06:43:08 AM
About Minsc's strength-gaining, I once had him equip the Girdle of Hill Giant Strength (sets strength to 19). Suddenly Boo's quest popped up, so I completed. Afterwards, his strength-stat was messed up. I'm guessing it happened because of the strength-set item/magic, because that bug never occurred without those things.
Title: Re: Minsc quest bugs - UB v12 onwards
Post by: Guest on July 24, 2005, 06:12:14 PM
I use V14 from UB.
At the end of the quest i have an overpowered minsc with a natural high natural thaco and
a owerpowered AC. I think this is not funny anymore... who is responsible for this ?
Please fix the bug (19 Strenght plus license / stuff are much enough for this little quest)

Title: Re: Minsc quest bugs - UB v12 onwards
Post by: cliffette on July 27, 2005, 02:13:30 AM
@Guest: My name is cliffette. You found my bug, prepare to die!

I'm away for a couple of weeks but when I return I will fix this thing (again again, I thought it had been fixed). If Minsc's stats are too much for you, then my suggestion is to edit him with some suitable editor, but I can't help you right now.

Esabulao, I am scheduled to redo the quest (again again) so that it triggers, is longer, is better, is bug free, etc, but that won't happen until I have free time and an impetus to go back into the horrible horrible code I wrote for this quest. My urge is to rewrite the monster from the ground up because it was meant to be longer, thus justifying the rewards and this paragraph has gone on long enough, so maybe someone who knows what the triggers are can help you.

@Moongaze: What do you mean by messed up? Was it permanently set to a crazy number?
Title: Re: Minsc quest bugs - UB v12 onwards
Post by: Cynic_Jester on December 07, 2005, 03:51:14 PM
I just had a strange bug occur regarding this quest. I was playing a Human Fighter and went straight for the Keep to get my stronghold, picking up Nalia and a few others, with Minsc in the party. After clearing the keep and being declared Lord etc, I went to the Forge room in the Keep where you upgrade the Flail, and suddenly I get this strange, partial dialouge which ends with "Yay, boo has returned" or somesuch(Sorry I can't be more specifi, didn't figure it was anything important until I noticed his str). I hadn't visited the Docks before I went to the Keep, so I'm not sure what caused it.
Title: Re: Minsc quest bugs - UB v12 onwards
Post by: cliffette on December 09, 2005, 03:49:17 AM
Ok... thanks for the notice.

In the meantime, you might need to use an editing program to fix up Minsc's strength. I would guess that the "Boo returning" dialogue played in place of something else that Minsc was supposed to say at  that point, so I'll have to check the weights and triggers of that dialogue when I get my computer running again.
Title: Re: Minsc quest bugs - UB v12 onwards
Post by: DurakDimholt on December 22, 2005, 03:33:57 PM
Hi, I play on a Mac. I just can't keep a super hero Minsc in my party, although the quest itself was fun. Shadowkeeper is for PC, is there anything like it for Mac or do I have to let Minsc go now?
Title: Re: Minsc quest bugs - UB v12 onwards
Post by: Loriel on December 22, 2005, 10:06:56 PM
There is a Mac saved game editor called QNDBG# (http://ire.mainecoon.net/IRE/final_releases.html) over at the AS&G.  Other than that, you could always use Near Infinity (http://ire.mainecoon.net/customs/weidu.html).
Title: Re: Minsc quest bugs - UB v12 onwards
Post by: DurakDimholt on December 24, 2005, 02:12:18 AM
Thanks Loriel, I got QND down from the Spa as soon as I could access the site again. Everything's fine now. :)
Title: Re: Minsc quest bugs - UB v12 onwards
Post by: Bex on January 18, 2006, 04:55:52 PM
There's a female commoner very close to Eleanya, who has a "What's that? It looks like the weasel-skin scarf my son gave me." conversation with Minsc, even if Boo is missing.

There are a few typos in Eleanya's dialogues:

"past-times" = pastimes?

"Father would dislike it if I came come crawling with disease" (If asked for a kiss.)

Also, Minsc's fatigue comment seems to have been permanently replaced with "You point, I punch" in the two games where I've done this quest and kept him around.
Title: Re: Minsc quest bugs - UB v12 onwards
Post by: Rodman49 on February 19, 2006, 09:56:11 PM
Had a problem with the Kidnapping of Boo initial dialogue not "firing" in UB v14.  IE he lost Boo and his strength, but his initial dialogue sequence did not start - I assume it has to do with either the Xan mod or the G3 Tweakpack as I've had the other mods installed before and never had this problem - or it could be something about joining the Vamps instead of the Shadow Theives - Weidu.log below.

// Log of Currently Installed WeiDU Mods
// The top of the file is the 'oldest' mod
// ~TP2_File~ #language_number #component_number // Component Name
~SETUP-EASE.TP2~ #0 #0 // Infinite Weapon, Potion and Ring/Amulet Stacking
~SETUP-EASE.TP2~ #0 #2 // Multi-Class Grand Mastery
~SETUP-EASE.TP2~ #0 #3 // True Grand Mastery (extra half-attack, etc.) (Baldurdash)
~SETUP-EASE.TP2~ #0 #6 // Wear Magical Armor AND Magic Rings (etc.)
~SETUP-EASE.TP2~ #0 #9 // Un-Nerfed THAC0 Table, Saving Throws, Grand-Mastery, and Arcane, Divine Spell Progression (Blucher)
~SETUP-EASE.TP2~ #0 #11 // Allow Multi-Player Created NPCs to "Wait Here" When Kicked Out
~SETUP-EASE.TP2~ #0 #12 // Turn Off The Hideous Cloak-of-Mirroring and Spell-Trap Animation
~SETUP-EASE.TP2~ #0 #13 // Unlimited Bag of Holding (Blucher)
~SETUP-EASE.TP2~ #0 #15 // Bonus Merchants (Baldurdash)
~SETUP-EASE.TP2~ #0 #18 // Imoen ToB Dialogue Fix
~SETUP-EASE.TP2~ #0 #20 // Female Edwina
~SETUP-EASE.TP2~ #0 #21 // Romance: Bug Fixes (required for later components).
~SETUP-EASE.TP2~ #0 #26 // Low Reputation Store Discount (Sabre)
~SETUP-ITEMUPGRADE.TP2~ #0 #0 // Shadows Of Amn Item Upgrades
~SETUP-ITEMUPGRADE.TP2~ #0 #1 // Throne Of Bhaal Item Upgrades
~SETUP-UNDERREP.TP2~ #0 #0 // Underrepresented Items From Icewind Dale 2
~SETUP-VALEN.TP2~ #0 #0 // Valen
~SETUP-UB.TP2~ #0 #0 // The Kidnapping of Boo by Cliffette
~SETUP-UB.TP2~ #0 #1 // The Suna Seni/Valygar Relationship
~SETUP-UB.TP2~ #0 #2 // Kalah and What He Was Promised
~SETUP-UB.TP2~ #0 #4 // Gorje Hilldark and the Extended Illithium Quest
~SETUP-UB.TP2~ #0 #5 // The Pai'Na/Spider's Bane Quest
~SETUP-UB.TP2~ #0 #6 // Restored Crooked Crane Inn
~SETUP-UB.TP2~ #0 #7 // Restored Encounters
~SETUP-UB.TP2~ #0 #8 // Artemis Entreri in Bodhi's Lair
~SETUP-UB.TP2~ #0 #9 // Corrected "Xzar's Creations"
~SETUP-UB.TP2~ #0 #10 // Restored Hell Minions, by SimDing0
~SETUP-UB.TP2~ #0 #11 // Gorf the Squisher Fix, by Gebhard Blucher
~SETUP-UB.TP2~ #0 #12 // Item Restorations
~SETUP-UB.TP2~ #0 #16 // Corrected BAMs and Scripts
~SETUP-UB.TP2~ #0 #17 // Corrected Character Names and Biographies
~SETUP-UB.TP2~ #0 #18 // Restored Minor Dialogs
~SETUP-UB.TP2~ #0 #20 // Extended ToB Item Descriptions
~SETUP-UB.TP2~ #0 #21 // Throne of Bhaal Minor Restorations
~SETUP-UB.TP2~ #0 #22 // Justifier Kit
~SETUP-UB.TP2~ #0 #23 // Feralan Kit
~SETUP-UB.TP2~ #0 #24 // Sarevok's Remorse
~SETUP-KETO.TP2~ #0 #0 // Keto-SOA NPC V2
~XAN/SETUP-XAN.TP2~ #0 #0 // Xan NPC MOD for Baldur's Gate II, v1
~G3TWEAKS.TP2~ #0 #0 // SoA World Map Fixes
~G3TWEAKS.TP2~ #0 #3 // Change Magically Created Weapons to Zero Weight
~G3TWEAKS.TP2~ #0 #49 // Weapon Animation Tweaks
~G3TWEAKS.TP2~ #0 #91 // Force All Dialogue to Pause
~G3TWEAKS.TP2~ #0 #94 // Use Valen/Solaufein Style Interjections
~G3TWEAKS.TP2~ #0 #97 // Alter HP Triggers for NPC Wounded Dialogues
~G3TWEAKS.TP2~ #0 #188 // Identify All Items
Title: Trolls will not die, even by acid and fire
Post by: John on May 11, 2006, 10:29:41 PM
*SPOILER WARNING*


Hey guys.  I'm going through the Minsc finding Boo quest right now, and when I come to the part where I have to fight the trolls, I find the trolls never die, they just stay at "near death" forever, and hitting them with fire or acid doesn't help.  Any ideas?  Below is a copy of my weidu log, just in case you need it.  Thanks!  - John

