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BG2 Completed Mods => Unfinished Business => Topic started by: icelus on April 10, 2004, 11:11:23 PM

Title: Unused Items
Post by: icelus on April 10, 2004, 11:11:23 PM
ITEM CODEDESCRIPTIONCOMMENTS
AMUL18WOLFSBANE CHARMBG1 LEFTOVER
AROW03ARROW OF SLAYINGBG1 LEFTOVER
AX1H07BALA'S AXE - WIZARD SLAYERRESTORED BY UB
BAG01WINTER WOLF PELTRESTORED BY UB
BOOT09BOOTSUNUSED BAM, ODD EQUIPPING EFFECTS
C6LENSLENS PIECERHYNN LANTHORN QUEST
DAGG09SILVER DAGGER - WEREBANEBG1 LEFTOVER
KEY01CULT KEYNOT TO BE CONFUSED WITH KEY02, GAAL'S KEY
MISC1JGLITTERING BELJURIL GEMSTONEBG1 LEFTOVER
MISC3FJADE HOUNDRESTORED BY UB
MISC5IAM SI'S KEY
MISC5JWRIT OF INNOCENCECUT HAER'DALIS QUEST
MISC6FQUATARIS' CONFESSIONCUT HAER'DALIS QUEST
MISC6GBUST OF SUNECUT HAER'DALIS QUEST
MISC6LGOLEM BRAIN
MISC6RNOTE TO ORDER
MISC6TPLANAR STONENOT TO BE CONFUSED WITH THE PORTAL GEM
MISC76THE DREAM POTIONBG1 LEFTOVER
MISC7EFAIRY DUST
MISC8JBOOTS OF THE WESTRESTORED BY UB
MISC8OISAEA'S SIGNET RING
MISC9BVAMPIRE STAKENOT TO BE CONFUSED WITH THE WOODEN STAKE
MISC9KTHIRD JOURNAL OF IRENICUS
MISC9SMIND AMPLIFICATION DEVICE
MISCA4POTION OF SQUIRREL CHANGE
POTN54EMPTY POTION BOTTLE
PTION2KPOTION OF POWER, WIZARDBG1 LEFTOVER
PTION2LPOTION OF POWER, PRIESTBG1 LEFTOVER
PTION2MPOTION OF POWER, ROGUEBG1 LEFTOVER
PTION2NPOTION OF POWER, WARRIORBG1 LEFTOVER
SW1H37TARAGARTH +1RESTORED BY UB
SW1H50SHAZZELLIM +1RESTORED BY UB
SW1H99SWORD OF CHAOSBG1 LEFTOVER
WAND14WEB SACKRESTORED BY UB
Title: Re: Unused Items
Post by: Barren on April 10, 2004, 11:19:53 PM

AMUL18
WOLFSBANE CHARM
AROW03
ARROW OF SLAYING
DAGG09
SILVER DAGGER - WEREBANE
MISC1J
GLITTERING BELJURIL GEMSTONE
MISC76
THE DREAM POTIONSW1H99
SWORD OF CHAOS (BONUS WIZARD SPELLS)

Leftovers from BG1.
Title: Re: Unused Items
Post by: Barren on April 10, 2004, 11:29:40 PM
Quote
AX1H07 BALA'S AXE - WIZARD SLAYER


Beats me.

Quote
BAG01 WINTER WOLF PELT


Restored (Beastmaster).

Quote
BOOT09 BOOTS (UNUSED BAM)


Restored (Greyhand).

Quote
C6LENS LENS PIECE


To restore (Lanthorn quest).

Quote
KEY01 CULT KEY (YOU ARE GIVEN KEY02, GAAL'S KEY)


Beats me.

Quote
MISC3F JADE HOUND


To restore.

Quote
MISC5I AM SI'S KEY


Beats me.

Quote
MISC5J WRIT OF INNOCENCE
MISC6F QUATARIS' CONFESSION
MISC6G BUST OF SUNE


To restore (HD's quest)

Quote
MISC6L GOLEM BRAIN
MISC6R NOTE TO ORDER
MISC6T PLANAR STONE (NOT THE PORTAL GEM)
MISC7E FAIRY DUST


Beat me.

Quote
MISC8J BOOTS OF THE WEST


Restored (Derrick)

Quote
MISC8O ISAEA'S SIGNET RING


Beats me.

