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Topic Summary

Posted by: Salk
« on: November 28, 2017, 06:29:06 AM »

my own customized one
Any chances to publish you updates? Are those EE related?

The Virtue I am using has been tested little/nothing and I am sure it is coded rather poorly too.

There is nothing there that is of any benefit to EE players. Only to BG2 but especially BGT players.

I have already provided a link to it here: http://forums.pocketplane.net/index.php/topic,29609.msg338265.html#msg338265
Posted by: AL|EN
« on: November 26, 2017, 01:30:52 PM »

my own customized one
Any chances to publish you updates? Are those EE related?
Posted by: Salk
« on: November 16, 2017, 05:29:48 AM »

Angel,

it seems that the component Change Quest XP reward does not play nicely with Virtue (both the latest official version and my own customized one), giving a lots of warnings/errors.

I suppose an easy thing to do is to demand that virtue is installed AFTER the experience fixer mod.
Posted by: Angel
« on: February 22, 2015, 10:33:58 AM »

The most recent update (v7) was put up on PPG by Kulyok.  The beta updates were only for testing.

Posted by: AL|EN
« on: February 22, 2015, 10:05:47 AM »

Hi Angel,

the download links for BWS stops working. I saw that you start to use git but you use private tracker. It would be really nice if you could switch to github.com so BWS could use constant "master" branch download link as we do it for other mods.
Posted by: CrevsDaak
« on: February 18, 2015, 02:55:30 PM »

The starting XP in the EEs is kept in startare.2da. Just add an ACTION_IF GAME_IS eet bgee bg2ee iwdee check and patch it. Everything else should be compatible "as is" since there aren't much more changes.

Edit: this is the file:
Code: [Select]
2DA V1.0
BADVAL
                        VALUE
START_AREA              AR2600
START_XPOS              1080
START_YPOS              530
START_AREA_TUTORIAL     TU0015
START_XPOS_TUTORIAL     607
START_YPOS_TUTORIAL     660
START_AREA_MP           AR4000
START_XPOS_MP           1311
START_YPOS_MP           2347
START_XP                0
START_XP_CAP            161000
startbp.2da (same layout as startare.2da) controls the Black Pits' xp. It would be cool if you patched it too.
Posted by: Angel
« on: February 18, 2015, 02:25:33 PM »

I do not own either BGEE or BG2EE so I cannot test this at all.  The parts that I know won't work on BG(2)EE, like the starting XP fixer (which patches the executable) will not install on a BG(2)EE game.

The creature-, mage/thief- and quest XP fixers should theoretically work on BG(2)EE (or any IE game for that matter) since they are written as patches, unless the EE games introduce new ways of gaining XP that these patches don't cover.  The mod covers creature XP, the xpbonus.2da table, the xplist.2da table, dialogs and scripts that use the AddexperienceParty() or AddXPObject() actions and spells that use opcode 104.  (Come to think of it, items could use opcode 104 too.  Perhaps I should look into that.  Does any game or mod implement something like the Libram of Silver Magic or the Tome of Exalted Deeds?)

I only tested this on vanilla BG2 (with ToB and G3 Fixpack), BGT, and vanilla BG1 (installs with warnings on the latter).  If anyone wants to go ahead and test it on EE, or better yet, patch it to work on EE, I'd really like to hear about it.

Posted by: agris
« on: February 18, 2015, 01:44:54 PM »

Has there been any compatibility testing with BG1/2 EE or IWD:EE? It would be really nice if this supported the EEs also.
Posted by: Mad Mate
« on: February 11, 2015, 09:55:07 AM »

If WeiDU compiles a .d file without warning or error but outputs a corrupt .dlg file anyway, there isn't a whole lot I can do about that. 
Thanks, I'll report it, than, to Wisp in Weidu thread.
Posted by: Angel
« on: February 10, 2015, 06:15:06 PM »

Hi!
Sorry to bother, but I did some more testing and latest xpmod's Quest XP Reduction corrupts some dialogs.
On vanilla BG2+TOB+BG2fixpack there are no corrupted DLG files, but if you install on that:
Code: [Select]
~XPMOD/SETUP-XPMOD.TP2~ #0 #16 // Quest XP Reduction -> Reduce to 50%: 7NearInfinity reports 83 errors in 24 dialog files.

Here is weidu.log, NI report file & xpmod debug:
https://www.dropbox.com/s/hywgxy7b8xt7nfs/BG2.RAR?dl=0
I hope this helps, and thank you for updating these mods!

There are no errors or warnings in your installation log, and unlike the old code my code does not suppress any warnings while compiling scripts and dialogs (try it on BG2 without the G3 Fixpack, or on vanilla BG1 and you'll see).  If WeiDU compiles a .d file without warning or error but outputs a corrupt .dlg file anyway, there isn't a whole lot I can do about that. 

Posted by: Mad Mate
« on: February 10, 2015, 05:41:20 PM »

Hi!
Sorry to bother, but I did some more testing and latest xpmod's Quest XP Reduction corrupts some dialogs.
On vanilla BG2+TOB+BG2fixpack there are no corrupted DLG files, but if you install on that:
Code: [Select]
~XPMOD/SETUP-XPMOD.TP2~ #0 #16 // Quest XP Reduction -> Reduce to 50%: 7NearInfinity reports 83 errors in 24 dialog files.

Here is weidu.log, NI report file & xpmod debug:
https://www.dropbox.com/s/hywgxy7b8xt7nfs/BG2.RAR?dl=0
I hope this helps, and thank you for updating these mods!
Posted by: Kulyok
« on: February 05, 2015, 07:34:39 AM »

The new version is available on the main page, thanks to Angel!
Posted by: Salk
« on: February 02, 2015, 11:02:32 PM »

Great! Thanks, angel!

I am actually one of those that will benefit of the extension of the XP tweaks beyond natural level cap. Good job there!
Posted by: Angel
« on: February 02, 2015, 06:53:50 PM »

I have a release candidate ready here:
http://pearlgates.net/modding/xpmod_v7rc1.zip
Posted by: Angel
« on: February 01, 2015, 11:06:23 AM »

I'm still testing and doing a bit more revising on the xpmod, and I've yet to update the readme.  I think I'll be ready with the final version in a day or two, if no major bugs emerge.  (But I doubt it, this is a relatively simple and straightforward patch mod.)

As for my personal mods, I actually feel a little embarrassed that anyone is interested in them. :-)  Maybe I'll assemble the more stable parts into something I can actually distribute, I'll look into it when I have a bit more spare time.