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Topic Summary

Posted by: Wyman
« on: June 25, 2020, 01:26:59 PM »

Updated to version 1.9
- added Polish translation (by Eryks)
Posted by: Ascension64
« on: July 18, 2010, 08:02:06 AM »

Updated to version 1.9
- added Polish translation (by Eryks)
Posted by: TriggerHappy57
« on: June 03, 2010, 10:38:19 PM »

I freaking love you man!
Posted by: al the dumb
« on: October 11, 2009, 05:27:16 AM »

A bit out of date with help for Drizzle and the other guy, I was futsing around with mod installation with easytutu and having the same late in game beregost crash problem that this crash fixer didn't seem to help with... after installing things one at a time (with a generally similar setup as Al the dumb) and loading my save and heading to Beregost I found that the only thing in all of my insallations that when installed led to crashes and when left out didn't was the ToB-Style NPCs v.7 from The BG2 Tweaks. I don't have any clue what kind of conflicting is going on to lead that mod to correlate to crash but I figured if anyone's still having trouble with this crash fixer not working and are having the same problems (i.e. vanilla easytutu allowing entrance to Beregost AND an early save oddly enough allowing entrance to Beregost but later in the game not being able to get in consistently) perhaps removing ToB-Style NPCs might be a temporary fix. Just as another random note to the conflict I experienced I never actually entered Beregost in the game I went through and still had this problem when trying to go there the first time which is why I was freaked out originally because I hadn't worried about the Beregost Bug up to that point but now it just seems like ToB-Style NPCs is part of the problem. Anyway, I hope this helps for those of you coming here thinking you have the conventional Beregost glitch and are fretting and if I'm completely wrong about this because of some modding tech stuff that I don't understand I apologize for wasting people's time.

Thank you! Thank you! Thank you! Thank You!

(You can gather from my enthusiasm that this worked: My aold save game is allowing me back into Beregost.
Posted by: Ascension64
« on: March 27, 2009, 07:25:48 PM »

Interesting, based on the pattern of reports I had it narrowed down to 6 possible mods, and BG2 Tweaks was one of them. I'll have a closer look.
Posted by: Tyrfing
« on: March 26, 2009, 01:57:01 PM »

A bit out of date with help for Drizzle and the other guy, I was futsing around with mod installation with easytutu and having the same late in game beregost crash problem that this crash fixer didn't seem to help with... after installing things one at a time (with a generally similar setup as Al the dumb) and loading my save and heading to Beregost I found that the only thing in all of my insallations that when installed led to crashes and when left out didn't was the ToB-Style NPCs v.7 from The BG2 Tweaks. I don't have any clue what kind of conflicting is going on to lead that mod to correlate to crash but I figured if anyone's still having trouble with this crash fixer not working and are having the same problems (i.e. vanilla easytutu allowing entrance to Beregost AND an early save oddly enough allowing entrance to Beregost but later in the game not being able to get in consistently) perhaps removing ToB-Style NPCs might be a temporary fix. Just as another random note to the conflict I experienced I never actually entered Beregost in the game I went through and still had this problem when trying to go there the first time which is why I was freaked out originally because I hadn't worried about the Beregost Bug up to that point but now it just seems like ToB-Style NPCs is part of the problem. Anyway, I hope this helps for those of you coming here thinking you have the conventional Beregost glitch and are fretting and if I'm completely wrong about this because of some modding tech stuff that I don't understand I apologize for wasting people's time.
Posted by: ViLE
« on: March 11, 2009, 06:42:39 PM »

Bloody brilliant!!
Posted by: Ascension64
« on: March 08, 2009, 05:06:13 AM »

Version 1.7 now up, adds German translation (by WangXu).
Posted by: Ascension64
« on: February 21, 2009, 06:08:44 AM »

Best of luck. :)
Posted by: Drizzle
« on: February 21, 2009, 02:44:37 AM »

Thankyou for playing at being my personal tech support for so long, all your help has been greatly appreciated and I'll see what I can do with all the information you've given me to work with  :)
Posted by: Ascension64
« on: February 20, 2009, 09:15:21 PM »

Version 1.6 now up, adds French translation (by Isaya).



They are in incompatible, but I'm tricky because I extract your Beregost area file from your saved game and import it into a a new game that I saved.
There are quite a few mods that possibly affect Beregost in your installation. Unfortunately, I don't really have the time to trawl through them all for you. I'm suspecting one of them may be the cause of the problem.
Posted by: Drizzle
« on: February 15, 2009, 06:39:53 AM »

That's peculiar, I tried copying them over to a fresh install of tutu (100% mod free, just Easytutu and the water degreenifier) and they appeared to be incompatible. Just to forewarn you, this is rather on the large side. I tend to get a bit trigger-happy with mod downloads  ;)

On second thought, it's so huge I've put it up on WHfF again to spare your thread the spam. (http://WeiDU.log link)
Posted by: Ascension64
« on: February 14, 2009, 07:13:31 PM »

The game seems to load Beregost fine on a vanilla EasyTutu installation, so I'm thinking there is a mod problem. Can I see the textual contents of your WeiDU.log file?
Posted by: Drizzle
« on: February 10, 2009, 10:23:13 AM »

Yeah, they were all from the same saved game at various times. I've uploaded the saves here but your help so far has been great and I've dived into IWD to stave off the IE withdrawals so I'm pretty well resigned to the idea that it's doomed  ;)
Posted by: Ascension64
« on: February 10, 2009, 03:22:47 AM »

Yeah, it might be one of the modified mods that could be the problem. Were all the successful and failed (except the anomalous one) visits from the same saved game? If not, it could well be that the saved game got corrupted, which prompted the new game, and then the changes in mods broke Beregost for good. in that case, you could attach the latest saved game in case.