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BG2 Completed Mods => Virtue => Topic started by: SimDing0™ on September 06, 2004, 11:06:15 AM

Title: Virtue for Tutu. It even rhymes. Almost.
Post by: SimDing0™ on September 06, 2004, 11:06:15 AM
So, because I obviously don't have enough on my plate already, I thought I'd look further into expanding Virtue to work with BG1Tutu.

In an ideal world, I'd play through the game noting down what should affect Virtue.
In a better world, someone else would do it for me. :)

Realistically speaking, I'm more likely to get any takers if I do what I did for BG2: deal with everything that changes reputation first, then examine other situations as I come to them, think of them, or as they're suggested.

So... any preliminary thoughts on where Virtue needs to change are more than welcome.
Title: Re: Virtue for Tutu. It even rhymes. Almost.
Post by: Mongoose87 on September 07, 2004, 08:05:39 PM
Well, the old lady that gets you to retrieve her necklace in The Freindly Arm would be one.

And I would like to add that it's great to see oyu finnaly deicdign to go through with this.
Title: Re: Virtue for Tutu. It even rhymes. Almost.
Post by: Andyr on September 10, 2004, 04:02:29 PM
Not sure exactly what you'r after, but...

In FW4600 there is a Paladin of the Radiant Heart called Laurel. If you're evil/low rep (don't recall which) then dialogue forces you into combat, which decreases reputation. There is nobody else around, so it shouldn't casuse a reputation drop, just Virtue. :)
Title: Re: Virtue for Tutu. It even rhymes. Almost.
Post by: NiGHTMARE on September 10, 2004, 04:41:32 PM
Well, there's Brage of course... Should definitely get a virtue drop for not trying to talk him out of violence.

One interesting problem is how to deal with the situation in the Cloakwoods involving the nobles and the druids.  Neither are evil people, yet you're forced to side with one of the two groups over the other.  The issue is being sorted out in the BG1NPC Project (i.e. there'll be a peaceful solution), but obviously you can't force people to install that.

There's the priestess of Umberlee outside Baldur's Gate.  She's an evil character, but isn't particularly interested in a fight.  So despite worshipping the Bitch Queen, killing her should probably cause a virtue drop.

Killing Ramazith's (sp?) nymph and completing the thief guild's skyship quest should cause a big drop.

Killing Tamoko should obviously cause a virtue loss.

Hmm... that's all I can think of for now, I haven't played this game for a while ;).
Title: Re: Virtue for Tutu. It even rhymes. Almost.
Post by: mcruz on September 10, 2004, 08:34:00 PM
Here are some quest/encounters that might be relevant in terms of virtue:

1. North of the Friendly Arm Inn (AR1400): Farmer Brun's Son quest
2. Beregost (AR3300): Marl the Drunk, Silke
3. Nashkel (AR4800): Minsc, Edwin & Dynaheir, Oublek (the guy who mistakes the PC for Ghreywolf)
4. Carnival (AR4900): Zordral & Bentha (zordral is about to kill bentha)
5. Area W of Nashkel: Xvart Village
6. Area SW of Nashkel (AR5200): The Dryad and the Oak
7. The Nashkel Mines (AR5400): Prism's Final Masterpiece
8. Area E of Nashkel Mines: Lena and the body of Samuel
9. Area S of Ulcaster: Hulrik, the Xvarts, and the Cows
10. Cloakwood Mine (AR5400)
11. Baldur's Gate: Ramazith & Ragefast's Nymph, Brielbara and Yago's Book of Curses, Ghorak the Diseased, The Noblewoman and Cyrdemac

That's all i can think of for now   :)
Title: Re: Virtue for Tutu. It even rhymes. Almost.
Post by: Galactygon on September 15, 2004, 09:11:52 PM
The Edwin and Dynaheir conflict seems to contain a good many choices that should affect your virtue.

-Galactygon
Title: Re: Virtue for Tutu. It even rhymes. Almost.
Post by: Janneia on September 16, 2004, 04:07:15 AM
Well, the old lady that gets you to retrieve her necklace in The Freindly Arm would be one.

