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Miscellany, Inc. => Infinity Engine Modding Q&A => Topic started by: Andyr on September 01, 2004, 04:28:21 PM

Title: BGII: CLASWEAP.2DA
Post by: Andyr on September 01, 2004, 04:28:21 PM
In BG1, weapon proficiencies are governed by this file and PROFSMAX.2DA. But in BGII does it actually do anything? As there's WEAPPROF.2DA.
Title: Re: BGII: CLASWEAP.2DA
Post by: Smoketest on September 01, 2004, 11:58:09 PM
In BG2, CLASWEAP is superceded by WEAPPROF.2DA.

Yes, Bioware included some of the new kits in CLASWEAP, but that was apparently before they finished overhauling the proficiency system and switched to WEAPPROF. A clue that CLASWEAP isn't used, aside from the proficiencies not being available during character creation, is that some of the new classes/kits (Monk, Barbarian and Wildmage) are listed in WEAPPROF but not CLASWEAP.
Title: Re: BGII: CLASWEAP.2DA
Post by: Andyr on September 02, 2004, 07:35:28 AM
I had been wondering, as WeiDU's ADD_KIT function adds to it, but I didn't think it was entirely necessary.

Thanks. :)