Quote
MISC9B VAMPIRE STAKE (NOT WOODEN STAKE)


To restore (Kobold avatar plot)

Quote
MISC9K THIRD JOURNAL OF IRENICUS


To restore.

Quote
MISC9S MIND AMPLIFICATION DEVICE


Beats me.

Quote
MISCA4 POTION OF SQUIRREL CHANGE


To restore (Drow hole).

Quote
POTN54 EMPTY POTION BOTTLE


Confirmed to be only there for flavor.

Quote
PTION2K POTION OF POWER, WIZARD
PTION2L POTION OF POWER, PRIEST
PTION2M POTION OF POWER, ROGUE
PTION2N POTION OF POWER, WARRIOR


Not sure.

Quote
SW1H37 TARAGARTH +1


Restored (Merella's cabin)

Quote
SW1H50 SHAZZELLIM +1


Restored.

Quote
WAND14 WEB SACK


Restored, IIRC.
Title: Re: Unused Items
Post by: chaz58 on April 11, 2004, 04:24:38 AM
Quote
AX1H07 BALA'S AXE - WIZARD SLAYER RESTORED BY UB

IIRC, this is also a BG1 leftover (well, TotSC). You find it in Durlag's tower.  ;)
Title: Re: Unused Items
Post by: Dark Raven on April 11, 2004, 11:17:24 AM
PTION2KPOTION OF POWER, WIZARD
PTION2LPOTION OF POWER, PRIEST
PTION2MPOTION OF POWER, ROGUE
PTION2NPOTION OF POWER, WARRIOR

BG1 leftovers never used.
Title: Re: Unused Items
Post by: Lord Kain on May 16, 2004, 08:51:29 PM
what about the Cloak of Balduran from BG1. I think that item should be restored into BG2, I mean you can get his helmet his shield, his armor, and his sword. The cloak is the only thing you can't get with out cheating.

And another thing PLAT08 was this plate mail+3, it was golden and looked really cool. It still does in BG2 if you CLUAConsole for it. However the description for the item is gone so is the name.
Title: Re: Unused Items
Post by: rreinier on May 17, 2004, 01:44:20 AM
The Cloak appears in the Lich in the Docks component of the Tactics mod...

Of course, you will usually get your ass handed back to you rather than a cloak, but still, it's there  ;)
Title: Re: Unused Items
Post by: Riklaunim on May 17, 2004, 11:08:02 AM
Code: [Select]
PTION2K POTION OF POWER, WIZARD
PTION2L POTION OF POWER, PRIEST
PTION2M POTION OF POWER, ROGUE
PTION2N POTION OF POWER, WARRIOR
Something like IWD I items....
Title: Re: Unused Items
Post by: SixOfSpades on May 17, 2004, 03:59:39 PM
MISC76, The Dream Potion, is indeed a holdover from BG1 but not used there either. *pause for ideas being beamed into my head by aliens* I just thought of a cool use for it: I've always hated Jan's quest for what it is, a bunch of time-consuming FedEx quests that make no sense whatsoever. A much better way (to my mind) would be to cut the Hidden and the Githyanki out of it altogether, and instead make Vaelag more substantial. The Dream Potion, or to be more precise, the bottle that contains the Dream Potion, is what he used to poison Lissa's mind: It sucked her willpower away from her, and replaced them with what was previously in the bottle--emptiness. This atrophy of the mind will persist until a Cleric of sufficient level places the bottle in contact with Lissa's lips once again, and reverses the flow.

Hey, what do you know, I rambled on about something and still managed to have it vaguely connected with the forum topic. :)

And I'll echo Lord Kain's opinion that the Plate+3 from Durlag's Tower should be reinstated in the game, with its name and description restored. Preferably obtainable in a place more accessible than the Planar Sphere. Pity that BG2 can't use BG1's old avatar for the Helm of Glory: The Plate+3, Ashideena, Helm of Glory and Large Shield+2 made one stylin' fashion statement on the battlefield.

And "rreiner," why do you bother using pseudonyms if you're going to be so obvious about it? ;) Go tell it to Terminsel!
Title: Re: Unused Items
Post by: jester on May 17, 2004, 04:07:24 PM
what about the Cloak of Balduran from BG1. I think that item should be restored into BG2, I mean you can get his helmet his shield, his armor, and his sword. The cloak is the only thing you can't get with out cheating.

