Posted by: the bigg
« on: July 17, 2008, 06:47:48 AM »Changing the probability distribution (not to mention altering bonuses as you suggested) is hard but possible in an open-source game (like, say, Nethack or another roguelike), as opposed to almost-impossible as it'd be in a closed source game. If you'd like to do so in one of the IWDs or whatever, GemRB is an open-source clone of the IE engine - unfortunately, it isn't feature-complete yet, and thus you can't play 'normally' the game.
EDIT: also, keep in mind that homebrew random number implementations is very likely to not work (and that's for statistic analisis, not even counting crypto analisis).
EDIT: also, keep in mind that homebrew random number implementations is very likely to not work (and that's for statistic analisis, not even counting crypto analisis).