I noticed that the tp2 does not consider whether "Svlast, the Fallen Paladin" was restored by NTotSC. This would be "ntsvlast.cre" for detection.
Will add that to the check!
bg1ub patches ~%tutu_var%NOBW4.cre~ with the DV "Noblewoman4". But in BG:EE, the cre file already has the DV "Noblewom" attached wich is used in the corresponding dialogue of the noble man "NOBL4.dlg".
This is also the DV used in BGT's NOBL4.dlg.
EDIT: in Tutu, the DV "Nonlewoman4" is used in _NOBL4.dlg. Whereas the cre _NOBW4.cre has the DV "Noblewom" assigned... EDIT: Same for NOBL4.dlg and NOBW4.cre in totsc.
The thing is that I don't see where this DV is needed in bg1ub, other than to fix the reference in NOBL4.dlg for BGT.
For Tutu, the patching should also be changed to "Noblewom" (or skipped) and the dialogue _NOBL4.dlg should be fixed to refer to her, instead of patching another DV. EDIT: Same for NOBL4.dlg in totsc.
Commenting that DV out.
Also, I see a lot of DVs are patched with
#18 // dv = 18 bytes
I think it should be #32?
Will do!
EDIT: The 18 apparently comes from the limitation that you need room for SPRITE_IS_DEAD before the DV. I'll still make the write do 32 bytes, since it shouldn't harm anything.
Reference:
http://www.pocketplane.net/tutorials/simscript.html"death variable (theoretically up to 32 characters, but in practice, should not be over 18, to allow for 'sprite_is_dead')"