And another thing PLAT08 was this plate mail+3, it was golden and looked really cool. It still does in BG2 if you CLUAConsole for it. However the description for the item is gone so is the name.
Actually I am rather appalled by all these trinkets following me around. :P I mean I have been all over the place and everything that I did not carry during my capture should really be someplace else. The only thing I have yet to rediscover right next to me is Balduran's butter knive. :)
Title: Re: Unused Items
Post by: SixOfSpades on May 17, 2004, 07:09:16 PM
Actually I am rather appalled by all these trinkets following me around. :P I mean I have been all over the place and everything that I did not carry during my capture should really be someplace else.
You mean the game should detect what items are on your imported character, and only those BG1 items should be present in BG2? That would kind of suck, since PC Mages, Thieves, and Bards would get screwed out of the Helm of Balduran, PC Warriors would have to play the game without finding any Archimagi Robes, etc.....not to mention that a character rolled in BG2 would lose out on all items potentially carried over from BG1.

Even if not, the items would still follow you, even if you didn't take them with you to the final battle of BG1. Everybody knows that the whole Bhaalspawn crisis will come to a head in Tethyr, so every adventurer worth his salt must decide to either
A) Gang up with some friends, scrape together the best gear we can buy/borrow/steal, and head to Tethyr to take advantage of the situation (primarily by killing other people who had the same idea and taking their gear), or
B) Go hide in a cave somewhere and wait for all the crazies to kill each other off.
So you've got a pretty large percentage of the adventuring population (including everyone who plays this game) heading south to Tethyr, and taking with them all the worthwhile items thay can get their hands on. That's a substantial items drift, without even including the PC.
Title: Re: Unused Items
Post by: Barren on May 17, 2004, 07:44:56 PM
Actually, the files for the quest involving the Dream Potion are still there, as Nimrod pointed out.
Title: Re: Unused Items
Post by: rreinier on May 18, 2004, 03:36:43 AM
And "rreiner," why do you bother using pseudonyms if you're going to be so obvious about it? ;) Go tell it to Terminsel!
I was sorely tempted to play along, but I'm afraid the "pseudonym" is even more obvious than you think, since my RL first name is Reinier (which you can't pronounce, so don't bother trying  ;)).

Only reason I didn't use my actual name is that "reinier" was already taken back at BIS...
Title: Re: Unused Items
Post by: jester on May 18, 2004, 04:36:28 AM
@Six: I see your point and it has some story value. I always saw recurring items as a convenience for developers and a welcome deja-vu for players to bond with the game (Hey, that dead old hag is wearing my cloak which I found about a year ago in BG, damn. Off to the cleaners again, I guess). Luckily there is not much that you have to wear off any liches. :) Comparable  items should still be there, but others. Very often when browsing the guidebooks I am quite surprised by the amount of trinkets my party can amass even before Spellhold. With the improved encounters, Yoshimo and some potions of  invisibility, you own everything and the kitchen sink which is purchaseable in Amn in no time. :P
Title: Re: Unused Items
Post by: Barren on May 18, 2004, 10:36:08 AM
@rreiner: I'm french, so I can pronounce it  ;)
Title: Re: Unused Items
Post by: rreinier on May 18, 2004, 12:14:31 PM
@rreiner: I'm french, so I can pronounce it  ;)
You're close to it then, except that the "ie" sounds like English "ee"  :)

BTW, it's rreinier, not rreiner   :)
Title: Re: Unused Items
Post by: Barren on May 18, 2004, 12:18:06 PM
Kind of like "engineer", yeah...
Title: Re: Unused Items
Post by: rreinier on May 18, 2004, 03:55:28 PM
Exactly.  :)

