Post reply

Warning: this topic has not been posted in for at least 120 days.
Unless you're sure you want to reply, please consider starting a new topic.
Name:
Email:
Subject:
Message icon:

Verification:
Type the letters shown in the picture
Listen to the letters / Request another image

Type the letters shown in the picture:
What color is grass?:
What is the seventh word in this sentence?:
What is five minus two (use the full word)?:

shortcuts: hit alt+s to submit/post or alt+p to preview


Topic Summary

Posted by: devSin
« on: August 27, 2006, 05:50:58 PM »

The dirlist is different for the different game types. ID editing specs mpsave (but not save), while BG is save and not mpsave.

It's one of the things I changed, and it will take Fred 5 seconds to change it once he comes back.
Posted by: Avenger_teambg
« on: August 27, 2006, 04:58:00 PM »

mpsave is the standard save dir for iwd's. So this isn't a small problem.

Posted by: WizWom
« on: August 26, 2006, 05:48:11 PM »

1.32 lets you read and edit MPsave
Posted by: CamDawg
« on: August 26, 2006, 05:46:13 PM »

Yes, that's correct. And as far as I can remember, NI has never recognized the mpsave directory.
Posted by: cirerrek
« on: August 26, 2006, 05:23:32 PM »

Its been a while since I played an MP game, but IIRC the folder mpsave doesn't exist until you actually save a game. (at least I hope I remembering this from BG2 and not some other game with multiplayer ???
Posted by: WizWom
« on: August 26, 2006, 11:55:39 AM »

I downloaded the Beta (1.33b19-1) and found, to my chagrin, that it has no idea about the mpsave directory.