Concerning Corianna, I am also in favor of giving 100 XP regardless of the path. (Be sure not to forget state 0, which currently grants 500 xp.)
And I also support the decision to make state 3 her response to the player's evil behavior. Although in that case we need a new text for STATE_CHARMED.
Concerning Branwen ...
This is minor.
If I defeat Tranzig BEFORE I meet and unpetrify Branwen. Branwen should have a dialog with the protagonist to thank him for defeating the mage who petrified her.
So far, I have not encountered any other problem.
I am afraid that is new content I will not introduce for now.
Thank you for your report(s)!
But even if you had time to do it, I don't think it's a good idea. How would Branwen know about that?
Maybe she overheard things while being stone
Actually, I could imagine she would hear it from somewhere. If not before, than after being freed, so the reaction could be later, also.
I think that's not the point, actually. I believe what DukeDeren means is that the player *is* the messenger. That's how Branwen would know about it. If the player encounters Tranzig before freeing Branwen, it doesn't make sense that upon her liberation, Branwen complains about "some guy Tranzig" and the player has nothing to say to that, even though at this point, the player is well aware of that person (or of that person's corpse, what with having slaughtered him and all
). In other words, the problem is that Branwen always says the same thing about Tranzig and the player always has no response to that, even if Tranzig has already been killed. The player should be able to inform Branwen of Tranzig's demise once she mentions him, and then Branwen can go ahead and thank the player, which I guess is what DukeDeren meant.