Pocket Plane Group

BG1 Completed Mods => Tutu Mods and Modding => Topic started by: Bons on March 05, 2005, 08:25:43 PM

Title: Finch, a new NPC for BG1 (Tutu, BGT, BG:EE, EET), is here!
Post by: Bons on March 05, 2005, 08:25:43 PM
When the Iron Tutu competition rolled around, I knew that I lacked the familiarity with BG1 that would hold up against the time constraints of the event, but I had the will to do something Tutuesque to celebrate the theme of the weekend. That weekend turned into a month, resulting in this little endeavor.

The Finch NPC mod Version 1 is made for BG1Tutu and includes:

- One neutral good, gnome cleric of Deneir. Finch comes with a bookbag, perfect for keeping those precious scrolls and volumes safe, and she wears glasses that allow her a burst of inspiration in identifying items. Also, she doesn't take the glasses off her head, because then she wouldn't be able to see, and that would be very bad for a would-be hero librarian.

- There is one NPC-related quest, because people like quests

- One custom portrait and a new soundset of dubious entertainment value. Some soundset lines change due to game events. Over 60 voiced lines!

- Content comprised of 2-4 banters with each of the Bioware NPCs, a few dozen interjections, and some PC-initialized talks!

Finch Bloomwhiffler is quick to enthuse about stories she has read, libraries she has visited and tomes that she has had the honor to copy, but for all her knowledge, Finch has never truly experienced a life of adventure outside the pages of a book until you encounter her. (You can meet Finch during the Prologue at Candlekeep before you depart with Gorion, and she is joinable in Beregost.) Finch wavers between trepidation and enthusiasm at each new turn, keeping her quill ever at the ready.

She is a hero, and she is a librarian! Check her out!

The mod is compatible with Tutu, BGT, BG:EE, and EET!

Visit the Mod's Page. (https://www.pocketplane.net/bg1tutu-enhancements/)
Download Finch directly at GitHub. (https://github.com/Pocket-Plane-Group/Finch_NPC/releases)

Title: Re: Finch, a new NPC for Tutu, is here!
Post by: St. Josephine on March 05, 2005, 08:39:25 PM
Yay!  Librarians rule!

Title: Re: Finch, a new NPC for Tutu, is here!
Post by: Ghreyfain on March 05, 2005, 08:49:42 PM
My mum would be proud.  (Sisterhood of Librarians, and all.)
Title: Re: Finch, a new NPC for Tutu, is here!
Post by: jester on March 06, 2005, 01:25:13 AM
Yeah, go well-read gnomes! The reasons to install TuTu keep piling up.
Title: Re: Finch, a new NPC for Tutu, is here!
Post by: SimDing0™ on March 06, 2005, 05:14:43 AM
My mum would be proud.
...mine too. :(
Title: Re: Finch, a new NPC for Tutu, is here!
Post by: SeanFan on March 07, 2005, 02:44:37 PM
Bons, sorry I didn't get a chance to comment when you announced, but I *love* the idea of a gnome/librarian NPC! The picture is very cute...somehow her pointy little nose looks very gnome-like to me.

I don't have Tutu installed yet, but this may tip me over the edge. As I understand it, if I want to keep my current SOA/TOB install, I have to have another full installation of SOA to run Tutu. Is that correct?
Title: Re: Finch, a new NPC for Tutu, is here!
Post by: Ghreyfain on March 07, 2005, 03:00:12 PM
Correct.  If you'll give me a second, I can dig out the instructions on creating multiple installs...

Edit: Here we go.  http://forums.pocketplane.net/index.php?topic=17582.msg237535#msg237535
Title: Re: Finch, a new NPC for Tutu, is here!
Post by: Bons on March 07, 2005, 03:16:03 PM
That is the very tutorial I used for my second install setup. It's always worked like a charm for me, and w/o using twice the hard drive. Joy!
Title: Re: Finch, a new NPC for Tutu, is here!
Post by: Ghreyfain on March 07, 2005, 03:43:29 PM
Oh, I actually ought to mention one oddity about how Tutu deals with multiple installs.

For some reason or other, the dialog.tlk that is in the game where all the biffs are is the one that gets the text appended.  For instance, if you installed BG2 to games\bg2, and then made a copy of it in games\bgtutu (as I did), and kept all the biffs in the games\bg2 folder, all the new Tutu strings will be found in the games\bg2\dialog.tlk file.

How to avoid this:

Make a second installation as per the tutorial.
Ensure that you install Tutu to the first version of BG2 (that is, the one with the biffs in it).
Your second install should be fine, in regards to BG2 mods that have been installed on it, and playability.
Title: Re: Finch, a new NPC for Tutu, is here!
Post by: icelus on March 07, 2005, 07:48:06 PM
Thank you, Bons.  Finch is a very well done NPC.  The voicing is really good.
Title: Re: Finch, a new NPC for Tutu, is here!
Post by: Ashara on March 08, 2005, 05:54:45 PM
Hurray for the first female gnome NPC :) She sounds cute.  :D
Title: Re: Finch, a new NPC for Tutu, is here!
Post by: icelus on March 08, 2005, 06:15:22 PM
WARNING: Do not download Finch if you have male impotency problems.  We've heard reports of dissatisfaction among the Levitra population.
Title: Re: Finch, a new NPC for Tutu, is here!
Post by: Silk on March 10, 2005, 03:43:38 AM
I love Finch ... and I love Finch's voice.  Thanks so much for creating her.
Title: Re: Finch, a new NPC for Tutu, is here!
Post by: Grim Squeaker on March 10, 2005, 03:54:35 AM
Haven't had a chance to play her yet, but the voicing is fantastic!
Title: Re: Finch, a new NPC for Tutu, is here!
Post by: Ghreyfain on March 10, 2005, 07:02:00 PM
From the readme: "This mod includes:

- One neutral good, gnome cleric of Deneir"

Hehehehe!
Title: Re: Finch, a new NPC for Tutu, is here!
Post by: Bons on March 10, 2005, 08:57:28 PM
I did a dumb thing, so...

I have uploaded Finch v1.2! It fixes a very unpretty dialogue looping bug that will kick in when you accomplish anything momentous in Finch's quest. Go get it! I really, really recommend a reinstall. Really. Please proceed in a calm, orderly fashion to get the latest Finch. (http://www.pocketplane.net/tutumods)

Thanks to shamrock_uk over at Ironworks for first bringing the problem to my attention.
Title: Re: Finch, a new NPC for Tutu, is here!
Post by: drosketer on March 12, 2005, 11:15:21 AM
Quick noob question - if I add Finch after all the other fix/tweak packs, is it going to create issues for existing save games (dialog.tlk, etc), or will everything still work fine? 
Title: Re: Finch, a new NPC for Tutu, is here!
Post by: Ghreyfain on March 12, 2005, 11:31:53 AM
Nope, should be fine.
Title: Re: Finch, a new NPC for Tutu, is here!
Post by: Aramere on March 13, 2005, 03:34:23 PM
I can't tell you how much I appreciate the bookbag.  It's good to see I'm not the only loser who likes to read all the books I come across.  ;)

One little thing I noticed is that when you get Finch as a level 1 character, she has +2 to her level 1 cleric spells.  When she levels up to 2, the level up screen says that she gained an additional level 1 spell.  However, this seems to override the +2 lvl 1 spells.  The result is that she actually loses one spell slot when she levels up to 2.
Title: Re: Finch, a new NPC for Tutu, is here!
Post by: Bons on March 13, 2005, 10:34:11 PM
I believe the game would give Finch a +1 first level spell bonus because of her wisdom stat. Any more is accidental on my part, so I'll have to look at her CREs and see if I spot a discrepancy.
Title: Re: Finch, a new NPC for Tutu, is here!
Post by: underdog on March 14, 2005, 09:40:39 AM
I like the bookbag also, you may want to check it's properties, it's great for carrying around extra things like say, ankheg shells, and bandit scalps  :o . Oh yeah it does hold books too and any papers(scrolls, notes etc.).  ;D

Title: Re: Finch, a new NPC for Tutu, is here!
Post by: drosketer on March 14, 2005, 09:43:45 AM
Very cute - love the soundset.  Question though, I've noticed that she moves quite quickly (even faster than Indira, who manages to leave most other characters in the dust), what is the best way to slow them down to an appropriate level?  Anyone else notice her rapid rate of movement??
Title: Re: Finch, a new NPC for Tutu, is here!
Post by: Ghreyfain on March 14, 2005, 01:27:43 PM
Hmm, interesting.  I think you may have installed the Slower Walking Speeds component of Tutufix, then installed these two mods.  Try uninstalling the Walking Speeds component of Tutufix, letting everything re-install, then run setup-tutufix.exe again and run Walking Speeds again.
Title: Re: Finch, a new NPC for Tutu, is here!
Post by: SimDing0™ on March 14, 2005, 01:48:26 PM
Ooh, that's something I'd never thought of. (Yet another point in favour of INSTALL_LAST.)
Title: Re: Finch, a new NPC for Tutu, is here!
Post by: drosketer on March 14, 2005, 09:22:51 PM
Hmm, interesting.  I think you may have installed the Slower Walking Speeds component of Tutufix, then installed these two mods.  Try uninstalling the Walking Speeds component of Tutufix, letting everything re-install, then run setup-tutufix.exe again and run Walking Speeds again.

