Posted by: devSin
« on: November 19, 2010, 01:46:33 PM »
Yes. If you have a later version of Near Infinity, you can check the abilities (if you open sw1h04, the generic long sword, for instance, you'll see that the melee ability has the Breakable flag set) and adjust if desired. The item's magical flag has no effect on whether it will break or not.
IIRC, Cam did this for Tutu tweaks with scripts and maybe adding effects to weapons; the engine ignores the breakable bit (it's still there and even set on some items, but it does nothing).
BG1UB makes no changes, unless there was a bug fix (say a mundane metal item that didn't have the flag set); but nothing overarching.