Posted by: GeN1e
« on: October 30, 2008, 12:39:42 AM »You can't really decompile spells (only scripts and dialogs), the best starting place is to take an existing one and open it with DLTCEP or Near Infinity. If that's what you meant.
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And would the target of the spell be represented in the script as "Target", or "Spelltarget" or what?Again, not sure what you mean. If that's about using making your spell's subeffects to target specific monster types, then it involves no scripting, the properties set for the177th opcode are what determines which type will be affected.