Posted by: Wisp
« on: September 24, 2017, 11:00:45 AM »Original post has been updated with a new build.
Translated component names will not be displayed correctly unless they are encoded in something compatible with UTF8; fixes to mods will be required; the good news is that UTF8 is fully supported and will work for all platforms
I don't know if this would be an in-demand feature, but how hard would it be to create an inverted version of HANDLE_CHARSETS, i.e. distribute .tra files in UTF-8 encoding and convert at install to Windows codepages?as it will allow for having language-specific characters properly displayed at the console. And it will allow for direct modification of the files at "popular code hosting sites"
UTF-8 is the default encoding for many modern text editors, and when mod authors receive translations via email or PM, the translated lines will usually be in UTF-8 (unless the translated files is a CP-encoded attachment). So, this could be a handy feature.
It's possible, but advised against, to close the GUI widget you need to enter input should the mod ask for some; if you do so, and the mod does, the install will block indefinitely, possibly leaving your game in an inconsistent state; maybe it should not be possible to close the widget
Maybe there should be some sort of thing happening to let the user know it's a long-running uninstall; currently it just happens transparently in the background (and will block other requests to WeiDU)