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Topic Summary

Posted by: yarpen
« on: August 01, 2006, 02:45:35 PM »

Hey I've sent you that two weeks ago!  >:(

Hmm... okay, I will send again.
Posted by: guest
« on: July 22, 2006, 09:22:26 PM »

If you are going to do a new version, could you possibly fix spear descriptions and change Aerie's profs so that she's strong enough to use the weapons she's proficient with?
Posted by: Ghreyfain
« on: July 13, 2006, 08:04:45 PM »

I still don't have the Polish translation, so I'll try to remember to upload the newest version tomorrow morning, since y'all seem so eager to have it. :)
Posted by: berelinde
« on: July 13, 2006, 06:58:19 PM »

Ghreyfain, all I can say is thanks.

I love AoE. I love it so much that I refuse to install the other mod because it will mess up AoE.

You're going to really enhance my BG2 experience if I can play with both. I still won't go as far as ToB without Xan, but I can at least enjoy SoA more.
Posted by: Margrave
« on: July 13, 2006, 05:29:13 PM »

Ghrey,

I agree with you and I was just thanking you for being cool about things.  I lobbied for the fixpack to be the ones to change before I even brought it up here knowing you weren't actively updating.  And to blow some more smoke up your ass ;), the pit fighter kit from AoE has definitely become my favorite fighter kit, especially to dual to mage.

cheers
Posted by: Ghreyfain
« on: July 12, 2006, 02:46:52 PM »

the cynic in me though "not worth accommodating" about sums it up. ;-)

Hey, don't get me wrong. I want the fixpack to wind up alpha and omega and all that, but this doesn't even strike me as a fix. Maybe Anomen just picked up his sling and hadn't bothered putting it in his belt or wherever? The sling isn't broken, the .cre isn't broken, and the player just has to click and drag once for things to be righted. I don't see it as a bug, just a tidying job. Why *I* should have to accomodate that is beyond me. But since Cam wrote the code, I was happy to put it in. Now I just need the translation to show up.

Silly or not it is just one of those things where one of the mod makers would have to accomodate the other for the good of everyone.
That's an interesting argument to bring up. I'd like every mod out there to be compatible, but the question is: who accomodates who? AoE's been available for download for quite a long time, and it's probably quite obvious that I'm not actively updating it. So who should be the one to make accomodations and sacrifices in the name of compatibility?

Quote
With the change, which I think I mentioned only needs to be adding a crossbow to the inventory and leaving the sling alone, people can enjoy both mods.
Yet without the change, which wouldn't necessitate any change from either mod, people can enjoy both mods.

Quote
Personally I don't think it is silly as any compatibility issue that is guaranteed to cause CTD's is a major hassle.  It left people with either fiddling with SK or not installing the Anomen proficiencies from AoE.
I didn't say compatibility or CTD issues were silly. I said moving a sling from inventory to quick-weapon slot is silly. Especially if it results in a CTD with another mod.

This is all moot, of course, since AoE and the fixpack will be compatible shortly. I just don't want anyone to think that writing a mod such that it fucks over another mod (to large or insignificant extent, the latter being the case here) is cool with me. Think about it.
Posted by: Margrave
« on: July 12, 2006, 12:29:43 PM »

Thanks Ghrey,

Silly or not it is just one of those things where one of the mod makers would have to accomodate the other for the good of everyone.  With the change, which I think I mentioned only needs to be adding a crossbow to the inventory and leaving the sling alone, people can enjoy both mods.  Even if Anomen ends up with a sling he has no proficiency in it is worth at most 1GP so it shouldn't be a big deal. 


Personally I don't think it is silly as any compatibility issue that is guaranteed to cause CTD's is a major hassle.  It left people with either fiddling with SK or not installing the Anomen proficiencies from AoE.

thanks again
Posted by: devSin
« on: July 12, 2006, 12:55:40 AM »

Worry not. I don't have the authority nor the inclination.

It was just one of the few comments offsite I'd read about the fixpack; the cynic in me though "not worth accommodating" about sums it up. ;-)
Posted by: Ghreyfain
« on: July 12, 2006, 12:47:23 AM »

Oh, I thought there was a "Mod Raves and Reviews" page somewhere that you were mocking. Or maybe there is and you are and I'm still not getting it.

But I think I am.

And yes, feel free to put the comment up on a "What people said about this mod" page. If it exists, or will exist. If not, then no worries.
Posted by: devSin
« on: July 12, 2006, 12:33:26 AM »

usually have to i pay for such endorsement. i ask for free to use


It was either this, or my original quote last night that would have been "Sounds like praise to me!" or something.

In other words... a joke. In theory, it would have been a request to use your quote on a player review/praise page for the fixpack website.
Posted by: Ghreyfain
« on: July 12, 2006, 12:30:49 AM »

What?
Posted by: devSin
« on: July 11, 2006, 10:26:29 PM »

Uh, not really, since I don't really see the "Moving A Sling From Anomen's Inventory To Weapon Quick-Slot" component of the mod to be worth accomodating.
please can i quote you on mod raves an reviews page thank you.
Posted by: berelinde
« on: July 11, 2006, 05:52:20 PM »

Excellent.

I was avoiding installing the new Fixpack because I didn't want to have to go through all that business with SK, moving items. Anytime I try to edit cre files with SK, I invariably do something wrong. It's just my luck.

If you're going to move the sling back to inventory, it's worth doing another installation.

I know you think it's silly. I respectfully disagree.

Glad you have a suitable reason to update the Fixpack.
Posted by: Ghreyfain
« on: July 11, 2006, 05:24:23 PM »

That seems silly to me, but you're in luck. Someone just did a Polish translation for AoE, so I have an excuse to update it. I'll add this, too (even though it's silly, as I think I've mentioned before.)
Posted by: Grim Squeaker
« on: July 11, 2006, 04:46:27 AM »

Uh, not really, since I don't really see the "Moving A Sling From Anomen's Inventory To Weapon Quick-Slot" component of the mod to be worth accomodating.

Quote
For scripting reasons... they put the sling into a quick slot...
Unless maybe I knew what these scripting reasons were.

Well it was just an obvious fix really.  The character starts with two weapons, both of which are 1-handed, so it makes sense for them to be in the character's weapon slots.

Edit: Also, this fix is in the Core Fixes component, so it's not an optional thing (assuming you want a nice less buggy version of BG2).