Guilty as charged as I installed an upgraded Indira (and Finch) after doing the Tutufix install.  Ah, this is what happens when so many new versions/mods come out and I can't be bothered to reinstall everything from scratch.  Yep, I'm a lazy SOB!   ::)

Thanks all!
Title: Re: Finch, a new NPC for Tutu, is here!
Post by: Ghreyfain on March 14, 2005, 09:40:14 PM
No, no, it has nothing to do with being lazy.  Tutufix *should* be installed first--the core fixes at least--but the walking speeds, ammo stacks, and dog->wolf components should be installed last to take full effect.
Title: Re: Finch, a new NPC for Tutu, is here!
Post by: drosketer on March 15, 2005, 10:16:32 AM
Cool.  Will have to try that later... either that or use SK to edit everyone's walking speeds.
Title: Re: Finch, a new NPC for Tutu, is here!
Post by: Daggerless on March 16, 2005, 12:23:40 AM
Hmm I have run into a similar problem.

Hmm, interesting. I think you may have installed the Slower Walking Speeds component of Tutufix, then installed these two mods. Try uninstalling the Walking Speeds component of Tutufix, letting everything re-install, then run setup-tutufix.exe again and run Walking Speeds again.

I tried that three times and Finch's walking speed was still superior to the rest of my party.  Infact, my party kept the same, slower walking speeds despite that component being uninstalled!?  The only way I was able to have Finch walk *with* my party was to SK it.  As I recall, with the amount of mods I have, installing or uninstalling any component took a really long time.  This time, it didn't.  Could there be something wrong?

Thanks in advance.
l
Title: Re: Finch, a new NPC for Tutu, is here!
Post by: icelus on March 16, 2005, 10:45:38 AM
Just out of curiosity, but aren't gnomes and halflings supposed to move a bit more quickly than humans and elves?  At least as far as the game in concerned.
Title: Re: Finch, a new NPC for Tutu, is here!
Post by: Ghreyfain on March 17, 2005, 12:34:39 AM
I tried that three times and Finch's walking speed was still superior to the rest of my party.

Are you using the same saved game?  The speeds will have been saved in that, along with everything else.

Quote
As I recall, with the amount of mods I have, installing or uninstalling any component took a really long time. This time, it didn't. Could there be something wrong?

Nope, sounds right to me.  Let's say you had these mods installed, in this order:

1 Tutufix Core
2 Tutufix Walking Speeds
3 TutuTweaks Exotic Weapons
4 TutuTweaks Bags of Holding
5 Finch

Then you installed walking speeds, so mods 5, 4, 3, and then 2 were uninstalled.  Mods 3, 4, and 5 were re-installed after that.  Then you installed Walking Speeds over top, and now it has become five, while the others shuffle down again.  Then upon uninstalling it, there's nothing overlapping, so it simply uninstalls itself and doesn't need to re-install anything.

I think perhaps I should make a thread detailing how WeiDU mods work, since I've been explaining this quite a lot lately.
Title: Re: Finch, a new NPC for Tutu, is here!
Post by: SnowKing on March 17, 2005, 01:31:46 AM
Looks good, I'll definetly try it out.
On a side note, at my intermediate school the librarion was called Mrs. Finch...scary.

SK
Title: Re: Finch, a new NPC for Tutu, is here!
Post by: Ghreyfain on March 17, 2005, 09:24:41 AM
Was she a gnome?
Title: Re: Finch, a new NPC for Tutu, is here!
Post by: Daggerless on March 17, 2005, 12:21:52 PM
Quote
Are you using the same saved game?  The speeds will have been saved in that, along with everything else.

Yes I am and I was also guessing thats what it was.  Thanks.

Quote
Nope, sounds right to me.  Let's say you had these mods installed, in this order:

1 Tutufix Core
2 Tutufix Walking Speeds
3 TutuTweaks Exotic Weapons
4 TutuTweaks Bags of Holding
5 Finch

Then you installed walking speeds, so mods 5, 4, 3, and then 2 were uninstalled.  Mods 3, 4, and 5 were re-installed after that.  Then you installed Walking Speeds over top, and now it has become five, while the others shuffle down again.  Then upon uninstalling it, there's nothing overlapping, so it simply uninstalls itself and doesn't need to re-install anything.

I think perhaps I should make a thread detailing how WeiDU mods work, since I've been explaining this quite a lot lately.

Ah yes that makes sense, I understand how this works, although making a thread might be a good idea.
Title: Re: Finch, a new NPC for Tutu, is here!
Post by: SimDing0™ on March 17, 2005, 12:31:00 PM
Then you installed walking speeds, so mods 5, 4, 3, and then 2 were uninstalled. Mods 3, 4, and 5 were re-installed after that. Then you installed Walking Speeds over top, and now it has become five, while the others shuffle down again. Then upon uninstalling it, there's nothing overlapping, so it simply uninstalls itself and doesn't need to re-install anything.
Does WeiDU not bunch components of mods together, so if you add another component from Tutufix, it gets installed in the same place as all the other Tutufix components?
Title: Re: Finch, a new NPC for Tutu, is here!
Post by: SnowKing on March 17, 2005, 08:41:13 PM
Quote
Was she a gnome?

No, just a very scary old lader. Had the witches larghe nose too, not the gnome one. Besides,  nobody would take her in their party any.
Title: Re: Finch, a new NPC for Tutu, is here!
Post by: Ghreyfain on March 17, 2005, 08:43:00 PM
Does WeiDU not bunch components of mods together, so if you add another component from Tutufix, it gets installed in the same place as all the other Tutufix components?

Nope.
Title: Re: Finch, a new NPC for Tutu, is here!
Post by: SimDing0™ on March 18, 2005, 08:41:54 AM
Wow, I never knew that. Yes, please, by all means write up something about how WeiDU's (un)installation process works. :)
Title: Re: Finch, a new NPC for Tutu, is here!
Post by: Ghreyfain on March 18, 2005, 11:52:24 AM
Dammit. :)
Title: Re: Finch, a new NPC for Tutu, is here!
Post by: Western Paladin on March 24, 2005, 03:16:56 AM
Finch comes in a .rar file, yes? Forgive the major n00blar question, but what exactly do I do with a .rar file?
Title: Re: Finch, a new NPC for Tutu, is here!
Post by: Silk on March 24, 2005, 03:44:15 AM
I use Winrar to extract .rar files, it's similar to Winzip.  You can download an evaluation copy from http://www.download.com/3000-2250-10007677.html or if that link doesn't work, just google it.
Title: Re: Finch, a new NPC for Tutu, is here!
Post by: Western Paladin on March 24, 2005, 06:26:15 PM
Ah, that does the trick. Gracias!
Title: Re: Finch, a new NPC for Tutu, is here!
Post by: Borsook on June 12, 2005, 09:48:17 AM
Ok. I like Finch a lot. She's my favourite NPC at the moment and I'd love to see her in SoA. Any chances for that?
Title: Re: Finch, a new NPC for Tutu, is here!
Post by: Bons on June 12, 2005, 02:05:47 PM
I think I answered this somewhere else, but it's Sunday and I'm fuzzy-headed.

There's a good chance, since the original plan was to make her available for Tutu-SoA-ToB, but I'm only working on Tutu material at the moment. Finch-SoA will likely bloom one weekend when I'm brain-stumped on other projects.
Title: Re: Finch, a new NPC for Tutu, is here!
Post by: Borsook on June 12, 2005, 02:51:33 PM
Ok, keep up the good work.
PS As a side note - I love your signature ;D
Title: Re: Finch, a new NPC for Tutu, is here!
Post by: Juilin on September 10, 2005, 03:40:07 PM
i installed finch-npc, but i can't find her in the inn in beregost with my old save game.
when i start a new game it works fine - i can talk to her in candlekeep.
help me  :'(
Title: Re: Finch, a new NPC for Tutu, is here!
Post by: Juilin on September 10, 2005, 03:46:30 PM
i installed finch-npc, but i can't find her in the inn in beregost with my old save game.
when i start a new game it works fine - i can talk to her in candlekeep.
help me  :'(
ok, got it, never mind, sorry for disturbing you  :-[
i found the other thread about this problem.
Title: Re: Finch, a new NPC for Tutu, is here!
Post by: Borsook on October 27, 2005, 03:07:27 AM
ok, so we got first fix pack for tutu6... how about Finch? Pretty please?
Title: Re: Finch, a new NPC for Tutu, is here!
Post by: Bons on October 27, 2005, 06:37:44 PM
Finch v2 is in progress. The new content and fixes are probably 95% done. I should be doing some testing this weekend. I estimate the updated Finch will be released during November, i.e. possibly next week, but depending how my testing goes, it could be later.
Title: Re: Finch, a new NPC for Tutu, is here!
Post by: Baum on October 28, 2005, 11:45:25 AM
Installation does not work for me. It wants to overwrite some files in the override, but for some reason this isn't working.