// Log of Currently Installed WeiDU Mods
// The top of the file is the 'oldest' mod
// ~TP2_File~ #language_number #component_number // [Subcomponent Name -> ] Component Name
~1PP/1PP.TP2~ #0 #0 // 1PP: Everything but Potions
~1PP/1PP.TP2~ #0 #1 // New Potion Graphics
~SETUP-SOLAUFEIN.TP2~ #0 #0 // Solaufein Romance for Baldur's Gate II (SoA & ToB)
~SETUP-OVERSIGHT.TP2~ #0 #1 // Alignment Correction
~SETUP-OVERSIGHT.TP2~ #0 #2 // Class Tweaks/Fixes
~SETUP-OVERSIGHT.TP2~ #0 #3 // Altered Spells
~SETUP-OVERSIGHT.TP2~ #0 #4 // Improved Continuity
~SETUP-GMINION.TP2~ #0 #0 // gMinion v1.8
~SETUP-ESERIES.TP2~ #0 #0 // eSeries v1.5
~SETUP-VALHORN.TP2~ #0 #0 // Improved Horns of Valhalla v1.2
~SETUP-JPS_PORTRAITS.TP2~ #0 #1 // Alternate Imoen Portrait by JPS
~GBTHFKP.TP2~ #0 #0 // Expanded Thief Stronghold
~SETUP-D0QUESTPACK.TP2~ #0 #2 // Creature & Area Improvements -> All Creature Improvements
~SETUP-D0QUESTPACK.TP2~ #0 #3 // Creature & Area Improvements -> Boss Improvements Only
~SETUP-D0QUESTPACK.TP2~ #0 #4 // Alternative Harper/Xzar Plot
~SETUP-D0QUESTPACK.TP2~ #0 #5 // Extended Reynald Sequence
~SETUP-D0QUESTPACK.TP2~ #0 #6 // Intrigue In The Copper Coronet
~SETUP-D0QUESTPACK.TP2~ #0 #7 // Rahul Kanakia's Potion Quest
~SETUP-D0QUESTPACK.TP2~ #0 #8 // Revised Hell Trials
~SETUP-D0QUESTPACK.TP2~ #0 #10 // Improved Oasis II -> IO2 Dialogue Enhancement Only
~SETUP-D0QUESTPACK.TP2~ #0 #11 // Saving Sanik In Brynnlaw
~SETUP-D0QUESTPACK.TP2~ #0 #12 // Burglary Of The Bookkeeper
~SETUP-D0QUESTPACK.TP2~ #0 #13 // New Fate For The Dryads' Acorns
~SETUP-D0QUESTPACK.TP2~ #0 #14 // The Tragedy Of Besamen
~SETUP-D0QUESTPACK.TP2~ #0 #15 // Further Slaver Involvement
~SETUP-D0QUESTPACK.TP2~ #0 #16 // Sending The Solamnic Knights Home
~SETUP-D0QUESTPACK.TP2~ #0 #17 // Nazariel The Lich
~SETUP-D0QUESTPACK.TP2~ #0 #18 // Reward Negotiation
~SETUP-D0QUESTPACK.TP2~ #0 #19 // Infernal Thievery
~SETUP-D0TWEAK.TP2~ #0 #0 // Enhanced Goodberries
~SETUP-D0TWEAK.TP2~ #0 #2 // Corrected Demon Animations
~SETUP-D0TWEAK.TP2~ #0 #3 // Reintroduce Dimension Door
~SETUP-BANTERPACK.TP2~ #0 #0 // Pocket Plane Banter Pack for BG2: Shadows of Amn
~SETUP-BANTERPACK.TP2~ #0 #2 // Pocket Plane Banter Pack for BG2: Throne of Bhaal
~SETUP-NPCFLIRT.TP2~ #0 #0 // Aerie Flirt Pack For SOA
~SETUP-NPCFLIRT.TP2~ #0 #1 // Aerie/Solaufein Romance Conflict For SOA (Solaufein V60 or greater recommended)
~SETUP-NPCFLIRT.TP2~ #0 #2 // Aerie Flirt Pack For TOB
~SETUP-NPCFLIRT.TP2~ #0 #3 // Aerie/Solaufein Romance Conflict For TOB (Solaufein V60 or greater recommended)
~SETUP-NPCFLIRT.TP2~ #0 #4 // Jaheira Flirt Pack for SOA
~SETUP-NPCFLIRT.TP2~ #0 #5 // Jaheira/Solaufein Romance Conflict For SOA (Solaufein V60 or greater recommended)
~SETUP-NPCFLIRT.TP2~ #0 #6 // Jaheira Flirt Pack for TOB
~SETUP-NPCFLIRT.TP2~ #0 #7 // Jaheira/Solaufein Romance Conflict For TOB (Solaufein V60 or greater recommended)
~SETUP-NPCFLIRT.TP2~ #0 #8 // Viconia Flirt Pack for SOA
~SETUP-NPCFLIRT.TP2~ #0 #9 // Viconia/Solaufein Romance Conflict For SOA (Solaufein V60 or greater recommended)
~SETUP-NPCFLIRT.TP2~ #0 #10 // Viconia Flirt Pack for TOB
~SETUP-NPCFLIRT.TP2~ #0 #11 // Viconia/Solaufein Romance Conflict For TOB (Solaufein V60 or greater recommended)
~SETUP-NPCFLIRT.TP2~ #0 #12 // Anomen Flirt Pack for SOA
~SETUP-NPCFLIRT.TP2~ #0 #13 // Anomen/Solaufein Romance Conflict For SOA (Solaufein V60 or greater recommended)
~SETUP-NPCFLIRT.TP2~ #0 #14 // Anomen Flirt Pack for TOB
~SETUP-NPCFLIRT.TP2~ #0 #15 // Anomen/Solaufein Romance Conflict For TOB (Solaufein V60 or greater recommended)
~SETUP-EASE.TP2~ #0 #0 // Infinite Weapon, Potion and Ring/Amulet Stacking
~SETUP-EASE.TP2~ #0 #3 // True Grand Mastery (extra half-attack, etc.) (Baldurdash)
~SETUP-EASE.TP2~ #0 #4 // Shut Up "You Must Gather Your Party Before Venturing Forth"
~SETUP-EASE.TP2~ #0 #13 // Unlimited Bag of Holding (Blucher)
~SETUP-EASE.TP2~ #0 #14 // Multiple Strongholds (Baldurdash)
~SETUP-EASE.TP2~ #0 #15 // Bonus Merchants (Baldurdash)
~SETUP-EASE.TP2~ #0 #16 // Keep Drizzt's Loot, Disable Malchor Harpell
~SETUP-EASE.TP2~ #0 #18 // Imoen ToB Dialogue Fix
~SETUP-EASE.TP2~ #0 #21 // Romance: Bug Fixes (required for later components).
~SETUP-EASE.TP2~ #0 #25 // Happy: NPCs won't fight with each other or leave the group.
~SETUP-EASE.TP2~ #0 #28 // Rest Anywhere (Japheth)
~SETUP-REFINEMENTS.TP2~ #0 #30 // Shapeshifting fix -> Heal on shifting back to human (Default)
~SETUP-REFINEMENTS.TP2~ #0 #40 // Universal lesser mage robes
~TB#TWEAKS/TB#TWEAKS.TP2~ #0 #100 // Nature's Beauty Tweak. (v2)
~TB#TWEAKS/TB#TWEAKS.TP2~ #0 #150 // Imprisonment Fix. (v2)
~TB#TWEAKS/TB#TWEAKS.TP2~ #0 #200 // Flesh to Stone Fix. (v2)
~TB#TWEAKS/TB#TWEAKS.TP2~ #0 #300 // Drop Weapons in Panic Effect Removal. (v2)
~TB#TWEAKS/TB#TWEAKS.TP2~ #0 #1000 // Unlimited Limited Wish & Wish. (v2)
~CLIFFKEY/SETUP-CLIFFKEY.TP2~ #0 #0 //  A Mod for the Orderly - Add a Keyring to Faerun! See readme for more details about the choices below. -> Nanoquest version
~TELEPORT/TELEPORT.TP2~ #1 #0 // Teleport spell for BG2:SoA
~TELEPORT/TELEPORT.TP2~ #1 #1 // Teleport spell for BG2:ToB
~G3TWEAKS.TP2~ #0 #0 // SoA World Map Fixes
~G3TWEAKS.TP2~ #0 #3 // Change Magically Created Weapons to Zero Weight
~G3TWEAKS.TP2~ #0 #6 // Make +x/+y Weapons Consistent
~G3TWEAKS.TP2~ #0 #7 // English Only: Description Updates for Make +x/+y  Weapons Consistent Component
~G3TWEAKS.TP2~ #0 #37 // Remove Helmet Animations
~G3TWEAKS.TP2~ #0 #43 // Change Viconia's Skin Color to Dark Blue
~G3TWEAKS.TP2~ #0 #46 // Avatar Morphing Script
~G3TWEAKS.TP2~ #0 #58 // Disable Portrait Icons Added by Equipped Items
~G3TWEAKS.TP2~ #0 #64 // Icon Improvements
~G3TWEAKS.TP2~ #0 #91 // Force All Dialogue to Pause
~G3TWEAKS.TP2~ #0 #94 // Use Valen/Solaufein Style Interjections
~G3TWEAKS.TP2~ #0 #97 // Alter HP Triggers for NPC Wounded Dialogues
~G3TWEAKS.TP2~ #0 #129 // Allow Stealth and Thieving Abilities in Heavy Armor
~G3TWEAKS.TP2~ #0 #130 // English Only: Alter Item Descriptions for 'Stealth  and Thieving Abilities in Heavy Armor' Component
~G3TWEAKS.TP2~ #0 #152 // Sellable Staffs, Clubs, and Slings (Icelus)
~G3TWEAKS.TP2~ #0 #155 // PnP-Style Protection Items
~G3TWEAKS.TP2~ #0 #180 // Higher HP on Level Up -> Maximum
~G3TWEAKS.TP2~ #0 #185 // Maximum HP for NPCs (the bigg) -> For Party-Joinable NPCs Only
~G3TWEAKS.TP2~ #0 #191 // 100% Learn Spells
~G3TWEAKS.TP2~ #0 #194 // Bottomless Containers
~G3TWEAKS.TP2~ #0 #197 // Add Ammo Belts and Potion Cases to SoA
~G3TWEAKS.TP2~ #0 #203 // Remove fatigue from restoration spells
~G3TWEAKS.TP2~ #0 #224 // ToB-Style NPCs
~G3TWEAKS.TP2~ #0 #231 // Change Jaheira to Neutral Good
~SETUP-UB.TP2~ #0 #0 // The Kidnapping of Boo by Cliffette
~SETUP-UB.TP2~ #0 #1 // The Suna Seni/Valygar Relationship
~SETUP-UB.TP2~ #0 #2 // Kalah and What He Was Promised
~SETUP-UB.TP2~ #0 #4 // Gorje Hilldark and the Extended Illithium Quest
~SETUP-UB.TP2~ #0 #5 // The Pai'Na/Spider's Bane Quest
~SETUP-UB.TP2~ #0 #6 // Restored Crooked Crane Inn
~SETUP-UB.TP2~ #0 #7 // Restored Encounters
~SETUP-UB.TP2~ #0 #8 // Artemis Entreri in Bodhi's Lair
~SETUP-UB.TP2~ #0 #9 // Corrected "Xzar's Creations"
~SETUP-UB.TP2~ #0 #11 // Gorf the Squisher Fix, by Gebhard Blucher
~SETUP-UB.TP2~ #0 #12 // Item Restorations
~SETUP-UB.TP2~ #0 #15 // NPC Portrait Restorations
~SETUP-UB.TP2~ #0 #16 // Corrected BAMs and Scripts
~SETUP-UB.TP2~ #0 #17 // Corrected Character Names and Biographies
~SETUP-UB.TP2~ #0 #18 // Restored Minor Dialogs
~SETUP-UB.TP2~ #0 #19 // Restored Bhaalspawn Powers, by David Gaider
~SETUP-UB.TP2~ #0 #20 // Extended ToB Item Descriptions
~SETUP-UB.TP2~ #0 #21 // Throne of Bhaal Minor Restorations
~SETUP-UB.TP2~ #0 #24 // Sarevok's Remorse
Title: Re: Trolls will not die, even by acid and fire
Post by: Dr Jones on May 13, 2006, 05:17:16 PM
I too am having this problem. Also, even with CTRL+Y the trolls are still standing. They are invincible!
Title: Re: Trolls will not die, even by acid and fire
Post by: icelus on May 13, 2006, 05:54:21 PM
I can't think of anything in UB that touched trolls (only one specific troll in the Druid Grove).  Why do you think it's being caused by UB?
Title: Re: Trolls will not die, even by acid and fire
Post by: redrake on May 14, 2006, 07:29:00 AM
Yes, this just happened to me as well. After you speak to the halfling instead of sending you to Government District, he sends you to the Druid Grove (near the Troll Mound) and 3 trolls attack you. They are pretty much invincible. They simply go to Near Death and never die until Minsc is dead too.
It never happened to me before. Maybe is a UB15 bug.
And here's my log:
Quote
// Log of Currently Installed WeiDU Mods
// The top of the file is the 'oldest' mod
// ~TP2_File~ #language_number #component_number // [Subcomponent Name -> ] Component Name
~SETUP-EASE.TP2~ #0 #4 // Shut Up "You Must Gather Your Party Before Venturing Forth"
~SETUP-EASE.TP2~ #0 #12 // Turn Off The Hideous Cloak-of-Mirroring and Spell-Trap Animation
~SETUP-EASE.TP2~ #0 #14 // Multiple Strongholds (Baldurdash)
~SETUP-EASE.TP2~ #0 #15 // Bonus Merchants (Baldurdash)
~SETUP-EASE.TP2~ #0 #18 // Imoen ToB Dialogue Fix
~SETUP-EASE.TP2~ #0 #19 // Shapeshifter Rebalancing
~SETUP-EASE.TP2~ #0 #20 // Female Edwina
~SETUP-UB.TP2~ #0 #0 // The Kidnapping of Boo by Cliffette
~SETUP-UB.TP2~ #0 #2 // Kalah and What He Was Promised
~SETUP-UB.TP2~ #0 #4 // Gorje Hilldark and the Extended Illithium Quest
~SETUP-UB.TP2~ #0 #5 // The Pai'Na/Spider's Bane Quest
~SETUP-UB.TP2~ #0 #6 // Restored Crooked Crane Inn
~SETUP-UB.TP2~ #0 #7 // Restored Encounters
~SETUP-UB.TP2~ #0 #8 // Artemis Entreri in Bodhi's Lair
~SETUP-UB.TP2~ #0 #10 // Restored Hell Minions, by SimDing0
~SETUP-UB.TP2~ #0 #11 // Gorf the Squisher Fix, by Gebhard Blucher
~SETUP-UB.TP2~ #0 #12 // Item Restorations
~SETUP-UB.TP2~ #0 #13 // Yoshimo's Original Portrait
~SETUP-UB.TP2~ #0 #14 // Anomen's Original Portrait
~SETUP-UB.TP2~ #0 #15 // NPC Portrait Restorations
~SETUP-UB.TP2~ #0 #16 // Corrected BAMs and Scripts
~SETUP-UB.TP2~ #0 #17 // Corrected Character Names and Biographies
~SETUP-UB.TP2~ #0 #18 // Restored Minor Dialogs
~SETUP-UB.TP2~ #0 #19 // Restored Bhaalspawn Powers, by David Gaider
~SETUP-UB.TP2~ #0 #20 // Extended ToB Item Descriptions
~SETUP-UB.TP2~ #0 #21 // Throne of Bhaal Minor Restorations
~SETUP-UB.TP2~ #0 #24 // Sarevok's Remorse
~SETUP-BGII-SUBRACE.TP2~ #0 #0 // Subrace mini-mod for BGII v1.0
~SETUP-BGII-SUBRACE.TP2~ #0 #1 // GUI changes for subrace mod
~SETUP-UNDERREP.TP2~ #0 #0 // Underrepresented Items From Icewind Dale 2
Title: Re: Trolls will not die, even by acid and fire
Post by: John on May 16, 2006, 01:15:48 AM
Okay guys, found a way around it.  While I was attacking the trolls, I was casting a lot of spells, and one of them was invisibility on Minsc.  For some reason, the troll who was attacking him died, and then it was a simple matter of casting a flame arrow on the troll's body to kill him permanently.  I did this for the next couple of trolls and it worked perfectly, but it has to be cast on Minsc (or perhaps any NPC who is being attacked by a troll) and the troll must be attacking them.  It also only works for one or two trolls, so keep your mage's invisibility spells fully stocked.  After a couple of trolls, I found that I didn't need to do this trick anymore, that the trolls were dying on their own.  However, I do recommend ctrl-y to help speed along the process.