Didn't we have some sort of a topic here, BTW?  ;)
Title: Re: Unused Items
Post by: Bibbi on May 18, 2004, 05:30:51 PM
a lot of these seem like the designers just changed their minds on how to implement things or forgot that they had already planned an alternative path, or some combination.  am si's key and the cult key, for instance, could have been the same things as their in game counterparts, but maybe two different designers made them before realizing the mistake.  the same could be said for most things we're not sure of

the one strange one is the fairy dust, which afaik has the same bam as holy water.  it makes me think of the fairy queen in the dryad hills, maybe some connection with the yoshimo thread we found traces of.  it would have to be involved in some sort of fey encounter, i think, and there aren't that many in the game.  the druid grove could be another place, maybe in the stronghold quests.
Title: Re: Unused Items
Post by: Barren on May 18, 2004, 05:51:47 PM
Is there any mention of fairy dust in PNP dungeons and dragons? What does it do?
Title: Re: Unused Items
Post by: Bibbi on May 18, 2004, 08:11:51 PM
make you fly?  ;)  I have no idea from a PnP standpoint, though isn't there the glitterdust spell which renders the party invisible or detects invisibility or somesuch?  it could be something to be traded, too, like if the fairy queen has some to give to someone else, and the party needs to deliver it, or some other such fun fedex quest... :-\
Title: Re: Unused Items
Post by: Iapetus on May 22, 2004, 11:25:30 AM
To restore (HD's quest)

Quote
MISC6L GOLEM BRAIN
MISC6R NOTE TO ORDER
MISC6T PLANAR STONE (NOT THE PORTAL GEM)
MISC7E FAIRY DUST


Beat me.

Note from Order:
Quote
Here in this note I beseech the noble knights of the Most Noble Order of the Radiant Heart to answer my call of desperation. There are, at this moment, beasts of huge size and ferocity rampaging on my lands. Ogres and their fell kin have killed my peoples and tenants, and I have not the means to rout them. For all that is good, will you descend upon them with your righteousness?  I await your response.

Lord Jierdan Firkraag

You could put that on one of the knight/ogres that you fight at the start of the Kirkraag quest.
Title: Re: Unused Items
Post by: Aristothenes on June 18, 2004, 07:18:10 AM
Glitterdust...let me see what I have here (2E player's Handbook)
Glitterdust
(Conjuration/Summoning)

Range: 10 yds./level   Components: V, S, M
Duration: Special   Casting Time: 2
Area of Effect: 20 ft. cube   Saving Throw: Special

   This spell creates a cloud of glittering golden particles within the area
of effect. Those in the area must roll a successful saving throw vs. spell
or be blinded (-4 penalties to attack rolls, saving throws, and Armor
Class) for 1d4+1 rounds. In addition, all within the area are covered by
the dust, which cannot be removed and continues to sparkle until it fades.
Note that this reveals invisible creatures. The dust fades in 1d4 rounds
plus one round per caster level. Thus, glitterdust cast by a 3rd-level
wizard lasts for four to seven rounds.
   The material component is ground mica.

Oh, yeah, if you want to talk about inconsistencies:
Why don't boots of speed age your characters (like the Wish spell?)
...and many more...
Title: Re: Unused Items
Post by: Barren on June 18, 2004, 08:54:47 PM
Well, why doesn't Wish age your character? Age just isn't relevant in BG2 because of the short time frame.
Title: Re: Unused Items
Post by: nurgles_herald on June 19, 2004, 10:31:18 AM
TOT-

I never really liked the idea of boots of speed aging your character.  Though haste might make a little sense, wish certainly makes sense, the fact that boots of speed ages a character blows my mind.  I can't remember which theory proved this, but the following is true: as you go faster, the world around you ages faster than you do, proportionate to your speed (i.e. the faster you go, the slower time affects you).  Basically, because boots of speed only increase your speed by letting you run faster (as opposed to the Haste spell, which affects your biological make-up).  Really, though, making characters age by using powerful things was just a game balancing mechanic that defied all logic and reality.  Oh well :P, at least TSR did a good job everywhere else in DnD.
Title: Re: Unused Items
Post by: Iacobus on June 19, 2004, 11:13:14 AM
I can't remember which theory proved this, but the following is true: as you go faster, the world around you ages faster than you do, proportionate to your speed (i.e. the faster you go, the slower time affects you
Time Dilation Theory, by Einstein. Something like (time for a moving object) = (time for a stationary object)/(Square root of (1 - (speed squared/speed of light squared))