Installing [Finch NPC for Tutu v1.2]
Copying and patching 1 file ...
[finch/cre/sufinchi.cre] loaded, 1856 bytes
Copied [finch/cre/sufinchi.cre] to [override/sufinchi.cre]
Copying and patching 1 file ...
[finch/cre/sufinch1.cre] loaded, 1936 bytes
Copied [finch/cre/sufinch1.cre] to [override/sufinch1.cre]
Copying and patching 1 file ...
[finch/cre/sufinch2.cre] loaded, 1948 bytes
Copied [finch/cre/sufinch2.cre] to [override/sufinch2.cre]
Copying and patching 1 file ...
[finch/cre/sufinch4.cre] loaded, 2416 bytes
Copied [finch/cre/sufinch4.cre] to [override/sufinch4.cre]
Copying and patching 1 file ...
[finch/cre/sutrask.cre] loaded, 1076 bytes
Copied [finch/cre/sutrask.cre] to [override/sutrask.cre]
[./override/_bimoen.dlg] loaded, 117 bytes
Appending to files ...
[./override/INTERDIA.2DA] loaded, 861 bytes
Not appending [Imoen        _bimoen...] to [Interdia.2da] because it DOES contains [Imoen]
Copying and patching 1 file ...
[./override/_NOBL2.cre] loaded, 1076 bytes
[override/_NOBL2.cre] loaded, 1076 bytes
ERROR: COPY ~_NOBL2.cre~ ~override/_NOBL2.cre~ FAILED: cannot open target
Stopping installation because of error.

The file "_NOBL2.cre" already exists in the override folder (and it's not read only).
Title: Re: Finch, a new NPC for Tutu, is here!
Post by: Bons on October 31, 2005, 09:02:21 PM
I believe "Cannot open target" errors happen when a file is locked by another running application. It can also be caused by the files in the mod RAR not being fully extracted. Make sure you don't have any other programs running, then check the game directory where you have Tutu installed. There should be a folder named "finch." Within that should be a folder named "Backup".  If that doesn't exist, create one (and the "B" needs to be upper case in this instance) , and try installing again.
Title: Re: Finch, a new NPC for Tutu, is here!
Post by: Baum on November 02, 2005, 02:01:19 PM
Creating the "Backup" folder did the trick. Sometimes solutions can be so easy - if you know them. :)
Title: Re: Finch, a new NPC for Tutu, is here!
Post by: Bons on April 02, 2006, 10:44:49 AM
The broken Finch download links should be fixed now.
Title: Re: Finch, a new NPC for Tutu, is here!
Post by: Gregor on April 13, 2006, 07:01:58 PM
Loving Finch!  Thank you for creating her.  I'm dearly wishing for Finch SoA now, though...I'd take Jan through the whole game for the first time just to hear the banters!

One teeny complaint...four measley books to start a library???  I'm sure you didn't want to turn BG1 into "the Quest for Medieval Pop-Up Books", but surely we can do better than FOUR!  ;)
Title: Re: Finch, a new NPC for Tutu, is here!
Post by: Bons on April 19, 2006, 06:11:23 PM
Loving Finch!  Thank you for creating her.  I'm dearly wishing for Finch SoA now, though...I'd take Jan through the whole game for the first time just to hear the banters!

Thank you. Finch SoA is something I'd like to do, if I ever get the time, and I do have a couple of banters set aside. I'd put her in the Temple of Oghma in the Docks District. There would kind of be a quest where she lost her glasses or they were destroyed and the player has a couple of options for what they were replaced with, i.e. Jan can offer up some Spectroscopes, a craftsman in the Promenade can fashion up another pair given the right materials and incentive, and you could track down a mystical monacle in Watcher's Keep. Without any glasses, of course, Finch is nearly blind, and her abilities in combat would be affected.

So, yeah, Finch SoA is something I'd definitely like to happen, but I don't know when I'll get to it.

Quote
One teeny complaint...four measley books to start a library???  I'm sure you didn't want to turn BG1 into "the Quest for Medieval Pop-Up Books", but surely we can do better than FOUR!  ;)
Trust me, the thought had occurred that it's a puny library. I've considered raising the books to find to six, but more importantly, adding one item that Finch has when you pick her up to represent the books she's already collected. After all, she's in Beregost to get a book for the new library in the first place, and the original idea was that Finch was in Candlekeep transcribing works for this purpose. Anyway, the quest should emphasize more that the PC is helping Finch complete the library with the remaining books she needs, not providing the sum and total work.
Title: Re: Finch, a new NPC for Tutu, is here!
Post by: Gregor on April 19, 2006, 11:07:16 PM
Probably my fault...I'll bet there was dialogue about that that I just BLATANTLY skipped over.  It's a bad habit, and I'm sincerely trying to change.  I'll confess that I DID think the four books were just intended to START the library, not complete it.  I should have had more faith in Finch's librarianism.  :-[

Love the ideas for SoA; can't wait!  It would be cool if Finch's glasses got "upgraded" throughout SoA as she finds new alternatives and/or components.  "True Sight" would not be unwelcome.  I'm just sayin'.

Thanks again for Finch, and please try and find some time for SoA!
Title: Re: Finch, a new NPC for Tutu, is here!
Post by: Beetle on April 24, 2006, 12:39:05 AM
Finch SoA is something I'd like to do, if I ever get the time, and I do have a couple of banters set aside.

Good news! (even if it may never happen) Finch would be a tremendous addition to SoA. There's a shortage of non-neurotic, upbeat characters that are fun to be around and aren't evil or planning on betraying the PC.

Now for the obligatory question that must be asked of any prospective mod: Romanceable?  ;D
Title: Re: Finch, a new NPC for Tutu, is here!
Post by: Bons on April 24, 2006, 11:56:26 PM
Finch is little neurotic about gnomes, and her idealization of tall-folk. Of course, she is more upbeat when she is neurotic... :)

There won't be a Finch Romance, partially because not every NPC needs to be romanceable and partly because even a simple romance track adds a lot of work. (The Surayah mod is a case in point, since it has multiple romance scenarios, depending on whether the PC or Anomen is involved, the status of quests, whether it's Tuesday... so sloooow.) I was going to make some lightweight flirts available, though, at least in the Tutu portion.

I can't remember if I've already mentioned this, but a bit of Finch trivia: her initial working name was Beetle!
Title: Re: Finch, a new NPC for Tutu, is here!
Post by: Beetle on April 25, 2006, 01:34:51 PM
not every NPC needs to be romanceable

But every NPC cleric does!  ;)

Actually, she's fine without a romance.

Quote
I can't remember if I've already mentioned this, but a bit of Finch trivia: her initial working name was Beetle!

As fine a name as Beetle is, you made the right choice going with Finch.
Title: Re: Finch, a new NPC for Tutu, is here!
Post by: Diana on June 29, 2006, 07:28:22 PM
FYI - Just started Tutu again and I haven't read this thread in its entirety.  We met Finch @ Candlekeep but she is not in party but this banter by Khalid triggers - might be a fluke as only Khalid's first line displays.  And I have dl'd Finch V 2.0

CHAIN
IF WEIGHT #10 ~CombatCounter(0) InParty("Khalid")
See("Khalid")
!StateCheck("Khalid",STATE_SLEEPING)
AreaType(FOREST)
Global("SUFinchKhalid3","LOCALS",0)~ THEN _BKHALI SuFinchMud
@494 DO ~SetGlobal("SUFinchKhalid3","LOCALS",1)~
== BSUFINCH @495
== _BKHALI @496
== BSUFINCH @497
EXIT

Edit - forgot to add the Weidu.Log file since people like to see it. - Running Tutu V4 and TutuFix V17