So what I figure is that my party encountered a new species of troll, one that can't die permanently, even to fire and acid.  They're called the Acidic Flame-Retardent Trolls of the Sword Coast, and they will only fall over if their prey vanishes!  Three cheers for the UB Mod, who finally restored the lost species of troll that Bioware cut at the last moment, and boy would it have been a bummer if they were never discovered!

- John
Title: Re: Trolls will not die, even by acid and fire
Post by: Hide and Seek on May 16, 2006, 06:02:57 AM
Sometimes they die, sometimes they do not. (if you disentgrate them, for example)
The most succesful method so far has been to beat them down to 'Near Death' and then stop attacking for a second or two. Sometimes, Spirit Trolls dies right away, and then you can kill them again with any weapon.

But I wonder if this is because of UB or Tactics.
Title: Re: Trolls will not die, even by acid and fire
Post by: Bex on May 16, 2006, 09:22:55 AM
But I wonder if this is because of UB or Tactics.

Neither of the individuals who have posted a log have Tactics installed.
Title: Re: Trolls will not die, even by acid and fire
Post by: Hide and Seek on May 16, 2006, 01:22:46 PM
That confused me, since no other of my mod components installed attempts to change the Trolls.
Title: Re: Trolls will not die, even by acid and fire
Post by: DoctorB on May 16, 2006, 07:09:41 PM
Same problem here's my log:

// Log of Currently Installed WeiDU Mods
// The top of the file is the 'oldest' mod
// ~TP2_File~ #language_number #component_number // [Subcomponent Name -> ] Component Name
~1PP/1PP.TP2~ #0 #0 // 1PP: Everything but Potions
~1PP/1PP.TP2~ #0 #1 // New Potion Graphics
~SETUP-OVERSIGHT.TP2~ #0 #0 // Tougher Sendai (TOB Required)
~SETUP-OVERSIGHT.TP2~ #0 #1 // Alignment Correction
~SETUP-OVERSIGHT.TP2~ #0 #2 // Class Tweaks/Fixes
~SETUP-OVERSIGHT.TP2~ #0 #3 // Altered Spells
~SETUP-OVERSIGHT.TP2~ #0 #4 // Improved Continuity
~SETUP-OVERSIGHT.TP2~ #0 #5 // Cleric Kits
~SETUP-OVERSIGHT.TP2~ #0 #6 // Monk High Level Abilities
~KITRTT.TP2~ #0 #0 // Do you want to install all the kits now?
~SETUP-DUNGEONBEGONE.TP2~ #0 #0 // Dungeon Be Gone V1.4
~SETUP-ESERIES.TP2~ #0 #0 // eSeries v1.5
~SETUP-VALHORN.TP2~ #0 #0 // Improved Horns of Valhalla v1.2
~SETUP-GMINION.TP2~ #0 #0 // gMinion v1.8
~SETUP-D0QUESTPACK.TP2~ #0 #0 // General AI Improvements
~SETUP-D0QUESTPACK.TP2~ #0 #1 // Creature & Area Improvements -> All Creature & Area Improvements
~SETUP-D0QUESTPACK.TP2~ #0 #2 // Creature & Area Improvements -> All Creature Improvements
~SETUP-D0QUESTPACK.TP2~ #0 #3 // Creature & Area Improvements -> Boss Improvements Only
~SETUP-D0QUESTPACK.TP2~ #0 #4 // Alternative Harper/Xzar Plot
~SETUP-D0QUESTPACK.TP2~ #0 #5 // Extended Reynald Sequence
~SETUP-D0QUESTPACK.TP2~ #0 #6 // Intrigue In The Copper Coronet
~SETUP-D0QUESTPACK.TP2~ #0 #7 // Rahul Kanakia's Potion Quest
~SETUP-D0QUESTPACK.TP2~ #0 #8 // Revised Hell Trials
~SETUP-D0QUESTPACK.TP2~ #0 #10 // Improved Oasis II -> IO2 Dialogue Enhancement Only
~SETUP-D0QUESTPACK.TP2~ #0 #11 // Saving Sanik In Brynnlaw
~SETUP-D0QUESTPACK.TP2~ #0 #12 // Burglary Of The Bookkeeper
~SETUP-D0QUESTPACK.TP2~ #0 #13 // New Fate For The Dryads' Acorns
~SETUP-D0QUESTPACK.TP2~ #0 #14 // The Tragedy Of Besamen
~SETUP-D0QUESTPACK.TP2~ #0 #15 // Further Slaver Involvement
~SETUP-D0QUESTPACK.TP2~ #0 #16 // Sending The Solamnic Knights Home
~SETUP-D0QUESTPACK.TP2~ #0 #17 // Nazariel The Lich
~SETUP-D0QUESTPACK.TP2~ #0 #18 // Reward Negotiation
~SETUP-D0QUESTPACK.TP2~ #0 #19 // Infernal Thievery
~ITMVALUETWEAKS.TP2~ #0 #0 // Item Value Tweaks
~SETUP-Z#MISC.TP2~ #0 #0 // Alternate, Accelerated Ust Natha Route
~SETUP-Z#MISC.TP2~ #0 #1 // Improved Statue of Riddles
~SETUP-Z#MISC.TP2~ #0 #4 // Primary Nerfs - Reducing Overpowered Items
~SETUP-Z#MISC.TP2~ #0 #5 // Secondary Reductions - Instant Kill Reductions
~SETUP-Z#MISC.TP2~ #0 #6 // Periphery Tweaks - Less Noteable Items
~SETUP-UB.TP2~ #0 #0 // The Kidnapping of Boo by Cliffette
~SETUP-UB.TP2~ #0 #1 // The Suna Seni/Valygar Relationship
~SETUP-UB.TP2~ #0 #2 // Kalah and What He Was Promised
~SETUP-UB.TP2~ #0 #3 // "Cat and Mouse" (Bodhi hunts you in Spellhold) by Ghreyfain
~SETUP-UB.TP2~ #0 #6 // Restored Crooked Crane Inn
~SETUP-UB.TP2~ #0 #7 // Restored Encounters
~SETUP-UB.TP2~ #0 #8 // Artemis Entreri in Bodhi's Lair
~SETUP-UB.TP2~ #0 #9 // Corrected "Xzar's Creations"
~SETUP-UB.TP2~ #0 #10 // Restored Hell Minions, by SimDing0
~SETUP-UB.TP2~ #0 #11 // Gorf the Squisher Fix, by Gebhard Blucher
~SETUP-UB.TP2~ #0 #12 // Item Restorations
~SETUP-UB.TP2~ #0 #15 // NPC Portrait Restorations
~SETUP-UB.TP2~ #0 #16 // Corrected BAMs and Scripts
~SETUP-UB.TP2~ #0 #17 // Corrected Character Names and Biographies
~SETUP-UB.TP2~ #0 #18 // Restored Minor Dialogs
~SETUP-UB.TP2~ #0 #19 // Restored Bhaalspawn Powers, by David Gaider
~SETUP-UB.TP2~ #0 #20 // Extended ToB Item Descriptions
~SETUP-UB.TP2~ #0 #21 // Throne of Bhaal Minor Restorations
~SETUP-UB.TP2~ #0 #24 // Sarevok's Remorse
// Recently Uninstalled: ~MOINESSEAVATARS/MOINESSEAVATARS.TP2~ #0 #0 // Install Longhaired Female Elven Mage Avatars
// Recently Uninstalled: ~MOINESSEAVATARS/MOINESSEAVATARS.TP2~ #0 #5 // Install Male Human Mage Avatars
~MOINESSEAVATARS/MOINESSEAVATARS.TP2~ #0 #1 // Install Female Cleric and Druid Avatars
~MOINESSEAVATARS/MOINESSEAVATARS.TP2~ #0 #2 // Install Male Half-Orc Paperdoll
~MOINESSEAVATARS/MOINESSEAVATARS.TP2~ #0 #3 // Install Longhaired Female Human Fighter Avatars in Full Plate Armor
~MOINESSEAVATARS/MOINESSEAVATARS.TP2~ #0 #4 // Install Male Human Barbarian Avatars
~MOINESSEAVATARS/MOINESSEAVATARS.TP2~ #0 #7 // Install Ninja Avatars (replaces Male Monk)
~MOINESSEAVATARS/MOINESSEAVATARS.TP2~ #0 #10 // Install Male Vampire Avatars
~MOINESSEAVATARS/MOINESSEAVATARS.TP2~ #0 #11 // Install Female Vampire Avatars
~SETUP-TWISTPACK.TP2~ #0 #1 // Evil Rangers & Fallen Rangers Retain Abilities
~SETUP-TWISTPACK.TP2~ #0 #2 // Evil Paladins & Fallen Paladins Retain Abilities
~SETUP-BANTERPACK.TP2~ #0 #0 // Pocket Plane Banter Pack for BG2: Shadows of Amn
~SETUP-BANTERPACK.TP2~ #0 #2 // Pocket Plane Banter Pack for BG2: Throne of Bhaal
~SETUP-NPCFLIRT.TP2~ #0 #0 // Aerie Flirt Pack For SOA
~SETUP-NPCFLIRT.TP2~ #0 #2 // Aerie Flirt Pack For TOB
~SETUP-NPCFLIRT.TP2~ #0 #4 // Jaheira Flirt Pack for SOA
~SETUP-NPCFLIRT.TP2~ #0 #6 // Jaheira Flirt Pack for TOB
~SETUP-NPCFLIRT.TP2~ #0 #8 // Viconia Flirt Pack for SOA
~SETUP-NPCFLIRT.TP2~ #0 #10 // Viconia Flirt Pack for TOB
~SETUP-NPCFLIRT.TP2~ #0 #12 // Anomen Flirt Pack for SOA
~SETUP-NPCFLIRT.TP2~ #0 #14 // Anomen Flirt Pack for TOB
~SETUP-EASE.TP2~ #0 #4 // Shut Up "You Must Gather Your Party Before Venturing Forth"
~SETUP-EASE.TP2~ #0 #5 // Faster Chapter 1&2 Cut-Scenes and Dreams (Karzak, Blucher) (SEE WARNINGS)
~SETUP-EASE.TP2~ #0 #12 // Turn Off The Hideous Cloak-of-Mirroring and Spell-Trap Animation
~SETUP-EASE.TP2~ #0 #18 // Imoen ToB Dialogue Fix
~SETUP-EASE.TP2~ #0 #19 // Shapeshifter Rebalancing
~SETUP-EASE.TP2~ #0 #20 // Female Edwina
~SETUP-EASE.TP2~ #0 #21 // Romance: Bug Fixes (required for later components).
~G3TWEAKS.TP2~ #0 #0 // SoA World Map Fixes
~G3TWEAKS.TP2~ #0 #3 // Change Magically Created Weapons to Zero Weight
~G3TWEAKS.TP2~ #0 #6 // Make +x/+y Weapons Consistent
~G3TWEAKS.TP2~ #0 #7 // English Only: Description Updates for Make +x/+y  Weapons Consistent Component
~G3TWEAKS.TP2~ #0 #43 // Change Viconia's Skin Color to Dark Blue
~G3TWEAKS.TP2~ #0 #46 // Avatar Morphing Script
~G3TWEAKS.TP2~ #0 #49 // Weapon Animation Tweaks
~G3TWEAKS.TP2~ #0 #52 // Icewind Dale Casting Graphics (Andyr)
~G3TWEAKS.TP2~ #0 #55 // Restore SoA Load Screen Logo (ToB Only)
~G3TWEAKS.TP2~ #0 #61 // Commoners Use Drab Colors
~G3TWEAKS.TP2~ #0 #64 // Icon Improvements
~G3TWEAKS.TP2~ #0 #91 // Force All Dialogue to Pause
~G3TWEAKS.TP2~ #0 #94 // Use Valen/Solaufein Style Interjections
~G3TWEAKS.TP2~ #0 #97 // Alter HP Triggers for NPC Wounded Dialogues
~G3TWEAKS.TP2~ #0 #110 // Weapon Styles for All
~G3TWEAKS.TP2~ #0 #116 // Improved Athkatlan City Guard
~G3TWEAKS.TP2~ #0 #152 // Sellable Staffs, Clubs, and Slings (Icelus)
~G3TWEAKS.TP2~ #0 #161 // Cast Spells from Scrolls (and Other Items) at Character Level
~G3TWEAKS.TP2~ #0 #180 // Higher HP on Level Up -> Maximum
~G3TWEAKS.TP2~ #0 #185 // Maximum HP for NPCs (the bigg) -> For Party-Joinable NPCs Only
~G3TWEAKS.TP2~ #0 #197 // Add Ammo Belts and Potion Cases to SoA
~G3TWEAKS.TP2~ #0 #224 // ToB-Style NPCs
~MIXMOD/MIXMOD.TP2~ #0 #0 // WARNING
~MIXMOD/MIXMOD.TP2~ #0 #4 // Increased Ammo Stacks -> Increase Ammo by 200%
~MIXMOD/MIXMOD.TP2~ #0 #11 // Increased Gem and Jewelry Stacking -> Increase Gem and Jewelry by 200%
~MIXMOD/MIXMOD.TP2~ #0 #18 // Increased Potion Stacking -> Increase Potion by 200%
~MIXMOD/MIXMOD.TP2~ #0 #25 // Increased Scroll Stacking -> Increase Scroll by 200%
~MIXMOD/MIXMOD.TP2~ #0 #31 // Tougher Enemies (+ HP/Thac0/AC/Save) -> Add 50%/2/2/2
~MIXMOD/MIXMOD.TP2~ #0 #36 // Increased Enemies'HP -> Add 25% to Enemies'HP
~MIXMOD/MIXMOD.TP2~ #0 #42 // True Grand Mastery -> True Grand Mastery (with the Extra Attack)
~MIXMOD/MIXMOD.TP2~ #0 #44 // Modified Shapeshifting Fix for Refinements V2
~MIXMOD/MIXMOD.TP2~ #0 #45 // Turn off Startup Movies
~MIXMOD/MIXMOD.TP2~ #0 #46 // Helmets for Shapeshifters Bug Fix
~SETUP-NPNPC PORTRAITS.TP2~ #0 #0 // NPNPC Portraits
~SETUP-EASE.TP2~ #0 #15 // Bonus Merchants (Baldurdash)
~SETUP-MINSCKIT.TP2~ #0 #0 // Add berserker kit
~SETUP-MINSCKIT.TP2~ #0 #1 // Berserker Minsc
Title: Re: Trolls will not die, even by acid and fire
Post by: Blaze on May 26, 2006, 10:48:56 AM
I had the same problem , I just ran. Trolls don't follow you out of the area :P
Title: Re: Trolls will not die, even by acid and fire
Post by: SixOfSpades on June 16, 2006, 04:11:34 AM
Well, I do have UB and Tactics installed, and let me tell you, it was very. . . um. . . interesting fighting 3 unkillable Trolls, while Dalok and his 2 Shadow Druid buddies and their Spirit Animal Friends teleport in and start kickin' my ass (since I'm roleplaying that my party has already had a very long, hard day, which they have), and I have to get out of the immediate area before Weimer's super-jazzed-up Spirit Trolls spawn there, but I can't go too far or I'll run into some Spectral Trolls in one direction, or a big pack of Spiders in the other.