And I would like to add that it's great to see oyu finnaly deicdign to go through with this.

Wasn't it a girdle? And Joia's flamedance ring as well (Friendly Arm Inn) since she has nothing to give you (so you can rob her house afterwards...) but perhaps..?
Title: Re: Virtue for Tutu. It even rhymes. Almost.
Post by: Ieldra on September 21, 2004, 04:41:16 AM
I don't agree about the skyship quest. You should get a small penalty, not a big one, for completing it without violence.

Some more virtue-relevant situations:
-Stealing the telescope for the halfling in the Elfsong Tavern.
-The quest to kill Cyrdenac from the noblewoman in the Three Old Kegs - and continuing to blackmail her.
-The situation with the aggressive Paladin in the tavern SW of the Flaming Fist HQ. There's no peaceful solution except leaving, and its a public place - so no Virtue hit if you kill him, but Reputation is affected.
Title: Re: Virtue for Tutu. It even rhymes. Almost.
Post by: Kish on September 21, 2004, 04:50:18 AM
-The situation with the aggressive Paladin in the tavern SW of the Flaming Fist HQ. There's no peaceful solution except leaving, and its a public place - so no Virtue hit if you kill him, but Reputation is affected.
There is a peaceful solution: Don't have evil characters in your party.  I'd say there should be a Virtue hit if you kill him (and, since it's evident that he attacks you and not necessarily evident to the witnesses why, perhaps no Reputation hit).
Title: Re: Virtue for Tutu. It even rhymes. Almost.
Post by: Ieldra on September 21, 2004, 07:43:06 AM
-The situation with the aggressive Paladin in the tavern SW of the Flaming Fist HQ. There's no peaceful solution except leaving, and its a public place - so no Virtue hit if you kill him, but Reputation is affected.
There is a peaceful solution: Don't have evil characters in your party.  I'd say there should be a Virtue hit if you kill him (and, since it's evident that he attacks you and not necessarily evident why, perhaps no Reputation hit).

I don't agree. Instead, I think that Paladin is a candidate for falling. Attacking someone just because his evil-meter glows red, without knowing anything more, should not be considered Lawful Good. "Don't have evil characters in your party" isn't a solution - if you take your roleplaying seriously, you can't know before you go in, leaving you with a fight you have neither chosen nor provoked. So, no Virtue penalty here.
I do agree that the situation can be interpreted in different ways concerning the effects on Reputation.

 
Title: Re: Virtue for Tutu. It even rhymes. Almost.
Post by: Kish on September 21, 2004, 01:45:36 PM
"Don't have evil characters in your party" isn't a solution - if you take your roleplaying seriously, you can't know before you go in,
Can't know that your party members are evil before a strange paladin attacks them?  "Taking your roleplaying seriously" isn't the same thing as "being stupid."
Title: Re: Virtue for Tutu. It even rhymes. Almost.
Post by: NiGHTMARE on September 21, 2004, 03:05:21 PM
I don't agree about the skyship quest. You should get a small penalty, not a big one, for completing it without violence.
Even if you complete it without violence, you're depriving the good aligned government (and more importantly, the people) of Baldur's Gate of something which would prove to be a exceptional means of defense, an enormous source of income, etc; in other words, you're affecting the entire balance of power in the region.

Just imagine stealing the plans for the first aeroplane from the Wright brothers, and then giving the plans to Germany.  If they were the only country in WWI with aeroplanes, the outcome of the war might have been very different...
Title: Re: Virtue for Tutu. It even rhymes. Almost.
Post by: Andyr on September 21, 2004, 03:36:57 PM
I didn't know there was a non - violent solution...
Title: Re: Virtue for Tutu. It even rhymes. Almost.
Post by: Kish on September 21, 2004, 03:43:36 PM
In BG1, Charm Person works more like it does in P&P.  You can question people you've charmed...and ask them for things.
Title: Re: Virtue for Tutu. It even rhymes. Almost.
Post by: Andyr on September 21, 2004, 04:05:15 PM
Heh. :) I had forgotten about that - my characters were loaded up with Magic Missile and Sleep instead. ;)

