Posted by: Catalyst
« on: August 07, 2002, 01:37:30 AM »According to SK, there are four Boots of Speed. Only the fourth entry in the list of items is usable. If you use any of the first three, not only do they not give you double movement, but the item cannot be removed from the slot you entered it into ("Cannot Remove Item" message). No idea what the other three Boots do, or what they're for. Certainly not for PC use.
Rather than an automated dump of all the magic items, would it be possible to write a script that targets all the non-usable or invalid items and removes them from another script (call this the Removal Script)? That is, as magic items are added to the BG2 folders through mods and add-ons, you can always dump the whole lot into the code for a shopkeep in ToB as long as you run the Removal Script on it first? Since the list of invalid items should remain fairly static, right?
Of course, this would require a manual building of the Removal Script to begin with...and as I'm no Near Infinity or WeiDU coder, I may have no idea what I'm talking about. If so, my apologies for butting in.
Rather than an automated dump of all the magic items, would it be possible to write a script that targets all the non-usable or invalid items and removes them from another script (call this the Removal Script)? That is, as magic items are added to the BG2 folders through mods and add-ons, you can always dump the whole lot into the code for a shopkeep in ToB as long as you run the Removal Script on it first? Since the list of invalid items should remain fairly static, right?
Of course, this would require a manual building of the Removal Script to begin with...and as I'm no Near Infinity or WeiDU coder, I may have no idea what I'm talking about. If so, my apologies for butting in.