I eventually did find a strategy that worked, and a nearby exit from the area, 'cause we certainly weren't going to tackle the entire Druid Grove when all we were expecting was a nice, little, in-town job to find Boo, hopefully before we went to bed. No, my question is, why? Why was Smethy's spell changed from a nice, simple, "Here, I'll teleport you to the general area where you should continue your search" to "Oops, I teleported you to some random spot at the other end of the country, where you can do things like investigate stuff that you don't even know about yet (like animal attacks on Trademeet), and on the off chance that you don't get eaten alive, it's a full day's march to get back to where you should have gone in the first place, which is lucky because it gives me enough time to skip town before you get back, hunt me down, and tear me limb from little Halfling limb?"

In Oghma's name, why?  ???
Title: Re: Trolls will not die, even by acid and fire
Post by: SixOfSpades on June 16, 2006, 04:14:32 AM
Oh, yeah, the problem with the Trolls is almost certainly a flaw in their AI: Their command to seek out and attack their chosen enemy (without even bothering to check ClosestEnemyOf(Myself)) is erroneously placed at a higher priority than checking to see if they should be dead--and, if that evaluates to True, falling down.
Title: Re: Trolls will not die, even by acid and fire
Post by: Klara on June 18, 2006, 01:18:58 PM
I'm having the problem too. It's made me go back to an earlier save and drop Minsc from my party to avoid having to be slain by the Trolls. Is there maybe a fix pending? Some way to get around this? I can't seem to find a way off the map without running into more and more and more Trolls.
Title: Re: Trolls will not die, even by acid and fire
Post by: NiGHTMARE on June 18, 2006, 01:21:58 PM
Keep off the internet, maybe?

Sorry.

/dies
Title: Re: Trolls will not die, even by acid and fire
Post by: SixOfSpades on June 18, 2006, 02:24:51 PM
I can't seem to find a way off the map without running into more and more and more Trolls.
Well, the trick to killing the 3 unkillable Trolls is to force them to stop attacking their chosen target--having their target drink a Potion of Invisibility is one way of doing so. Nearby exits to the Druid Grove are well to the east, near where you normally enter the map, but the closer one is on the western edge of the map, just north of the Troll Mound.
Title: Re: Trolls will not die, even by acid and fire
Post by: Klara on June 18, 2006, 08:31:06 PM
Keep off the internet, maybe?

Sorry.

/dies

Haha! Only too true!

SixOfSpades, thanks for the exit tip. I tried heading north and east but got totalled by the trolls. I'll have to get an Invisibility potion for Minsc next time I try this. Still, it's unfortunate the trolls are invincible! *pathetic look*
Title: Re: Trolls will not die, even by acid and fire
Post by: BERELINDE on June 19, 2006, 07:59:33 PM
Had this problem.

Oddly enough, sometimes just walking away and coming back to them fixed it. Other times, I've had to resort to specific tactics, like firestrike-ing them, or once, a firestorm. The latter was inconvenient, as my protagonist was in melee range at the time and took quite a bit of damage before I got him out of there.

But the trolls did die, just not on the first go-round.

I've also had this problem defeating Faldorn in the Druid Grove. My protagonist was fighting her bare-fisted, and couldn't kill her until he went and picked up a staff.

Don't know if it helps, but it's my 2 pence.
Title: Re: Trolls will not die, even by acid and fire
Post by: Bex on June 19, 2006, 10:37:59 PM
IIRC, only monk's fists can deal lethal damage, so that's not a bug.
Title: Eleanya does not spawn
Post by: Gimmick Account on June 27, 2006, 09:04:45 AM
I'm having some trouble with the Kidnapping of Boo-quest, Unfinished Business v15.

When Smithy teleported me to the Druid area, I did not receive Minsc's "This is not the Government District!" warning. After I cleared the immediate area, I went on to do the d'Arnise quest before returning to Athkathla. At one point during this quest, Minsc was wounded so severely that he left the party, but without the "I'm not going to die here without Boo" speech. He just turned blue, stood there and uttered the lines he should have said upon arrival to the Druid area, so I was able to re-recruit him into my party after the fight; the Boo quest itself was still listed as active, as well. When I returned to Athkathla, Eleanya was nowhere to be found. From what I remember from earlier versions of the mod, she is supposed to be waiting at the fountain in the southern part of the Government District. Could it be that even though the game does not display it, Minsc leaving the party due to sustained injuries killed my quest? If so, is there any way I can spawn Eleanya through a console command? I've been playing this particular game for quite a while now, and I don't want to have to start over.
Title: V15 Minsc/Boo Bug Reports
Post by: Andyr on July 24, 2006, 01:58:02 PM
Also, I assume that the unkillable trolls associated with the Boo quest is a bug?  Is it going to be fixed?  If it isn't a bug, then I gotta say it is sure no "enhancement".  Truth be told, the whole "oops wrong spell" aspect of the mod didn't strike me as an improvement, even if it does allow you to get Flame Tongue and Belm really quick, if you figure out how to avoid the unkillable trolls.

as for trolls i have the same problem, but i belive this is due to bg3 "fixpack" if you also have this installed than it has nothing to do with UB and minsc quest, it is already reported on g3 forum

Correct, as far as I know.
Title: Re: Bug reports - v15
Post by: Lasivern on July 25, 2006, 07:09:27 PM

as for trolls i have the same problem, but i belive this is due to bg3 "fixpack" if you also have this installed than it has nothing to do with UB and minsc quest, it is already reported on g3 forum

Correct, as far as I know.
Quote

Nope that doesn't apply to me, since I don't have the G3 fixpack installed, nor any G3 mod for that matter.  The only mods I have installed are EoU, IU, UB, flirts and banters.  And just this moment another party died with all of the trolls at "near dead" and about 100 fire arrows expended.  Regardless, whatever the problem may be, it doesn't have anything to do with a mod I don't have [and have never had] installed on my machine.  :(

Sure you can avoid things by using one of the tricks posted in various places... but that is no fix.....

Title: Re: Bug reports - v15
Post by: SixOfSpades on July 26, 2006, 01:01:58 AM
as for trolls i have the same problem, but i belive this is due to bg3 "fixpack" if you also have this installed than it has nothing to do with UB and minsc quest, it is already reported on g3 forum
Correct, as far as I know.
How could the "oops wrong spell" possibly have anything to do with G3's Fixpack? Even the imfamous 3 unkillable Trolls are strictly a UB issue.

Please add my name to the list of those who would like to see The Kidnapping of Boo quest returned to its former, pre-Smethy-the-idiot version ASAP. Until then, I shall continue to "fix" the quest by CLUAing myself out of the Druid Grove an instant after I arrive.
Title: Re: Bug reports - v15
Post by: Andyr on July 26, 2006, 08:17:59 AM
How could the "oops wrong spell" possibly have anything to do with G3's Fixpack?

What's "oops wrong spell" ?

Even the imfamous 3 unkillable Trolls are strictly a UB issue.

The G3 fixpack forum has documented issues of troubles with trolls. I can't comment on this instance as I've not played the new version of this quest.

Please add my name to the list of those who would like to see The Kidnapping of Boo quest returned to its former, pre-Smethy-the-idiot version ASAP. Until then, I shall continue to "fix" the quest by CLUAing myself out of the Druid Grove an instant after I arrive.

You'll have to petition Cliffette, as she's always handled that component and I don't know exactly what happens. :)
Title: Re: Bug reports - v15
Post by: Bex on July 26, 2006, 09:30:51 AM
In prior versions, when Smethy was asked to send your party to the Government District, he simply did so without a hitch.

Now, I haven't played this version either, but from reading the posts here, it's pretty obvious that Smethy NOW screws up his teleportation and sends you on a pointless detour to the Druid Grove instead. Where the party is immediately confronted by three trolls running the faulty attack-overrides-die script.

The problem with trolls apparently comes from original game content, as documented by Camdawg. He wants to fix them for the Fixpack. But that doesn't help the current array of unhappy UB-players.

Not an issue with Tactics. Not an issue with the G3 Fixpack (I believe it was cropping up before that even went to a general release). Simply a matter of critters with faulty scripting having been plugged into a UB quest.

Not to be accusatory, but this component was updated without a test run, huh?
Title: Re: Bug reports - v15
Post by: Lasivern on July 26, 2006, 01:13:04 PM
It's also worth noting that sending the player to the Druid Grove before they've visited Trademeet is generally Not A Good Thing. I would cast my vote for the previous behavior of the spell to be restored.

I agree.  Heading off to the Troll Mound without having to bother with Trademeet, while something you can exploit concerning Belm, Flame Tongue and buying potions from the "merchant", is definately not a good thing.  There are quest critical elements for the Druid Grove that you only learn IN Trademeet and missing those makes the Druid Grove most confusing....  The fact that parties not expecting to be facing trolls, and recently out of CI, can be defeated quite easily by these trolls is another issue.  In my first run-through, I didn't have any weapon that could kill a troll, nor any spell that would do so.  Being sent off to face [multiple] monsters that even if they weren't broken, I can't kill, did nothing for my mood that day...  And without Jan or Jaheira in my party, no access to Invis 10 or pixie dust, a total of two Pots of Invis, etc, etc....  Suffice it to say that I did *NOT* find the new version entertaining, interesting or an improvement over the previous version...

And why would a guy who has to rely upon teleportation to just get into and out of his store, screw up this badly? 

The change to the quest makes no sense, it adds nothing positive to the quest and indeed simply introduces problems.  So even with killable trolls, i.e. if that single issue was fixed, I'd still vote for a return to the earlier, pre-Smethy the idiot, version.
Title: Re: Bug reports - v15
Post by: Andyr on July 26, 2006, 02:50:37 PM
Now, I haven't played this version either, but from reading the posts here, it's pretty obvious that Smethy NOW screws up his teleportation and sends you on a pointless detour to the Druid Grove instead. Where the party is immediately confronted by three trolls running the faulty attack-overrides-die script.

So much I have gathered.

Not to be accusatory, but this component was updated without a test run, huh?

I'd assumed the creator would've tested it...

It's also worth noting that sending the player to the Druid Grove before they've visited Trademeet is generally Not A Good Thing. I would cast my vote for the previous behavior of the spell to be restored.