// Log of Currently Installed WeiDU Mods
// The top of the file is the 'oldest' mod
// ~TP2_File~ #language_number #component_number // [Subcomponent Name -> ] Component Name
~SETUP-TUTUFIX.TP2~ #0 #0 // Core Bugfixes
~SETUP-TUTUFIX.TP2~ #0 #2 // Restored BG1 Loadscreens
~SETUP-TUTUFIX.TP2~ #0 #10 // BG2 style world map [Requires new game to take effect]
~SETUP-SIRINESCALL.TP2~ #0 #0 // The Lure of the Sirine's Call
~SETUP-TGC1E.TP2~ #0 #0 // The Grey Clan Episode One: In Candlelight, BG1TUTU edition v1.4
~SETUP-DRIZZTISNOTSTUPID.TP2~ #0 #0 // Drizzt Is Not Stupid
~ANDYRIMTUTU.TP2~ #0 #0 // Andyr's entry for Iron Modder Tutu: A Rain Of Tears.
~SETUP-IRONTUTU1GHREY.TP2~ #0 #0 // Iron Tutu 1: A Rain of Tears, by Ghreyfain
~BG1NPC.TP2~ #0 #0 // The BG1 NPC Project for BG1 Tutu: Core Install
~BG1NPC.TP2~ #0 #1 // The BG1 NPC Project for BG1 Tutu: Phase I (Banters)
~BG1NPC.TP2~ #0 #2 // The BG1 NPC Project for BG1 Tutu: Phase II (Quests and Interjections)
~BG1NPC.TP2~ #0 #3 // Jason Compton's Accelerated Banter Script.
~BG1NPC.TP2~ #0 #6 // Give Edwin his BG2 portrait.
~BG1NPC.TP2~ #0 #9 // Give Minsc his BG2 portrait.
~BG1NPC.TP2~ #0 #14 // Non-joinable character portraits
~BG1NPC.TP2~ #0 #18 // Shar-Teel Relationship Core (Rated R)
~BG1NPC.TP2~ #0 #19 // Branwen's Romance Core (Rated PG13)
~BG1NPC.TP2~ #0 #36 // Shar-Teel's Romance Speed -> Shar-Teel's Relationship Speed: 1 hour
~BG1NPC.TP2~ #0 #40 // Branwen's Romance Speed -> Branwen's Romance Speed: 1 hour
~SETUP-INDINPC.TP2~ #0 #0 // Indira NPC for BG1Tutu
~SETUP-FINCHNPCV2.TP2~ #0 #0 // Finch NPC for Tutu v2.0
~MUR'NETH.TP2~ #0 #0 // The Mur'Neth NPC mod for Baldur's Gate Tutu or Baldur's Gate Trilogy-WeiDU
~MUR'NETH.TP2~ #0 #1 // Remove Rare selection sounds
~SETUP-TUTU_TWEAKS.TP2~ #0 #43 // Weapon Animation Tweaks
~SETUP-TUTU_TWEAKS.TP2~ #0 #49 // Disable Portrait Icons Added by Equipped Items
~SETUP-TUTU_TWEAKS.TP2~ #0 #52 // Remove "You Must Gather Your Party..." Sound (Weimer)
~SETUP-TUTU_TWEAKS.TP2~ #0 #58 // Icon Improvements
~SETUP-TUTU_TWEAKS.TP2~ #0 #61 // Change Avatar When Wearing Robes or  Leather Armor (Galactygon)
~SETUP-TUTU_TWEAKS.TP2~ #0 #92 // Add Map Notes
~SETUP-TUTU_TWEAKS.TP2~ #0 #132 // Remove Baldur's Gate Experience Cap
~SETUP-TUTU_TWEAKS.TP2~ #0 #148 // Druids Use Cleric Level and Spell Progression
~SETUP-TUTU_TWEAKS.TP2~ #0 #155 // Allow Arcane Spellcasting in Heavy Armor
~SETUP-TUTU_TWEAKS.TP2~ #0 #173 // Wear Magic Rings and Armor (Weimer)
~SETUP-TUTU_TWEAKS.TP2~ #0 #176 // Multi-Class Grand Mastery (Weimer)
~SETUP-TUTU_TWEAKS.TP2~ #0 #179 // True Grand Mastery (Baldurdash)
~SETUP-TUTU_TWEAKS.TP2~ #0 #225 // Unlimited Ammo Stacking
~SETUP-TUTU_TWEAKS.TP2~ #0 #228 // Unlimited Gem and Jewelry Stacking
~SETUP-TUTU_TWEAKS.TP2~ #0 #231 // Unlimited Potion Stacking
~SETUP-TUTU_TWEAKS.TP2~ #0 #234 // Unlimited Scroll Stacking
~SETUP-TUTU_TWEAKS.TP2~ #0 #240 // Happy Patch (Party NPCs do not fight or complain about reputation)
~SETUP-TUTU_TWEAKS.TP2~ #0 #288 // Make Montaron an Assassin (Andyr)
~SETUP-TUTUGUI.TP2~ #0 #0 // Baldur's Gate I GUI for Tutu
~SETUP-TUTUGUISP.TP2~ #0 #0 // Baldurs Gate I GUI for Tutu Service Pack
Title: Re: Finch, a new NPC for Tutu, is here!
Post by: Grim Squeaker on June 30, 2006, 11:18:38 AM
Code: [Select]
CHAIN
IF WEIGHT #10 ~CombatCounter(0) InParty("Khalid")
See("Khalid")
!StateCheck("Khalid",STATE_SLEEPING)
AreaType(FOREST)
Global("SUFinchKhalid3","LOCALS",0)~ THEN _BKHALI SuFinchMud
@494 DO ~SetGlobal("SUFinchKhalid3","LOCALS",1)~
== BSUFINCH @495
== _BKHALI @496
== BSUFINCH @497
EXIT

Looks like Bons has coded checks for Khalid instead of Finch, therefore he's trying to initiate a banter with himself, which quits after the first line as Finch isn't there to respond.
Title: Re: Finch, a new NPC for Tutu, is here!
Post by: Diana on June 30, 2006, 03:27:57 PM
This mod has been out for quite a while.  And the little bit  I had her in party the first time I played made her a good companion.  I must have dropped off Jaheira and Kahlid when I picked her up the first time on my pass through Tutu.  Will make the changes to her .d files till we get an update.
Title: Re: Finch, a new NPC for Tutu, is here!
Post by: Bons on June 30, 2006, 06:37:18 PM
Yes, Mr. Squeaker has the right of my booboo.

I have several things I need to do for a v3: getting rid of the TotSC dependency, add a Spanish translation, and now this!  :)
Title: Re: Finch, a new NPC for Tutu, is here!
Post by: Bons on July 30, 2006, 10:10:38 PM
Getting ready to release v3 of Finch, which corrects this banter bug among other things.
Title: Re: Finch, a new NPC for Tutu, is here!
Post by: berelinde on October 12, 2006, 11:53:31 AM
Finch is so cool. I was going to just pick her up and keep her around for a while while trying out different NPC combos, but I'll probably keep her all the way through, she's that entertaining.
Title: Re: Finch, a new NPC for Tutu, is here!
Post by: Bons on October 12, 2006, 01:13:39 PM
Thanks for the feedback. I'm glad you've found Finch entertaining!  :)
Title: Re: Finch, a new NPC for Tutu, is here!
Post by: JudeTheObscure on January 24, 2007, 10:06:41 AM
I absolutely adore this character, especially the voicing. And the interactions with other characters are a total hoot. Sending much gratitude and kudos your way.

Due to my stupidity in loading some less than wonderful mods I am now on my second game with her. This time I've run across a bug that's not serious - nuisance value only - but it is intriguing and in an odd way, fun! As far as the dailogue box goes Finch seems to have changed her name by deed poll to  "You are collecting bits of the monster in one of your jars. Aren't you?* I kid you not  :o She is also coming out with some very odd dialogue that seems to be related to Schlump.
Title: Re: Finch, a new NPC for Tutu, is here!
Post by: Kulyok on February 10, 2007, 01:59:59 PM
Quote
I absolutely adore this character, especially the voicing. And the interactions with other characters are a total hoot. Sending much gratitude and kudos your way.

Seconded. I cannot believe I was able to play TUTU without her before - she is *that* adorable.
Title: Re: Finch, a new NPC for Tutu, is here!
Post by: CamDawg on February 10, 2007, 03:47:47 PM
One minor bug: Finch refers to Alyth in the Elfsong as a male, but she's decidedly not. :)
Title: Re: Finch, a new NPC for Tutu, is here!
Post by: pro5 on February 11, 2007, 04:43:30 AM
Hi Bons!

I'd very much like to try Finch sometime, but I'm a BGT player and there's no BGT version out there. :( Finch NPC is one of the few BG1 mods left which works only on Tutu (and it seems all others have BGT version planned/in development).

I have some experience in making BGT conversions of Tutu mods (I helped with making SCS-BGT and troubleshooting BG1NPC-BGT, in particular). Is it possible to get permission from the author for making BGT-compatible version?
Title: Re: Finch, a new NPC for Tutu, is here!
Post by: Miloch on February 13, 2007, 11:53:25 AM
As far as the dailogue box goes Finch seems to have changed her name by deed poll to  "You are collecting bits of the monster in one of your jars. Aren't you?* I kid you not  :o She is also coming out with some very odd dialogue that seems to be related to Schlump.
That wouldn't be related to this (http://forums.gibberlings3.net/index.php?showtopic=9206) by any chance?  Sounds like a rather odd bug of indeterminate source (though the other person who reported it was also using Finch, but could be a bug in core Tutu).
Is it possible to get permission from the author for making BGT-compatible version?
I think she already said no to this a while back, but no harm in asking again I guess.  Or just play Tutu. :P
Title: Re: Finch, a new NPC for Tutu, is here!
Post by: Da_venom on March 05, 2007, 05:02:32 AM
i installed finch halfway playing the game
have to say the voicing is good:D

but there are some problems when entered red sheaf again(after i killed the assassin and did not install finch yet)
and did the install now
you get the nice dialogue of her being from candlekeep and such
but my party is full and i ask her to wait
but she keeps looping at each 2seconds :(

also when i kicked her out of the party(before kicking another member out)
she already gave me her book
is this normal?

and could she have an option to wait in an inn or something?

Thanks in advance:D
Title: Re: Finch, a new NPC for Tutu, is here!
Post by: Graoumf on August 12, 2007, 06:08:45 AM
Hello,

The d'Oghmatiques are updating the french translation of Thot of your mod, Bons, and we have some problems to understand the meaning of some strings. Particularly :

this Charleston person has the right of it
Seiges by spoon for the remaining biscuit!

What do you want to say by Charleston and Seiges ?
Title: Re: Finch, a new NPC for Tutu, is here!
Post by: Graoumf on August 20, 2007, 12:14:12 PM
Hello,

The d'Oghmatiques are updating the french translation of Thot of your mod, Bons, and we have some problems to understand the meaning of some strings. Particularly :

this Charleston person has the right of it
Seiges by spoon for the remaining biscuit!

What do you want to say by Charleston and Seiges ?

