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Topic Summary

Posted by: Kulyok
« on: February 14, 2008, 11:36:03 AM »

There are some silly typos in the dialogue itself, like "your surrounding.", but the flirts themselves work fine. K key is a real miracle: now, if I want to flirt with my entire party, I only have to press K once(when the whole party is highlighted), and five menus pop up, one after another. But then it's fairly simple dialogue: one state with multiple random replies(flirts) and many single states(responses), repeated five times.
Posted by: shiroryu
« on: February 14, 2008, 11:31:00 AM »

Heh. The one and only time I had a 60K mod (only 10K of dialogue, though) install and play through all 6 cutscenes without a hitch, it was a joke mod, and will never be released. Which figures.

Murphy's Law of Mod Utility.
Posted by: berelinde
« on: February 14, 2008, 11:28:31 AM »

Heh. The one and only time I had a 60K mod (only 10K of dialogue, though) install and play through all 6 cutscenes without a hitch, it was a joke mod, and will never be released. Which figures.
Posted by: jcompton
« on: February 14, 2008, 11:12:00 AM »

Of course, now the bad news is that half of them have NO VALID LINKS.
Posted by: Kulyok
« on: February 14, 2008, 10:25:24 AM »

Update: I just had Player.d(about 50kb) compile on the first try. Wow. I don't remember if anything like that ever happened to me before.
Posted by: Kulyok
« on: February 14, 2008, 04:42:49 AM »

This week I (more or less) finished writing flirts/player-initiated dialogue, and PC-NPC/NPC-NPC dialogue for Chapter 4. And as I saved Player.d for the last(hopefully) time, I noticed that the total amount of .d-coded dialogue in IWDNPC/Dialogue directory was exactly 500kb.  Which makes it about ~330kb of raw text, about the same amount as Keto or Kelsey.

(Don't remind me that Xan alone has well over 1mb of raw text. It's scary.)

Player-initiated dialogue and flirts are quite detailed, though there's not as much as, say, in Xan's or Kivan's menu, simply because the game is shorter, and you won't have that much time on your hands(and extensive NPC-initiated dialogue plays a role, too). But as for exchanging a look, a kiss, a smile, asking a question, saying a compliment(or something else) - yes, they are perfect for that.