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Topic Summary

Posted by: Kulyok
« on: July 10, 2018, 04:08:14 PM »

Heya, thanks so much, I've uploaded it!

Folks, I'm not here often, if at all, but if you contact me via mail (kulyok, at
yandex.ru) or via PM, I'll be sure to answer.
Posted by: jastey
« on: July 10, 2018, 01:05:22 PM »

Hi Kulyok,
the BG2-for-BG1 alternative voice mod gives install errors because of copy&paste oversight regarding the path names. I uploaded a fixed version here:

http://www.baldurs-gate.de/~jastey/XanAlternateBG2VoiceForBG1_v1-1.zip

Changes:
-version number is 1.1
-updated readme
-fixed install error
-updated to WeiDU 246

Cheers!
Posted by: Kulyok
« on: June 17, 2018, 08:50:45 AM »

Thank you, jastey, I renamed the minimod link, it should be working now.
Posted by: slick
« on: June 15, 2018, 03:11:32 PM »

You guys are geniuses!! Thanks for all your hard work!
Posted by: jastey
« on: June 11, 2018, 02:41:56 AM »

Kulyok: I can't download the BG2-voice of BG1 minimod.
The link http://mods.pocketplane.net/kulyok/XanAlternateBG2Voice_v1.zip redirects to http://www.pocketplane.net/mambo/
Posted by: jastey
« on: June 05, 2018, 07:29:06 AM »

Yay!
Posted by: Kulyok
« on: June 03, 2018, 04:54:02 AM »

Version 16 is available.
Posted by: Kulyok
« on: June 03, 2018, 04:42:49 AM »

All done! Let me know if it doesn't work, I only tested it once.

Slick, you're my hero))
Posted by: Kulyok
« on: June 03, 2018, 03:32:25 AM »

Okay, I added a mini-mod with Joey's soundset for BG1. Will work on Xan now)
Posted by: Kulyok
« on: June 03, 2018, 01:41:40 AM »

Mike, you're the best, thank you ever so)
Posted by: Mike1072
« on: June 02, 2018, 08:16:16 PM »

HANDLE_AUDIO converts all the .ogg files within a folder and then copies them to the override.

Quote
With no configuration, HANDLE_AUDIO expects your audio, oggdec.exe and SoX to be located in mymod/audio.

So by default, it converts all the .ogg files in the Xan/audio folder, which is fine for the main component.

If you want to introduce a separate component for the new recordings, I'd put those .ogg files in a different folder (e.g. Xan/audio/slick).  Then, in the new component, you can specify that folder when you use HANDLE_AUDIO.

Code: [Select]
LAF HANDLE_AUDIO
  STR_VAR
    audio_path = ~Xan/audio/slick~
    oggdec_path = ~Xan/audio~
    sox_path = ~Xan/audio~
END
Posted by: Kulyok
« on: June 02, 2018, 04:55:41 PM »

Jastey, that's okay, thank you very much for offering help, I'm very grateful. You're doing more than your share already.

Okay, folks, I've started on the coding, but I'm lost - Xan's code only says LAF HANDLE_AUDIO END, and that's all. Um, er, I'm not sure how to proceed from here. Help?
Posted by: jastey
« on: May 29, 2018, 01:19:35 PM »

Kulyok  and slick: I am very sorry, but I won't be able to keep my promise to update Xan, at least not in a reasonable amount of time.
Posted by: jastey
« on: May 25, 2018, 10:22:05 AM »

That would be great! I only listened to them with Audacity and to the opriginal BG1 and BGII ones with NI, so maybe it's just my personal impression. I know that BG1 is a bit less loud than BGII, so maybe the BG1 ones could be a little less loud. Do you have any specifics on the voiceing for BG? (Because I don't really).
Posted by: slick
« on: May 25, 2018, 05:36:06 AM »

Oops, I meant to normalize peaks to -6db, roughly the same as stock BG2 dialogue, but I may have forgotten on this set? I can check later :)