This sounds like it may be a good idea. I personally don't know what else may have changed in between versions, though, so it will require some digging to find out what actually needs to be done.
Title: Re: Bug reports - v15
Post by: Bex on July 26, 2006, 03:49:48 PM
Sorry, there just does seem to have been some confusion as to exactly what's happening and whether or not UB causes it, and whether or not UB modders should be looking into fixing it./nagging  :)
Title: Re: Bug reports - v15
Post by: Andyr on July 26, 2006, 05:38:04 PM
I am looking into fixing it, although I am trying to stop being confused first. It doesn't help that I didn't code the component, haven't played it and the coder has vanished! :)
Title: Re: Bug reports - v15
Post by: Lasivern on July 26, 2006, 09:43:12 PM
I am looking into fixing it, although I am trying to stop being confused first. It doesn't help that I didn't code the component, haven't played it and the coder has vanished! :)

Well that's all anyone can ask - given the situation it is a more daunting task than normal.  Thanks for putting in the effort, it's appreciated.  :)


Title: Re: Bug reports - v15
Post by: Evilyn on July 30, 2006, 01:33:59 PM
If the G3 forum was up, I think you could find a report there that a few trolls were "unkillable" in the basic game, wearing "Imoen belts/rings" of some sort that the script failed to remove when they got clobbered enough to fall to the ground.

Then again, I could be wrong again. (Sorry - bad day...)
Title: Re: Bug reports - v15
Post by: Nick on August 03, 2006, 11:54:24 PM
I have to say I really, really dislike the stolen boo quest.  In fact, there is absolutely nothing I like about it.  It turns minsc into a complete weakling who can't even use his weapons or armor anymore, and all so you can get teleported to a quest-screwing-up location with unkillable trolls?  The dialogue is annoying and not in character, replacing minsc's responses with lame whines about missing boo in the dialogue box is just stupid, and if the idiot storekeeper has to teleport people in and out, how does he get customers?  Does he abduct nobles and sell them pets as their only means of escaping?  Should have used one of the many unopenable doors in the promenade as the store and saved us the trouble of this "wrong spell" shit.  I decidedly didn't turn on cheats in bg2 so I wouldn't be tempted to use them, ever.  And now I have to, because I'm stuck with unkillable trolls and I can't just abandon the quest because minsc becomes as weak as edwin. 

I recommend just stripping this pointless, stupid, game wrecking quest from the pack altogether.  There is nothing redeeming about it.  Even the names of the new characters are weird...efeth or something like that?
Title: Re: Bug reports - v15
Post by: Aragornchewi on August 04, 2006, 01:57:00 AM
I have to say I really, really dislike the stolen boo quest.  In fact, there is absolutely nothing I like about it.  It turns minsc into a complete weakling who can't even use his weapons or armor anymore, and all so you can get teleported to a quest-screwing-up location with unkillable trolls?  The dialogue is annoying and not in character, replacing minsc's responses with lame whines about missing boo in the dialogue box is just stupid, and if the idiot storekeeper has to teleport people in and out, how does he get customers?  Does he abduct nobles and sell them pets as their only means of escaping?  Should have used one of the many unopenable doors in the promenade as the store and saved us the trouble of this "wrong spell" shit.  I decidedly didn't turn on cheats in bg2 so I wouldn't be tempted to use them, ever.  And now I have to, because I'm stuck with unkillable trolls and I can't just abandon the quest because minsc becomes as weak as edwin. 

I recommend just stripping this pointless, stupid, game wrecking quest from the pack altogether.  There is nothing redeeming about it.  Even the names of the new characters are weird...efeth or something like that?

Euh..... just don't install that quest if you don't like it at all ;)
Title: Uninstalled Boo Quest
Post by: Ith on August 05, 2006, 09:49:25 PM
The first time I ran this mini quest I thought it was fun, funny and got a nice little boost to Minsc for the suffering he went through. Then the next couple of times I ran into the 'unkillable trolls in the druid grove' bug caused by the goofy script error, and on top of that I read that Minsc's new thac0 has been completely and erroneously twinked after his 'improvement'.


I will not install this component ever again until these issues are fixed. The troll issue has been a problem for ever; why doesn't anyone address them?
Title: Re: Uninstalled Boo Quest
Post by: Andyr on August 13, 2006, 12:17:46 PM
We're looking into restoring the previous version of the component for the next UB, though I need to get in contact with the author of the component first. As for trolls, they're now addressed by the comprehensive fixpack at http://www.gibberlings3.net.
Title: Re: Uninstalled Boo Quest
Post by: scott3614a on August 19, 2006, 11:33:40 PM
To solve this problem, I haste, buff, turn off AI and run like hell to the East so the party can leave the area as fast as possible.
Title: Re: Bug reports - v15
Post by: scott3614a on August 19, 2006, 11:45:55 PM
Is there a quick patch that can be written, coded and released that will fix the unkillable trolls?
No shame in that, I think.
Otherwise, LOVE the mod, it has a lot of great content that fill in some blank spots in the game.
Title: Re: Uninstalled Boo Quest
Post by: cliffette on August 21, 2006, 03:19:46 AM
Sorry guys, I've been totally neglecting Minsc and was unaware of this problem until ten minutes ago. When I have the time and the resources (such as a computer), I will fix this bug. 
Title: Re: Bug reports - v15
Post by: Kastor on October 06, 2006, 03:58:43 PM
Just to say I'm enjoying UB very much (thanks!) and all seems to run smoothly (cross fingers)...except for the Minsc quest (btw I find the dialogues really in character and incredibly funny) :unkillable trolls.

I too agree that maybe to be teleported to the grove is not a good idea as it screws the trademeet quest.

Keep up the good work! :)
Title: Re: Bug reports - v15
Post by: berelinde on October 06, 2006, 04:38:13 PM
It doesn't necessarily mess up the trademeet quest. UB "Kidnapping of Boo" teleports you to the troll mound. You go in, get the 3 - 5 trolls (hope you aren't low level), and get north and west around the top edge of the mound as quickly as you can, and you'll be fine. Last time I played, Boo got kidnapped before I did the Druid grove quest, and it worked just fine.

BTW: with the new G3 fixpack, the trolls are killable.
Title: Re: Bug reports - v15
Post by: Andyr on October 07, 2006, 05:05:27 AM
Cliffette is removing the part involving going to the Druid Grove for the next version. :)
Title: Re: Bug reports - v15
Post by: whathuh on October 07, 2006, 05:20:12 AM
I played the boo quest back in v14, and was very surprised when I went through it this time.  I didn't catch that Smethy's real name was Smethyethyldiethylether.  Needless to say, I got a kick out of the isopropylbutanona cants.

The teleportation is also hilarious, and should definately be considered for future versions (I realize that it will definately be taken out).  Personally, I wouldn't mind a randomization of where to go.  If you make smethy tell you his real name, then you should always be teleported to the troll mound, but if you simply ask him to send you to the gov't district, he will randomly send you there, somewhere in athkatla, or, unluckily, the troll mound.  Perhaps that might just bee too much randomization and people would end up reloading.

I was disappointed when I didn't get my jewelry from Eleana this time, though I suppose it is kind of stupid that she would just give them ALL to you, and a bit overpowered.  I would absolutely love a bag of holding *hint hint*.  After all, Ioun stones don't fit in gem bags.

Finally, I think that Nalia should definately have something to say after Eleana gives her the emerald.  A certain B word comes to mind, at the very least.

Addition:  Pai'Na gives you a duplicate black spider figurine if you pickpocket it from her first, then complete the quest.  Maybe put it on her boots or something, rather than just create the duplicate.
Title: Re: Bug reports - v15
Post by: Kastor on October 07, 2006, 05:43:46 AM
I wonder,  if it's not too much trouble ,(as I do like the "oops wrong spell" thing ), if it wouldn't  be possible simply to choose a different location less quest related , possibly in an area presumably already accessible to the player (sewers,an empty house) ,with an appropriate encounter (thugs in a robbery,or something like that...)  :)

Cheers!
Title: Re: Bug reports - v15
Post by: Andyr on October 08, 2006, 05:28:28 AM
We'd have to ask Cliffette, but that sounds to me like it could work. :)
Title: Re: Bug reports - v15
Post by: Ckaim on October 26, 2006, 05:00:17 AM
Well I seem to have a little problem all of a sudden. Played the game before also with UB and didn't really find anything which got me stuck, but this time I don't seem to get any futher with the quest where boo's missing. At a point I am being transferred to the Druid Cove and then Minsc tells to prepare for battle. After a sort while some Trolls come running at me and begin to attack me, then I get stuck: at a certain point while I'm fighting those trolls a druid comes out and warns me. He then takes his leave and I'm supposed to kills the trolls, only that doesn't seem possible. I keep attacking one for example with the whole party and there's no moment when the trolls starts to hit the floor so I can throw a fire spell or something at him.
I've never had this problem before, so I was wondering if someone perhaps has had the same problem and found something to do about it.
Title: Re: Bug reports - v15
Post by: Gorilym on October 26, 2006, 06:55:51 AM
Those trolls being virtually unkillable is a known issue, and the most practical solution is to just run away from them (the nearest area exit is north of the Troll Mound).
Title: Re: Bug reports - v15
Post by: Q on November 04, 2006, 06:03:22 PM
The quest simply won't start. It's been a week since I entered the docks the first time (and gone in and out various times), but nothing happens. Though, if I try talking to Minsc I get a "Minsc appears busy" response. Could the two things be related?
Title: Re: Bug reports - v15
Post by: DJ0207 on November 12, 2006, 01:10:06 PM
I'm not sure but I think this has to do with UB.  I was on the hunt for boo with Minsc and while Boo was missing minsc happened to level up.  As I leveled him I eyed his stats warily seeing that his THAC0 had been reduced by 6 and his saving throws reduced by large amounts as well.  Once I had Boo returned to Minsc, his Base THAC0 dropped to -1 as  a level 13 ranger...Now I'm fairly sure this is not correct.  When Boo was removed did it hurt minsc's base thaco and throws?  His saving throw bases are also very low now...Is this intended or what's goin on?
Title: Re: Bug reports - v15
Post by: Elfen Lied on November 12, 2006, 02:29:11 PM
the more he misses Boo the worse his stats, get, so you better find Boo quick!!!!
Title: Re: Uninstalled Boo Quest
Post by: harbinger on November 26, 2006, 09:30:24 AM
We're looking into restoring the previous version of the component for the next UB, though I need to get in contact with the author of the component first. As for trolls, they're now addressed by the comprehensive fixpack at http://www.gibberlings3.net.



Is that correct? I'm currently experiencing the same problem (immortal trolls) and I have the fixpack installed. I just have to question why this segment was changed after finally getting it bug free?
Title: Re: Uninstalled Boo Quest
Post by: SimDing0™ on November 26, 2006, 09:44:15 AM
I have to chime in and say that, uh, I really think this could use fixing sooner rather than later. UB is a pretty premiere mod, and finding people all over the place who are having the same problem really isn't looking good. It doesn't take Cliffette to just fix the unkillable trolls.
Title: Re: Uninstalled Boo Quest
Post by: Andyr on November 26, 2006, 04:47:54 PM
Well, she's on it, although I don't know how long it will be. :) I've personally had almost no time for the last 6 months, due to amongst other things working on my doctorate.
Title: Re: Uninstalled Boo Quest
Post by: SimDing0™ on November 26, 2006, 05:09:59 PM
Are doctorates really that much work? My friend says it's like several years of fresher's week, but if they take up a lot of time then I might not bother.
Title: Re: Uninstalled Boo Quest
Post by: Azazello on November 26, 2006, 07:51:03 PM
Any reason not to use version 14 instead? That's what I did when I ran into the change of content. (puts his vote into the 'Do not like the new Boo quest' hat)
Title: Re: Uninstalled Boo Quest
Post by: arawn on November 27, 2006, 08:04:51 AM
Personally I enjoyed that little outing to the groove. and I love Gong style quests . ;D
I love Cliffette's humour and would like to recommend "Every mod and dog as well"

I think it would be better if the extradimensional petshop could have been just an ordinary store.
And lowering Minsc THAC0 by 5 was just bad. (Easily changed by SK)

Meanwhile: You know that the unkillable trolls die if their primary target goes invisible?
Title: Re: Uninstalled Boo Quest
Post by: Andyr on November 27, 2006, 01:38:02 PM
Are doctorates really that much work? My friend says it's like several years of fresher's week, but if they take up a lot of time then I might not bother.

Well, it depends on whether you spend all your time working or try to have a life. You could probably do it in 3 years if you work flat out, but most people here take 3.5-4. I suspect your friend may be the same. ;) I do a lot of stuff besides work, so I try to cram work into my days and fun stuff into the evenings, which means I have little time for modding. It was either cut down on modding, or cut further down on sleep. I also changed fields after undergrad, so had a lot of learning to do then. All in all it's a great experience, but it definitely requires a lot more commitment than undergrad did!

Of course, I can't say anything about other insititutions or non-science degrees.