Anyone can help us ? :'(
Title: Re: Finch, a new NPC for Tutu, is here!
Post by: Kulyok on August 20, 2007, 12:36:26 PM
I can help you with Charleston - I think it's the man whose permission you have to ask to go into Nashkel mines. But Sieges, I do not know, I'm afraid. Google doesn't show anything, and I don't quite remember it in the mod.
Title: Re: Finch, a new NPC for Tutu, is here!
Post by: Mike1072 on August 20, 2007, 12:52:15 PM
It should be "Sieges".
Title: Re: Finch, a new NPC for Tutu, is here!
Post by: Graoumf on August 21, 2007, 06:17:23 PM
Thanks !! :D
Title: Re: Finch, a new NPC for Tutu, is here!
Post by: Kulyok on August 22, 2007, 06:34:10 AM
Finch Fan Art: Galsic made this lovely picture (http://forums.spellholdstudios.net/index.php?s=&showtopic=28618&view=findpost&p=338463).
Title: Re: Finch, a new NPC for Tutu, is here!
Post by: BelgarathMTH on December 03, 2007, 12:35:45 AM
Wow, nobody's posted here since August 2007?

Anyway, it's November 2007, and I'm playing Tutu with and loving Finch.
"ooh, she's only like, my favoritest NPC, eveerrr! Let's all use our quiet voices!"

I wanted to thank her creator, and I couldn't find anywhere else to do it but here. Are you still out there, Finch's creator?
Title: Re: Finch, a new NPC for Tutu, is here!
Post by: Briton on December 18, 2007, 11:18:49 AM
Wow, nobody's posted here since August 2007?



Well this is the second within a month! :) This mod is great and in particular the voice acting is extremely good. I think Finch is going to be in my party for a long time. Thanks Bons for a very interesting  NPC.
Title: Re: Finch, a new NPC for Tutu, is here!
Post by: The Angry Druid on August 04, 2008, 09:41:57 PM
I had a noobie Finch question.

I noticed she has an active SA button, but nothing when you click on it.

Is there supposed to be a SA there at Level 1, or does she get one later?

Or is there a problem with my install (I hope not).

Thanks. Sorry for the noobiism.
Title: Re: Finch, a new NPC for Tutu, is here!
Post by: PetrusOctavianus on August 29, 2008, 04:53:50 PM

This is an excellent mod and blends seamlessly in with the BG1 NPC Project NPCs.
Didn't really like Finch in the beginning, but she has definitely grown on me and is definitely my favourite BG1 NPC. She's not much of a fighter compared to Branwen, but her ability to ID things and carry more scrolls is nice. And I like the fact that she has lots of interjections.

When playing with the BG1 NPCs Project, other NPCs like Mur'Neth and Indira feels to unfinished, especially indira who never makes a comment after avenging her dead comrades.
Title: Re: Finch, a new NPC for Tutu, is here!
Post by: The Angry Druid on September 05, 2008, 05:37:24 PM
Any update on the Special Ability thing?

Does she get it later or should it be there at Level 1?


 
Title: Re: Finch, a new NPC for Tutu, is here!
Post by: plainab on September 06, 2008, 08:01:40 AM
Any update on the Special Ability thing?

Does she get it later or should it be there at Level 1?


 
I noticed that no one has answered your question here or in the other thread. I decided to take a look at this. It appears that level 1 and level 4 of Finch have the priest spell shillelagh as a known innate. Whereas the level 2 version of Finch has the priest spell shillelagh as a known priest spell. I would assume that there was an oversight in levels 1 and 4 but I could be mistaken.

Are you saying that, finch has the innate button but nothing happens? This would be because she is not assigned any innate abilities even though there is a priest spell mistakenly known as an innate on two of her three levels. If you happened to pick up her level 2 version, you would probably not have noticed anything odd.

I do not know if the author is still active and updating finch. On your local copy you could use DLTCEP to modify the sufinch1 and sufinch4 files to set the sppr110 shillelagh as a known priest spell rather than innate. You'd then be able to use that spell from your priest book as I believe was intended.
Title: Re: Finch, a new NPC for Tutu, is here!
Post by: The Angry Druid on September 15, 2008, 07:02:23 PM
I noticed that no one has answered your question here or in the other thread. I decided to take a look at this. It appears that level 1 and level 4 of Finch have the priest spell shillelagh as a known innate. Whereas the level 2 version of Finch has the priest spell shillelagh as a known priest spell. I would assume that there was an oversight in levels 1 and 4 but I could be mistaken.

Are you saying that, finch has the innate button but nothing happens? This would be because she is not assigned any innate abilities even though there is a priest spell mistakenly known as an innate on two of her three levels. If you happened to pick up her level 2 version, you would probably not have noticed anything odd.

I do not know if the author is still active and updating finch. On your local copy you could use DLTCEP to modify the sufinch1 and sufinch4 files to set the sppr110 shillelagh as a known priest spell rather than innate. You'd then be able to use that spell from your priest book as I believe was intended.
[/quote]

Yes, I just didn't know which way the error was. She has an active SA button, but nothing appears when you click on it.

I thought maybe she got a SA after completing her quest or something. Or was supposed to get it at level 1 and I had some quirky error. Or there was some pseudo Deneir priest power she was supposed to get.

Thanks for the report, I can just Shadowkeeper it for the fix.

She's level 2 now and it still persists.
Title: Re: Finch, a new NPC for Tutu, is here!
Post by: plainab on September 16, 2008, 05:46:17 PM
She's level 2 now and it still persists.
It will persist if you met her with a low enough level that she would spawn with the level one. You'd have to enter the Red Sheaf Inn (for the first time) with the right amount of experience for Finch to spawn at level two to get the correct version.

Title: Re: Finch, a new NPC for Tutu, is here!
Post by: hidrogeno on September 19, 2008, 11:59:10 PM
Just gotta say that Finch is amaaaazing. Her voicing is a blast and her interjections have just the right amount of quirky. I dread the days that I have to ride through SoA and ToB without her. I think she's one of my favorite NPCs out of all Baldur's Gate, canon or otherwise. In fact, at the moment I can't quite summon to my mind any NPC I enjoy more than her. Screw Branwen and Jaheira (Yeslick has a special place in my heart, though), Finch for the win!
Title: Re: Finch, a new NPC for Tutu, is here!
Post by: The Angry Druid on September 30, 2008, 04:19:57 PM
Noob question here in general:

I noticed the newer Tutu/Mod clerics (Finch/Gavin) don't have entangle, but the original game clerics (Branwen, Viconia, etc) do have it.

Is this just an oversight by the Mod creators? Or did they not think to include Entangle as it is really a Druid spell anyway.

Just saying, either ALL clerics should have it or none should.

I'm going to Shadowkeeper it, any suggestions on which way to go?
Title: Re: Finch, a new NPC for Tutu, is here!
Post by: Kulyok on October 01, 2008, 12:27:45 AM
The way it is in the original game, I believe - add the spell.

That's the difference between BG1 and BG2, I guess - BG1 allows clerics to have it, BG2 doesn't.
Title: Re: Finch, a new NPC for Tutu, is here!
Post by: mouser9169 on January 02, 2009, 11:02:42 PM
Wow, great mod!!!

Edit: moved rest of post to it's own thread as it is a specific question.

Title: Re: Finch, a new NPC for Tutu, is here!
Post by: Dirty Uncle Bertie on January 03, 2009, 10:57:24 AM
plainab, would you be so kind as to host the fixed files on your website?  And are you also able to provide a fix for the Firebeard book quest in Beregost, as mentioned in this thread - http://forums.pocketplane.net/index.php/topic,25725.0.html

Since the mod author appears to be inactive, I'd very much appreciate a community-provided fix for these issues, and you seem to know what you're doing.
Title: Re: Finch, a new NPC for Tutu, is here!
Post by: plainab on January 04, 2009, 02:45:57 PM
plainab, would you be so kind as to host the fixed files on your website?  And are you also able to provide a fix for the Firebeard book quest in Beregost, as mentioned in this thread - http://forums.pocketplane.net/index.php/topic,25725.0.html

Since the mod author appears to be inactive, I'd very much appreciate a community-provided fix for these issues, and you seem to know what you're doing.
I wouldn't want to step on any toes by updating/fixing the mod. Perhaps I could look into making a patch mod that would need to be installed after finch. But, I'll have to have some time to do that. I'm currently making my slow way through the various known issues of the standard and expansion games (without mods).  Maybe when that is done or when I need a break from it...
I make no promises....
Besides the author has first dibs on making fixes...
Quote
and you seem to know what you're doing.
::)
You must have me confused with someone else... I rarely know what I'm doing. Usually, I'm surprised when something I've done works right the first time....
Title: Re: Finch, a new NPC for Tutu, is here!
Post by: Dirty Uncle Bertie on January 05, 2009, 01:05:29 PM
Were the author ever to return, I'm sure they'd include the fixes themselves.  Until then, people either use a third-party fix or have to play a buggy mod, and not everyone has the confidence to fix things themselves.

