Post reply

Warning: this topic has not been posted in for at least 120 days.
Unless you're sure you want to reply, please consider starting a new topic.
Message icon:

Type the letters shown in the picture
Listen to the letters / Request another image

Type the letters shown in the picture:
What color is grass?:
What is the seventh word in this sentence?:
What is five minus two (use the full word)?:

shortcuts: hit alt+s to submit/post or alt+p to preview

Topic Summary

Posted by: Neueziel
« on: December 14, 2009, 07:18:00 PM »

Yes some do randomwalk......but they dont go very far and dont fight my front line gain a great bonus for rolls for attacking a blinded before the spell ends the npc is usually dead

I tested this on a spider and she kept attacking though...
Posted by: Echon
« on: December 14, 2009, 02:19:42 PM »

I wanted to remedy that in FotD and I have made blinded enemies randomwalk. During my test they did do so. Have you not experienced this?
Posted by: Neueziel
« on: December 14, 2009, 08:52:05 AM »

Nah...Unfinished business doesnt alter spells and such...but i got my answer anyway:

Its not broken. The enemy is just blind like the name of the spell says.

His vision radius is reduced to literally one pixel size around him. (You can actually see just how tiny this vision radius is if you blind a party member, or dust mephits in BG2 can also blind you.) If you stand outside his tiny vision radius and attack, he won't be able to see you and won't fight back.

I guess one thing that could be said to be broken would be the pathetic AI in the game. Even a person is blinded, he is still going to realize when an arrow pierces his stomach so he should try to get away. Instead, the pathetic AI of the game merely makes the enemy stand in place like an idiot while you turn him into a pincushion. That is broken, but the spell itself really is not.

Cant Blame a mage for using his avaiable spells anyway....even the strong doomsayer could get blinded eheheheh

Posted by: Echon
« on: December 14, 2009, 03:04:18 AM »

It is not a bug I can reproduce here. Perhaps UB changes Blindness.
Posted by: Neueziel
« on: December 13, 2009, 07:31:30 PM »

I was playing normally and such...and is the spell Blindness broken?? wherever i cast it on target suddenly stops attacking....and then i proceed to surround and kill him while he dont fight back....

I used it on the doomsayer and i got the same effect lol

4000 EXP easy
Posted by: Echon
« on: December 03, 2009, 02:06:08 AM »

Yes, you lose them all but you get to pick new ones, like you normally would when creating a character in BG2. I do not recall whether there is a cap on the amount of XP.
Posted by: Neueziel
« on: December 02, 2009, 05:39:04 PM »

Wait it means that i will lose ALL spells in my spellbook i had??dont tell me i will revert to lv 7 with my char too??

And the equips i had in my body when i finished BG 1 will be stripped too??

I never played Bg 1 and i started the BG saga in i dunno about this importing thing...
Posted by: Echon
« on: December 02, 2009, 05:21:53 PM »

BG2 strips your character of all spells and special abilities. You can only import certain items, such as a particular pair of metallic trousers.
Posted by: Neueziel
« on: December 02, 2009, 04:48:34 PM »

I have been thinking about this ...if i import my mage to BG 2 with the exclusive spells to FOTD already known....will it disappear from my spell book?? if not will the game crash or bug if i use the spells??
Posted by: Echon
« on: December 02, 2009, 12:39:42 PM »

No, unfortunately not. FotD for BG2 would be a massive project. Well, even more than it already is.

Playing a specialist in the first game and then removing it before BG2 is fairly easy. Near Infinity can do that, too.
Posted by: Neueziel
« on: December 02, 2009, 10:22:33 AM »

That is good...wish there was universal magic in BG 2..but i plan to import my Mage in the future for Bg 2...and unless i use shadowkeep i wont be able to make him become a single class mage in 2.....and to deal with the pesky mages and magic immune monsters i need all spells avaiable >_<

Or is there an Fields of the dead for BG2 too?
Posted by: Echon
« on: December 02, 2009, 03:01:56 AM »

Yes. However, the examples you mention are different in BG:TotSC. The only creatures immune to magic are a few Flesh Golems and in general wizards do not have access to as many protection and Illusion spells. Besides, clerics also have a spell that can detect invisibility. Note that specialists and their opposition schools have been updated with this mod which also introduces the school of Universal Magic, spells all wizards have access to.
Posted by: Neueziel
« on: December 01, 2009, 08:04:26 PM »

For the extra spells right?? when i played BG 2 i used to be one(Invoker since i liked the destruction spells)...but i prefer having all spells avaiable for all kinds of situations...such as summons for magic immune monsters...mages that go invisible( BG 2 has lots of it) etc

Posted by: Echon
« on: December 01, 2009, 05:05:37 PM »

Single-classed mages usually are. I always use specialists.
Posted by: Neueziel
« on: December 01, 2009, 04:27:15 PM »

I didnt knew that even the items were changed in their original places...after all this IS my first time playing BG I...but least it was not a bug nor anything...though the ring of wizardry will be missed by my mage 1 mage is a nightmare >_<