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Topic Summary

Posted by: Domi
« on: May 19, 2004, 11:09:45 AM »

Thank you, I just got teh same idea from Sim of flipping the variable back if it is "coasting". That *ought* to prevent the problem with a lot of repetitive script additions. Heh, good thing that the long weekend is coming.   :)
Posted by: Idobek
« on: May 19, 2004, 10:08:28 AM »

I think you also need to add a section to the NPC's override script. This script block would reset the dream variable to it's pre-rest state if combat is occurring.
Posted by: Domi
« on: May 08, 2004, 09:40:57 AM »

Yes; I think that when the random encounter strikes, a dream script dialogue gets "bumped", but the variable for it sets itself. So it then ocurs whenever prompted by the interparty banter script forcing people to rest w/o pressing the rest button.  >:(

I just added CombatCounter() and !SeeEnemy in all the scripts, to at least eliminate initiating rest in the middle of the fight  :o but I am having a suspicion that they will still occur in the inopportune time.


If anyone has an idea for a walk-around it - I am all ears!
Posted by: Idobek
« on: May 08, 2004, 09:15:54 AM »

You mean the ~Enemies awken you from your rest.~ spawns? I would imagine CombatCounter(0) would effectively ensure a dialogue doesn't occur whilst the encounter is occuring. This trigger doesn't exist in BG1 though, I am assuming this is for Tutu.
Posted by: Domi
« on: May 08, 2004, 08:13:15 AM »

There are this night's random encounters in BG1, when you are trying to sleep. Is there any way to check in the dialogue script that the encounter like that is NOT occuring?