EDIT: Removed irrelevant on - topic stuff as I misread NiGHTMARE's post.
Title: Re: Virtue for Tutu. It even rhymes. Almost.
Post by: NiGHTMARE on September 21, 2004, 04:08:03 PM
IIRC you can also sneak past the women guarding the artifacts, since they're all found in containers.
Title: Re: Virtue for Tutu. It even rhymes. Almost.
Post by: Andyr on September 21, 2004, 04:46:23 PM
When I played you were in dialogue as soon as you reached that floor, so I guess you'd have to be Invisible or similar when going up the stairs.
Title: Re: Virtue for Tutu. It even rhymes. Almost.
Post by: Drugar on September 22, 2004, 04:27:02 AM
Just did the quest yesterday. Hide in shadows, sneak upstairs, and you'll be invisible for a few more seconds, well enough time to get into the other room without the lasses. Take the items, Hide again, and sneak back downstairs.
Title: Re: Virtue for Tutu. It even rhymes. Almost.
Post by: Ieldra on September 23, 2004, 02:52:02 AM
"Don't have evil characters in your party" isn't a solution - if you take your roleplaying seriously, you can't know before you go in,
Can't know that your party members are evil before a strange paladin attacks them?  "Taking your roleplaying seriously" isn't the same thing as "being stupid."

What I meant is: you can't know that your evil characters will be attacked when you enter that tavern. And once inside, it's too late. 
Title: Re: Virtue for Tutu. It even rhymes. Almost.
Post by: neriana on September 23, 2004, 03:24:27 PM
"Don't have evil characters in your party" isn't a solution - if you take your roleplaying seriously, you can't know before you go in,
Can't know that your party members are evil before a strange paladin attacks them?  "Taking your roleplaying seriously" isn't the same thing as "being stupid."

What I meant is: you can't know that your evil characters will be attacked when you enter that tavern. And once inside, it's too late. 

If you take your roleplaying seriously, you shouldn't care about being virtuous when traveling with evil characters.
Title: Re: Virtue for Tutu. It even rhymes. Almost.
Post by: NiGHTMARE on September 23, 2004, 04:14:35 PM
From a roleplaying perspective, you wouldn't neccessarily know that certain members of your party were evil.
Title: Re: Virtue for Tutu. It even rhymes. Almost.
Post by: Andyr on September 23, 2004, 05:34:19 PM
But you might well at least suspect it when you've gotten to know them. ;)
Title: Re: Virtue for Tutu. It even rhymes. Almost.
Post by: Kish on September 23, 2004, 06:03:44 PM
From a roleplaying perspective, you wouldn't neccessarily know that certain members of your party were evil.
Most of the evil BG1 characters are so very subtle about being evil, too.  Who are you thinking of, now?  The crazy necromancer?  The Red Wizard who talks to himself and insults you constantly?  The psychopathic halfling?  The drow priestess of Shar?  The misogynistic con man?  Name one evil BG1 NPC who a PC who wasn't stone deaf and stone blind could possibly avoid knowing was evil.
Title: Re: Virtue for Tutu. It even rhymes. Almost.
Post by: mcruz on September 23, 2004, 07:28:20 PM
If there is one it might be Kagain...he didn't really strike me as being all that evil but maybe i forgotten something

Title: Re: Virtue for Tutu. It even rhymes. Almost.
Post by: Kish on September 23, 2004, 08:48:25 PM
Kagain is less over-the-top than all the others, but even he is clear and unambiguous about the ruthlessness of his profit motive.
Title: Re: Virtue for Tutu. It even rhymes. Almost.
Post by: Ghreyfain on September 24, 2004, 12:32:10 AM
Just because someone's greedy is no reason to butcher them.  As for the others, I'd say they're all worthy of a quick axe to the face, except possibly Viconia.  As proven in ToB, she's capable of being redeemed, so it seems to me that killing her is going a bit overboard.

Even if you complete it without violence, you're depriving the good aligned government (and more importantly, the people) of Baldur's Gate of something which would prove to be a exceptional means of defense, an enormous source of income, etc; in other words, you're affecting the entire balance of power in the region.