Any reason not to use version 14 instead? That's what I did when I ran into the change of content. (puts his vote into the 'Do not like the new Boo quest' hat)

v15 had some bugfixes in it, so if you're willing to miss out on those then v14 will work just the same as it always did.
Title: Re: Uninstalled Boo Quest
Post by: SimDing0™ on November 27, 2006, 02:34:06 PM
Incidentally, try dropping this in your override and see if you still get unkillable trolls.
Title: Re: Uninstalled Boo Quest
Post by: John on November 28, 2006, 05:44:19 PM
I'm having the same problem.  I have the latest fixpack (Ver. 1) and UB (ver 15) installed.

FWIW, the trolls that attack at the start are unkillable, but the troll I encounter on the east side of the troll mound does die as expected.

I'll add the file SimDing0 provided and see how it works.  Will it affect just what happens in the Druid Grove or does it affect trolls throughout the game?  Should I remove it from the override folder once I leave the Grove?

Thx,

John
Title: Re: Uninstalled Boo Quest
Post by: John on November 28, 2006, 06:24:36 PM
A quick follow up to my previous post.

I just dropped SimDing0's file into the override folder and re-loaded a game just before the kid runs into the Sea Bounty. 

It didn't fix the troll problem.  They were still unkillable. FWIW, this was the first time I had been to the Grove and have not gone to Trademeet yet although have finished the fighter stronghold.

Hope they fix the problem in the next release.  I saw one post's suggestion to keep being sent to the "wrong place" but use a different, non-quest related location.  IMO, this would be a much better solution and in keeping with the current idea.
Title: Re: Uninstalled Boo Quest
Post by: SimDing0™ on November 28, 2006, 08:41:06 PM
shit, fix when sober :(
Title: Re: Uninstalled Boo Quest
Post by: SimDing0™ on November 29, 2006, 10:34:24 AM
Okay, I've tested this and it really does fix it here. (The last one had no chance, I wasn't even editing the right file. Sigh.) The whole encounter still works like shite because all sorts of druid spawns are liable to show up in the middle of it, but you shouldn't get stuck with unkillable trolls any more.
Title: Re: Uninstalled Boo Quest
Post by: SixOfSpades on November 29, 2006, 02:30:59 PM
Suggestion: If the player is angry (or even threatening) towards Smethy, he's frightened and in a hurry, and he bungles the spell. If the player is friendly, Smethy gets the spell right.
Title: Re: Uninstalled Boo Quest
Post by: SimDing0™ on December 01, 2006, 11:57:23 AM
"downloaded 8 times" ...seriously, guys, this really does fix it. Can anyone else confirm that it works?
Title: Re: Uninstalled Boo Quest
Post by: John on December 02, 2006, 08:20:31 AM
Sorry, SimDing0.  I can't, and the other game I've got in progress doesn't include Minsc.  :(

I've already moved well past that point doing like everyone suggested prior to your fix, which was hightail it and run like the wind :)

John
Title: Re: Uninstalled Boo Quest
Post by: AkashaCatBat on December 03, 2006, 06:33:17 PM
Downloaded nine times now. :)

Will confirm when I can. Not tonight. Tonight I am writing a term paper that I *really* should have started before today. Especially since it is due in slightly less than 24 hours.
Title: Re: Uninstalled Boo Quest
Post by: Sicil on December 03, 2006, 10:50:55 PM
The trolls die nicely now with the second patch... works as far as I can tell!

I checked Minsc's THACO when he was 'weakened' by the loss of Boo and it was 15, and now it's 8.  Does that make sense?

- Sicil
Title: Re: Uninstalled Boo Quest
Post by: Andyr on December 04, 2006, 12:20:18 PM
Thanks for the effort, Sim. :)

I've not heard from Cliffette for a while, so will try to take this into my own hands sometime soon--as it really has been too long. I'm going to revert to the old behaviour (v14) of the quest. Minsc gets a Strength boost after the quest (resulting in the improved thac0), which is something I wasn't aware of until recently (thanks, Cam) and will probably scrap next time.
Title: Re: Uninstalled Boo Quest
Post by: arawn on December 04, 2006, 02:07:33 PM
Minsc gets a Strength boost after the quest (resulting in the improved thac0),

That he does, but his THAC0 goes down by -5 beyond the  -1  he should get for the strength increase.
Title: Re: Uninstalled Boo Quest
Post by: berelinde on December 04, 2006, 02:11:04 PM
His strength dropped *way* low while boo was gone, though.
Title: Re: Uninstalled Boo Quest
Post by: arawn on December 04, 2006, 02:48:51 PM
I compare with his strength and Thac0 before the Booquest. He is L11 in both instances, his THAC0 goes down -6, it should go down -1 I believe for the strength increase from 18/93 to 19.
Title: Re: Uninstalled Boo Quest
Post by: CamDawg on December 04, 2006, 07:06:54 PM
The THAC0 issue is a bad timing mode. I can't recall offhand if it should be 1 or 9, but whatever it is it wouls be the opposite. The THAC0 issue should fix itself at the next level-up.
Title: Bug of the 'rescue boo' quest, not troll problem.
Post by: Joakim on January 11, 2007, 03:20:24 AM
The essence of UB ;) 'Kidnapping of Boo' has another problem. Not only invincible trolls but also Minscy's incorrect THAC0 after get back Boo.

If try to threat Eleanya and kill her guards, the problem is not occured. But If try to get Boo back to Minsc by solve her riddles, the problem is occured. If Minsc's lv is 8 when finish the quest, his base THAC0 will be 8, not correct 13.

I hope this problem will be fix. Cheers!


Ah, I forgot to ask what the 'Boolet' do. 'Boolet' is just Boo's child? ;D

I forgot one thing more :P. How about to make Minscy's STR 18/00 or give him an ability that make his strength up the name like 'Draw Power Saving Boo' ;D after rescuing Boo? I think always 19 is too high nevertheless Minsc is overjoyed.
Title: Re: Bug of the 'rescue boo' quest, not troll problem.
Post by: Andyr on January 11, 2007, 10:32:46 AM
IIRC the incorrect thac0 fixes itself upon the next level-up. It's a known issue, but thanks for reporting it anyway. :) I didn't realise that Minsc got a Strength boost after completing the quest until relatively recently and this is something I'm going to remove in the next version.
Title: Re: Eleanya does not spawn
Post by: Lost on February 08, 2007, 04:17:14 AM
If you haven't figured this out yet (and it has been a while so it probably doesn't matter anymore) you can use "CLUAConsole:CreateCreature("wwelle")" to spawn her next to the fountain.  This should work if you haven't long ago given up :P.
Title: Re: Eleanya does not spawn
Post by: Gimmick Account on February 11, 2007, 01:45:17 PM
If you haven't figured this out yet (and it has been a while so it probably doesn't matter anymore) you can use "CLUAConsole:CreateCreature("wwelle")" to spawn her next to the fountain.  This should work if you haven't long ago given up :P.

I did. :(

But thanks, anyway.
Title: Re: Bug reports - v15
Post by: who_is_daniel on February 19, 2007, 10:31:43 PM
I found a game  bug last night, and I cant get around it.  At the end of the stolen Boo quest, (almost the end) where I get to the Government distrect and walk up to talk to the woman ( who bought boo) I get a blue screen which says somthing about a disk error or needing disk one and then crashes.  I have done a compleat 100% full install of all the cds and everything is on the hard drive, and even when I try putting the other cd in it dose not help.  I have never seen this before, the blue screen is pretty quick so it is hard for me to read it that fast. Here is a copy of my WieDU file:

"// Log of Currently Installed WeiDU Mods
// The top of the file is the 'oldest' mod
// ~TP2_File~ #language_number #component_number // [Subcomponent Name -> ] Component Name
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #0 // BG2 Fixpack - Core Fixes
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #1 // BG2 Fixpack - Game Text Update
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #100 // Party Gets XP for Sending Keldorn to Reconcile With Maria
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #101 // Improved Spell Animations
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #109 // Corrected Summoned Demon Behavior
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #110 // Additional Script Fixes
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #111 // Bard Song Fixes
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #113 // Additional Alignment Fixes
~SETUP-ITEMUPGRADE.TP2~ #0 #0 // Shadows Of Amn Item Upgrades
~SETUP-ITEMUPGRADE.TP2~ #0 #1 // Throne Of Bhaal Item Upgrades
~SETUP-APACK.TP2~ #0 #0 // Dual Wielding fix and Rogue Shop
~SETUP-ASCENSION.TP2~ #0 #0 // Ascension v1.41 (requires ToB)
~SETUP-ASCENSION.TP2~ #0 #1 // Tougher Abazigal (optional, requires ToB)
~SETUP-ASCENSION.TP2~ #0 #2 // Original Tougher Demogorgon (optional, requires ToB)
~SETUP-ASCENSION.TP2~ #0 #3 // Tougher Gromnir (optional, requires ToB)
~SETUP-ASCENSION.TP2~ #0 #4 // Tougher Illasera (optional, requires ToB)
~SETUP-ASCENSION.TP2~ #0 #5 // Tougher Yaga-Shura (optional, requires ToB)
~SETUP-UNDERREP.TP2~ #0 #0 // Underrepresented Items From Icewind Dale 2
~SETUP-TACTICS.TP2~ #0 #0 // Improved Ilyich (requires ToB)
~SETUP-TACTICS.TP2~ #0 #1 // The Ritual (requires ToB)
~SETUP-TACTICS.TP2~ #0 #2 // Improved TorGal and De'Arnisse Keep
~SETUP-TACTICS.TP2~ #0 #3 // Improved Sahuagin City
~SETUP-TACTICS.TP2~ #0 #4 // Improved Bodhi
~SETUP-TACTICS.TP2~ #0 #5 // Improved Irenicus
~SETUP-TACTICS.TP2~ #0 #6 // Improved Guarded Compound in the Temple District
~SETUP-TACTICS.TP2~ #0 #7 // Improved Twisted Rune
~SETUP-TACTICS.TP2~ #0 #8 // "Kuroisan", the Acid Kensai
~SETUP-TACTICS.TP2~ #0 #9 // "Red Badge" Poison-Based Encounter
~SETUP-TACTICS.TP2~ #0 #10 // Gebhard Blucher's Improved Mae'Var
~SETUP-TACTICS.TP2~ #0 #11 // Gebhard Blucher's Lich in the Docks
~SETUP-TACTICS.TP2~ #0 #12 // Gebhard Blucher's Improved Demon Knights
~SETUP-TACTICS.TP2~ #0 #13 // Kensai Ryu's Tougher Kangaxx and Guardians
~SETUP-TACTICS.TP2~ #0 #14 // Kensai Ryu's Gnome Fighter/Illusionist in the Docks
~SETUP-TACTICS.TP2~ #0 #15 // Kensai Ryu's Improved Crypt King
~SETUP-TACTICS.TP2~ #0 #16 // Ishan's "Always Toughest Random Spawns in Dungeons"
~SETUP-TACTICS.TP2~ #0 #17 // Gebhard Blucher's Random City Encounters
~SETUP-TACTICS.TP2~ #0 #18 // Kensai Ryu's Random Wilderness Encounters
~SETUP-TACTICS.TP2~ #0 #19 // Improved Undead
~SETUP-TACTICS.TP2~ #0 #20 // Improved Golems
~SETUP-TACTICS.TP2~ #0 #21 // Gebhard Blucher's Improved Mind Flayers
~SETUP-TACTICS.TP2~ #0 #22 // Smarter Dragons in SoA
~SETUP-TACTICS.TP2~ #0 #23 // Smarter Beholders
~SETUP-TACTICS.TP2~ #0 #24 // Kensai Ryu's Smarter Vampires
~SETUP-TACTICS.TP2~ #0 #25 // Slightly Smarter Mages and Liches
~SETUP-TACTICS.TP2~ #0 #28 // Göran Rimén's Improved Nymphs
~SETUP-TACTICS.TP2~ #0 #29 // Kensai Ryu's Improved Copper Coronet
~SETUP-TACTICS.TP2~ #0 #30 // SimDing0's Improved Oasis
~SETUP-TACTICS.TP2~ #0 #31 // Mike Barnes' Improved Small Teeth Pass
~SETUP-TACTICS.TP2~ #0 #32 // Mike Barnes' Improved North Forest
~SETUP-TACTICS.TP2~ #0 #33 // Mike Barnes' Marching Mountains
~SETUP-TACTICS.TP2~ #0 #34 // Slightly Tougher Demons
~SETUP-TACTICS.TP2~ #0 #35 // Tougher Druid Grove
~SETUP-TACTICS.TP2~ #0 #37 // Streamlined Trolls
~SETUP-APACK.TP2~ #0 #3 // Chosen of Cyric Encounter
~SETUP-APACK.TP2~ #0 #4 // Shadow Thief Improvements
~SETUP-VALEN.TP2~ #0 #0 // Valen
~SETUP-SOLAUFEIN.TP2~ #0 #0 // Solaufein Romance for Baldur's Gate II (SoA & ToB)
~SETUP-FADE.TP2~ #0 #0 // Fade: An NPC for Baldur's Gate II
~KELSEY.TP2~ #0 #0 // Kelsey v2.1: for BG2 - SoA
~KELSEY.TP2~ #0 #1 // Kelsey/Solaufein Content: Banter and Romance Conflict OPTIONAL, RECOMMENDED ONLY for use with Solaufein V60 AND ABOVE
~SETUP-KELSEYTOB.TP2~ #0 #0 // Kelsey: ToB - Version 2
~SETUP-KELSEYTOB.TP2~ #0 #1 // Kelsey/Solaufein Romance Conflict (OPTIONAL, RECOMMENDED ONLY for use with Solaufein V60 AND ABOVE)
~SETUP-KELSEYTOB.TP2~ #0 #2 // Ascension-specific dialogue (Requires WeiDU Ascension, v1.4.12 or greater recommended)
~SETUP-KETO.TP2~ #0 #0 // Keto-SOA NPC V2
~SETUP-KETO.TP2~ #0 #1 // Keto/Kelsey Interaction (Requires Kelsey-SOA)
~SETUP-SAERILETH.TP2~ #0 #0 // Saerileth Romance Mod v12 (BG2:SoA & TOB NPC) created by nethrin and Sillara
~SETUP-BANTERPACK.TP2~ #0 #0 // Pocket Plane Banter Pack for BG2: Shadows of Amn
~SETUP-BANTERPACK.TP2~ #0 #2 // Pocket Plane Banter Pack for BG2: Throne of Bhaal
~CROSSMODBG2/SETUP-CROSSMODBG2.TP2~ #0 #0 // Crossmod Banter Pack for Shadows of Amn
~CROSSMODBG2/SETUP-CROSSMODBG2.TP2~ #0 #1 // Crossmod Banter Pack for Throne of Bhaal
~CROSSMODBG2/SETUP-CROSSMODBG2.TP2~ #0 #2 // Crossmod Romance Conflicts
~SETUP-SPELL50.TP2~ #0 #0 // Extend Many Spells to 50th Level
~SETUP-UB.TP2~ #0 #0 // The Kidnapping of Boo by Cliffette
~SETUP-UB.TP2~ #0 #2 // Kalah and What He Was Promised
~SETUP-UB.TP2~ #0 #3 // "Cat and Mouse" (Bodhi hunts you in Spellhold) by Ghreyfain
~SETUP-UB.TP2~ #0 #5 // The Pai'Na/Spider's Bane Quest
~SETUP-UB.TP2~ #0 #6 // Restored Crooked Crane Inn
~SETUP-UB.TP2~ #0 #7 // Restored Encounters
~SETUP-UB.TP2~ #0 #8 // Artemis Entreri in Bodhi's Lair
~SETUP-UB.TP2~ #0 #9 // Corrected "Xzar's Creations"
~SETUP-UB.TP2~ #0 #11 // Gorf the Squisher Fix, by Gebhard Blucher
~SETUP-UB.TP2~ #0 #12 // Item Restorations
~SETUP-UB.TP2~ #0 #19 // Restored Bhaalspawn Powers, by David Gaider
~SETUP-ASHESOFEMBERS.TP2~ #0 #0 // Sensible weapon restrictions for MODS
~SETUP-ASHESOFEMBERS.TP2~ #0 #4 // Wizard Slayer kit MR bonus (8% + 4%/level)
~SETUP-ASHESOFEMBERS.TP2~ #0 #14 // Sensible weapon restrictions for SoA (non-mod weapons)
~SETUP-ASHESOFEMBERS.TP2~ #0 #15 // Sensible weapon restrictions for ToB (non-mod weapons)
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #130 // Force All Dialogue to Pause Game
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1010 // More Interjections
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1020 // Alter HP Triggers for NPC Wounded Dialogues
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1070 // Improved Kick-out Dialogues
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1080 // Add Bags of Holding
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1120 // Stores Sell Higher Stacks of Items
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1150 // Shapeshifter Rebalancing
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1160 // Multiple Strongholds (Baldurdash)
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1170 // Bonus Merchants (Baldurdash)
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2010 // PnP Spell Progression Tables
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2060 // Weapon Styles for All
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2070 // Druids Use Cleric Level and Spell Progression
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2090 // Change Experience Point Cap -> Remove Experience Cap
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2140 // Expanded Dual-Class Options
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2151 // Wear Multiple Protection Items -> No Restrictions
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2160 // Alter Weapon Proficiency System -> Rebalanced Weapon Proficiencies
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2180 // Un-Nerfed THAC0 Table, Saving Throws, Grand-Mastery, and  Arcane, Divine Spell Progression (Blucher)
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2200 // Multi-Class Grand Mastery (Weimer)
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2210 // True Grand Mastery (Baldurdash)
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3000 // Higher HP on Level Up -> Maximum
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3011 // Maximum HP for NPCs (the bigg) -> For Non-Party-Joinable NPCs Only
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3031 // Easy Spell Learning -> 100% Learn Spells and No Maximum Cap
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3040 // Make Bags of Holding Bottomless
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3050 // Remove fatigue from restoration spells
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3060 // Remove "You Must Gather Your Party..." Sound (Weimer)
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3080 // Unlimited Ammo Stacking
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3090 // Unlimited Gem and Jewelry Stacking
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3100 // Unlimited Potion Stacking
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3110 // Unlimited Scroll Stacking
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3120 // Happy Patch (Party NPCs do not fight or complain about reputation)
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3170 // No Drow Avatars On Party In Underdark
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3200 // Sellable Staffs, Clubs, and Slings (Icelus)
~SETUP-DUNGEONBEGONE.TP2~ #0 #0 // Dungeon Be Gone V1.4"


