Post reply

Warning: this topic has not been posted in for at least 120 days.
Unless you're sure you want to reply, please consider starting a new topic.
Name:
Email:
Subject:
Message icon:

Verification:
Type the letters shown in the picture
Listen to the letters / Request another image

Type the letters shown in the picture:
What color is grass?:
What is the seventh word in this sentence?:
What is five minus two (use the full word)?:

shortcuts: hit alt+s to submit/post or alt+p to preview


Topic Summary

Posted by: Balbs
« on: September 10, 2010, 09:42:37 AM »

thx late xD

i noticed it was in another chapter just gonna wait
Posted by: Miloch
« on: August 31, 2010, 11:49:51 PM »

if i use CLUAConsole:ExploreArea() i might have problems in spawning npc that want to talk to me?
I doubt it - that just changes the explored area bitmask. NPCs are spawned by other means usually. You can also try CLUAConsole:CreateCreature to spawn one that doesn't appear, but make sure you've tried everything else first and get the right creature filename.
Posted by: Balbs
« on: August 27, 2010, 03:08:28 PM »

i hv read this topic but it was about 4 years ago http://forums.pocketplane.net/index.php/topic,20147.0.html

I could read there "Chapter 4" and the command SetGlobal, i thought elminster would appear in first time we visit FAI, so i entered cluaconsole to see if my game was bugged ....CLUAConsole:SetGlobal("ElminsterSpawn","GLOBAL",2) i tried 0,1,2 xD
and nothing happens...so he ll only appear again in chapt 4?

if i use CLUAConsole:ExploreArea() i might have problems in spawning npc that want to talk to me?Bcoz i had to remake my game, and i want to speed up stuff.

thx