Pocket Plane Group

BG1 Completed Mods => The Fields of the Dead => Topic started by: Andyr on September 19, 2004, 04:19:40 PM

Title: Neutralise Poison.
Post by: Andyr on September 19, 2004, 04:19:40 PM
From your update thread:

Quote
Neutralize Poison (Necromancy)
Level: 4
Sphere: Healing
Range: Touch
Duration: Permanent
Casting Time: 7
Area of Effect: 1 creature
Saving Throw: None

By means of a Neutralize Poison spell, the priest detoxifies any sort of venom in the creature touched. Note that an opponent, such as a poisonous spider or a wyvern unwilling to be so touched requires the priest to make a successful attack in combat.

So, can you use this on a wyvern, for example, and their attacks will no longer Poison you? :) If so, how did you manage to code it?
Title: Re: Neutralise Poison.
Post by: Echon on September 19, 2004, 04:49:18 PM
So, can you use this on a wyvern, for example, and their attacks will no longer Poison you? :)

Exactly. Its stinger will only cause normal damage. The same happens to spiders, ettercaps, and all the other poisonous creatures.

Quote
If so, how did you manage to code it?

It was actually fairly easy. I got the idea when I went back and looked at some of the more complicated spells that I still needed to correct. Anyway, in my case, one needs eight new ITMs and seven new EFFs. One of the ITMs will be the magical touch, created by the spell, that the wizard needs to attack with. The other ITMs are versions of the monsters' poisonous attacks that only do physical damage. These override the normal attacks in their appropriate slots via EFFs targeted on the various creatures. The EFFs are added to the magical attack the spell creates.

-Echon
Title: Re: Neutralise Poison.
Post by: Andyr on September 19, 2004, 04:59:51 PM
Ah, cunning. :)
Title: Re: Neutralise Poison.
Post by: Galactygon on September 20, 2004, 10:57:13 AM
I still wonder how you managed to code Force Missiles in BG1 with all the impact damage to one creature and concussion damage to surrounding ones. My way works fine in BG2, but would not work very well in BG1.

-Galactygon
Title: Re: Neutralise Poison.
Post by: Echon on September 20, 2004, 11:09:07 AM
The Force Missiles use the magic missile animation. The creature hit by them is immediatly hit by another spell with an animation that roughly covers the area of the concussion damage.

-Echon