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Topic Summary

Posted by: Wisp
« on: October 31, 2015, 11:55:59 AM »

There is no such variable at this time. I can add it.

This seems like as good a time as any to announce it, but my usual torrential flow of productivity will be slowing to a trickle until I've finished moving into my new place.
Posted by: Argent77
« on: October 29, 2015, 05:38:39 PM »

Does WeiDU already provide a predefined variable to determine the currently selected game language (i.e. en_US, de_DE, es_ES, ...) in Enhanced Edition games? If not, then I'd like to request this feature. It would help to access language-specific override folders without the trouble to parse weidu.conf manually.
Posted by: Wisp
« on: August 16, 2015, 06:50:29 AM »

I am aware of this bug/shortcoming (it is logged as issue #55, for reference). I have no estimated time to fixedness.
Posted by: Argent77
« on: August 16, 2015, 03:57:21 AM »

Feature request: Would it be possible to extend the functionality of the DELETE action to remove empty directories as well?
Posted by: Wisp
« on: August 11, 2015, 02:10:48 PM »

Beta location

Changes so far:
  • Remove DESCRIBE_ITEM and --list-eff.
  • Fix a problem with CREATEd spells of format version V1.
  • COPY_KIT fails better if oldKit does not exist.
  • --transitive does not get caught in infinite loops.
  • WeiDU uses native-looking separator characters (mostly cosmetic) in a few places it did not use to.
  • WeiDU is able to resolve the IDS symbol ANYONE.
  • WeiDU can resolve IDS symbols starting with a number (presently known cases).
  • WeiDU can parse MISSILE.IDS (BG2-flavour).
  • COPY_LARGE sets SOURCE_* and DEST_* variables.
  • Add the functions (DIRECTORY|FILE|RES|EXT)_OF_FILESPEC.
  • Add SIZE_OF_FILE.
  • Add DIRECTORY_EXISTS.

tolower still breaks native EE on Linux. I'm working on a replacement solution, but things keep getting in the way and it's not a trivial task.