Post reply

Warning: this topic has not been posted in for at least 120 days.
Unless you're sure you want to reply, please consider starting a new topic.
Name:
Email:
Subject:
Message icon:

Verification:
Type the letters shown in the picture
Listen to the letters / Request another image

Type the letters shown in the picture:
What color is grass?:
What is the seventh word in this sentence?:
What is five minus two (use the full word)?:

shortcuts: hit alt+s to submit/post or alt+p to preview


Topic Summary

Posted by: aigleborgne
« on: November 30, 2005, 04:16:19 AM »

Thanks for your responses

I have finally done an equivalent trigger, with a probality of 15%. (= 18+ on hit roll)
I have found that critical weren't good because they can be ignored by helmet.

for the 3rd thing, I will wort on it
Posted by: Avenger_teambg
« on: November 30, 2005, 02:39:51 AM »

The second is possible on ToB. Effect number: 301, parameter1 = 2

The third seems to be possible via scripting/effects hybrid.
Posted by: Echon
« on: November 30, 2005, 02:18:28 AM »

The first two are not possible, but I am not sure about the last.

-Echon
Posted by: aigleborgne
« on: November 29, 2005, 05:36:29 PM »

Hello,

I'm trying to add a special effect to melee attack.
If creature make a 18+ hit roll, they do 3d6 more damage
Is it possible to do that?

If not, is it possible to get a critical hit for 18-19-20 hit roll?
If yes, how to?

Last (and the most complicated one)
If the creature hit something in melee, and if target have less than 19 strength
50% (more or less) probabilty to stun target for some rounds

So, I know how to apply effects, but I can't find the right trigger
Any help?