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Topic Summary

Posted by: ermo
« on: December 13, 2009, 02:19:26 PM »

Some years ago, NiGHTMARE released his Imoen the Bard mod, which (among other things) introduced the Arcane Rogue bard kit.

I'm new to IE modding, but I've digged around in the IESDP and the scripting guide and have searched a bit for how to accomplish what I want to do:

Among other things, the Arcane Rogue kit is allowed to set traps earlier than a normal bard. I was wondering whether it was possible to include the ability to find and disarm traps too, as I think the three skills are logically connected, not to mention convenient. I was thinking of simply having a custom bard song set a custom effect on Imoen, which would lead to her AI script firing FindTraps() if it found that said effect on her. This would also serve to balance the class; I was planning to remove the Arcane Rogue backstabbing modifier, as I find that it suits her character better. I was hoping that it would also be possible to implement the disarm traps ability as an innatte ability.

From the scripting guide, I understand that doing it via scripting requires that the AI be on for it to work. I also understand that there is an invisible creature trick that can be used, but I'm not sure I see how a failed DisarmTraps() would work: Wouldn't the invisible creature - and not Imoen - take the damage from a failed attempt to disarm a trap?

If any of you experienced modders have done something similar or have an alternative idea of how the find/disarm traps abilities could be implemented, I'd appreciate any tips, tricks or pointers that you could offer.

cheers