I dont want to restart, but if I have too remove the Kidnapping of Boo quest I will.  I would like to add a few more mods maybe, ones that will all be compatable.  Any sugestions?
I would like to heavily modded game that will not be bugged out.  I have put a lot of time into reading the forums for all the mods, and this is the best install order I have been able to come up with.
Title: Re: Bug reports - v15
Post by: Andyr on February 25, 2007, 04:27:44 AM
I found a game  bug last night, and I cant get around it.  At the end of the stolen Boo quest, (almost the end) where I get to the Government distrect and walk up to talk to the woman ( who bought boo) I get a blue screen which says somthing about a disk error or needing disk one and then crashes.  I have done a compleat 100% full install of all the cds and everything is on the hard drive, and even when I try putting the other cd in it dose not help.  I have never seen this before, the blue screen is pretty quick so it is hard for me to read it that fast. Here is a copy of my WieDU file:

Your weidu.log looks ok. That sort of error suggests a creature/item file or similar might be corrupted--I don't think anyone else has had this problem, so this could be an error with a corrupted file on just your machine. I'm away from my game at the moment, but I would suggest trying to CLUA in the woman (being away from the game means I don't know the code, offhand) and see if thaqt crashes the game. That'd help narrow it down.
Title: Re: Bug reports - v15
Post by: Andyr on February 25, 2007, 04:31:01 AM
The Minsc/Boo component seems to be it. :) Cliffette was going to revert to a (bugfixed) older version of it for the next release, but I've not heard from her in a while (and, indeed, I've not been around in a while).
Title: Re: Bug reports - v15
Post by: Azazello on February 25, 2007, 02:03:42 PM
use version 14 for preferred Minsc/Boo component.
Title: Re: Uninstalled Boo Quest
Post by: Marauder on February 28, 2007, 01:51:16 PM
I compare with his strength and Thac0 before the Booquest. He is L11 in both instances, his THAC0 goes down -6, it should go down -1 I believe for the strength increase from 18/93 to 19.

When he looses Boo, his str ~12, and when the quest is completed, he gets boosted to 19. There is quite a difference.
Title: Re: Uninstalled Boo Quest
Post by: Lasivern on April 08, 2007, 11:14:26 PM
So it's been about 7 or 8 monthsd now since the topic was raised - has there been any progress on getting rid of the huge [and IMO undeserved] THAC0 boost Minsc gets for finding his Boo?

The quest is entertaining and fun, and getting a bump from 18/93 to 19 strength is acceptable, but the other five levels worth of THAC0 boost he gets just err... grates.  And yes I know someone can always just SK his THAC0 back to what it should be, but given UB's overall excellence, it seems wrong to have to rely on people using a cheat program to "fix" a mod...   :(

So, will this be fixed, or is it actually intended that he get a 15th lvl Ranger's THAC0 [ignoring Str here] when at 10th lvl?
Title: Re: Bug reports - v15
Post by: John on May 13, 2007, 11:11:57 PM
I have installed both BG Fixpack V3 and Unfinished Business including "restore minor diialogues" and "Kidnapping Boo".  The unkillable trolls bug is still present.  FWIW, one of the other mods had a component called "streamlined trolls" which I have installed also.

I downloaded the patch AR1900.bcs dated 11/??/06 posted in thread about the unkillable trolls.  Will using that patch conflict with other mod revised since then?

Thanks.
Title: Re: Bug reports - v15
Post by: Ayce on November 19, 2007, 05:17:47 PM
Ok, this is a whole new bug, unrelated to test references, it specifically has to do with the Boo Kidnapping quest.

When you get Minsc back, he has strength 19.  At first I thought this intentional, then I noticed his strength-bonus was still 93 when I opened up a savegame with shadowkeeper.

I also noticed his THAC0 was arbitraily set to 7, when in fact he was only 9th level (Thaco 12).

BTW, what is the boolet spell?  I can't discern any advantage to it other than it summons a target to distract creatures from attacking you so you can pound 'em with spells and missles.   Surely Minsc would have a problem with using boolets in such a way.  Otherwise, I can't see that they have any offensive capability, or spells or anything.  Just curious as to what I've been missing.
Title: Re: Bug reports - v15
Post by: Charriu on November 21, 2007, 03:25:20 PM
Hi,

I had a problem in the "Missing Boo" Quest. At some point I was teleported to the druids grove and had to fight three Trolls. I could kill two of them bat the last one wouldn't die (and I think he should, cause he took over 200 or more damage in the whole). So this troll just started to kill Minsc and Minsc left my party. And as soon as he left I was able to kill the troll. I think this is a bug. In case you wanna know, I'm using the latest version of UB.

Bye Charriu
Title: Re: Bug reports - v15
Post by: Charriu on November 21, 2007, 03:29:40 PM
Hey,

Sorry forget my last post. I just to noticed that there's a patch.
Title: Re: Bug reports - v15
Post by: Burnside on February 05, 2008, 01:26:10 PM
Um...I kind of feel like the Druid Grove is not a very good choice for the teleport location in the Boo Quest, unkillable Troll issues aside. It's VERY possible to get the Boo Quest before you've visited Trademeet or even been given the Trademeet Quest. Being in the Druid Grove before you know anything about Trademeet can cause all sorts of weirdness, including the Druid who spawns in the grove to try to dissuade you from completing a quest you may not actually be on.

As an alternate, can I suggest the party is instead teleported to the weird fungus room in the sewers connecting the Copper Coronet to the Slaver Ship? You know, the one with the minotaur fighting the myconids? It would create the same "where the hell are we" vibe without having any chance of messing up in-game continuity.
Title: Kidnapping of Boo - Avoiding going to the Druid Grove
Post by: Capreolus on February 23, 2008, 12:42:05 PM
Hey all. I'm halfway through the Kidnapping of Boo quest, and like many gamers before me I have found the trio of unkillable trolls in the Druid Grove. Now I do know about the patch which fixes it, but I was wondering if there was a way of avoiding having to go to the Druids' Grove at all. I'm sure I've read on various forums about people who've not been to the Druid Grove *at all* while doing this quest, and I'm curious as to whether there is a given conversation thread while talking with the halfling, or something of that ilk, which removes the need to go to the Grove.

I ask because in my game I have not as yet done the "Hero of Trademeet" series of quests, and so when I go to the grove I'm causing myself a minor continuity error when Druids start turning up and talking to me, not to mention the journal entries for a quest I've not had yet. Any help you guys can give would be appreciated :-).

~~Capreolus
Title: Re: Kidnapping of Boo - Avoiding going to the Druid Grove
Post by: Capreolus on February 23, 2008, 01:24:13 PM
Hmm, upon further reading around the subject, it appears that the people who haven't been to the Druid Grove have all been using UBv14, which doesn't take you there at all. Is there a way to manually (i.e. by messing with my Override folder or something like that) changing the Minsc quest to behave like UBv14? And does anyone know where the necessary files can be found?

Many thanks in advance, and sorry for being such a helpless child at this :-p,

~~Capreolus
Title: Re: Kidnapping of Boo - Avoiding going to the Druid Grove
Post by: berelinde on February 23, 2008, 07:06:49 PM
There are fixes available for this, but it takes a fair amount of editing. If you browse this forum, you'll see a number of threads connected to the fix.
Title: Re: Kidnapping of Boo - Avoiding going to the Druid Grove
Post by: Capreolus on February 24, 2008, 03:12:27 AM
Hey berelinde, thanks for the reply. I've pretty much read through the entire UB forum now, and can't find anyone that's tried to do what I'm looking at doing, although I have found people bemoaning the fact that the halfling store owner sends you to a quest-related area, which is my problem. Maybe my solution's just a bit off-kilter. Aah well.

