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Topic Summary

Posted by: Hurricane
« on: January 14, 2012, 12:44:46 PM »

But if we want to keep things simple (not to rewrite the dialogue), I believe that a no action is the best choice.

Agreed. I figure that rewriting/extending every dialogue just to make it coherent with the story is hardly UB's territory.
And I don't know much about BG1NPC either, so I better leave this be.
Posted by: jastey
« on: January 14, 2012, 02:49:11 AM »

Oh, I don't mind including content like that if it fills a gap, I just don't want to write it myself. If someone knows how the Branwen - Tranzig thing is handled in BG1UB, and preferably also in Bg1NPC project to assure compatibility and wants to add a comment for the discussed case, I would be willing to include it, if there are no objections of the original mod team.

And thank you, Salk, for the kind words!
Posted by: Salk
« on: January 14, 2012, 01:26:26 AM »

I understand your interpretation, Hurricane. But if we want to keep things simple (not to rewrite the dialogue), I believe that a no action is the best choice.

jastey,

thank you for coming back to UB! I am really looking forward to the official release of v13!
Posted by: Hurricane
« on: January 13, 2012, 02:55:28 PM »

Concerning Corianna, I am also in favor of giving 100 XP regardless of the path. (Be sure not to forget state 0, which currently grants 500 xp.)
And I also support the decision to make state 3 her response to the player's evil behavior. Although in that case we need a new text for STATE_CHARMED.


Concerning Branwen ...
This is minor. 

If I defeat Tranzig BEFORE I meet and unpetrify Branwen.  Branwen should have a dialog with the protagonist to thank him for defeating the mage who petrified her.

So far, I have not encountered any other problem.
I am afraid that is new content I will not introduce for now.

Thank you for your report(s)!

But even if you had time to do it, I don't think it's a good idea. How would Branwen know about that?
Maybe she overheard things while being stone  :)

Actually, I could imagine she would hear it from somewhere. If not before, than after being freed, so the reaction could be later, also.

I think that's not the point, actually. I believe what DukeDeren means is that the player *is* the messenger. That's how Branwen would know about it. If the player encounters Tranzig before freeing Branwen, it doesn't make sense that upon her liberation, Branwen complains about "some guy Tranzig" and the player has nothing to say to that, even though at this point, the player is well aware of that person (or of that person's corpse, what with having slaughtered him and all ;)). In other words, the problem is that Branwen always says the same thing about Tranzig and the player always has no response to that, even if Tranzig has already been killed. The player should be able to inform Branwen of Tranzig's demise once she mentions him, and then Branwen can go ahead and thank the player, which I guess is what DukeDeren meant.
Posted by: jastey
« on: January 08, 2012, 06:56:44 AM »

Thanks! It will 100XP for every path. Fixed locally.

EDIT: I just found that sometimes, XP varies for party reputation in original BG1. Still, I think it will be the same for all paths here. At least I don't see a good reason why it should be 10 times higher for an evil response.
Posted by: Salk
« on: January 06, 2012, 01:24:23 AM »

I agree. XP should be the same.
Posted by: jastey
« on: January 04, 2012, 02:47:25 PM »

Hm, I don't see why XP should be dependent on the PC's attitude - rep points, yes, but XP? And the dialogue state 3 doesn't seem to be used - I would connect it to the "IF ~~ THEN REPLY @2 = ~Gee, thanks.  I save you from being a permanent bird perch and all you can give me is a shred of advice and a bottle of murky liquid.  Leave before I turn you back to stone!~"
Posted by: ZFR77
« on: January 04, 2012, 02:38:39 PM »

100 seems to be a fair reward at this stage of the game, considering the quest isn't too difficult. Do you want to keep it 0 for the "bad" dialogue line?
Posted by: jastey
« on: January 04, 2012, 02:29:47 PM »

Yes, found her. Maybe make it 100 XP and a potion for all cases?

Quote
BEGIN UBCORIAN

IF ~NumTimesTalkedTo(0)
ReactionLT(LastTalkedToBy,8)~ THEN BEGIN 0 // from:
  SAY #15543  /* ~Damn basilisks! I think it was heading east but I've had enough of it for one day, thank you very much. If you're into hunting the stupid things down, though, don't let me stop you.~ */
  IF ~~ THEN DO ~AddexperienceParty(500) EscapeArea()~ JOURNAL #15810 /* ~I have rescued the ranger Corianna from where she stood, petrified by a basilisk's gaze. Although Corianna has no desire to meet the creature a second time, she has been kind enough to inform me that it was heading east...~ */ EXIT
END

