Posted by: devSin
« on: April 29, 2005, 09:16:05 PM »Ten years later, some comments:
Quote
C6ARKAN.DLG -- Involves your assisting factions in Bodhi's lair, Ch. 6Most of these were actually converted to DisplayStringHead() before release. Pay special attention to Arkanis' dialogue, as there's missed interaction with Kachiko getting turned into a vampire (Kachiko, who's supposed to be a female, has a "Arkanis! The thing bit me!" blurb, and then Arkanis has a "This is bad!" dialogue after she turns). I've partially restored this, but I'm very wary of doing too much (the battle here is so confusing and the coding is fairly complex; a single change would likely break the entire sequence).
C6CLER1.DLG -- Involves your assisting factions in Bodhi's lair, Ch. 6
C6CLER2.DLG -- Involves your assisting factions in Bodhi's lair, Ch. 6
C6CLER3.DLG -- Involves your assisting factions in Bodhi's lair, Ch. 6
C6DRIZZ2.DLG -- Involves your assisting factions in Bodhi's lair, Ch. 6
C6ERIC.DLG -- Involves your assisting factions in Bodhi's lair, Ch. 6
C6WILL.DLG -- Involves your assisting factions in Bodhi's lair, Ch. 6
Quote
CEDELICH.DLG -- Possibly associated with Deril the lichYeah. Deril was supposed to turn into a lich and return 3 days later and attack the party, but only if you suckered him into giving you the baby (i.e., you chose the "Call the guard!" response). Notice that he currently says "This is not over!" (yeah, Draconis and Isaea both say the same thing and it never amounts to anything there, either), and even sets a timer (I think, otherwise it's the check that's still in), but nothing ever happens. Lagole Gon is cool.
Quote
DADROW12.DLG -- Involves the ability to sacrifice your purchase monster slaveThis may have just been time constraints, as there doesn't seem to be any real reason this isn't in there.
Quote
DRENDEN.DLGSomething was supposed to happen where Jaheira would be under the care of these druids while she was cursed (maybe if you kicked her out or something). So you were supposed to run around and report back to the head honcho, and somewhere along the line she could die. The dialogue for him, as well as Jaheira's "I live again" crap is still there, but the quest itself is so stupid that it might be pointless to restore.
Quote
FIRKRA03.DLGI always thought that this was supposed to be battle taunts but, reading the quotes here, it looks like this was supposed to either be a quest reminder (go to Windspear, stupid!), or to simply point the player to the temple in the north (maybe there wasn't originally supposed to be an actual reason you had to go face him, but they just had to do a kidnap sequence). The "retreat" string definitely looks like "If the party leaves the area = chicken" stuff (for AR1200, not when you're actually in the dungeon). Anyway, with the kidnap and Radiant Heart garbage, adding yet-another sequence here may just overload the current implementation.
Quote
HEARTG3.DLG -- Responses by Order paladins depending on your status in the paladin stronghold questMost of the dialogues already have the joined/refused/failed interaction, so I simply restored that for HEARTG5 (at first, I did an initial "doOnce" implementation, since the dialogue seems to be an initial comment that shouldn't be repeated; after looking at the other two, I just decided to copy the Global() / InPartySlot(0) and leave it at that). It requires some clever re-weighting, but nothing too obscene. For the "hint" state (unreachable in all three dialogues), I used the same criteria for starting the paladin stronghold (as contained in HPRELATE dialogue). I'll never play as a paladin but the game data makes it look like you should talk to the prelate first (if that isn't already what you have to do).
HEARTG4.DLG -- Responses by Order paladins depending on your status in the paladin stronghold quest
HEARTG5.DLG -- Responses by Order paladins depending on your status in the paladin stronghold quest
Quote
HENDAK.DLG -- Allows you to ask Hendak about ImoenYou can ask him before you do the slaver boat, so I'm not sure why this is unreachable. Also, one of them is missing some checks to make sure that it only happens in Chapter < 4.
Quote
IMOENJ.DLG -- Imoen's remark about the lightning machine in the dungeonI imagine it was either too much "hold my hand, Imoen," or another place where DisplayStringHead() replaced dialogue (there's already a hint about the machine). Anyway, there's two triggers in the corridor, so it'd be pretty easy to hijack one and just initiate her dialogue there.
Quote
KAYL2.DLG -- Sir Ryan Trawl directing you to the Prelate instead of William ReirracThis was the same as the HEARTG dialogues. I don't know how the paladin stronghold goes, so who knows what's actually supposed to happen. Also note that the dialogue should have been weighted (there's states that could be reached at inappropriate times, and states that couldn't be reached at all).
Quote
SHOP02.DLG -- Allows Arnolinus the armorer to become insulted with one of your repliesThis actually isn't a "top-level" state, and is reachable in the default game.
Quote
TRFUED01.DLG -- Allows your character to change his mind about taking part in Lady Lurraxol's questMake sure to delete the journal entry and take the key (this is a little sketchy, as they both give out the same key). Note also that it appears they were once intended to be "permanent" residents (states 0 and 1 have dialogue for before and after Faldorn is defeated).
TRFUED05.DLG -- Allows your character to change his mind about taking part in Lord Alibakkar's quest
Quote
ARNBOY01.DLG -- V11There's also a *real* fun sequence between Dougie ("... s-sorry, Master Booter..."), Booter ("Tarnation! Loviatar's bane!"), and the guy on the rack. It's tricky to restore (I had to make the dialogue sequential, instead of random), but I love it (especially if Jaheira's in the party, "'Ey, that's my motto too. Good on you, m'lady."). I don't think this was restored in UB (last I checked, anyway).
Quote
BODVAM01.DLG -- V11These make better DisplayStringHead()s (especially if you attach VAMPM04 to the strings). I can't remember if they already were, or if this was something I added.
BODVAM02.DLG -- V11
Quote
DGDRU01.DLG -- V11One of these was actually replaced with DisplayStringHead(), so the dialogue is pointless.
Quote
They seem to be different responses possible after defeating Tor'Gal and possibly taking the Keep as your stronghold. These could likely easily be restored, but it'd required looking at the various GLOBALs that are set after Tor'Gal's defeat...Actually, Daleson should EscapeArea() in most cases. This is likely dialogue for the fighter's stronghold (does he even come back?).
Quote
mage2.dlg is interesting, involving the quest given to you by Tolgerias. There is no associated .cre file for the .dlg, but I'd say that it'd be easy to throw in an extra mage in the Government Building, not as a part of the Cowled Wizards.Yeah. Apparently, you were supposed to overhear a conversation with Tolgerias and somebody else, and then could ask around about it. Llarsh (the ass keeper of family crests and what-not) has dialogue related to this, at least.
Quote
Looks like an earlier version of it, and it has a falsed out string where Imoen kills Rielev that was removed in the other fileImoen actually will kill Rielev (it's pretty lame; not recommended). She walks over and just makes the crystals (and then does her "He's dead now?" spiel, even though she's the one who killed him), and you get no XP. Unless this was yet another thing I restored and don't even remember what the original, default behavior was...