Item Upgrade is at v43. (We can't unpin this message.)Original v40 announcement follows.
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The Item Upgrade mod allows Cromwell and Cespenar to upgrade additional items in BGII. One third of them are convenience functions (e.g., they save you ring or boot space), one third of them try to beef up categories of weapons that are "weak by comparison" (e.g., clubs and spears), and one third of them upgrade NPC-specific items. Version 40 features a host of bug fixes as well as some compatibility fixes.
v40 Changelog:
- Items were run through the immunity effect batch fixes from the BG2 Fixpack since most provided incomplete protections: Amulet of Ilmater, Tower of Iron Will, Citadel Helmet, Improved Firecam Plate, Sword of Arvoreen, Shield of Harmony, Throwing Unicorn Spear, Corthala Family Armor, Lilarcor, and Water's Talon
- Delryn Family Shield now casts PFNM directly so that it'll keep up with compatibility, i.e. new projectiles from 1PP and elsewhere
- Azuredge copied over the same bug as the original Azuredge in that its 'Undead Destroyed' message would never be seen due to effect misordering
- Closed exploit where Daystar, Azuredge and Skullcrusher's specific bonuses would apply to the other equipped weapon if dual-wielded. This also addresses a bug where these items would hurt the wielder when equipped if the BG2 Fixpack was installed
- Daystar's damage was incorrect vs. evil undead
- Blizzard Boots were using the Resist Fire/Cold portrait icon instead of Protection from Cold
- Redundant AC bonus from Gloves of the Master Thief removed
- Quietus could cause blindness AND sleep on 1% of hits
- Elves and half-elves will now have their regular sleep/charm immunity from the upgraded items if BG2 Fixpack is installed
- Improved Kitthix's web and poison attacks had an incorrect duration
- Ring of Elemental Control now casts Improved Invisibility directly instead of simulating it (compatibility); the charm effect is now limited to elementals
- The Ring of Wizardry and the Sorcerian Ring can no longer be worn concurrently (Wes had coded this, but left a loophole open)
- Shield of Harmony had the wrong AC vs. missile attacks
- All of the upgraded spears had the wrong range, wrong attack animation mix, and were doing pure piercing damage when thrown instead of the proper missile/piercing
- The charm animal ability of the Staff of the Woodlands was causing spurious save messages
- Power levels on the upgraded Celestial Fury are now correct
- Improved Human Flesh had a spurious move silently bonus
- The dispel-on-hit abilities of the Hallowed Redeemer and Unholy Reaver weren't fully dispelling all effects
- The branches for the Shield of Harmony update (in the compatibility version of both components) were reversed, preventing upgrades when you had all components and allowing them with only the shield
- All upgrades now account for the 'alternate' versions of items created by the P&P Protection Items and Two-Handed Katana components of BG2 Tweaks
- All items now have relevant tooltip entries for their abilities
- The new magical armor and protection items can no longer be worn together
- The item icon for Teleomortis had a pink shadow when moved
- The Bag of Plenty icon was not transparent when in inventory
- The existing Quiver of Plenty now uses the restored icon found by Unfinished Business; the upgraded version now uses a variant of the restored icon
- Quiver of Plenty, Case of Plenty, and Bag of Plenty upgrades were allowing use without non-proficiency penalties
- Quiver of Plenty and Case of Plenty now use the correct ground icons
- The Enchanced Robes of the Archmagi now provide magic resistance portrait icons
- The SoA and ToB components are now wholly independent
- Other minor fixes, such as a few items with incorrect weights or usability flags
- Minor description fixes, such as multiple THACO > THAC0 typos
- Future-proofed descriptions for BG2EE