Posted by: Jeffrey
« on: July 16, 2010, 12:56:22 PM »Found how to fix it for those who are interested. I changed dialog.d to:
IF ~Global("G#IM8.Splode","GLOBAL",2)~ THEN BEGIN Bwaha#1.1
SAY ~Foolish girl! Didn't you see the portrait hanging on the wall with the creepy moving eyes?~
= ~I heard your every word! MUAHAHAHAHAHHAHAHAHA!~
++ ~Ah crap...~ EXIT
END
Appears to have bypassed that. Thanks anyway.
IF ~Global("G#IM8.Splode","GLOBAL",2)~ THEN BEGIN Bwaha#1.1
SAY ~Foolish girl! Didn't you see the portrait hanging on the wall with the creepy moving eyes?~
= ~I heard your every word! MUAHAHAHAHAHHAHAHAHA!~
++ ~Ah crap...~ EXIT
END
Appears to have bypassed that. Thanks anyway.