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Topic Summary

Posted by: the bigg
« on: August 27, 2008, 03:32:14 AM »

Yes, I've already fixed the description for #1.
Posted by: Echon
« on: August 27, 2008, 03:19:51 AM »

Posted by: the bigg
« on: August 24, 2008, 04:11:48 PM »

Unfortunately, I haven't written those myself - they're contributed. I can fix #1, but not #2.
Posted by: Echon
« on: August 24, 2008, 03:55:38 PM »

ADD_SPELL_EFFECT in the macros listing currently says "SET mr_ds to magic resistance/dispel type" which yields this: "ERROR: cannot convert resist_dispel or %resist_dispel% to an integer". It should say "SET resist_dispel to magic resistance/dispel type" instead. The patch also fails if header is not defined. It does not add the effect to all headers by default.

ADD_ITEM_EFFECT/EQEFFECT would not install without having everything defined. I assume that when these two macros have default values for every field as the readme says, it should be possible to add an effect without defining anything.