Might the Cult Key be a key originally needed to get into the Cult headquarters in the first place? After all, in the game, before you get the quest there is a wall there. This, for some reason, disappears once the questhas started.
Title: Re: Unused Items
Post by: Barren on June 19, 2004, 04:22:06 PM
I like that explanation... Maybe given to you by Oisig?
Title: Re: Unused Items
Post by: Aristothenes on June 21, 2004, 12:46:06 PM
Glitterdust was an...um...dolemite spell(from a scroll methinks)
Oone of the really old D&D games used it, it allows you to _ATTACK_ without becoming visible..useful if you had 7 dragons and Banites after you, I think it was 'pools of darkness'
Only downside? Extremely hard to find, and time-limited
Title: Re: Unused Items
Post by: Kish on June 21, 2004, 12:47:24 PM
Glitterdust was an...um...dolemite spell(from a scroll methinks)
Oone of the really old D&D games used it, it allows you to _ATTACK_ without becoming visible..useful if you had 7 dragons and Banites after you, I think it was 'pools of darkness'
Only downside? Extremely hard to find, and time-limited
Dust of Disappearance =/= Glitterdust.
Title: Re: Unused Items
Post by: Mr.WaeseL on June 23, 2004, 05:18:19 AM
Is there any mention of fairy dust in PNP dungeons and dragons? What does it do?

Ooh...That's an obscure one. I think it might be in A&EG or in FRCS or PGtF...I'll go check tonight :)

Wait, I remeber it! I once had an enchanter who used that stuff. For 100 gp you had one dose. Using a does while casting an enchantment spell gave you a +1 bonus on the DC (which would translate into opponents getting a -1 save vs spells against that spell)
Title: Re: Unused Items
Post by: Mr.WaeseL on June 24, 2004, 03:38:37 AM
Er...that's illusion spells, not enchantment spells.
Title: Re: Unused Items
Post by: Bibbi on June 27, 2004, 04:12:47 PM
oh, just as a thought-  since you restored Bala's axe, a weapon from BG I, would it make sense to restore root of the problem, the club vs unnatural creatures from BG I that was never actually found in the game without cheating it in?  it's a good starting weapon for Jaheira, since it's druid oriented and she has two stars (i think) in clubs and one in sword and shield style.  it'd be a nice holdover if players get her clubs in trademeet instead of using staves or scimitars for her.  or just use the club for whoever wants it...maybe drenden shale could give it to you as a reward for helping jaheira, or ployer could have it in his home...there just aren't that many clubs in the game and this would be a good addition, i think
Title: Re: Unused Items
Post by: icelus on June 27, 2004, 04:18:06 PM
Actually, you *can* get The Root of the Problem in the game.  It's one of the rewards of the Druid Stronghold quest, given to you by the spirit:

Quote
IF ~~ THEN BEGIN 13 // from: 17.1 16.0 12.0
  SAY #49025 /* ~It is well. This club was left by Marek the founder of the Grove when his life ended, as all must. It may help you in the battle.~ */
  IF ~~ THEN DO ~GiveItemCreate("Blun10",LastTalkedToBy,0,0,0)~ GOTO 14
END
Title: Re: Unused Items
Post by: Lord Kain on August 03, 2004, 02:19:45 AM
an faq actually list some BG1 items that can only be found if you imported them on a character from BG1.

You know where you find the helm of balduran in Irens lair?
well if you had any of these on your BG1 character when you imported them
MISC72, The Claw of Kazgaroth
MISC73, The Horn of Kazgaroth
RING25, Koveras' Ring of Pro The tection
It might be there instead. If you have the Golden Pantaloons on you BG1 character on import they can be found in the same room as the key to the portal to the second level of the dungeon.


You know how the genie has on of Saravoks items not one of yours? well on an import he may have any of these (assuming you had it on you at the time)
AMM03, War Hammer +2:  'Ashideena'
AX1H07, Bala's Axe
HALB03, Halberd +2:  'Suryris' Blade'
DAGG04, Dagger +2: Longtooth
STAF07, Staff Spear +2
STAF06, Staff Mace +2
SLNG03, Sling +3
SW1H06, Long Sword +2:  'Varscona'
BLUN10, The Root of the Problem
BLUN09, Kiel's Morningstar.


One item I found was Dagger +4, Life-Stealer. It has a 15% to cause level drain.

