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Topic Summary

Posted by: Poseidon
« on: October 19, 2016, 07:43:32 PM »

okay, seriously, i've gotten almost everything working at this point but somehow i forgot how to validly use the JoinParty() in .d format after tinkering with it a bit! ughh. can anyone just give me a quick valid example of this code?
Posted by: Poseidon
« on: October 14, 2016, 11:24:10 PM »

hi guys, long time player first time modder.

i read the tutorials, i get the code, my npc has all banters necessary and most that are not ready to go for BG: EE.

But now for the parts I don't get. From what the tutorials here say I need to export a character (from BG EE on Steam) then open up NI on it to change some scripts? I got the CRE file but it's not within the CRE directory and I can't make it to go there to mess with the scripts I need to even when I try to select it. Only the default exported CRE files show up. Is this a necessary step, and is there another way to do what I need to here?

After I have all .d dialogues and .baf scripts along with the tp2 completed, do I merely need to put these all in a folder along with the WeiDU tool named into npcmodname-setup.exe and fire it up?

I really can not thank the creator of the Branwen mod enough for taking each piece apart step by step and make learning it entirely painless.