Pocket Plane Group
BG2 Completed Mods => Dungeon-Be-Gone => Topic started by: Spawn on January 08, 2005, 06:06:36 PM
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The mod works but only when starting a bgII game not after transitioning from BGI.
Is it possible to CLUAConsole japser to the dungeon?
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fwjassy.cre is his filename, so CLUAConsole:CreateCreature("fwjassy") would work. Of course, there may be plot-critical stuff added to the dungeon by BIPBRGRTNEPBJ, which will be skipped if you use Jasper. Jasper's services, I mean. Uh.
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The only thing BP really adds to the dungeon (besides a few new critters) is the NPC Kachiko, but she appears right where Jasper dumps you so there's no problem there ;).
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well, there is that whole NEJ thing which is only accessible from the opening level of CI, which you sorta have to miss if you've got Dungeon-Be-Gone installed...
for what it's worth, DBG is listed as 'P' for 'probably compatible' on the BP compatibility list (http://uk.geocities.com/seanasagain/bpmodlist.html). however, that probably needs to be unpacked somewhat...
With DBG is
Big Picture probably compatible - as Nightmare says, the only game-critical additon is Kachiko, and she's available at the exit
BP-NEJ probably compatible, if you do the NEJ parts first then wander back and find Japser.
BP-BGT/ highly unlikely to be compatible - the transition between BG1 and BG2 is flaky enough as it is without adding DBG.
BP-BGT-NEJ/
any other BP-BGT-variant
[edited as per nightmare's advice]
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DBG and NeJ get along fine. Just wait until you return from Icewind Dale before speaking to Jasper.