I'm nothing like proficient enough an editor to think about writing my own fix for this, and I don't like asking other people to do my work for me, so I may just uninstall the Boo subquest with UB15 and reinstall it from UB14 (that will work, right? Can't think why not...). If anyone else thinks it's a good and elegant solution to two different issues to remove the Druid Grove part entirely (it'd be easy to just have the storeowner send them to the Government District like he intended... I just don't know how to implement it) and wants to have a go, good for you and please let me know :-).

Much love and thanks,

~~Capreolus
Title: Re: Kidnapping of Boo - Avoiding going to the Druid Grove
Post by: Rodman49 on March 16, 2008, 06:36:08 AM
Oh wow, I didn't even think about reporting this, I just casted Haste and made a run for it after my first failed attempt.
Title: Re: Bug reports - v15
Post by: merlac on March 27, 2008, 09:26:30 AM
Not sure if it's already been mentioned here, but if you've already bought a licence to practise magic in Athkatla and then finish the kidnapping of Boo the appearing cowled wizards say something about a refund, explicitly tell you you'll get 1000 gp (which is a rip-off in itself, but that's another story) but then you only get 100 gp. So I'd say someone lost a 0 somewhere along the line  ;)
Title: Re: Uninstalled Boo Quest
Post by: ElfBane on May 28, 2008, 08:18:42 AM
I have to chime in and say that, uh, I really think this could use fixing sooner rather than later. UB is a pretty premiere mod, and finding people all over the place who are having the same problem really isn't looking good. It doesn't take Cliffette to just fix the unkillable trolls.

I bumped this intentionally because I like SimDing0's attitude. If it's worth doing, it should be done right. Now for my 2 cents.......What was the REASON for the teleport to the Troll Mound? Just to make the quest a little harder? This mini-quest is hard enough because of the strict dialog choices,,,,if you want the "boolets". So maybe this quest won't be fully formed or 'dramatic' ,, but it's at least back in the game. So let's just have Smethy send us to the government district, OK?
Title: Re: Minsc quest bugs - UB v12 onwards
Post by: ElfBane on May 28, 2008, 08:38:51 AM
BTW, cliffette's last post in this forum was AUG21, 2006. It's probably safe to say he/she has abandoned 'Kidnapping of Boo' component of UB. So, perhaps, another,,,,,,less tasked Modder, could adopt it?
Title: Re: Minsc quest bugs - UB v12 onwards
Post by: Helen Baq on June 14, 2008, 02:24:12 AM
I know this topic is a little old, and Cliffette seems to be busy and without a computer, but here's a bug I haven't seen reported. I assume it's because everyone hates Aerie and doesn't have her in the party, but you can't complete the Boo quest with her in your group! If you don't have Nalia in your group, when it comes time for her line, it shows Aerie instead and it says something like "I stand here looking helpless and innocent and that seems to be ok with me."  ??? Anyway, what happens is you get the first two riddles, then she asks her third question. Minsc pitches in, Nalia pitches in (if she's in the party) and then... nothing. If you try to talk to her again, it just goes through the last question again, but you never get a chance to respond. This had me baffled until I finally replaced Aerie with Jan, then everything went fine! I know Aerie can be a wretched beast, but perhaps you should be able to finish the quest without kicking her out.  ;)
Title: Re: Minsc quest bugs - UB v12 onwards
Post by: jcompton on June 14, 2008, 09:00:50 PM
We're trying to locate someone to take over UB maintenance.
Title: Re: Minsc quest bugs - UB v12 onwards
Post by: Salk on June 15, 2008, 12:42:11 AM
I do hope you can find someone.

I thought that Icelus was already half way with v17, having collected quite some UB tp2 code from Nythrun but I guess it was not enough...
Title: Re: Minsc quest bugs - UB v12 onwards
Post by: DavidW on April 15, 2009, 11:29:05 AM
Hopefully these bugs are fixed in v18, so I'll unpin the thread.
Title: Re: Minsc quest bugs - UB v12 onwards
Post by: MacKotek on November 06, 2011, 11:24:33 AM
I managed to get to Eleanya, but when the last riddle triggers, and Minsc and Nalia cut in, the conversation ends abruptly. I can pick up from that place, but it happens again. I'll try reloading to pre-quest save. Maybe that will work.
Title: Re: Minsc quest bugs - UB v12 onwards
Post by: Kamos on April 05, 2012, 04:03:39 PM
Hello!

I've been playing UB v19 and ran into a problem in the Boo's disappearance quest. The current situation is as follows:

 - Minsc complained that Boo is missing and is currently debilitated (Str 10)
 - We've met Billy at the docks and he ran inside when Minsc recognized him
 - Inside the tavern, all Billy says is "I didn't do anything!" (something like that) over and over again, no matter who starts the talk

I've learned that Billy is supposed to run to the back of the tavern (toward 4 thugs). However, the thugs aren't there. Err... In fact, I'm pretty sure CHARNAME killed them earlier... (oops...) So, it seems that this might be the problem.

Question: is it possible to somehow jump directly to the next step of the quest? Or, perhaps, spawn those four bandits and re-start the situation?

Please, any help is much appreciated. I've never messed with BG2's scripting but if you have any ideas that I can try, toss 'em my way and I'll try to figure it out.
Title: Re: Minsc quest bugs - UB v12 onwards
Post by: Ishad Nha on June 13, 2012, 10:32:17 PM
Problem I struck with the latest version of Unfinished Business was due to a flaw in the script for AR0314.BCS: if you go there before Boo goes missing you crash the entire Boo quest. There is only one trigger, it does not check if Boo has gone missing:

IF
   Global("WWThugsExist","AR0314",0)
THEN
   RESPONSE #100
      SetGlobal("WWThugsExist","AR0314",1)
      CreateCreature("WWDelag",[698.271],11) // Delag
      CreateCreature("WWSten",[745.253],0) // Sten
      CreateCreature("WWEff",[633.324],5) // Eforf
      CreateCreature("WWVivi",[788.285],2) // Vivick
END

This means that the guys only appear once. Cut scene wwcut.bcs will crash if they are not there.
Solution is to use the Console and reset the global variable:
CLUAConsole:SetGlobal("WWThugsExist","AR0314",0)

Console instructions below are from the IESDP resource:

"Activating the Console (BG2 / BG2:ToB)
Enable
Open the Baldur.ini file (located in the BG2 installaion directory).
Find the line [Program Options] and add the text Debug Mode=1 underneath.
Access
Create a new game / load a save game.
Press Ctrl and Space together.
CLUA commands can be entered in the editing area that appears at the bottom of the screen.
Commands must be prefixed with CLUAConsole: "

Cheats=1 may also be needed in the Baldur.ini file.

You may need to undo the death of the guys above. Near Infinity shows their death variables as: WWDel,WWSten,WWEff,WWVivi.
Title: Re: Minsc quest bugs - UB v12 onwards
Post by: ancalimohtar on August 30, 2013, 01:21:01 AM
Well, necroing a bit to update on what this quest looks like as of v19:

Pet monger still says "Oops wrong spell" but you're correctly teleported to the government district.
Gems have been removed as rewards, and therefore the third question doesn't matter.
Getting one question wrong gets you the jade hound figurine, which is way more powerful than the reward for getting no questions wrong (the summon boolet ability--which appears to have been nerfed to a novelty ability in recent versions).
Minsc still gets 19 STR as a reward, but the THAC0 bug is gone.
Boo's Scraps are undroppable and remain in Minsc's inventory after quest completion, need to be SK'd out (did they ever serve a purpose?)
If you have already purchased a license, the Cowled Wizards decide to reimburse you 1,000 gold (impressively you can tell them you paid 10k if you installed the SCS component to increase the license cost, I see DavidW did some work here), but you only get 100.
If you happened to mess with the guys in the Sea's Bounty before the quest started you have probably ruined the quest for yourself. They should only spawn when you follow Billy into the inn.

All in all, the fact that this mod was abandoned by cliffette 7 years ago clearly shows.
Title: Re: Minsc quest bugs - UB v12 onwards
Post by: Kulyok on August 30, 2013, 02:12:52 AM
Hello! Thank you for your report!

I am going to tell you that v20 is ready and just needs jcompton's approval and:
- Ooops wrong spell has been corrected;
- 100/1000 gold issue has been corrected(no relation to SCS, when you say 10000, it just means you're lying);
- The issue with the guys from the Sea's Bounty has been corrected.

- The question about stones will probably not be changed. I've played this quest for the first time three weeks ago, and that question didn't seem like an issue or a glaring bug to me. Just a question out of the blue, but they're all out of the blue, a little.


Thank you, I will look into fixing Boo's Scraps. As for Jade's figurine and summon boolet ability, I am not sure I can judge(since I'm just a maintainer who fixes bugs), but I will take a look.


Quote
Minsc still gets 19 STR as a reward, but the THAC0 bug is gone.

I don't quite understand what needs fixing here, exactly, so I might need an explanation. Minsc has a THAC0 bug, and you *don't* want it to be fixed? You want Minsc both to have 19 str and a THAC0 bug post-quest? RELATED: If Minsc has a THAC0 bug, doesn't BG2 Fixpack fix that already?


Also, this is to everyone: PLEASE REPORT YOUR ISSUES IN THE PINNED V19(later v20, or v21, or v29) BUG THREAD! Otherwise they will be lost, buried in old threads and no one will ever correct them.
Title: Re: Minsc quest bugs - UB v12 onwards
Post by: ancalimohtar on August 31, 2013, 09:37:27 AM
Hello! Thank you for your report!

I am going to tell you that v20 is ready and just needs jcompton's approval and:
- Ooops wrong spell has been corrected;
- 100/1000 gold issue has been corrected(no relation to SCS, when you say 10000, it just means you're lying);
- The issue with the guys from the Sea's Bounty has been corrected.

Great!

Quote
- The question about stones will probably not be changed. I've played this quest for the first time three weeks ago, and that question didn't seem like an issue or a glaring bug to me. Just a question out of the blue, but they're all out of the blue, a little.

It's not a bug, I'm just providing a report on my experiences with v19 to people who might be reading this thread.

Quote
Thank you, I will look into fixing Boo's Scraps. As for Jade's figurine and summon boolet ability, I am not sure I can judge(since I'm just a maintainer who fixes bugs), but I will take a look.

Boolet is just a novelty ability, right? There's basically no actual use for it, whereas the figurine is actually legitimately powerful, since it drains levels on hit or something, IIRC.

Quote
Quote
Minsc still gets 19 STR as a reward, but the THAC0 bug is gone.

I don't quite understand what needs fixing here, exactly, so I might need an explanation. Minsc has a THAC0 bug, and you *don't* want it to be fixed? You want Minsc both to have 19 str and a THAC0 bug post-quest? RELATED: If Minsc has a THAC0 bug, doesn't BG2 Fixpack fix that already?

Like I said, I'm not listing bugs, just reports of what's been fixed and what's still problematic. Basically I was reporting that the THAC0 bug mentioned multiple times in this thread has been fixed.
Title: Re: Minsc quest bugs - UB v12 onwards
Post by: Eska on September 02, 2013, 07:20:40 PM
Yeah, this is one of two components in UB that I regularly skip due to a combination of bugginess and poor implementation of various elements/writing (the other being suna seni).

the Jade Hound vs Boolets thing is silly; I'd imagine most players that know about this would be tempted to intentionally get a riddle wrong for the clearly better reward

boo scraps remaining is clearly an annoying bug, and can cause you to lose items if you have SCS' 'move boo out of quickslot' component installed

minsc's voiceset when it gets restored has the wrong string/sound file for when he gets fatigued.


more subjective, but I think the writing and characterization throughout this mod is rather sub par; I winced a few times at some of the lines the first couple of times I saw them.

Title: Re: Minsc quest bugs - UB v12 onwards
Post by: Kulyok on September 03, 2013, 12:29:51 AM
If there're any outstanding bugs with Suna Seni, please, report them now in the bug thread, before v20 is released. I will look into Minsc's voiceset in the meantime.

Please, report all issues in the pinned bug thread.
Title: Re: Minsc quest bugs - UB v12 onwards
Post by: Ptinabot on September 14, 2015, 04:13:14 PM
Hi,

I cant finish this quest (not even start this) because i cant find billy :(

Boo disapears, i got the quest line saying that i have to go to the docks but nobody waiting for me :(

I dont know what to do. and i need to do this because i LOVE minsc

Thanks

ps: sorry for the bad english :)
Title: Re: Minsc quest bugs - UB v12 onwards
Post by: Waverley Steps on July 02, 2016, 10:04:08 AM
After having finished the Boo quest, Minsc's rejoin dialogue is messed up. He won't force talk the PC on being kicked out, and subsequently can't rejoin ('Minsc has nothing to say').
Title: Re: Minsc quest bugs - UB v12 onwards
Post by: Waverley Steps on July 02, 2016, 10:22:10 AM
Update, for anyone similarly stuck: 'Boo's Scraps' is the culprit, didn't get removed properly at the end of the quest. Needs to be edited out. Kudos for the hilarious mod, though! Best laugh of BG2. :)