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Topic Summary

Posted by: Zarakhast
« on: May 10, 2008, 08:10:23 AM »

I'm a big fan of both games ; in my estimation, while they're inferior to the BG games and Torment I'd still have to give the Icewind Dale games 90/100 ( the BGs and Torment getting 96) : IE games are the best and so much better than the likes of NWN, Oblivion etc. The IWD games are more hack 'n' slash than the others but the tactical combat in IE games in general is so good I still enjoy them immensely ; plus, the stories, artwork and music are all absolutely top notch. Basically, this is all thanks to : proper AD&D rules ( Gary Gygax ) ; the beautiful, lore-rich world of The Forgotten Realms ; and the wonderful, dedicated and talented people at Bioware and Black Isle Studios.

Looking at your characters I must admit I might have gone for a bit more variation myself (if I was clever enough to mod games !) It's probably true that most people don't play as dwarves, half-orcs, gnomes or halflings and I'm guessing that most people don't usually choose an evil alignment either - I myself almost always stick to LOTR stereotypes, i.e. to mainly human, half-elf or elf races and good or neutral alignment when creating a character for BG or BG2 ( I also never have female warriors ! ) But the great thing about IWDs 1+2 is that you can create six characters and I've always taken advantage of this fact by creating characters I wouldn't have played as myself if I could only have created one. I love the Goth-style portraits in the IWD games and usually create a character based on what I imagine a given portrait to represent. For instance, there are some extremely bewitching looking female portraits suggestive of dark magic so I created an elven, evil-aligned necromancer who I called Makkulka (The Witch) ; alongside her I created a character who I called Orno the Illiterate, a huge human fighter character (starting strength 18/97, starting intelligence 3 ?) using the male soundset which consists entirely of roars and grunts and choosing one of the meanest, most primeval-looking male portraits - he turned out to be one of my most formidable, but also hilarious characters ( well, at least in my imagination !) There are some great halfling and gnome/dwarf portraits in there too : basically the IWD portraits give a lot more scope for the imagination than the BG portraits. I'm sure ( and I hope ) your characters will be great but personally I'd like to see more unusual combinations and scope for conflict. The project's a great idea, btw, and you deserve everyone's support. My ideas are just the idle imaginings of someone who's had a long love-affair with these games and wished many times he could create something similar !

P.S. Has anyone ever created any gay characters ? This is a serious/frivolous question : a gay character (or two) could really complicate things !

Posted by: Kulyok
« on: March 28, 2008, 07:24:32 AM »

I am sorry, but that's outside of the scope of this mod.
Posted by: roshan
« on: March 28, 2008, 07:21:21 AM »

Can you add a few new areas to Icewind Dale? Perhaps just import several from Icewind Dale 2 or Baldurs Gate 2 and make them optional mini adventures ala TOTL?
Posted by: Jenova
« on: March 22, 2008, 06:47:31 AM »

sexiness maximum

Now I really can't wait to hear them out!
Posted by: theacefes
« on: March 22, 2008, 12:03:43 AM »

Well if my voice is in it, that can only mean one thing!

sexiness maximum
Posted by: Kulyok
« on: March 21, 2008, 03:56:27 PM »

I guess you are right. :) I've still to see it all - though, judging by the samples, I am not going to be disappointed!
Posted by: Jenova
« on: March 21, 2008, 03:53:42 PM »

Because of my accent, acting (dis)ability and bad recording equipment.
It's too bad you have bad recording equipment.  A Russian accent would be great!
Heh, that kind of reminds me of the time when I first played BG1 :)

The polish distributor (I imagine after hearing how many accents can one have in english) made 1/2 of characters speaking polish with russian accents (Imoen, Jaheira, Dynaheir, Edwin to mention the most popular). I didn't mind, it was a masterpiece in times when so little games made it in my native language but I know a lot of poeple who don't like any kind of accents.

Like I said, I'm not one of them, but I would like the NPCs to sound like the author of the mod wishes it - when a modder is happy with her/his work the players also tend to be ;D

Posted by: Gnick O Thyme
« on: March 19, 2008, 09:59:33 AM »

Because of my accent, acting (dis)ability and bad recording equipment.
It's too bad you have bad recording equipment.  A Russian accent would be great!
Posted by: Kulyok
« on: March 14, 2008, 02:33:58 AM »

Thank you, and, yes, I do. Welcome to PPG. :)
Posted by: LeCardeDeWylde
« on: March 13, 2008, 05:36:17 PM »

weird wonderful timing.
I havent played icewind dale in years, but i just got the expansion last month, so i just played how and totlm and was looking for mods to replay it again, and here's this.
I think I'll be waiting to replay til you are done with this mod, and I'd definitely love to be a beta sacrifice, if you need more.
Posted by: Kulyok
« on: March 13, 2008, 02:14:24 PM »

Thank you.

(And beta testing? Sooner than you think!)
Posted by: Bryll
« on: March 13, 2008, 02:07:50 PM »


So there I was, thinking to myself - IWD needs joinable NPCs.  BG2 has zounds of them, so why not show IWD a little love and write some for it myself?
So then I go searching for anything that will tell me yea or nay on whether it could be done, and how different from BG2 it would be.

..and look what I stumble upon!

Excellent work Kulyok, from what I see. As people have said, this is just what IWD needs.  And from you, I know we can expect quality content.

As for what I expect...well, for one, immersiveness.  Sure, offer alternative classes to balance out the party if necessary, but for me at least its more important
that the characters are realistic and 'flow' the way they should, something that happens best when the characters are free to match your concept of them.
And if the going gets tough, well...I'll deal  =)

For two - backstory and depth of character persona is almost as important as immersiveness (actually it contributes to it).  Again,
Oh, and the more banter, etc, the better. As long as everything makes sense and doesn't seem forced, its rather difficult to go overboard here =P

After that, things like voice acting are icing on the cake. They're usually nice to see, but they don't really make the mod what it is.

Anyway, I know I have a tendency to be a bit...verbose. Apologies.  I'll be watching this mod *very* closely - and of course, if and when you need beta testers,
I offer my services if you'd have me.

Posted by: Kulyok
« on: March 12, 2008, 02:11:00 AM »

Because of my accent, acting (dis)ability and bad recording equipment.
Posted by: Alatariel
« on: March 11, 2008, 05:15:03 PM »

But I didn't voice any of it, though I was tempted.

I know it is completely ot, but - hey I am curious, it is only human to posses (this particular) flaw(s) - why?
Posted by: KIrving
« on: March 11, 2008, 04:17:55 PM »

Flirts, definitely. But only PC-initiated ones: first, game engine limitations, second, I'm not too fond of NPC-initiated flirts, third, it'd be pretty hard to squeeze them between lovetalks. :)
Ah, fair enough.  Npc initiated flirts can, sometimes, happen at notoriously bad times.