"Restored Encounters" use in TP2 ::
/* Reputation Trap */
EXTEND_TOP amntrp01.bcs ~ub/encount/U!gtrap.baf~
U!gtrap.bat :
IF
Delay(10)
Range([PC],20)
ReputationLT([PC],4)
!StateCheck([PC],STATE_INVISIBLE)
!StateCheck([PC],STATE_IMPROVEDINVISIBILITY)
!GlobalTimerNotExpired("RepTrap","GLOBAL")
!GlobalTimerNotExpired("MostNobleOrder","GLOBAL")
AreaCheck("AR0300")
THEN
RESPONSE #100
SetGlobal("MostNobleOrder","GLOBAL",1)
SetGlobalTimer("RepTrap","GLOBAL",1200)
Wait(3)
DisplayString(Myself,8205)
CreateCreatureObject("REPTHF1",Myself,0,0,0)
END
I don't know at all what this script is supposed to do ? o_O
But by passing GLOBAL Most NobleOrder to 1 without creating the paladins who are supposed to attack you, It's now impossible to make this fight appears later.
(look at amntrp01.bcs)
Very sad considering it's the only time where it is possible to kill paladins in the game.