I'll see if Taimon might be prepared to offer a fix, in the same way as he did with SCS.  Or maybe jastey would be prepared to offer an update, the same as she did with Sirine's Call.  I'm hoping to see a hotfix made available so it can be linked to here:

http://forums.gibberlings3.net/index.php?showtopic=16221
Title: Re: Finch, a new NPC for Tutu, is here!
Post by: ochidmantis on February 18, 2009, 08:58:27 PM
Hi I recently decided to play bg1 again and found tutu and all these mods that I wanted to have in my game.  :)
Everything has bin working fine until I meet Finch at the Red Sheaf Inn and hear name is "Girl, Minsc is a great warrior of rashemen, not a circus clown! Is the not right Minsc".  ??? I find that a bit strange. I've triad to reinstalled Finch but that had no effect. As i sad I'm very new to at this, is there any debug files I can post so it's easier to maby find out what the problem is. Thanks for all help. I really want Finch in my game but it's very irritating when she has that strange name.
Title: Re: Finch, a new NPC for Tutu, is here!
Post by: Kulyok on February 19, 2009, 12:18:06 AM
All NPCs usually have a "string fixer" - if you select them and press a key(K key with Kelsey, probably K or F key with Finch), their name/select sounds become normal. Read the mod's readme - there should be a line about this.
Title: Re: Finch, a new NPC for Tutu, is here!
Post by: ochidmantis on February 19, 2009, 03:16:16 PM
All NPCs usually have a "string fixer" - if you select them and press a key(K key with Kelsey, probably K or F key with Finch), their name/select sounds become normal. Read the mod's readme - there should be a line about this.

I've read the readme http://mods.pocketplane.net/bg1tutu/FinchReadMe.html (http://mods.pocketplane.net/bg1tutu/FinchReadMe.html) and I couldn't find anything about a "string fixer" I tried the commands that you suggested but nothing happened. I tried all commands I could think off. Googled search on "string fixer" for BG NPC's but non off all the commands I found worked. Since Finch is a downloded character I guess she is not compatible with "The BG1 NPC Project: Player-Initiated Dialogues" which allows you to force talk to all the NPC's and "string fix" through saying "(Characters name) your voice is sounding strange" Because I can say that to all the original characters but I don't get that alternative on Finch. >_<
Title: Re: Finch, a new NPC for Tutu, is here!
Post by: plainab on February 19, 2009, 03:58:24 PM
I've checked out the finch files and there is no visible reference to a string fixer. Perhaps she wasn't made with one.

Did you remove a mod that had been earlier in the install order while playing your current game? Sometimes when uninstalling and reinstalling dialog heavy mods the dialog string references which have been stored in the save file can be different than what they are in the dialog.tlk file.  At least that is my understanding of it, I could be wrong.

In your situation, unfortunately since there is no string fixer and I don't know how to apply one (yet, perhaps I'll try to learn at some point), there are a few things you can do:

1a) Reinstall the game
1b) Reinstall the mods
1c) Start over.

2a) Restore override directory, dialog.tlk, and any other files/directories that have been modified from your planned ahead backups
2b) Delete wiedu.log
2c) Reinstall the mods
2d) Start over.

There maybe other solutions that are less drastic but they are not known to me...
Title: Re: Finch, a new NPC for Tutu, is here!
Post by: Kulyok on February 20, 2009, 12:26:45 AM
Ah, Finch doesn't have one? It's bad. :( Yes, I'm sorry,then you'll have to restore a clean backup(strategy 2), as plainab says. It's really good to have a clean backup of override directory and dialog.tlk handy.
Title: Re: Finch, a new NPC for Tutu, is here!
Post by: ochidmantis on February 20, 2009, 06:30:51 AM
So if I do as plainab "strategy 2" do you mean the hole strategy from step a) till step d) or just replacing the files with the original ones?
No matter what I do, in the end I'll have to restart my game to get Finch to work? :-\

Title: Re: Finch, a new NPC for Tutu, is here!
Post by: tadmeyer on April 07, 2009, 03:24:12 PM
I would really like to see a conversion of Finch for BGT. Anyone else?
Title: Re: Finch, a new NPC for Tutu, is here!
Post by: BGPlayer on May 27, 2009, 03:58:18 AM
Hello everybody,

While testing this mod I noticed that horitontal and vertical frames values were missing in .bam files. I have fixed it for proper item moving in the inventory.

You can get the fix here:

http://sites.google.com/site/bgplayerwebpage/mods-and-fixs (http://sites.google.com/site/bgplayerwebpage/mods-and-fixs)

Just copy the 8 .bam files to the override folder of the BG1Tutu folder after installing the mod.
Title: Re: Finch, a new NPC for Tutu, is here!
Post by: lastofthelight on September 14, 2009, 01:32:24 PM
 I tried Finch out on tutu, and boy is she awesome. How can anyone not like a character with lines like 'This is the best adventure ev-ar!' and 'There are few occupations that compare to living with your nose in a book!' She is pretty awesome.

Question, however. Does anyone know offhand if installing her into a copy of BGT would mess anything up?
Title: Re: Finch, a new NPC for Tutu, is here!
Post by: Miloch on September 19, 2009, 03:16:11 AM
You can't install the Tutu version on BGT. There might be a BGT version - not sure.
Title: Re: Finch, a new NPC for Tutu, is here!
Post by: Arkenor on November 22, 2009, 06:35:14 PM
I was wondering, would there be a chance of having the option of making Finch a speciality priest of Deneir, compatible with Divine Remix sphere system? It just helps make all the different clerics in the game feel a bit different if they have access to different spheres.
Title: Re: Finch, a new NPC for Tutu, is here!
Post by: Miloch on December 21, 2009, 04:48:45 AM
I was wondering, would there be a chance of having the option of making Finch a speciality priest of Deneir, compatible with Divine Remix sphere system? It just helps make all the different clerics in the game feel a bit different if they have access to different spheres.
Yes, the author even gave approval (http://forums.gibberlings3.net/index.php?s=&showtopic=8171&view=findpost&p=69894), but someone would have to write up and code the kit. I toyed with it once but that was a while back and it isn't very high up on my priority list.
Title: Re: Finch, a new NPC for Tutu, is here!
Post by: Fennek on May 29, 2010, 04:16:14 PM
I encountered some bugs.

Have a look here

http://www.shsforums.net/topic/45184-runthrough-test-of-tactic-version/

but I'll also post the issue here directly:

Finch NPC

First dialog (There's something slimy in my bedroll) doesn't go on. If one clicks on continue, the dialog (monologue?) stops...

Does a special person have to be in the area? Or does she simply complain about travelling?
Title: Re: Finch, a new NPC for Tutu, is here!
Post by: androiddreamer on June 20, 2011, 11:17:42 PM
Absolutely adore Finch-- may very well be my most favorite user-created NPC there is.
Title: Re: Finch, a new NPC for Tutu, is here!
Post by: Lizzah on December 07, 2013, 04:39:49 AM
Is there any chance someone would considering converting Finch for BG:EE? The world seems a little bit more lonely without her! :)
Title: Re: Finch, a new NPC for Tutu, is here!
Post by: jastey on December 07, 2013, 02:15:50 PM
Not making any promises.., just saying there is an interest to do that. But it's like no. 145 on my modding-to-do-list.
Title: Re: Finch, a new NPC for Tutu, is here!
Post by: Erg on July 04, 2014, 02:59:00 AM
jastey, Finch is one of my favourite NPC mods and it is a pity it's not available for BG:EE, so I decided to update the mod myself.

Currently I have a working version, but more testing may be required in both BG:EE and Tutu to make sure it works properly.

I've tracked all my changes with TortoiseSVN, using a local repository. Other than adding BG:EE support without, I hope, breaking compatibility with Tutu, I didn't change anything else except moving the tp2 file inside a renamed finch folder to avoid cluttering the main game folder.

One small issue is that the large portrait for BG:EE (resized from the tutu one with a Lanczos filter) looks a bit blurry in-game. Do you know if a larger resolution version of the original portrait exists?

Please le me know how can I share the modified mod and, more importantly, if I'm allowed to do so.
Title: Re: Finch, a new NPC for Tutu, is here!
Post by: jcompton on July 04, 2014, 07:58:08 AM
Thank you for fixing up Finch, I know a lot of people really enjoy using her. Please send it to me. I'd like to see her tested with Tutu first before posting, though. Anybody feel like taking on that particular challenge?
Title: Re: Finch, a new NPC for Tutu, is here!
Post by: Erg on July 04, 2014, 09:11:00 AM
jcompton, I've sent you a PM.
Title: Re: Finch, a new NPC for Tutu, is here!
Post by: jastey on July 04, 2014, 01:29:47 PM
That is great! Feel free to call for playtesters and everything; I am not the mod author - I only pondered about making Finch BGT compatible but it's far down on my list so it's not that I am on it currently or anything.
Unfortunately, I have no idea about the portrait. Does anyone else?
Title: Re: Finch, a new NPC for Tutu, is here!
Post by: The Imp on July 05, 2014, 02:53:31 AM
I only pondered about making Finch BGT compatible but it's far down on my list so it's not that I am on it currently or anything.
Unfortunately, I have no idea about the portrait. Does anyone else?
Actually I have played the Finch in BGT... it was unofficially tweaked to be compatible by someone from the BiG World team, some time ago(as in, years ago). If you look at the Fennek's link, you see that it's actually in BGT-weidu in 2010. 

So just saying that if "we" were to go to make an official BGEE release, it would be desirable that the mod would be a BGT compatible too.
Title: Re: Finch, a new NPC for Tutu, is here!
Post by: jastey on July 05, 2014, 05:00:19 AM
I pondered about making the official mod BGT compatible - better phrased?

Yes, of course compatibility with all platforms provided by the original package would be desirable, but I am currently busy with other things. So - what was your point?
Title: Re: Finch, a new NPC for Tutu, is here!
Post by: Erg on July 05, 2014, 09:01:00 AM
Currently my modified mod should work with Tutu and BG:EE, but is not compatible with BGT. I may consider adding BGT support later on, but I'm not making any promises. Also if someone else wants to help with that, or even take over completely, I would gladly accept.