IF ~NumTimesTalkedTo(0)
ReactionGT(LastTalkedToBy,7)~ THEN BEGIN 1 // from:
  SAY #15544 /* ~I'm so glad you found me out here. Basilisks aren't exactly the thing to face alone. I'm going home but if you want to hunt it down, make sure you take this potion of mirrored eyes along with you. It's lair can't be too far from here.~ */
  IF ~~ THEN REPLY @1 DO ~AddexperienceParty(100) GiveItemCreate("POTN38",LastTalkedToBy,1,0,0) EscapeArea()~ JOURNAL #15811 /* ~I have rescued the ranger Corianna from where she stood, petrified by a basilisk's gaze. Although she has no desire to meet the creature a second time, Corianna has been kind enough to give me a potion of mirrored eyes and inform me that it was heading east...~ */ EXIT
  IF ~~ THEN REPLY @2 DO ~GiveItemCreate("POTN38",LastTalkedToBy,1,0,0) EscapeArea()~ JOURNAL #15811 /* ~I have rescued the ranger Corianna from where she stood, petrified by a basilisk's gaze. Although she has no desire to meet the creature a second time, Corianna has been kind enough to give me a potion of mirrored eyes and inform me that it was heading east...~ */ EXIT
  IF ~~ THEN REPLY @3 GOTO 2
END

IF ~~ THEN BEGIN 2 // from:
  SAY #15545  /* ~Oh no you don't... If you want to face that basilisk, that's your business. I'm heading home.~ */
  IF ~~ THEN DO ~AddexperienceParty(1000) GiveItemCreate("POTN38",LastTalkedToBy,1,0,0) EscapeArea()~ JOURNAL #15811 /* ~I have rescued the ranger Corianna from where she stood, petrified by a basilisk's gaze. Although she has no desire to meet the creature a second time, Corianna has been kind enough to give me a potion of mirrored eyes and inform me that it was heading east...~ */ EXIT
END

IF ~StateCheck(Myself,8192)~ THEN BEGIN 3 // from:
  SAY #15546 /* ~Must you? Look, it's been a long day for me... Oh, damn you after all!~ */
  IF ~~ THEN DO ~EscapeArea()~ EXIT
END

The original dialogue doesn't include any rewards, as it was probably not finished:

Quote
// creator  : weidu (version 23100)
// argument : CORIAN.DLG
// game       : .
// source    : ./DATA/DIALOG.BIF
// dialog    : ./dialog.tlk
// dialogF  : (none)

BEGIN ~CORIAN~

IF ~false()~ THEN BEGIN 0 // from:
  SAY #15543 /* ~Damn basilisks! I think it was heading east but I've had enough of it for one day, thank you very much. If you're into hunting the stupid things down, though, don't let me stop you.~ */
  IF ~~ THEN DO ~~ JOURNAL #15810 /* ~I have rescued the ranger Corianna from where she stood, petrified by a basilisk's gaze. Although Corianna has no desire to meet the creature a second time, she has been kind enough to inform me that it was heading east...~ */ EXIT
END

IF ~false()~ THEN BEGIN 1 // from:
  SAY #15544 /* ~I'm so glad you found me out here. Basilisks aren't exactly the thing to face alone. I'm going home but if you want to hunt it down, make sure you take this potion of mirrored eyes along with you. It's lair can't be too far from here.~ */
  IF ~~ THEN DO ~~ JOURNAL #15811 /* ~I have rescued the ranger Corianna from where she stood, petrified by a basilisk's gaze. Although she has no desire to meet the creature a second time, Corianna has been kind enough to give me a potion of mirrored eyes and inform me that it was heading east...~ */ EXIT
END

IF ~false()~ THEN BEGIN 2 // from:
  SAY #15545 /* ~Oh no you don't... If you want to face that basilisk, that's your business. I'm heading home.~ */
  IF ~~ THEN DO ~~ EXIT
END

IF ~false()~ THEN BEGIN 3 // from:
  SAY #15546 /* ~Must you? Look, it's been a long day for me... Oh, damn you after all!~ */
  IF ~~ THEN DO ~~ EXIT
END
Posted by: ZFR77
« on: January 04, 2012, 08:04:52 AM »

I don't think she's part of a quest. If I'm not mistaken, she's from Creature Restoration (don't have my game with me at the moment).
Posted by: jastey
« on: January 04, 2012, 06:17:14 AM »

Thank you, will look at. Sonce I still find my way around in the mod - which quest does she belong to?
Posted by: ZFR77
« on: January 03, 2012, 07:40:59 PM »

There is inconsistent XP from Corianna. One dialogue path gives you 1000 and the other 100. Intentional, or just a missing zero? (AFAICS nothing in the dialogue seems to indicate why one should make you experienced more).
Posted by: jastey
« on: January 03, 2012, 09:37:52 AM »

Maybe she overheard things while being stone  :)

Actually, I could imagine she would hear it from somewhere. If not before, than after being freed, so the reaction could be later, also.
 
Isn't it already included in BG1NPC?
Posted by: Salk
« on: January 03, 2012, 01:50:19 AM »

This is minor. 

If I defeat Tranzig BEFORE I meet and unpetrify Branwen.  Branwen should have a dialog with the protagonist to thank him for defeating the mage who petrified her.

So far, I have not encountered any other problem.
I am afraid that is new content I will not introduce for now.

Thank you for your report(s)!

But even if you had time to do it, I don't think it's a good idea. How would Branwen know about that?
Posted by: jastey
« on: January 01, 2012, 01:53:27 PM »

This is minor. 

If I defeat Tranzig BEFORE I meet and unpetrify Branwen.  Branwen should have a dialog with the protagonist to thank him for defeating the mage who petrified her.

So far, I have not encountered any other problem.
I am afraid that is new content I will not introduce for now.

Thank you for your report(s)!