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Topic Summary

Posted by: vit mg
« on: January 08, 2009, 06:08:23 AM »

Excuse me for the mistake, mr.Bigg. I just hope no more changes in behaviour of GAME_IS on BGT will come in WeiDU 211 :)
Posted by: the bigg
« on: January 08, 2009, 04:06:16 AM »

It's supposed to be GAME_IS TOB = true, GAME_IS TOTSC = false.
Posted by: vit mg
« on: January 08, 2009, 02:38:53 AM »

In WeiDU 208 there were (GAME_IS TOB = true AND GAME_IS TOTSC = true) on a BGT installation,
in WeiDU 209 - (GAME_IS TOB = false AND GAME_IS TOTSC = true),
in WeiDU 210 appears to be (GAME_IS TOB = true false AND GAME_IS TOTSC = false).

Since weidu upgrades all weidu.exe files in the game folder up to the newrest version, modders that use GAME_IS cheks in TP2-files have to consider this changes.
Posted by: the bigg
« on: January 06, 2009, 07:36:33 AM »

Both fixed (GAME_IS TOB = true, GAME_IS TOTSC = false).
Posted by: vit mg
« on: January 06, 2009, 04:00:33 AM »

GAME_IS ~tob~ returns "not true" on a BGT installation, but it seems that GAME_IS ~tosc~ returns "true".
Maybe it will be better to make them both return "not true"?
Posted by: erik
« on: December 17, 2008, 05:10:52 AM »

Heh. Handling it like tutu was easiest, I guess. Which do not match game_is tob, but does match engine_is tob or soa.
Posted by: Taimon
« on: December 16, 2008, 11:01:50 PM »

BGT detection is okay. I was merely wondering whey ToB depends on "not BGT".
Posted by: erik
« on: December 16, 2008, 03:00:43 PM »

BGT can be detected based on MOD_IS_INSTALLED anyway IIRC, so agreed.
Posted by: the bigg
« on: December 16, 2008, 04:18:34 AM »

Somebody requested separate detection for that IIRC. Reverted.
Posted by: Taimon
« on: December 16, 2008, 03:47:26 AM »

Why is GAME_IS ~tob~ not true on a BGT installation? (Change in behaviour from v208.)
Posted by: the bigg
« on: December 14, 2008, 09:37:46 AM »

Excellent.
Posted by: erik
« on: December 14, 2008, 08:52:45 AM »

IWD detection fixed in 20850, TOTLM is back as an alternative, and BG2SOA detection still works. Excellent.

Aaaand SCSII Smarter Mages install works. The Doctor strikes again! We should be good for 209 then?
Posted by: the bigg
« on: December 13, 2008, 07:06:12 PM »

Great, I even uploaded a broken 209.00 then.

Re-added totlm, hopefully fixed iwd (up as 208.50 in beta).
Posted by: erik
« on: December 13, 2008, 04:03:15 PM »

Hmm.

ENGINE_IS ~iwd~ still doesn't match my plain iwd. avalanch.mve exists, I swear!

ENGINE_IS ~totlm~ errors out with ERROR: Failure("No rule to identify TOTLM"). Intended?

Code: [Select]
knan@viconia:~/spill/iwd/drive_c/iwd$ weidu --biff-get avalanch.mve
[weidu] WeiDU version 20845
This is a non-stable version. Unless you're sure about what you're doing, consider downgrading.
[./chitin.key] 156 BIFFs, 15146 resources
[./dialog.tlk] 34514 string entries
[weidu] Using scripting style "IWD1"
[./CD2/DATA/MVEFILE2.BIF] 149557204 bytes, 5 files, 0 tilesets
[./AVALANCH.MVE] created from [./DATA/MVEFILE2.BIF]
Posted by: the bigg
« on: December 13, 2008, 10:33:34 AM »

I are so dumb. 208.45 for the rescue (ten minutes as usual).