Just imagine stealing the plans for the first aeroplane from the Wright brothers, and then giving the plans to Germany. If they were the only country in WWI with aeroplanes, the outcome of the war might have been very different...

If you allow them to make the sale, you're also affecting the balance of power in the region.  How do you know what'll happen if Baldur's Gate gets their hands on the skyships?  When I played through BG1 the first time, I thought I was doing the world a favour by denying them access to this technology, since I figured Halruaa was a nation that kept to itself and didn't interfere with other folks.
Title: Re: Virtue for Tutu. It even rhymes. Almost.
Post by: NiGHTMARE on September 24, 2004, 04:13:03 AM
Most of the evil BG1 characters are so very subtle about being evil, too.  Who are you thinking of, now?  The crazy necromancer?  The Red Wizard who talks to himself and insults you constantly?  The psychopathic halfling?  The drow priestess of Shar?  The misogynistic con man?  Name one evil BG1 NPC who a PC who wasn't stone deaf and stone blind could possibly avoid knowing was evil.
But what about a PC with an int and/or wis of 3? He'd barely be able to remember his companions names, let alone able to understand and remember their personalities.

Regardless, talking to yourself, being insane, eager for a fight, prejudiced, rude, arrogant, sexist, selfish, greedy, or just generally obnoxious are not traits that automatically makes someone evil.  In fact, at least five of those traits can be prescibed to Anomen! A large number of good and neutral NPCs in both BG1 & 2 have at least one or two of those traits as well.

To me, Eldoth does not come across as evil at all.  Sure, he may only be interested in making money, treat women as second class citizens, etc but how is that evil? Even a lawful neutral character could be like that.  IIRC he doesn't once express an interest in murder, rape, torture or any other kind of genuinely evil activity.

Regarding Viconia, if you'd never even heard of Shar/were too stupid to understand what she was about/forgot what you'd been told/knew that some of her priests are neutral, and/or weren't prejudiced against Drow, Viconia wouldn't come across as particularly evil either.

Faldorn comes across as far more evil than either of these two characters, yet she's true neutral.
Title: Re: Virtue for Tutu. It even rhymes. Almost.
Post by: NiGHTMARE on September 24, 2004, 04:19:11 AM
If you allow them to make the sale, you're also affecting the balance of power in the region.  How do you know what'll happen if Baldur's Gate gets their hands on the skyships?  When I played through BG1 the first time, I thought I was doing the world a favour by denying them access to this technology, since I figured Halruaa was a nation that kept to itself and didn't interfere with other folks.
The people who ask you to complete the task are standing in the middle of a thieves' guild.  It doesn't exactly take a genius to figure out that their goals are not exactly intended to further the cause of good.  Also, Shandolar is well-respected sage who the PC would doubtlessly have been told about (in a positive light) by the monks of Candlekeep.

BTW (and obviously only a highish int/wis PC will know this), after reading up on Halruaa it seems my likening of Halruaa and Germany was more accurate than I realized; their attitude towards elves and half-elves is extremely similar to how Germany felt about Jews in the mid-to-late 1930's (just before the first concentration camps were set up)...
Title: Re: Virtue for Tutu. It even rhymes. Almost.
Post by: jester on September 24, 2004, 07:48:04 AM
ahem.... shouldn't the second paragraph be containing an argument of sorts?
Title: Re: Virtue for Tutu. It even rhymes. Almost.
Post by: Caswallon on September 24, 2004, 08:53:04 AM
Why exactly does self-defense from an unprovoked attack make you less virtuous?
The paladin (Phandalyn in FW1109) just attacks anyone with an evil alignment. Last time I checked, it was not forbidden to be of evil alignment, and I fail to see how the action of the paladin could be justified.
The only difference between the unlawful attack of the paladin and the unlawful attack of Joe-the-bandit is that the paladin spouts a line before.
So I'd say - neither virtue nor reputation drop. You're not killing an innocent.

