Posted by: devSin
« on: November 20, 2011, 08:53:04 PM »Heh heh. She said "shaft".
Player1Not always. You know that players are displayed in order in loading menu, right? Now, if I dismiss Player2 and shortly after recruit the replacement, then the latter will take former Player2's place in order.
+ Player2
+ Player3
Player2 leaves, and Player3 now becomes Player2
IF ~~ THEN BEGIN X#KAQUREWARDParty
SAY @45
IF ~InParty(Player1) InParty(Player2) InParty(Player3) InParty(Player4) InParty(Player5) InParty(Player6)~ THEN DO ~EraseJournalEntry(@33) EraseJournalEntry(@44) GiveGoldForce(75) JoinParty()~ JOURNAL @35 EXIT
IF ~InParty(Player1) InParty(Player2) InParty(Player3) InParty(Player4) InParty(Player5) !InParty(Player6)~ THEN DO ~EraseJournalEntry(@33) EraseJournalEntry(@44) GiveGoldForce(60) JoinParty()~ JOURNAL @35 EXIT
IF ~InParty(Player1) InParty(Player2) InParty(Player3) InParty(Player4) !InParty(Player5) !InParty(Player6)~ THEN DO ~EraseJournalEntry(@33) EraseJournalEntry(@44) GiveGoldForce(45) JoinParty()~ JOURNAL @35 EXIT
IF ~InParty(Player1) InParty(Player2) InParty(Player3) !InParty(Player4) !InParty(Player5) !InParty(Player6)~ THEN DO ~EraseJournalEntry(@33) EraseJournalEntry(@44) GiveGoldForce(30) JoinParty()~ JOURNAL @35 EXIT
IF ~InParty(Player1) InParty(Player2) !InParty(Player3) !InParty(Player4) !InParty(Player5) !InParty(Player6)~ THEN DO ~EraseJournalEntry(@33) EraseJournalEntry(@44) GiveGoldForce(15) JoinParty()~ JOURNAL @35 EXIT
IF ~InParty(Player1) !InParty(Player2) !InParty(Player3) !InParty(Player4) !InParty(Player5) !InParty(Player6)~ THEN DO ~EraseJournalEntry(@33) EraseJournalEntry(@44) GiveGoldForce(15) JoinParty()~ JOURNAL @35 EXIT
END