Posted by: Salk
« on: March 30, 2009, 02:13:21 AM »The least I can do is to satisfy your curiosity on my behalf.
I like to see new takes on tactical encounters because I am curious myself and most often I found the new challenges to be funnier, creative and - often - more realistic.
On the other hand, I don't like to see my odds of victory diminish drastically because of an objective increase of difficulty in the game. Compared to when I was younger, I found I still like a challenge but I become also much more easily frustrated.
Said that, the goal for me is to play a no reload game and, since I am not such a skilled strategist, I need to do some rebalancing. SCS plays fair, and I play fair as well. More enemies, higher level for them? More XP points for us.
Note: I know that more enemies already give more experience points to the winning party. Fact is, those extra XPs come after the tough fights. I think I need them before...
I like to see new takes on tactical encounters because I am curious myself and most often I found the new challenges to be funnier, creative and - often - more realistic.
On the other hand, I don't like to see my odds of victory diminish drastically because of an objective increase of difficulty in the game. Compared to when I was younger, I found I still like a challenge but I become also much more easily frustrated.
Said that, the goal for me is to play a no reload game and, since I am not such a skilled strategist, I need to do some rebalancing. SCS plays fair, and I play fair as well. More enemies, higher level for them? More XP points for us.
Note: I know that more enemies already give more experience points to the winning party. Fact is, those extra XPs come after the tough fights. I think I need them before...