I'm planning to change few more things before making the unofficial mod publicly available for testing sometime next week, in the meantime I can send a dropbox link to the current beta to whoever wants to take a look.
Title: Re: Finch, a new NPC for Tutu, is here!
Post by: jcompton on July 05, 2014, 10:46:25 PM
Unfortunately, I have no idea about the portrait. Does anyone else?

The only chance would be if Bons has it stashed away on a drive somewhere. We're not really in much contact these days, but I've attempted to reach her.
Title: Re: Finch, a new NPC for Tutu, is here!
Post by: Erg on July 07, 2014, 04:53:00 AM
I was modifying Finch's code to make use of the new macro HANDLE_AUDIO, when I've noticed that in Finch's audio subfolder there is also a copy of Imoen28.wav. This seems to be identical to the file already present in both BG:EE and Tutu, so I don't see any reason why it should be copied in override. There is a (maybe historical) reason for this file to be there ? Can I safely remove it ? Does anyone know ?

Edit: I just went ahead and deleted it.

Title: Re: Finch, a new NPC for Tutu, is here!
Post by: ithildur on February 04, 2016, 06:07:44 AM
Would love to see a fully compatible BGT version of Finch (there's a number of banters that are known to misfire with the current BGT version) someday. As many folks have already said it's a superbly done NPC mod - she's as enjoyable as (if not even more so than) most of bioware's NPCs imho; the mod as a whole is very high quality.

I wish all NPC mods out there could take notes from her.
Title: Re: Finch, a new NPC for Tutu, is here!
Post by: Erg on May 17, 2016, 12:02:54 PM
Would love to see a fully compatible BGT version of Finch (there's a number of banters that are known to misfire with the current BGT version) someday. As many folks have already said it's a superbly done NPC mod - she's as enjoyable as (if not even more so than) most of bioware's NPCs imho; the mod as a whole is very high quality.

I wish all NPC mods out there could take notes from her.

@ithildur, did you try this version: TESTERS NEEDED: Finch v4.0 BETA for Tutu, BG:EE and BGT! (http://forums.pocketplane.net/index.php/topic,29187.0.html)

I'm not aware of any banter misfiring on BGT, but just le me know in case I'm wrong, possibly with as much details as you can, and I will fix them.
Title: Re: Finch, a new NPC for Tutu, is here!
Post by: JLE on May 07, 2020, 01:23:04 PM
Very belated, but: Does Finch work on BG:EE and with Siege of Dragonspear (assuming one has used modmerge to actually allow modding a BG1 installation with SOD at all?)
Title: Re: Finch, a new NPC for BG1 (Tutu, BGT, BG:EE, EET), is here!
Post by: jastey on March 31, 2021, 05:09:38 AM
Finch updates to v5.1 and is now available from the official Pocket Plane GitHub Download (https://github.com/Pocket-Plane-Group)!

It's flagged as a pre-release for now. Please let me know if you encounter problems!

New features:
-BG:EE and BGT compatibility by Erg
-EET compatibility by tipun and jastey
-Russian version by yota13 & p_zombie
-German version by Leonardo Watson

Thank you all for your work on this gem of a mod!

Download the mod at GitHub (https://github.com/Pocket-Plane-Group/Finch_NPC/releases).
Title: Re: Finch, a new NPC for BG1 (Tutu, BGT, BG:EE, EET), is here!
Post by: jastey on May 15, 2021, 02:32:14 PM
Finch updates to v5.2. Thank you to tipun and Austin for bugreports and fixes!

Changelog:
- Added EET checks where needed.
- Changed the name of the item misc3p to sumisc3p for compatibility with BoneHill
- Improved code for removing Finch from a party in SOD.

Title: Re: Finch, a new NPC for BG1 (Tutu, BGT, BG:EE, EET), is here!
Post by: jastey on July 30, 2021, 06:43:33 AM
Finch updates to v6.0 Thank you to GraionDilach for the corrected soundset for BG:EE v2.6.6!

