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Topic Summary

Posted by: Salk
« on: January 29, 2015, 09:33:36 AM »

Yes, cheers Angel!
Posted by: The Imp
« on: January 29, 2015, 06:06:53 AM »

I actually have a customized version of it where I did add a 200% XP rate (I think)... Easy thing to do.
One option instead of +100% to all player characters is to add in character effect that uses the opcode#104, with parameter 1 at 2 and parameter 2 at > 100. This will make it so that only that character is effected and you won't get god NPC while your lousy PC is still kinda lousy.
Usually this is easy to do with ShadowKeeper with copy pasting another effect and then editing it to fit the picture.

Thanks Angel for the work.
Posted by: Kulyok
« on: January 29, 2015, 05:31:02 AM »

Version 22's been uploaded to the website. :) Huge thanks to Angel!
Posted by: Angel
« on: January 29, 2015, 04:05:46 AM »

I want to revise the code for Summoning Cap Removal and BG1-Style Summoning Spells, but I think I'll save that for a next version, so apart from a few very minor changes I'm currently testing, rc3 is about as finished as version 22 will get.  Nobody has reported any bugs and I have found nothing myself either, so it's time to wrap version 22 up and finally get it released officially.

I already received a few other requests to take a look at the XP Fixer, but it is not a mod I use myself.  Still, since several people have already asked about it, I'll see what I can do.  Good point actually, SCS sure does make many battles quite hard indeed, and an XP raise might balance that out.  I'll give that some thought for my next run... :-)

Posted by: Salk
« on: January 29, 2015, 02:20:50 AM »

Angel, do you have more plans on this or is your work finalized?

I was wondering if you might like to check also Ding0's Experience Fixer and expand it in such way that the XP total might actually be raised instead of reduced, offering options for players that play with multiclasses to benefit of a quicker level up progression, especially for those who play with AI enhancement modifications like SCS 2.

I actually have a customized version of it where I did add a 200% XP rate (I think)... Easy thing to do.
Posted by: Angel
« on: December 28, 2014, 04:35:26 PM »

You're welcome, it was kinda fun to do really.  :-)

Posted by: AL|EN
« on: December 27, 2014, 11:59:16 AM »

Many thanks for updating this mod!
Posted by: Angel
« on: November 05, 2014, 02:38:26 AM »

I forgot to remove the .git folder (version management) in the rc2 version. :-)
Posted by: Salk
« on: November 04, 2014, 10:57:09 PM »

Angel, the d0tweak folder in the rc3 version is almost half the size of rc2.

Sure everything is in there? :)
Posted by: Angel
« on: November 02, 2014, 02:57:24 PM »

I found a few issues during play testing, so I made another release candidate, rc3.  Testing still continues.  If you want to help me test this, grab the zip file from the link in the top message!
Posted by: Angel
« on: September 16, 2014, 12:20:23 PM »

- Find better hosting for this!

The hosting is already found: this is a mod from PPG, and so you can ask Kulyok to upload it on its page on the site.

Mm, got a point there.  Alright, I'll get to that once I can consider this update finished.  I still have a couple of things I want to check first.

Posted by: Graoumf
« on: September 14, 2014, 03:44:34 AM »

- Find better hosting for this!

The hosting is already found: this is a mod from PPG, and so you can ask Kulyok to upload it on its page on the site.
Posted by: Salk
« on: September 13, 2014, 09:41:05 AM »

Thanks for updating this mod which I use exclusively for the NPCs/Summons set off trap (great and underappreciated component).
Posted by: Angel
« on: September 13, 2014, 03:15:24 AM »

Mm, that actually is a WeiDU bug/oddity then, perhaps it should be reported on the WeiDU forum.  But I guess that as a workaround, I can replace %MOD_FOLDER% with d0tweak in the language section for now.  Thanks for investigating!

I've uploaded a new release candidate with this fix (and the spelling error you pointed out earlier) in place.
http://www.pearlgates.net/modding/d0tweak_v22rc2.zip
Posted by: Mad Mate
« on: September 12, 2014, 09:13:53 PM »

I did another install and same error occurred. But I investigated a bit and found out why it is happening.
When you install your mod, everything is fine, but if you try any new one, weidu picks up new mod folder for translation and can't find setup-d0tweak.tra.
Then I replaced all of "%MOD_FOLDER%" with "d0tweak" in setup-d0tweak.tp2, everything went great, and weidu.log is OK.
I hope it helps.
Thanks!