Posted by: cremofromwork
« on: June 21, 2011, 12:42:56 PM »Actulally, I've found out that "lunumab.2da" (http://iesdp.gibberlings3.net/files/2da/2da_tob/lunumab.htm) determines the first time you access to HLA for each class. Lowering the initial level seems definitely possible (yet i'm wondering what would happen if the level was lowered to lvl 1 in TUTU: would the HLA ability menu appear once you spawn in the game world, after char creation? or, simply put, you won't be able to choose an HLA at lvl 1 due to the char creation interface?) yet it doesn't seem possible to make it so that a character gains new HLA only at specific levels: the 2da seems to allow you to choose a level after witch the ratio of HLA you can learn per level changes (altough the vanilla game didn't make use of that feature I guess), but once you choose the inital level at which you start getting an HLA, you will at least get an HLA at each level.
A workoround system could be to simply script an HLA icon ability which actually doesn't affect your character statistics. In this way a feat system similar to that of d&d 3e+ could be implemented.
Another thing i would like to check out if an HLA could be scripted not to simply provide you a specific proficiency point (i guess that is definitely possible) but to open the proficiency screen and allow you to menage the way you want to spend your stars in. This would be important since the number of HLA per class is limited to 24 and, for example, introducing a "weapon focus" hla for each of the different weapons would otherwise consume up almost every slot.
As for the turn undead dilemma.. I'm still waiting to hear from someone else to know if the AI Can be scripted to actively turn undead.
A workoround system could be to simply script an HLA icon ability which actually doesn't affect your character statistics. In this way a feat system similar to that of d&d 3e+ could be implemented.
Another thing i would like to check out if an HLA could be scripted not to simply provide you a specific proficiency point (i guess that is definitely possible) but to open the proficiency screen and allow you to menage the way you want to spend your stars in. This would be important since the number of HLA per class is limited to 24 and, for example, introducing a "weapon focus" hla for each of the different weapons would otherwise consume up almost every slot.
As for the turn undead dilemma.. I'm still waiting to hear from someone else to know if the AI Can be scripted to actively turn undead.