Posted by: the bigg
« on: March 27, 2007, 04:29:59 PM »I reproduced it, but yes, that one was what made me say "it is time to rewrite and/or refactor heavily WeiDU", since currently fixing bugs in the TP menu/ordering stuff is a nightmare.
Uninstalling components seems to have issues.I don't see this on the WeiDU 199 changelog. Does that means that you were not able to reproduce the problem, or do you prefer to wait for your major rewrite for v200 ?
[snipped]
I also wonder why, in all cases, if I remove on component from a mod, all the components after this one, but from the same mod, are marked as "Recently uninstalled", but not the components from the other mods installed after it. I hope this is not another issue with uninstalling, because this is a new behavior. Older WeiDU versions marked the uninstalled component as "Recently Uninstalled", and only this one.Older WeiDU behaviour caused problems with something, or something else, so I had to change this to the new 'everything is Recently uninstalled' behaviour (cmorgan was the one who reported the problem).
// Recently Uninstalled: ~TEST/TEST.TP2~ #0 #0 // Component I
// Recently Uninstalled: ~TEST/TEST.TP2~ #0 #2 // Component III
// Recently Uninstalled: ~TEST/TEST.TP2~ #0 #3 // Component IV
~TEST/TEST.TP2~ #0 #2 // Component III
~TEST/TEST.TP2~ #0 #3 // Component IV
~TEST/TEST.TP2~ #0 #1 // Component II
// Recently Uninstalled: ~TEST/TEST.TP2~ #0 #0 // Component I
// Recently Uninstalled: ~TEST/TEST.TP2~ #0 #1 // Component II
// Recently Uninstalled: ~TEST/TEST.TP2~ #0 #2 // Component III
// Recently Uninstalled: ~TEST/TEST.TP2~ #0 #3 // Component IV
~TEST/TEST.TP2~ #0 #1 // Component II
~TEST/TEST.TP2~ #0 #2 // Component III
~TEST/TEST.TP2~ #0 #3 // Component IV
oi, I resemble that remarkIn the sense that you are in the 99% or in the sense that you are in the 1%?
If the MODDER flag caused WeiDU to ignore all VIEW calls, I'd be pretty stoked.MODDER only works for the current tp2 . You can use --skip-at-view, but since you use Windows and double-clicking I guess I can add that behaviour to MODDER too.
ADD_SPELL ~Mymod/SPL/P5SPW401.SPL~ ~2~ ~4~ ~WIZARD_CHOKING_CLOUD~
SAY 0x50 @179
SAY 0x54 @180
SAY 0x1be @181
OUTER_SPRINT ~temp~ ~%WIZARD_CHOKING_CLOUD%~
INNER_PATCH_SAVE ~temp2~ ~%temp%~ BEGIN
DELETE_BYTES 0x00 1
END
PRINT ~temp2 = %temp2%~
ADD_SPELL ~Mymod/SPL/P5SPW401.SPL~ ~2~ ~4~ ~WIZARD_CHOKING_CLOUD~
SAY 0x50 @179
SAY 0x54 @180
SAY 0x1be @181
OUTER_SPRINT ~temp~ ~%WIZARD_CHOKING_CLOUD%~
COPY + ~Keymap.ini~ ~Keymap.ini~ // meaningless, but removes the parse error
INNER_PATCH_SAVE ~temp2~ ~%temp%~ BEGIN
DELETE_BYTES 0x00 1
END
PRINT ~temp2 = %temp2%~