The guy Andyr named in FW4600 (Laurel) is different in that he goes for low reputation (below 8 ). Laurel just clears the area from criminals when he attacks you; I'm in doubt how I would handle that situation. Which effects has fighting off a Flaming Fist band at really low reputation? Maybe something similar would be adequate here.

For the record: The difference between Laurel and Phandalyn is that when the former attacks, the party must have already committed evil actions in one way or another; when Phandalyn attacks, he just goes for alignment, which needn't have anything to do with your actions (though it should).
Title: Re: Virtue for Tutu. It even rhymes. Almost.
Post by: NiGHTMARE on September 24, 2004, 10:27:27 AM
Well, paladins do have an innate ability to detect evil...
Title: Re: Virtue for Tutu. It even rhymes. Almost.
Post by: Caswallon on September 24, 2004, 11:49:47 AM
What are you referring to?
Title: Re: Virtue for Tutu. It even rhymes. Almost.
Post by: NiGHTMARE on September 24, 2004, 01:31:14 PM
From the Player's Handbook:

Quote
A paladin can detect the presence of evil intent up to 60 feet away by concentrating on locating evil in a particular direction. He can do this as often as desired, but each attempt takes one round. This ability detects evil monsters and characters.
Title: Re: Virtue for Tutu. It even rhymes. Almost.
Post by: mcruz on September 24, 2004, 03:28:53 PM
Although i guess at times during the game 'defending yourself' shouldn't necessarily end in the death of the attackers (i.e you could knock them out, charm them etc) and maybe here is where virtue might make a difference.

It's too bad some NPCs in BG don't recognize when they're about to die and simply back off...
Title: Re: Virtue for Tutu. It even rhymes. Almost.
Post by: SimDing0™ on September 24, 2004, 06:13:02 PM
he just goes for alignment, which needn't have anything to do with your actions (though it should).
Heheh. Try and spot what's wrong here. :)
Title: Re: Virtue for Tutu. It even rhymes. Almost.
Post by: Caswallon on September 24, 2004, 06:38:58 PM
So when I play a paladin, I will be allowed to randomly kill evil-aligned citizens?
Title: Re: Virtue for Tutu. It even rhymes. Almost.
Post by: SimDing0™ on September 24, 2004, 06:50:43 PM
That's not what I meant. I was indicating that Virtue does in fact alter it so that alignment DOES have something to do with your actions.
Title: Re: Virtue for Tutu. It even rhymes. Almost.
Post by: Kish on September 24, 2004, 07:26:08 PM
And, as far as that goes, every evil party-joinable in BG1 has committed multiple evil acts in the past.
Title: Re: Virtue for Tutu. It even rhymes. Almost.
Post by: Caswallon on September 24, 2004, 08:05:15 PM
Sim: Ah. :)

Kish: Which doesn't alter my point - according to this, every evil non-joinable will have committed multiple evil acts in the past as well.
Should I be allowed to kill them without retribution from Virtue?

An evil-aligned person enters the tavern. It is right for a paladin to attack him? (As a general rule - not taking PC vs NPC etc. into account.)
Title: Re: Virtue for Tutu. It even rhymes. Almost.
Post by: Drugar on September 25, 2004, 04:50:50 AM
Of course not, one can be an evil person but not have committed any crimes. If I don't help out friends unless they pay me, don't stop a mugging because it's not my problem or smack a kid in the face because it's annoying (with a club), it makes me evil, though nothing to make me deserve death.
Any paladin who kills people simply because they're evil would get cast out of the Order asap. If they haven't commited an actual crime, there is no basis for execution.

Chaotic Good characters though, are prolly a different story.
Title: Re: Virtue for Tutu. It even rhymes. Almost.
Post by: SimDing0™ on September 25, 2004, 08:42:51 AM
If I don't help out friends unless they pay me, don't stop a mugging because it's not my problem or smack a kid in the face because it's annoying (with a club), it makes me evil, though nothing to make me deserve death.
I've long maintained that not taking an active part in proceedings tends towards neutral, even in cases where you can stop a crime or whatever. However, I think D&D disagrees because of all this balance rubbish, and I'm also fairly sure Kish doesn't support my view.

