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Topic Summary

Posted by: Karen
« on: November 06, 2010, 10:59:12 PM »

thanks - I'll try elsewhere.

Karen :)
Posted by: Miloch
« on: November 06, 2010, 08:51:55 PM »

You'll probably get a better response if you post questions like that in the relevant mod forums (UB etc.). Most people see a title like "BGII mac crash help" and don't bother even reading it because they know nothing about BGII on mac (though somehow, that didn't stop me :o).
Posted by: Karen
« on: November 06, 2010, 06:11:18 PM »

More problems. We went to the temple, but  Gorje Hilldark isn't there. Does anybody know how to continue this part of the Unfinished business storyline? Can he be "created" as a creature and would that work? We still need the illithium and I'd like to be able to kill Neb.

Thanks again,

Karen :)
Posted by: Karen
« on: November 06, 2010, 06:17:52 AM »

Oops, sorry! Please erase my previous message. It's part of unfinished business and I do have to go back to the temple north of the Umar hills.

Karen :)
Posted by: Karen
« on: November 06, 2010, 05:35:09 AM »

I've really hit a wall this time and need help lol! I'm trying to get the illithium for the artist and have been sent to the copper coronet to talk to Unger. But, instead of sending us to find Neb who stole his ore, he tells us to find his brother who is in a temple far to the east. Our map is supposedly updated, but it just shows the temple we cleaned out during the quest in the the Umar hills. We went to the house in the bridge, but it's empty. Do we have to go back to the temple? I don't  remember this from playing the game before and it isn't mentioned in any walk-thru. What's up???

Thanks!

Karen :)
Posted by: Karen
« on: October 31, 2010, 06:41:28 PM »

Thank you so  much for the info and the links!!!

Karen :)
Posted by: unreserved_Steve
« on: October 31, 2010, 01:01:22 PM »

Posted by: unreserved_Steve
« on: October 31, 2010, 12:52:11 PM »

There's a tool for MacOSX that will automatically de-archive and install mods: http://home.comcast.net/~shorter18/Install-tools.zip
Double-click Install-tools/Install-mod.sh and then drag-and-drop the mod you want to install and press RETURN.  It also repairs the mod similar to res_fixer.

After installing all the mods you want you should run cre_fixer: http://www.shsforums.net/index.php?app=downloads&showfile=862
Posted by: Karen
« on: October 28, 2010, 12:35:10 AM »

Thank you for the link! I'm not a hacker and would probably just mess things up even more lol.

Thanks again,


Karen :)
Posted by: Miloch
« on: October 27, 2010, 08:15:08 PM »

Well, basically you can run *any* mod with the OS X version of WeiDU and a .command file that references the mod (which is only a few lines, what you can basically copy and paste, as I described above). Unless there are real compatibility issues with the mod (like if it's got soundclips to convert), but that isn't really the case here. I could do it but my time is kind of limited right now and in any case, I haven't got a Mac on which to test it. You might also just ask in topics like this because from the looks of it there, someone has already got an OS X version working.
Posted by: Karen
« on: October 25, 2010, 06:46:06 PM »

Thanks again for the info. Is there a Mac program that will actually fix any problems?

Karen :)
Posted by: Miloch
« on: October 25, 2010, 10:58:03 AM »

setup-g3_debugging_suite.command: line 5: ./setup-setup-g3_debugging_suite: No such file or directory
Make sure there's a folder called g3_debugging_suite in your BGII game folder. Then open that setup-g3_debugging_suite.command file with a text editor and change that line 5 from this:
Quote
setup-setup-g3_debugging_suite
to this:
Quote
setup-g3_debugging_suite
Note the debugging suite won't actually fix anything in your game. It just reports potential issues, primarily of interest to modders.
Posted by: Karen
« on: October 25, 2010, 02:47:22 AM »

Miloch , thanks for trying to help! Trying to use the exe sounds too complicated for me - I'm not even sure I understand your instructions lol!

I just tried the G3 Debugging Suite again and here's the message I got:

karen$ /Applications/BGII\ -\ TOB/setup-g3_debugging_suite.command; exit
/Applications/BGII - TOB/setup-g3_debugging_suite.command: line 5: ./setup-setup-g3_debugging_suite: No such file or directory
logout
[Process completed]

I'm not sure what file or directory it's talking about - I put the 3 things in the debugging folder into my game folder.

Thanks again,

Karen :)


Posted by: Miloch
« on: October 25, 2010, 02:27:34 AM »

It is fairly easy to convert a Win mod to Mac format.
Quote
Extract the contents of the mod to the folder of the game you wish to modify. On successful extraction, there should be a (modname) subfolder in your game folder. Download the OS X version of WeiDU (or copy another mod's launcher) and rename it setup-(modname). Put the setup-(modname) launcher and the setup-(modname).command file within the (modname) subfolder in your main game folder. To install, double-click on setup-(modname).command and follow the instructions on screen.
Substitute (modname) with the mod's name of course (such as crefixer or resfixer). If there's no .command file delivered with the mod, you can make one by opening a file in a text editor and putting the following in it:
Quote
#!/bin/sh

command_path=$(0%/*)
cd "$command_path"
./setup-(modname)
exit 0
Save that and execute as indicated above. Mind you, I'm operating mainly by hearsay - I don't actually have a Mac, so I'm sure some Mac guru can give better instructions.

As for the G3 Debuggerer, what exact message are you getting?
Posted by: Karen
« on: October 24, 2010, 07:51:33 PM »

I was able to use the console cheat to get into the circus and got the quest - thanks for the list of codes! As to the resource fixer, it's an exe and I'm on a Mac, so I can't use it. The only other thing I could find is the G3 Debugging suite, but it doesn't work. I keep getting a message that the file does not exist. Any suggestions on that?

Thanks again,

Karen :)