Pocket Plane Group
Miscellany, Inc. => Infinity Engine Modding Q&A => Topic started by: Andyr on September 01, 2004, 04:28:21 PM
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In BG1, weapon proficiencies are governed by this file and PROFSMAX.2DA. But in BGII does it actually do anything? As there's WEAPPROF.2DA.
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In BG2, CLASWEAP is superceded by WEAPPROF.2DA.
Yes, Bioware included some of the new kits in CLASWEAP, but that was apparently before they finished overhauling the proficiency system and switched to WEAPPROF. A clue that CLASWEAP isn't used, aside from the proficiencies not being available during character creation, is that some of the new classes/kits (Monk, Barbarian and Wildmage) are listed in WEAPPROF but not CLASWEAP.
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I had been wondering, as WeiDU's ADD_KIT function adds to it, but I didn't think it was entirely necessary.
Thanks. :)