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Topic Summary

Posted by: Drelnza
« on: April 11, 2010, 07:10:30 AM »

Thanks Lollorian.
Posted by: Lollorian
« on: April 03, 2010, 04:36:22 AM »

Heya :) There's a small fix for the tweakpack regarding some of its scripts. Please have a look here. Thanks!
Posted by: Salk
« on: March 18, 2007, 09:38:26 AM »

My main criticism is to the long non-motivated absences from the authors' own Forums (and not really the lack of updates). Of course this doesn't apply to only SimDing0 (unfortunately)... :-\
Posted by: Salk
« on: November 14, 2006, 05:17:07 AM »

Same results here. I just wish Sim returns and patches DefJam, D0Tweaks and Quest Pack...
Posted by: Miloch
« on: November 12, 2006, 09:40:21 PM »

Tested the Experience Fixer mod in EasyTutu and posted the results here.  Bottom line is it seems to install and function but generates a slew of install errors in the Quest XP Reduction component (log is linked on G3).
Posted by: Elurin
« on: August 29, 2006, 06:50:56 PM »

I really dig the xp mod..

it's nice to know i'm not the only one who is put off by the inordinate amount of experience dished out.

I've been playing with exp set at about 25% of normal  ;)
Posted by: rreinier
« on: April 11, 2006, 01:13:35 AM »

I don't think it's necessarily all that easy to talk your way out of the situation. The majority of paths do actually lead to combat-- in general, you do need to say everything right, but there are simply a lot of alternative right things that you can say. I think it tends to be frustrating when dialogues are enormously difficult to navigate, because it often has me thinking "but I just wouldn't say that!" I'm inclined to think that why IO may be pretty easy to get through with a bit of thought, it's not a total walkover, and most importantly, Tombelthen's reactions are still believable. If you can isolate a particular situation where you think he reacts too positively to something the player says, I'll gladly give it another look.
The problem I have with the dialogue is that you can keep trying various possibilities to convince him that you're good. I imagine if you fail to convince him after two or three attempts, he'd think you were just stalling, and proceed with obeying his orders.

And if your PC "just wouldn't say that", he's going to get attacked. You can't win them all, I guess.

It's been a while since I last played IO, but I have a party on its way to Yaga Shura now, so I'll look at more specific ways to improve the dialogue when I'm next there.
Posted by: yarpenAVE
« on: January 09, 2006, 01:25:48 PM »

You're a one of the best BG modders! :P In my opinion - really. You're creating very good mods, which give to BG more RPG...

Bu I got a one bug in DEF JAM. If change my start xp, all NPC's got normal Xp.. It's so stupid thing. :) If you can fix it, DEF can be most genial mod :P
Posted by: SimDing0™
« on: August 29, 2005, 07:29:52 AM »

I don't think it's necessarily all that easy to talk your way out of the situation. The majority of paths do actually lead to combat-- in general, you do need to say everything right, but there are simply a lot of alternative right things that you can say. I think it tends to be frustrating when dialogues are enormously difficult to navigate, because it often has me thinking "but I just wouldn't say that!" I'm inclined to think that why IO may be pretty easy to get through with a bit of thought, it's not a total walkover, and most importantly, Tombelthen's reactions are still believable. If you can isolate a particular situation where you think he reacts too positively to something the player says, I'll gladly give it another look.
Posted by: rreinier
« on: August 23, 2005, 03:38:06 AM »

I have to disagree. I like the idea behind IO, but I find it far too easy to talk my way out. I realise it would be difficult to accomplish, but I'd be pleased to see a more challenging dialogue, where the PC has to do basically everything right to be able to talk him/herself out of a battle. After all, if the FBI corneres a serial killer, how easy is it for them to convince the officers not to arrest them?

Of course, it'd be even better if, when you convince the soldiers not to kill you, they'd arrest you instead and bring you to Castle Tethyr for judgement. It's probably way outside the scope of this mod, but it'd make sense that the Queen, being the one who gave the order to kill you, would be the only one with the authority to undo that order, being the highest authority in Tethyr.
Posted by: SimDing0™
« on: August 19, 2005, 07:49:57 AM »

Glad you enjoyed it.
Posted by: Silk
« on: August 19, 2005, 07:34:58 AM »

I'm sorry if this constitutes reverse criticism but I really like Improved Oasis.  I like the chance to be able to talk my way out of carnage (I usually play NG) and I'm not fond of killing innocents.  Nice job, Sim.
Posted by: SimDing0™
« on: May 26, 2005, 04:01:42 PM »

Somebody's firmly demanded that I post something to this effect to prove my manhood, or, uh... something. I forget. Anyway...

Players' thoughts are welcome! Given the growing tension around criticism of mods in some communities (although I haven't noticed any such problems here at PPG), I feel it's worth clarifying that:

- You do not need permission to comment on my mods, although I'd be appreciative if you could inform me if you've posted any off-forum criticism that I haven't seen. That's not to say I need to hear every time somebody says "don't bother playing any of Ding0's mods", but multi-page criticisms of Improved Goodberries, I'd like to read.

- Criticism does not have to be nice. If you really, seriously, hated something I've done, then I'd like to know why. Speak your mind, however negative it may be-- so long as there's some reasoning behind your opinion, that's fine.

- Disagreeing with me is welcome. No decision I make is final, so if you feel you have something to add to an argument, go ahead and post it. I don't guarantee that I'll agree with your proposal, but I'm always ready for a good fresh discussion.

- Argument does not have to take place in private. The forum's here for a reason. Sure, if you're shy or whatever, I'll be just as glad to speak in PM or e-mail, but a public discussion gives more people the opportunity to voice their views, so I encourage this where possible.

I hope that's cleared up any doubts about etiquette here. Thanks to Domi for suggesting this post, and thanks to anybody providing feedback.