So actually there Bala's axe was already in the game.
Title: Re: Unused Items
Post by: Tengu on August 22, 2004, 01:37:27 PM
Excuse me. There is a key in a small room to the right in Firkraags dungeon. What is it for?
Title: Re: Unused Items
Post by: Kish on August 22, 2004, 01:39:57 PM
The chapel key opens a nearby door in the same dungeon.
Title: Re: Unused Items
Post by: Barren on August 22, 2004, 03:57:21 PM
Namely, the one behind Semia. But since the door can also be picked/bashed, and since the key doesn't disappear after you use it, most people never realize what it was for.
Title: Re: Unused Items
Post by: SixOfSpades on August 24, 2004, 05:46:08 AM
You know how the genie has on of Saravoks items not one of yours? well on an import he may have any of these (assuming you had it on you at the time)
AMM03, War Hammer +2:  'Ashideena'
AX1H07, Bala's Axe
HALB03, Halberd +2:  'Suryris' Blade'
DAGG04, Dagger +2: Longtooth
STAF07, Staff Spear +2
STAF06, Staff Mace +2
SLNG03, Sling +3
SW1H06, Long Sword +2:  'Varscona'
BLUN10, The Root of the Problem
BLUN09, Kiel's Morningstar.


So actually there Bala's axe was already in the game.

As well as duplicate Staff Spears and a Staff Mace, and also Suryis's Blade (if you fought some of Jaheira's Harper enemies).

As for the Root of the Problem, it's true that it's part of the Druid Stronghold.....but frankly, its positioning sucks. Who the hell needs a pitiful +1 Club with a token bit of Acid damage at a time when you're quite probably in Chapter 6? Switching the Root of the Problem with Blackblood or something would be an improvement.

Then there's the Cloak of the Wolf. I found it being worn by a creature named "Wallag's Body," but then I've never seen that creature in the game either. What, pray, is the deal with that?
Title: Re: Unused Items
Post by: hlidskialf on August 24, 2004, 03:27:38 PM
Cloak of the Wolf is a BG1 item.
Title: Re: Unused Items
Post by: Barren on August 24, 2004, 08:39:14 PM
Six knows that, he's asking who's Wallag. I was wondering too and assumed it was one of the dead bodies you meet everywere, but I didn't investigate it further.
Title: Re: Unused Items
Post by: hlidskialf on August 24, 2004, 11:18:49 PM
Ah, I misread the damn thing.
Title: Re: Unused Items
Post by: Caswallon on August 25, 2004, 03:52:26 AM
No idea who Wallag was supposed to be, but his body lies in the werewolf cave in the temple ruins area (AR1403).
Title: Re: Unused Items
Post by: Barren on August 25, 2004, 01:16:06 PM
Cloak of the Wolf in the Werewolf cave? Makes sense. Maybe he was trying to infiltrate them?  ;D
Title: Re: Unused Items
Post by: Barren on August 25, 2004, 01:20:26 PM
Mazzy's note:

Quote
@17169 = ~Wallag
  We travel this day to search out the wolf lair.  My own scouting of the region has confirmed Merella's suspicions that there is a large pack of wolves acting in this area.  On the map included I have indicated where I believe the wolf den to be located.  Follow us if you can, but be cautious. We can ill-afford another mysterious disappearance.  Until we meet again.

Mazzy

(on the same  sheet is drawn a crude but effective map which indicates the path to a forested area several hours north of the Imnesvale region.)~
(Found in Merella's cabin)
Title: Re: Unused Items
Post by: Eltharodo on September 10, 2004, 01:15:56 AM
Maybe he was another member of Mazzy's "Cru"?  Is there a mention in any of the Journal Entries, for like retuning to family or something?
Title: Re: Unused Items
Post by: Barren on September 10, 2004, 10:12:31 AM
No, these were the only instances the word Wallag was found in the dialog.tlk.
Title: Re: Unused Items
Post by: Eltharodo on September 10, 2004, 02:43:24 PM
What about a script?   Like something connecting a "no-attack" scipt with the Shadow wolves or something...<looks unsure>

It could just be an excuse to reimplement an item from BG1?
Title: Re: Unused Items
Post by: rreinier on September 11, 2004, 04:28:06 AM
If the Cloak of the Wolf gives free passage, then a polymorphed druid should gain the same advantage.

