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Topic Summary

Posted by: Ineth
« on: June 30, 2019, 01:39:48 AM »

Posted by: Celia
« on: October 09, 2011, 03:46:41 AM »

Right now my greatest problem with Assassinations is that  there seems to be no way to sneak up to your target


This is exactly how I feel. And it starts at the very first mission : I cannot sneak up on Meylin without him magically seeing me (or even delude him into thinking I'm a bystander).

I sent Yoshimo invisible, but Meylin starts a conversation anyway, and end up shouting "guards ! guards !"
I'm disappointed, I wanted to play an assassination mod, not a thug mod.
Posted by: Daulmakan
« on: December 28, 2009, 11:12:37 PM »


I only played the first part of the mod, but my party just isn't evil enough - just a gang of thieves and mercenaries, not assassins. So I ended up killing Lyn. My only critisism to the mod is that it doesn't feel right that Lynn herself is an assassin. Why would a skilled assassin hire other assassins. So unless there is a logical answer to that which I would have found out if I went the evil path, it would probably be better if Lynnes was another class.
Scapegoating, deniability. Plus, if you had played on, you would have seen that her abilities are currently diminished, hence your hiring.
Posted by: PetrusOctavianus
« on: December 28, 2009, 08:59:04 PM »


I only played the first part of the mod, but my party just isn't evil enough - just a gang of thieves and mercenaries, not assassins. So I ended up killing Lyn. My only critisism to the mod is that it doesn't feel right that Lynn herself is an assassin. Why would a skilled assassin hire other assassins. So unless there is a logical answer to that which I would have found out if I went the evil path, it would probably be better if Lynnes was another class.
Posted by: Kulyok
« on: July 19, 2009, 11:23:53 PM »

Good idea, yes. I'd think of something for the next version - maybe open up a few talks with her.  Thank you for your feedback!
Posted by: Luridel
« on: July 19, 2009, 11:18:33 PM »

With minimal spoilers: I was very satisfied to learn who the employer was, and (as a growing Realms lore fanatic) was very happy to be able to figure out and learn exactly who he was in the larger scheme of things.

The only real negative thing I have to say about Assassinations is that when playing as a female PC, I completely lose most of my attachment to Lynn. It would be nice to at least have the option to have -some- of the talks with her regardless of gender.

I had a hard time justifying my female PC's loyalty to her from a roleplaying perspective on any grounds other than the fact that my Charname happened to also be an assassin and was very tied up with the Shadow Thieves. A chance to develop, if not a friendship, at least some sort of mutual understanding by at least the fourth mission wouldn't be too out of place for a female PC, would it?
Posted by: Froberg
« on: March 16, 2009, 11:11:41 AM »

Noticed the "Inspector Daton" thread and recalled what's been buggering me during the play - you shouldn't go after police inspectors. Think of it - they put a detective on your tail and suddenly said detective dies. The conclusion would be pretty much unambiguous.

Btw he's been the only person I didn't feel like killing. Sort of had to break the fourth wall.

Meh, he didn't know who you were - he was only trying to find that out :p

Sends a pretty clear message. :D
Posted by: GeN1e
« on: February 28, 2009, 02:55:22 PM »

Noticed the "Inspector Daton" thread and recalled what's been buggering me during the play - you shouldn't go after police inspectors. Think of it - they put a detective on your tail and suddenly said detective dies. The conclusion would be pretty much unambiguous.

Btw he's been the only person I didn't feel like killing. Sort of had to break the fourth wall.
Posted by: agnar
« on: February 07, 2009, 11:01:13 AM »

Well I was using version 5, or the zip file was named v5 anyway, so the boy thing wasn't fixed. He's a little pain in the ass huh? Just refuses to wait outside!  ;D

During that game i didn't have the racial things turned off, I purposely left the romance things off completely at that point, and i never got any of Viconia's romance talks so she clearly didn't think we were in a romance, except when I was spending time with Lynn. So sort of all the bad, none of the good there...  ;)

I'm trying to recall, I think that the viconiaromanceactive stays at 1, even if the viconiamatch is set to 0 indicating she's not interested. It will only go to 3 if the pc dismisses her actual advances, or manually sets it to 3. And obviously if she never starts the lovetalks I can't reject her. Not sure why the BG2 makers did it that way.
Posted by: Kulyok
« on: February 03, 2009, 10:59:43 AM »

Hello,

Welcome to PPG, and glad you liked Assassinations.