Quote
Any paladin who kills people simply because they're evil would get cast out of the Order asap. If they haven't commited an actual crime, there is no basis for execution.
You have to be careful here, though, because committing a crime or violating the paladin's code does not necessarily equate to performing an evil act.
Title: Re: Virtue for Tutu. It even rhymes. Almost.
Post by: rreinier on September 25, 2004, 10:37:57 AM
I'd say that killing Phandalyn should not result in a Virtue drop (you're defending yourself from attack), but it may result in a Reputation drop, since you did kill a paladin...
Title: Re: Virtue for Tutu. It even rhymes. Almost.
Post by: Drugar on September 26, 2004, 05:53:34 AM
But no-one was around to hear it, so did she really fall?

Other example, if a 8 year old is teasing another kid to the point of crying, and Detect Evil reveals the kid to be evil (blame bad parenting by daddy Kangaxx), does a paladin have to kill the kid?
Title: Re: Virtue for Tutu. It even rhymes. Almost.
Post by: rreinier on September 26, 2004, 06:01:31 AM
Well, since all children younger than 8-10 years old are Chaotic Evil, It'd be impractical to kill them all...
Title: Re: Virtue for Tutu. It even rhymes. Almost.
Post by: Mongoose87 on September 30, 2004, 06:45:20 PM
What about a neutral character who deosn't commit evil acts himself, but keeps the company of both evi land good charatcers?  Should he/she be penalised for having diverse friends and protecting them?
Title: Re: Virtue for Tutu. It even rhymes. Almost.
Post by: Kish on September 30, 2004, 07:19:37 PM
How evil are we talking about here?

NPC: Yes, I killed everyone in the village.  And ate the children with a nice white wine sauce.  I'm doing it in another village next Tuesday.
GUARD: You're coming with me.
PC: No, he's not, he's my friend.

I'd hit the PC's alignment hard at that point.
Title: Re: Virtue for Tutu. It even rhymes. Almost.
Post by: Mongoose87 on October 05, 2004, 09:19:59 PM
Well that depends on what else was in the wine sauce.

Seriously, I didn't mean pure evil.
Title: Re: Virtue for Tutu. It even rhymes. Almost.
Post by: Janneia on October 07, 2004, 04:08:36 AM
In BG1, Charm Person works more like it does in P&P.  You can question people you've charmed...and ask them for things.

My Algernon's cloak was on overdrive. Seriously. I had it on my thief who went around charming people then robbing them  ;) I took everything from the entire twon of Beregost once, when I was extremely bored. I couldn't get through one of the taverns though. Red Sheaf? The one where there's a locked crate with 9GP in it. That was the only thing I couldn't get....Anyway,

Quote
Heh.  I had forgotten about that - my characters were loaded up with Magic Missile and Sleep instead.

I liked Chromatic Orb too, later on in the game when they started to affect people.

Sorry for butting in. I couldn't help myself. honestly.  :P
Title: Re: Virtue for Tutu. It even rhymes. Almost.
Post by: Reverendratbastard on October 12, 2004, 02:50:05 PM
And, as far as that goes, every evil party-joinable in BG1 has committed multiple evil acts in the past.

  ummmm ???... if you say so.
Title: Re: Virtue for Tutu. It even rhymes. Almost.
Post by: neriana on October 12, 2004, 04:08:42 PM
And, as far as that goes, every evil party-joinable in BG1 has committed multiple evil acts in the past.

  ummmm ???... if you say so.

If you don't commit evil acts, you're not Evil. If you don't do good things, you're not Good. So sayeth my alignment philosophy. Which is why most people are Neutral.
Title: Re: Virtue for Tutu. It even rhymes. Almost.
Post by: Mongoose87 on October 12, 2004, 06:34:16 PM
Suppose one feels they should do good things but doesn't have the guts to do them?
Title: Re: Virtue for Tutu. It even rhymes. Almost.
Post by: Reverendratbastard on October 12, 2004, 07:21:03 PM

 okay, i get dibs on the Conviction Mod. :P