Changelog:
-Reorder of Finch's voice from BG2 to BG1 for BGEE;
-Corrected battle-related responses on initial Finch;
-Fixed EET install bug for EET v13.x;
-Added globally unique LABEL to support Project Infinity.
Title: Re: Finch, a new NPC for BG1 (Tutu, BGT, BG:EE, EET), is here!
Post by: James on August 26, 2021, 11:10:29 AM
I'm running Finch 6.0 in the latest BG:EE and I'm afraid the glasses are not working. I can't Identify from a scroll with things in Finch's inventory. even though the glasses have three charges.
Here's my Weidu log:
// Log of Currently Installed WeiDU Mods
// The top of the file is the 'oldest' mod
// ~TP2_File~ #language_number #component_number // [Subcomponent Name -> ] Component Name [ : Version]
~BGQE/SETUP-BGQE.TP2~ #0 #0 // Slime Quest: v24
~BGQE/SETUP-BGQE.TP2~ #0 #1 // Beregost Family Quest: v24
~BGQE/SETUP-BGQE.TP2~ #0 #2 // Babysitting Quest, including the Carnival Encounter...: v24
~BGQE/SETUP-BGQE.TP2~ #0 #3 // Nashkel Monster Quest: v24
~BGQE/SETUP-BGQE.TP2~ #0 #4 // Fallen Paladin Quest: v24
~BGQE/SETUP-BGQE.TP2~ #0 #5 // Undying Love Quest: v24
~BGQE/SETUP-BGQE.TP2~ #0 #6 // Lovesick Half-Orc: v24
~BGQE/SETUP-BGQE.TP2~ #0 #7 // Unexpected Help Quest: v24
~BGQE/SETUP-BGQE.TP2~ #0 #8 // Many Little Paws: v24
~BGQE/SETUP-BGQE.TP2~ #0 #9 // Drunk near Beregost Temple: v24
~BGQE/SETUP-BGQE.TP2~ #0 #10 // A Warm Place for Noober: v24
~BGQE/SETUP-BGQE.TP2~ #0 #11 // Brage's Sword: v24
~BGQE/SETUP-BGQE.TP2~ #0 #12 // Legal Sea Charts Sources: v24
~BGQE/SETUP-BGQE.TP2~ #0 #13 // Additions to the Lady's Hall and the Bitch Queen's Temple: v24
~BGQE/SETUP-BGQE.TP2~ #0 #14 // A Worried Farmer: v24
~BGQE/SETUP-BGQE.TP2~ #0 #15 // Bodies for a Good Cause: v24
~BGQE/SETUP-BGQE.TP2~ #0 #16 // Finish Cordyr's Quest without killing Sil: v24
~FINCHNPC/FINCHNPC.TP2~ #0 #0 // Finch NPC: v6.0
~BG1NPC/BG1NPC.TP2~ #0 #0 // The BG1 NPC Project: Required Modifications: v27.1
~BG1NPC/BG1NPC.TP2~ #0 #10 // The BG1 NPC Project: Banters, Quests, and Interjections: v27.1
~BG1NPC/BG1NPC.TP2~ #0 #111 // BGEE Banter Timing Tweak -> Banter Timing: Fast (about 20 minutes between banter dialogs): v27.1
~BG1NPC/BG1NPC.TP2~ #0 #120 // The BG1 NPC Project: Bardic Reputation Adjustment: v27.1
~BG1NPC/BG1NPC.TP2~ #0 #130 // The BG1 NPC Project: Sarevok's Diary Adjustments -> SixofSpades Extended Sarevok's Diary: v27.1
~BG1NPC/BG1NPC.TP2~ #0 #240 // The BG1 NPC Project: Kivan's Proficiency -> Kivan uses spears: v27.1
~BG1NPC/BG1NPC.TP2~ #0 #160 // The BG1 NPC Project: Add Non-Joinable NPC portraits to quests and dialogues: v27.1
~BG1NPC/BG1NPC.TP2~ #0 #200 // The BG1 NPC Project: Player-Initiated Dialogues: v27.1
~BG1NPCMUSIC/SETUP-BG1NPCMUSIC.TP2~ #0 #0 // The BG1 NPC Project Music Pack -> Install All Audio: v6
~BG1UB/SETUP-BG1UB.TP2~ #0 #0 // Ice Island Level Two Restoration: v16.0
~BG1UB/SETUP-BG1UB.TP2~ #0 #11 // Scar and the Sashenstar's Daughter: v16.0
~BG1UB/SETUP-BG1UB.TP2~ #0 #12 // Quoningar, the Cleric: v16.0
~BG1UB/SETUP-BG1UB.TP2~ #0 #13 // Shilo Chen and the Ogre-Magi: v16.0
~BG1UB/SETUP-BG1UB.TP2~ #0 #14 // Edie, the Merchant League Applicant: v16.0
~BG1UB/SETUP-BG1UB.TP2~ #0 #16 // Creature Corrections: v16.0
~BG1UB/SETUP-BG1UB.TP2~ #0 #17 // Creature Restorations: v16.0
~BG1UB/SETUP-BG1UB.TP2~ #0 #18 // Creature Name Restorations: v16.0
~BG1UB/SETUP-BG1UB.TP2~ #0 #19 // Minor Dialogue Restorations: v16.0
~BG1UB/SETUP-BG1UB.TP2~ #0 #21 // Store, Tavern and Inn Fixes and Restorations: v16.0
~BG1UB/SETUP-BG1UB.TP2~ #0 #22 // Item Corrections and Restorations: v16.0
~BG1UB/SETUP-BG1UB.TP2~ #0 #29 // Duke Eltan in the Harbor Master's Building: v16.0
~BG1UB/SETUP-BG1UB.TP2~ #0 #30 // Nim Furlwing Encounter: v16.0
~BG1UB/SETUP-BG1UB.TP2~ #0 #32 // Svlast, the Fallen Paladin Encounter: v16.0
~BG1UB/SETUP-BG1UB.TP2~ #0 #33 // Mal-Kalen, the Ulcaster Ghost: v16.0
~BG1UB/SETUP-BG1UB.TP2~ #0 #34 // Chapter 6 Dialogue Restorations: v16.0
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #40 // Change Viconia's Skin Color to Dark Blue: v9
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #60 // Weapon Animation Tweaks: v9
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #100 // Commoners Use Drab Colors: v9
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #110 // Icon Improvements: v9
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #130 // Force All Dialogue to Pause Game: v9
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #160 // Make Magic Shields Glow (plainab/grogerson): v9
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #182 // Unique Containers -> Unique icons and names: v9
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #190 // Use Character Colors Instead of Item Colors -> For all shields and helmets: v9
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2010 // Separate Resist Fire/Cold Icon into Separate Icons (Angel): v9
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1010 // More Interjections: v9
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1035 // Make Cloakwood Areas Available Before Completing the Bandit Camp -> First Area Only: v9
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1070 // Improved Multi-Player Kick-out Dialogues: v9
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1075 // Send BioWare NPCs to an Inn (DavidW/Zed Nocear): v9
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1080 // Add Bags of Holding: v9
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1090 // Exotic Item Pack: v9
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1120 // Stores Sell Higher Stacks of Items: v9
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1150 // Shapeshifter Rebalancing: v9
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1251 // Move NPCs to Convenient Locations: Move Alora to Gullykin: v9
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1252 // Move NPCs to Convenient Locations: Move Eldoth to the Coast Way: v9
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1253 // Move NPCs to Convenient Locations: Move Quayle to the Nashkel Carnival: v9
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1254 // Move NPCs to Convenient Locations: Move Shar-Teel to North Nashkel Road: v9
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1255 // Move NPCs to Convenient Locations: Move Tiax to Beregost: v9
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1256 // Move NPCs to Convenient Locations: Move Viconia to South Beregost Road: v9
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2040 // Universal Clubs: v9
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2060 // Weapon Styles for All: v9
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2090 // Change Experience Point Cap -> Remove Experience Cap: v9
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2140 // Expanded Dual-Class Options: v9
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2150 // Wear Multiple Protection Items -> P&P Restrictions: v9
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2210 // Change Grandmastery Bonuses -> True Grandmastery (Baldurdash): v9
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2220 // Change Magically Created Weapons to Zero Weight: v9
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2358 // Alter Multiclass Restrictions -> Install options one and three (everyone can multiclass anything they can single-class): v9
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2360 // Remove Racial Restrictions for Single Classes: v9
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2372 // Alter Dual-class Restrictions -> Install options one and two (everyone can multiclass anything): v9
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2380 // Remove Racial Restrictions for Kits: v9
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2390 // Paladins Use Icewind Dale-Heart of Winter Spell Tables (grogerson): v9
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2400 // Rangers Use Icewind Dale-Heart of Winter Spell Tables (grogerson): v9
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2410 // Druids Use 3E Alignment Restrictions: v9
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2420 // Loosen Equipment Restrictions for Cleric Multi-Classes: v9
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2430 // Change Equipment Restrictions for Druid Multi-Classes -> Loosen Equipment Restrictions for Druid Multi-Classes: v9
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2520 // Allow Mages to Use Bucklers and Thieves to Use Small Shields (Angel): v9
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2999 // Max HP at Level One: v9
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3001 // Higher HP on Level Up -> NWN Style: v9
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3030 // Easy Spell Learning -> 100% Learn Spells: v9
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3050 // Remove fatigue from restoration spells: v9
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3060 // Remove "You Must Gather Your Party..." Sound (Weimer): v9
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3083 // Increase Ammo Stack Size -> Stacks of 120: v9
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3093 // Increase Gem and Jewelry Stacking -> Stacks of 120: v9
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3101 // Increase Potion Stacking -> Stacks of 40: v9
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3111 // Increase Scroll Stacking -> Stacks of 40: v9
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3125 // Neutral Characters Make Happy Comments at Mid-Range Reputation: v9
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3230 // Taerom Makes Additional Ankheg Armor (Icendoan/grogerson): v9
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3275 // Recoverable throwing weapons -> 50% chance to recover after a successful hit, vs. enemies only: v9
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3290 // Personalize automatic save names -> Use scheme: 000000000-Protagonist-Save-Name: v9
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3330 // Make party members less likely to die irreversibly: v9
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #4000 // Adjust Evil joinable NPC reaction rolls: v9
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #4025 // Allow NPC pairs to separate: v9
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #4050 // Change Jaheira to Neutral Good: v9
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #4080 // Make Khalid a Fighter-Mage (Domi): v9
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #4090 // Make Montaron an Assassin (Andyr): v9
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #4130 // Make Xan a Generalist Mage (Mike1072): v9
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #4160 // Allow Yeslick to use axes: v9
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #4170 // Ensure Shar-Teel doesn't die in the original challenge: v9
Title: Re: Finch, a new NPC for BG1 (Tutu, BGT, BG:EE, EET), is here!
Post by: jastey on September 02, 2021, 12:54:07 AM
Yes, her glasses not working is a known bug, caused by hardcoded engine restrictions about items with the spell Identify. A solution is being worked on by Angel.
Title: Re: Finch, a new NPC for BG1 (Tutu, BGT, BG:EE, EET), is here!
Post by: jastey on October 27, 2022, 05:05:01 AM
I added Finch to my BG:EE run and am totally in love with her. The soundset is superb, the whole NPC is adorable! The only reason why I won't take her along in the future would be because I want more PC-NPC dialogues the mod is missing so she seems a bit "quiet".

Title: Re: Finch, a new NPC for BG1 (Tutu, BGT, BG:EE, EET), is here!
Post by: Endarire on November 09, 2022, 11:28:22 AM
Greetings, Finch NPC makers & maintainers!

I ask you this now since I wasn't sure what permission I needed for a new NPC mod for minor cross mod stuff.  Specifically, this is to make mention to a party member that he saw her in Candlekeep and she's trustworthy.
Title: Re: Finch, a new NPC for BG1 (Tutu, BGT, BG:EE, EET), is here!
Post by: jastey on November 09, 2022, 11:43:14 AM
Post the crossmod you want to include here in a spoiler would be the first step if the authors can't be reached any more imho.
Title: Re: Finch, a new NPC for BG1 (Tutu, BGT, BG:EE, EET), is here!
Post by: Endarire on November 12, 2022, 01:56:37 AM
FORENOTE: This is for a BG1/EET mod in progress as of this writing to add Hull as a recruitable NPC around the time Imoen joins the party.  The dialog below all I had planned for Finch crossmod, but I'm taking suggestions for other BG1/BG2 crossmod talk.  (I assume Finch and Hull didn't talk much while in Candlekeep.)

(What's the spoiler/sblock command for this board?)

-=Finch & Hull Interactions=-
MEETING FINCH FOR THE FIRST TIME

Before Initial Meeting with Finch
<Hull learns in toward you and whispers.>

She’s a shorty, but she’s trustworthy.  She’s a priest of some sort.  Not a thief at all,

What makes you say that?
HULL: She was in Candlekeep for awhile, kid.  I thought you noticed!

I don’t want another reminder of Candlekeep right now.  Let’s leave.
HULL: <Hull shrugs.>  <End Dialog>

If she’s a priest, then she’s worth talking to!
HULL: Lead on.

<End dialog with Hull.  Begin dialog with Finch.>
Title: Re: Finch, a new NPC for BG1 (Tutu, BGT, BG:EE, EET), is here!
Post by: jastey on November 22, 2022, 08:49:55 AM
Quote
(What's the spoiler/sblock command for this board?)
If you go to the "Preview" there is more options with buttons to format a message. Without it, you have to write the formats per hand.
I just tried and I think spoiler does not exist. 

For Finch and Hull: I could imagine they either didn't notice each other much, or she noticed him always yawning.  ;)

EDIT: I have no objections to crossmod about another mod NPC - making another NPC talk is the tricky part. I'd only ask that your NPC does not interrupt dialogues of the other NPC since they are usually quite personal moments.
For the first meeting like you planned, I think it's ok.
Title: Re: Finch, a new NPC for BG1 (Tutu, BGT, BG:EE, EET), is here!
Post by: jastey on November 28, 2023, 04:57:10 AM
Bugs / ToDo:

-German translation: correct Nashkel to Nashkell
-improve scripting: change !Dead("sufinch") to See("sufinch") in .d-files
-compatibility: change I_C_T2 into I_C_T with passback line...
-translations need to be completed with new additions. also in bgee.tra!
-release new version with changes from Angel
-Maybe the usability of the bag could be widened to kitted clerics as well. -> remove bag restrictions. It's undroppable (=unremovable) anyway.