Hopefully, the boy issue is fixed in v5(I really do hope so!).

As for Viconia, yes, she is meant to react to these events if your romance variable is 1. BG2 Tweaks has certain components that remove racial restrictions; check if you installed them.
Posted by: agnar
« on: February 03, 2009, 10:54:55 AM »

Hi, I just played assassinations for the first time, and it's really well done! There were a couple issues, one which I saw mentioned already, the boy appearing within bodhi's tomb just after killing her, instead of outside.

The other I'm not totally sure if it's an assassinations thing, or if it's some odd BG2 bug. I was playing an elf, with viconia in the party. Viconia will not romance elves, so i thought that would be safe, allowing me to romance lynn with no other romance ongoing. For some reason, though Viconia never did a single romance talk, she reacted like we were involved in the touchy spots during the game. When I agreed to sleep with a courtesan in the CC back rooms, when I slept with Phaere, and when I was "involved" with Lynn.

I know part of the time viconiaromanceactive was set to 1, despite no romance talks going on, so I guess her reaction to all those events is triggered by that variable? But I'm totally unsure why it was 1 instead of 3, seeing as I was an elf.

I did get Viconia's threat to whip me later after I got my soul back, but I never saw any other consequences. Are there more, or do they only happen if it's a romanceactive of 2?

Anyway, great mod as it is, just wanted to mention a couple things.
Posted by: Kulyok
« on: January 17, 2009, 01:26:05 PM »

Thank you, and good luck with your current game!
Posted by: GarinaRayne
« on: January 17, 2009, 01:21:06 PM »

I'm really enjoying this mod so far. I'm currently trying to learn the identiy of Oulav's supplier before I top him. It's nice to have some decent quests for evil parties, especially missions you have to think about. Great change from the usual "go here, defeat the evil, come back" or "you must collect random significant objects to put in various locations in this dungeon."

I really enjoyed killing the Lathanderite, and really had to brace myself to kill Lord Melyn. This is the first time I've managed to play an evil character and not give up half way through due to feeling guilty (and a lack of compatible party members), but this mod makes it enjoyable and worthwhile. Silver dragons beware!
Posted by: lac
« on: November 12, 2008, 12:45:19 AM »

Oulav Steros wants you to deliver a bribe to the guards at the city gate.

There is a question you can ask -- why during the day?

But Oulav Steros did not ask you to deliver it during the day.  It's night now.  I will go see what happens if you
deliver the money at night, but if it is not important than removing that question seems in order, while if it is important, then Oluav should specify that.
Posted by: lac
« on: November 09, 2008, 04:00:43 AM »

Have you checked compatibility between Assasinations and the Extended Thief Stronghold?  I just had to go rescue one of my lackey thieves who had been arrested.  When I went to the jail, all the doors were still open (from when I was
searching for Sir Alexis).  And there were absolutely no guards around. My dopey lackey hadn't the sense to escape
before I talked with her, alas.

But I am wondering about those missing guards.  Since this is the first time I have done the Extended Thief Stronghold Quest, I do not know if not finding any guards at home is normal for it.  Or whether you tidied up by removing  all the guards after the successful Assassination, in which case  they ought to be there now, and I am getting off easy.  My button man back at the guild did say that my reputation was such that the Guards would probably all run away at the sight of me, but I did not take such things seriously.  So maybe all is working as it is supposed to -- though it would be slightly more realistic to leave my idiots behind _locked_ doors.  But finding the prison empty of guards sure surprised me.

back to more villainry,
Bhaalspawn + Laura