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Topic Summary

Posted by: Bex
« on: June 25, 2006, 12:19:53 PM »

The WeiDU log is a text file that tracks mod install order. It's called "WeiDU." Deleting it makes the program "forget" your prior mod stack.
Posted by: Andyr
« on: June 25, 2006, 12:17:27 PM »

In your BG2 folder.
Posted by: Cultural Crescendo
« on: June 25, 2006, 12:13:02 PM »

where is the WEIDU log anyways
Posted by: Dundee Slaytern
« on: June 09, 2006, 05:59:40 AM »

The kind that keeps Gorf from showing up? ;-)

A loose condition in code involving Korgan's quest in the area script prevents the latter half of it from being evaluated. The latter half contains, among other things, the code to spawn Gorf.

You can try spawning in Gorf; it should work, but there's also a bug in Gorf's script which will cause him to repeatedly spawn bystanders, and eventually stall the quest. There is a fix for this available (it may even be what's included in UB), but I don't have a link for it, sorry.
Spawning Gorf did the trick. :) Encountered another problem though... Lassal did not transform from his bat form to vampire form in the final showdown against Bodhi( Chap06). Spawning Lassal did not solve the problem... sigh... Not sure which mod is screwing this one up. Small issue though, since I could still fight Bodhi and complete the quest.
Posted by: devSin
« on: June 09, 2006, 02:43:23 AM »

The kind that keeps Gorf from showing up? ;-)

A loose condition in code involving Korgan's quest in the area script prevents the latter half of it from being evaluated. The latter half contains, among other things, the code to spawn Gorf.

You can try spawning in Gorf; it should work, but there's also a bug in Gorf's script which will cause him to repeatedly spawn bystanders, and eventually stall the quest. There is a fix for this available (it may even be what's included in UB), but I don't have a link for it, sorry.
Posted by: Dundee Slaytern
« on: June 09, 2006, 12:30:18 AM »

This is a separate bug in the Slums area script. You've done at least part of Korgan's quest, right?

It should be fixed by the mythical G3 fixpack.
Bug? Exactly what kind of bug? And yes, I have completed Korgan's quest. Will spawning Gorf solve the problem?
Posted by: devSin
« on: June 08, 2006, 11:31:21 PM »

This is a separate bug in the Slums area script. You've done at least part of Korgan's quest, right?

It should be fixed by the mythical G3 fixpack.
Posted by: Dundee Slaytern
« on: June 08, 2006, 11:03:56 PM »

I understand that UB modifies Gorf in some way. Exactly what was that change? I have had Mazzy in my party for over a week now, and Gorf has yet to appear outside the Copper Coronet. I have already completed Mazzy's 'Poisoned Sister' quest and gotten a pair of boots from her friend at the Five Flagon's Inn. This Gorf guy is the only thing left.

Cheers.
Posted by: Andyr
« on: April 29, 2006, 06:48:44 PM »

Sure, that could be useful thanks. :)

An update is nearly ready (perhaps even next week if I get some free time) so you'll be able to get the updated .tras then--there's not much new.
Posted by: Graoumf
« on: April 29, 2006, 07:12:38 AM »

No Andyr, it's the same I sent to you a few months ago.
We are still working on the french update for v14 with some new translators. I'm afraid we will finish this update after the release of UB v15  :-[

But I've got a proposition : as I finished the french solution of Epic Endeavours, I'm going to test UB v15 in order to make an analysis of dialogs in your mod (as I did for Chloe and BP). Of course I will post these analysis when it's ready, but maybe you will interesting in my test of UB : I could report any bugs I find as I've done for Epic Endeavours, that is to say I would post saves just before I would notice these bugs. Are you interested ?
Posted by: Andyr
« on: April 28, 2006, 07:06:37 PM »

Is that link to a current, working French translation? I am nearly done with an update so if this is current we will use it.
Posted by: Graoumf
« on: April 28, 2006, 04:59:03 PM »

Hello Psykotik,

There's a mistake with french texts of UB (a ~ too many). Besides, ubsetup.tra is incomplete.
You must use these files to fix it : Fix french translation
Posted by: Psykotik
« on: April 28, 2006, 11:30:48 AM »

Hello modders,

I'm installing the huge big monster (aka BGT-SoS-NeJ-and-so-on) and go through an installation error : it doesn't found a file to install.

Weidu log is not relevant, as the bug only occurs when I try to install the... french UB translation.

At first glance, I think it is an incompability with the new weidu (1.91); but if no one as the same problem, I will post here the error message (I'm not at home right now).

Installing UB in english works well.
Posted by: Andyr
« on: April 18, 2006, 07:31:16 AM »

Yes thanks, we know, and already fixed for the next version.
Posted by: Azazello
« on: April 17, 2006, 06:52:56 PM »

In setup-ub.tp2, the fix code block looks like this:
Code: [Select]
//Glaicas Charm bug fix
COPY_EXISTING ~AR1301.BCS~ ~override/AR1301.BCS~
DECOMPILE_BCS_TO_BAF
REPLACE_TEXTUALLY ~ApplySpell("kpglai01",WIZARD_TRUE_DISPEL_MAGIC)~ ~ApplySpell("kpglai01",FORCE_DISPEL_MAGIC)~
COMPILE_BAF_TO_BCS

But I learned *here* that it should look like this:
Code: [Select]
// fixes Glacias charm issue
COPY_EXISTING ~ar1303.bcs~ ~override~
  DECOMPILE_BCS_TO_BAF
    REPLACE_TEXTUALLY ~ApplySpell("kpglai01",WIZARD_TRUE_DISPEL_MAGIC)~
                      ~ActionOverride("kpglai01",ApplySpell("kpglai01",FORCE_DISPEL_MAGIC))~
    REPLACE_TEXTUALLY ~ChangeEnemyAlly("kpglai01",NEUTRAL)~
                      ~ActionOverride("kpglai01",ChangeEnemyAlly("kpglai01",NEUTRAL))~
  COMPILE_BAF_TO_BCS

I manually modified AR1303.BCS and the fix works like :ahem: a charm.

! Yay !
 :D