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Topic Summary

Posted by: subtledoctor
« on: August 03, 2017, 03:39:19 PM »

I do agree with ALIEN here, it would be better if this was automatic instead of opt-in.
Posted by: Wisp
« on: August 01, 2017, 03:47:05 PM »

I'll see what I can do, assuming I don't forget about it.
Posted by: AL|EN
« on: July 23, 2017, 01:20:34 PM »

Great but it doesn't change a thing. My request is exactly to avoid for every old and new mod to implement such check. Because i have BeamDog versions, I newer face this problem and never think about it. Such weidu check should be implemented the day after modmerge released but it's better late than never.
Posted by: CamDawg
« on: July 23, 2017, 12:21:57 PM »

CamDawg posted an example code that mods can use to detect and fail if sod-dlc.zip is found.

http://gibberlings3.net/forums/index.php?showtopic=28898#entry254999
It took me months of development.
Posted by: AstroBryGuy
« on: July 23, 2017, 11:28:36 AM »

CamDawg posted an example code that mods can use to detect and fail if sod-dlc.zip is found.

http://gibberlings3.net/forums/index.php?showtopic=28898#entry254999
Posted by: Argent77
« on: July 23, 2017, 06:35:01 AM »

DLC zip file must not exist in any of the supported DLC folders or it will be used by the game. That's why modmerge renames DLC extension to .disabled after a successful merge.
Posted by: Wisp
« on: July 23, 2017, 05:59:32 AM »

Does the zip file not exist in a modmerged game?
Posted by: AL|EN
« on: July 21, 2017, 01:51:57 PM »

In such case, please implement preventing installation if sod-dlc.zip is found. Just search sod-dlc.zip inside the root directory as well as the "dlc" folder and if it present, show simple message + link to modmerge Argent77 DlcMerger.
Posted by: Wisp
« on: July 21, 2017, 01:37:59 PM »

Last I heard it was still a work in progress. Thread.
Posted by: AL|EN
« on: July 21, 2017, 05:04:28 AM »

Because of the BeamDog terrible decision how to add SoD DLC, every time when players want's to install mod using BG+SoD Steam/GoG editions, the first thing which they will do after installation is ... complain to mod authors that the mod is messed up. And even if there are many thread/guides/information about this issue, unaware players still facing this problem. There are many forum posts about this.

What is the status of https://github.com/ScottBrooks/weidu/tree/zipload ? Does it work ? Can it be included into weidu? It doesn't have to be ideal solution, just working solution.

As an alternative: next weidu version should detect sod.zip and if it is present, it should prevent installation and display "You need to install modmerge for SoD Steam/GoG editions"