Posted by: Bex
« on: June 25, 2006, 12:19:53 PM »The WeiDU log is a text file that tracks mod install order. It's called "WeiDU." Deleting it makes the program "forget" your prior mod stack.
The kind that keeps Gorf from showing up? ;-)Spawning Gorf did the trick. Encountered another problem though... Lassal did not transform from his bat form to vampire form in the final showdown against Bodhi( Chap06). Spawning Lassal did not solve the problem... sigh... Not sure which mod is screwing this one up. Small issue though, since I could still fight Bodhi and complete the quest.
A loose condition in code involving Korgan's quest in the area script prevents the latter half of it from being evaluated. The latter half contains, among other things, the code to spawn Gorf.
You can try spawning in Gorf; it should work, but there's also a bug in Gorf's script which will cause him to repeatedly spawn bystanders, and eventually stall the quest. There is a fix for this available (it may even be what's included in UB), but I don't have a link for it, sorry.
This is a separate bug in the Slums area script. You've done at least part of Korgan's quest, right?Bug? Exactly what kind of bug? And yes, I have completed Korgan's quest. Will spawning Gorf solve the problem?
It should be fixed by the mythical G3 fixpack.
//Glaicas Charm bug fix
COPY_EXISTING ~AR1301.BCS~ ~override/AR1301.BCS~
DECOMPILE_BCS_TO_BAF
REPLACE_TEXTUALLY ~ApplySpell("kpglai01",WIZARD_TRUE_DISPEL_MAGIC)~ ~ApplySpell("kpglai01",FORCE_DISPEL_MAGIC)~
COMPILE_BAF_TO_BCS
// fixes Glacias charm issue
COPY_EXISTING ~ar1303.bcs~ ~override~
DECOMPILE_BCS_TO_BAF
REPLACE_TEXTUALLY ~ApplySpell("kpglai01",WIZARD_TRUE_DISPEL_MAGIC)~
~ActionOverride("kpglai01",ApplySpell("kpglai01",FORCE_DISPEL_MAGIC))~
REPLACE_TEXTUALLY ~ChangeEnemyAlly("kpglai01",NEUTRAL)~
~ActionOverride("kpglai01",ChangeEnemyAlly("kpglai01",NEUTRAL))~
COMPILE_BAF_TO_BCS