I don't see why, though. These are shade wolves, the very enemies of the native wolf pack.
Title: Re: Unused Items
Post by: Eltharodo on September 11, 2004, 06:59:45 AM
Hmm.. It explains why he died at least ;)
Title: Re: Unused Items
Post by: Barren on September 12, 2004, 08:22:05 PM
This item came up in a discussion, and since no one could remember where it was found, I looked it up in NI and realized that it was nowhere in the game. Yet another Weird Item, it would seem!

But there's more. The item is referrenced in ALPHONSE.BCS (and no, that's not about Alfons the Tax Collector). Apparently, this guy could give you the Ring of Holiness, Armor of Faith, or Staff Spear +2, depending on the value of the Alphonse global variable. The thing is, they finally put him in the Five Flagon's basement and gave him a crappy dialog file, so all he does in the released game is make fun of Biff the Understudy. Smells like a cut quest, doesn't it?

Finally, the file is referrenced in MAGNET.BCS, which is apparently supposed to magnetize any character wearing metallic armor. This was probably dropped because of engine limitations, but the spell file (SPIN854.SPL) is still present. There was even supposed to be a portrait icon for the Magnetized effect.
Title: Re: Unused Items
Post by: hlidskialf on September 12, 2004, 08:56:35 PM
That's weird, wild and wacky stuff.  :o
Title: Re: Unused Items
Post by: Kish on September 12, 2004, 09:42:37 PM
There are a couple points in the cleric stronghold quests where you get offered a choice between those three items.  Alphonse is the servant who brings you your choice, though he doesn't speak, just walks up to you and you get the item.
Title: Re: Unused Items
Post by: Barren on October 09, 2004, 09:56:56 PM
Magnet.bcs is assigned to ppinvi01.cre , an invisible and unkillable creature that isn't refered to in the game. Note that the prefix pp usually indicates a file for Brynnlaw or Spellhold.
Title: Re: Unused Items
Post by: Reverendratbastard on October 10, 2004, 10:42:46 AM
Is there any mention of fairy dust in PNP dungeons and dragons? What does it do?

 i know this is awfully tardy, but so surprised there was so little response...  there's never been an extensive game mechanics study of fairy dust in PNP, afaik (tho i haven't memorized the entire 3[.5]E library yet), but as far as general fairy shenanigans both in various AD&D modules and in peripheral folklore (shakespeare notwithstanding), it could be...

 [*DISCLAIMER* i recognize that this might only be a thread to figure out what some items were intended for before they fell by the proverbial wayside.  but i'll babble out my braintap any time (not *everyone* has noticed yet), and if this is of no use, either someone will be polite/patronizing enough to tell me so, or i'll have the catharsis anyway.]

  ...derived from ground pixie wings or leprechaun whiskers or dryad hair or some such.  (i mean, a notable quantity stored in a bottle - that doesn't sound like it was a fairy's idea.  the most benign explanation would probably be a 'friend' or 'student' of the wee folk building up a collection over time..  but i'd guess more sinister.  perhaps an ambitious mage who captures fairies and demands dust as ransom.  but unless the mage is a peerless diviner or something, such bargains are easily tricked-out, since:
  ...capable of producing powerful psychedelic and/or soporific effects
  ...useful in major/bizarre/experimental enchantments (another possibility for planar-sphere-stronghold apprentices?)
  ...a tracking device, so the party can be scried by
     - one of the captive dryads who has a crush on [or grudge against] somebody in the party
     - somebody/anybody who hung out on the periphery of (or escaped during an encounter resulting from) any extraplanar quest, through the sphere, or the raelis shai & co. rescue, or the Deck-slinging cambion & his crew...
 
  *now* somebody can tell me "oh yeah, X incorporated that stuff into Xmod last month.  don't worry about it."  k thx byee.
  but if nothing else, i'll damn sure use it in my first mod.
Title: Re: Unused Items
Post by: Sean on October 10, 2004, 01:13:35 PM
one thing in the cheats i know i'm bad there is a golem brain which does nothing in game are you going to change that too i believe it belongs in the planer sphere because it looks like the other golem parts if you can truly do all i've heard you could this bard may make a tale of your deeds
Title: Re: Unused Items
Post by: Barren on October 10, 2004, 01:14:19 PM
one thing in the cheats i know i'm bad there is a golem brain which does nothing in game are you going to change that too i believe it belongs in the planer sphere because it looks like the other golem parts if you can truly do all i've heard you could this bard may make a tale of your deeds

It's on the Weird Items list.